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Properly fade out dead mobs

This commit is contained in:
Mordred 2022-01-21 00:42:40 +01:00
parent f98747df64
commit d00be5cd88
4 changed files with 75 additions and 2 deletions

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@ -63,7 +63,7 @@ namespace Sapphire::Network::ActorControl
SpawnEffect = 0x25,
ToggleInvisible = 0x26,
DeadFadeOut = 0x27,
SetSystemActionUnlocked = 0x29,
UpdateUiExp = 0x2B,

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@ -43,6 +43,7 @@
#include <Manager/PlayerMgr.h>
#include <Manager/TaskMgr.h>
#include <Task/RemoveBNpcTask.h>
#include <Task/FadeBNpcTask.h>
#include <Service.h>
using namespace Sapphire::Common;
@ -777,7 +778,9 @@ void Sapphire::Entity::BNpc::onDeath()
setOwner( nullptr );
auto& taskMgr = Common::Service< World::Manager::TaskMgr >::ref();
auto removeTask = std::make_shared< Sapphire::World::RemoveBNpcTask >( 10000, getAsBNpc() );
auto fadeTask = std::make_shared< Sapphire::World::FadeBNpcTask >( 10000, getAsBNpc() );
auto removeTask = std::make_shared< Sapphire::World::RemoveBNpcTask >( 12000, getAsBNpc() );
taskMgr.queueTask( fadeTask );
taskMgr.queueTask( removeTask );
auto& exdData = Common::Service< Data::ExdData >::ref();

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@ -0,0 +1,47 @@
#include "FadeBNpcTask.h"
#include <Logging/Logger.h>
#include <Actor/BNpc.h>
#include <Manager/TerritoryMgr.h>
#include <Service.h>
#include <Territory/Territory.h>
#include <utility>
#include <Network/CommonActorControl.h>
#include <Network/PacketWrappers/ActorControlPacket.h>
using namespace Sapphire::World;
using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
FadeBNpcTask::FadeBNpcTask( uint64_t delayTime, Entity::BNpcPtr bnpc ) :
Task( delayTime ),
m_pBNpc( std::move( bnpc ) )
{
}
void FadeBNpcTask::onQueue()
{
Logger::debug( { __FUNCTION__ } );
}
void FadeBNpcTask::execute()
{
auto teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( m_pBNpc->getTerritoryId() );
if( !pZone )
return;
m_pBNpc->sendToInRangeSet( makeActorControl( m_pBNpc->getId(), ActorControlType::DeadFadeOut, 0, 0, 0 ) );
}
std::string FadeBNpcTask::toString()
{
return fmt::format( "FadeBNpcTask: BNpc#{}, TerritoryId#{}, ElapsedTimeMs: {}", m_pBNpc->getId(), m_pBNpc->getTerritoryId(), getDelayTimeMs() );
}

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@ -0,0 +1,23 @@
#pragma once
#include <cstdint>
#include <string>
#include <ForwardsZone.h>
#include "Task.h"
namespace Sapphire::World
{
class FadeBNpcTask : public Task
{
public:
FadeBNpcTask( uint64_t delayTime, Entity::BNpcPtr bnpc );
void onQueue() override;
void execute() override;
std::string toString() override;
private:
Entity::BNpcPtr m_pBNpc;
};
}