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Add IPC code definition and struct for residential ward house listings

This commit is contained in:
Pdoyle003 2021-01-09 10:24:55 -06:00
parent 93e4ced601
commit d04e161333
2 changed files with 27 additions and 0 deletions

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@ -255,6 +255,7 @@ namespace Sapphire::Network::Packets
LandSetMap = 0x025B, // updated 4.5
ResidentialWardHouseListing = 0x0096, // added 5.4
//////////////////////////////////////////////////
DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui

View file

@ -1936,6 +1936,32 @@ namespace Sapphire::Network::Packets::Server
} entry[3];
};
/**
* Structural representation of the packet sent by the server
* when viewing a Ward in the Residential District menu
*/
struct FFXIVIpcResidentialWardHouseListing : FFXIVIpcBasePacket< ResidentialWardHouseListing >
{
uint8_t unknown0;
uint8_t unknown1;
uint8_t wardId; // 0 offset
uint8_t unknown3;
uint32_t unknown4;
// 60 listings per packet, 40 bytes each
// In sequential order based on housing plot number
struct houseListing
{
uint32_t housePrice; // the last byte of the housing price is also the house size
//uint8_t houseSize; // 0=S, 1=M, 2=L
uint8_t unknown5;
Common::HousingAppeal houseTag1;
Common::HousingAppeal houseTag2;
Common::HousingAppeal houseTag3;
char ownerName[32]; // if the house is for the sale this will be all null bytes
} listing[60];
};
struct FFXIVIpcMSQTrackerProgress : FFXIVIpcBasePacket< MSQTrackerProgress >
{
uint32_t id;