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Merged to master

This commit is contained in:
Mordred Admin 2018-09-18 08:39:08 +02:00
commit d0a10d33e6
574 changed files with 58588 additions and 47883 deletions

4
.gitignore vendored
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@ -121,3 +121,7 @@ cotire/
*objects.txt
*exports.def
# doxygen output folder
doxygen/generated/
doxygen/*.tmp

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@ -13,11 +13,12 @@ matrix:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-6.0
packages:
- gcc-7
- clang-6.0
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
- MATRIX_EVAL="CC=clang-6.0 && CXX=clang++-6.0"
# Setup cache
cache:

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@ -52,5 +52,6 @@ add_subdirectory( "src/tools/exd_struct_gen" )
add_subdirectory( "src/tools/exd_struct_test" )
add_subdirectory( "src/tools/quest_parser" )
add_subdirectory( "src/tools/discovery_parser" )
add_subdirectory( "src/tools/mob_parse" )
#add_subdirectory("src/tools/pcb_reader")
#add_subdirectory("src/tools/event_object_parser")

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CodeStyle.xml Normal file
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@ -0,0 +1,103 @@
<code_scheme name="Default" version="173">
<option name="AUTODETECT_INDENTS" value="false" />
<Objective-C>
<option name="INDENT_NAMESPACE_MEMBERS" value="0" />
<option name="INDENT_C_STRUCT_MEMBERS" value="2" />
<option name="INDENT_CLASS_MEMBERS" value="2" />
<option name="INDENT_INSIDE_CODE_BLOCK" value="2" />
<option name="FUNCTION_BRACE_PLACEMENT" value="2" />
<option name="BLOCK_BRACE_PLACEMENT" value="2" />
<option name="CLASS_CONSTRUCTOR_INIT_LIST_NEW_LINE_BEFORE_COLON" value="0" />
<option name="CLASS_CONSTRUCTOR_INIT_LIST_NEW_LINE_AFTER_COLON" value="1" />
<option name="SUPERCLASS_LIST_ALIGN_MULTILINE" value="false" />
<option name="SUPERCLASS_LIST_BEFORE_COLON" value="0" />
<option name="SUPERCLASS_LIST_AFTER_COLON" value="1" />
<option name="SPACE_WITHIN_TEMPLATE_DECLARATION_LTGT" value="true" />
<option name="SPACE_WITHIN_TEMPLATE_CALL_LTGT" value="true" />
<option name="SPACE_WITHIN_FUNCTION_DECLARATION_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_FUNCTION_CALL_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_LAMBDA_CAPTURE_LIST_BRACKET" value="true" />
<option name="SPACE_BEFORE_POINTER_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_POINTER_IN_DECLARATION" value="true" />
<option name="SPACE_BEFORE_REFERENCE_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
<option name="SPACE_BETWEEN_ADJACENT_BRACKETS" value="true" />
<option name="DISCHARGED_SHORT_TERNARY_OPERATOR" value="true" />
</Objective-C>
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<file>
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
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<pair source="cpp" header="h" fileNamingConvention="NONE" />
<pair source="c" header="h" fileNamingConvention="NONE" />
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<case-options enabled="false">
<option name="KEYWORD_CASE" value="lower" />
<option name="FUNCTION_CASE" value="lower" />
<option name="PARAMETER_CASE" value="lower" />
<option name="DATATYPE_CASE" value="lower" />
<option name="OBJECT_CASE" value="preserve" />
</case-options>
<formatting-settings enabled="false" />
</DBN-PSQL>
<DBN-SQL>
<case-options enabled="false">
<option name="KEYWORD_CASE" value="lower" />
<option name="FUNCTION_CASE" value="lower" />
<option name="PARAMETER_CASE" value="lower" />
<option name="DATATYPE_CASE" value="lower" />
<option name="OBJECT_CASE" value="preserve" />
</case-options>
<formatting-settings enabled="false">
<option name="STATEMENT_SPACING" value="one_line" />
<option name="CLAUSE_CHOP_DOWN" value="chop_down_if_statement_long" />
<option name="ITERATION_ELEMENTS_WRAPPING" value="chop_down_if_not_single" />
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<option name="BRACE_STYLE" value="2" />
<option name="CLASS_BRACE_STYLE" value="2" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="SPACE_AROUND_LAMBDA_ARROW" value="false" />
<option name="SPACE_WITHIN_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_IF_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_WHILE_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_FOR_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_CATCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SWITCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_CAST_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_BRACKETS" value="true" />
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
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@ -13,7 +13,7 @@ Sapphire requires the following software:
| *Name* | *Windows* | *Linux* |
| ------ | --------- | ------- |
| CMake 2.6+ and C++14 capable compiler | [Visual Studio 2017](https://www.visualstudio.com/) | `gcc 4.9` and `g++ 4.9` or newer |
| CMake 3.0.2+ and C++14 capable compiler | [Visual Studio 2017](https://www.visualstudio.com/) | `gcc 4.9` and `g++ 4.9` or newer |
| Boost 1.63.0 | [Win32 precompiled binaries](https://sourceforge.net/projects/boost/files/boost-binaries/1.63.0/boost_1_63_0-msvc-14.0-32.exe/download) | Boost libraries from your distribution's package manager |
| MySQL Server 5.7 | [Official Site](https://dev.mysql.com/downloads/mysql/) | MySQL server from your distribution's package manager |
@ -23,4 +23,4 @@ Please check the [wiki](https://github.com/SapphireMordred/Sapphire/wiki) for de
* [Sapphire on YouTube](https://www.youtube.com/channel/UCJKYuovoGsq7PxSAfrNJKbw)
Final Fantasy XIV © 2010-2017 SQUARE ENIX CO., LTD. All Rights Reserved. We are not affiliated with SQUARE ENIX CO., LTD. in any way.
Final Fantasy XIV © 2010-2018 SQUARE ENIX CO., LTD. All Rights Reserved. We are not affiliated with SQUARE ENIX CO., LTD. in any way.

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body {
background-color: #222;
color: #ccc;
overflow-x: hidden;
}
#nav-tree {
background-color: #222;
background-image: none;
}
#side-nav {
width: 300px;
}
#titlearea {
border: none;
padding: 5px;
}
div.header {
background-color: #2a2a2a !important;
}
h2.groupheader {
color: #ccc;
}
.mdescLeft, .mdescRight, .memItemLeft, .memItemRight, .memTemplItemLeft, .memTemplItemRight, .memTemplParams {
background-color: #333;
color: #ccc;
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.directory tr.even {
background-color: #3f3f3f;
}
a, .contents a:visited {
color: #548cff;
}
.memtitle {
background-color: #555 !important;
background-image: none;
border-top: 1px solid #717171;
border-left: 1px solid #717171;
border-right: 1px solid #717171;
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.memdoc, dl.reflist dd {
background-color: #444;
border-bottom: 1px solid #717171;
border-left: 1px solid #717171;
border-right: 1px solid #717171;
}
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color: #ccc;
text-shadow: 0px 1px 1px rgba(0, 0, 0, 0.9);
border-top: 1px solid #717171;
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border-right: 1px solid #717171;
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border-bottom: 1px solid #717171;
background-image: none;
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color: #ff5a5a;
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color: #6e9eff;
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border-bottom: 1px solid #545454;
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background-color: #333;
background-image: none;
}
.navpath ul {
border: solid 1px #717171;
}
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color: #548cff;
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color: #ccc;
text-shadow: 0px 1px 1px rgba(0, 0, 0, 0.9);
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text-shadow: 0px 1px 1px #000;
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border-color: #ccc transparent transparent transparent;
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.sm-dox a, .sm-dox a:focus, .sm-dox a:active, .sm-dox a:hover, .sm-dox a.highlighted {
background-image: none;
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#main-nav {
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@ -0,0 +1,6 @@
# Sapphire Developer Documentation
The intent is to provide developers with a sense of pride and enjoyment for documenting their code.
Please look forward to it.
![pls](https://i.imgur.com/O8NBR9X.png)

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sql/bnpctemplate.sql Normal file
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@ -0,0 +1,278 @@
-- phpMyAdmin SQL Dump
-- version 4.5.1
-- http://www.phpmyadmin.net
--
-- Host: 127.0.0.1
-- Erstellungszeit: 13. Sep 2018 um 22:11
-- Server-Version: 10.1.19-MariaDB
-- PHP-Version: 5.6.28
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
SET time_zone = "+00:00";
--
-- Datenbank: `sapphire`
--
-- --------------------------------------------------------
--
-- Tabellenstruktur für Tabelle `bnpctemplate`
--
DROP TABLE IF EXISTS `bnpctemplate`;
CREATE TABLE `bnpctemplate` (
`Id` int(11) NOT NULL,
`Name` varchar(32) NOT NULL,
`bNPCBaseId` int(10) DEFAULT NULL,
`bNPCNameId` int(10) NOT NULL,
`mainWeaponModel` bigint(20) DEFAULT NULL,
`secWeaponModel` bigint(20) DEFAULT NULL,
`aggressionMode` int(3) DEFAULT NULL,
`enemyType` int(3) DEFAULT NULL,
`pose` int(3) DEFAULT NULL,
`modelChara` int(5) DEFAULT NULL,
`displayFlags` int(10) DEFAULT NULL,
`Look` binary(26) DEFAULT NULL,
`Models` binary(40) DEFAULT NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Daten für Tabelle `bnpctemplate`
--
INSERT INTO `bnpctemplate` (`Id`, `Name`, `bNPCBaseId`, `bNPCNameId`, `mainWeaponModel`, `secWeaponModel`, `aggressionMode`, `enemyType`, `pose`, `modelChara`, `displayFlags`, `Look`, `Models`) VALUES
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--
-- Indizes der exportierten Tabellen
--
--
-- Indizes für die Tabelle `bnpctemplate`
--
ALTER TABLE `bnpctemplate`
ADD PRIMARY KEY (`Id`),
ADD UNIQUE KEY `bNPCBaseId_2` (`bNPCBaseId`,`bNPCNameId`),
ADD KEY `Name` (`Name`),
ADD KEY `bNPCBaseId` (`bNPCBaseId`),
ADD KEY `bNPCNameId` (`bNPCNameId`);
--
-- AUTO_INCREMENT für exportierte Tabellen
--
--
-- AUTO_INCREMENT für Tabelle `bnpctemplate`
--
ALTER TABLE `bnpctemplate`
MODIFY `Id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=211;

View file

@ -17,7 +17,7 @@ CREATE TABLE IF NOT EXISTS `characlass` (
`ClassIdx` int(3) DEFAULT '0',
`Exp` int(10) DEFAULT '0',
`Lvl` int(5) DEFAULT '0',
PRIMARY KEY (`CharacterId`)
INDEX `CharacterId` (`CharacterId`)
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-- Dumping data for table sapphire.characlass: 0 rows

View file

@ -1,74 +0,0 @@
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`container_8` int(20) DEFAULT '0',
`container_9` int(20) DEFAULT '0',
`container_10` int(20) DEFAULT '0',
`container_11` int(20) DEFAULT '0',
`container_12` int(20) DEFAULT '0',
`container_13` int(20) DEFAULT '0',
`container_14` int(20) DEFAULT '0',
`container_15` int(20) DEFAULT '0',
`container_16` int(20) DEFAULT '0',
`container_17` int(20) DEFAULT '0',
`IS_DELETE` int(3) DEFAULT '0',
`IS_NOT_ACTIVE_FLG` int(3) DEFAULT '0',
`UPDATE_DATE` DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`idx`),
KEY `CharacterId` (`CharacterId`)
) ENGINE=MyISAM AUTO_INCREMENT=11 DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `charaitemcrystal`
--
LOCK TABLES `charaitemcrystal` WRITE;
/*!40000 ALTER TABLE `charaitemcrystal` DISABLE KEYS */;
/*!40000 ALTER TABLE `charaitemcrystal` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-- Dump completed on 2016-12-09 17:37:10

View file

@ -1,68 +0,0 @@
-- MySQL dump 10.13 Distrib 5.7.13, for Win64 (x86_64)
--
-- Host: localhost Database: sapphire
-- ------------------------------------------------------
-- Server version 5.7.13-log
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
--
-- Table structure for table `charaitemcurrency`
--
DROP TABLE IF EXISTS `charaitemcurrency`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `charaitemcurrency` (
`CharacterId` int(20) NOT NULL,
`storageId` int(10) DEFAULT '2000',
`type` int(5) DEFAULT '0',
`idx` int(5) NOT NULL AUTO_INCREMENT,
`container_0` int(20) DEFAULT '0',
`container_1` int(20) DEFAULT '0',
`container_2` int(20) DEFAULT '0',
`container_3` int(20) DEFAULT '0',
`container_4` int(20) DEFAULT '0',
`container_5` int(20) DEFAULT '0',
`container_6` int(20) DEFAULT '0',
`container_7` int(20) DEFAULT '0',
`container_8` int(20) NOT NULL DEFAULT '0',
`container_9` int(20) NOT NULL DEFAULT '0',
`container_10` int(20) NOT NULL DEFAULT '0',
`container_11` int(20) NOT NULL DEFAULT '0',
`IS_DELETE` int(3) DEFAULT '0',
`IS_NOT_ACTIVE_FLG` int(3) DEFAULT '0',
`UPDATE_DATE` DATETIME NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`idx`),
UNIQUE KEY `CharacterId` (`CharacterId`)
) ENGINE=MyISAM AUTO_INCREMENT=11 DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `charaitemcurrency`
--
LOCK TABLES `charaitemcurrency` WRITE;
/*!40000 ALTER TABLE `charaitemcurrency` DISABLE KEYS */;
/*!40000 ALTER TABLE `charaitemcurrency` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-- Dump completed on 2016-12-09 17:37:11

File diff suppressed because it is too large Load diff

View file

@ -49,3 +49,5 @@ ALTER TABLE `charainfo` CHANGE `Minions` `Minions` BINARY(37) NULL DEFAULT NULL;
ALTER TABLE `charainfo` CHANGE `QuestCompleteFlags` `QuestCompleteFlags` VARBINARY(396) NULL DEFAULT NULL;
ALTER TABLE `charainfo` ADD COLUMN `EquipDisplayFlags` INT(3) NULL DEFAULT '0' AFTER `GMRank`;
ALTER TABLE `charainfo` ADD COLUMN `Pose` INT(3) NULL DEFAULT '0' AFTER `EquipDisplayFlags`;
ALTER TABLE `characlass` DROP PRIMARY KEY, ADD INDEX `CharacterId` (`CharacterId`);

View file

@ -27,7 +27,8 @@ namespace Common {
float z;
};
enum InventoryOperation : uint8_t
enum InventoryOperation :
uint8_t
{
Discard = 0x07,
Move = 0x08,
@ -36,7 +37,8 @@ namespace Common {
Split = 0x0A
};
enum ClientLanguage : uint8_t
enum ClientLanguage :
uint8_t
{
Japanese = 1,
English = 2,
@ -44,7 +46,61 @@ namespace Common {
French = 8
};
enum EquipSlot : uint8_t
enum ObjKind :
uint8_t
{
None = 0x00,
Player = 0x01,
BattleNpc = 0x02,
EventNpc = 0x03,
Treasure = 0x04,
Aetheryte = 0x05,
GatheringPoint = 0x06,
EventObj = 0x07,
MountType = 0x08,
Companion = 0x09, // this probably actually means minion
Retainer = 0x0A,
Area = 0x0B,
Housing = 0x0C,
Cutscene = 0x0D,
CardStand = 0x0E,
};
enum Stance :
uint8_t
{
Passive = 0,
Active = 1,
};
enum class DisplayFlags :
uint16_t
{
ActiveStance = 0x001,
Invisible = 0x020,
HideHead = 0x040,
HideWeapon = 0x080,
Faded = 0x100,
Visor = 0x800,
};
enum struct ActorStatus :
uint8_t
{
Idle = 0x01,
Dead = 0x02,
Sitting = 0x03,
Mounted = 0x04,
Crafting = 0x05,
Gathering = 0x06,
Melding = 0x07,
SMachine = 0x08,
Carry = 0x09,
EmoteMode = 0x0B
};
enum GearSetSlot :
uint8_t
{
MainHand = 0,
OffHand = 1,
@ -54,15 +110,71 @@ namespace Common {
Waist = 5,
Legs = 6,
Feet = 7,
Neck = 8,
Ear = 9,
Ear = 8,
Neck = 9,
Wrist = 10,
Ring1 = 11,
Ring2 = 12,
SoulCrystal = 13,
};
enum InventoryType : uint16_t
enum GearModelSlot : int8_t
{
ModelInvalid = -1,
ModelHead = 0,
ModelBody = 1,
ModelHands = 2,
ModelLegs = 3,
ModelFeet = 4,
ModelEar = 5,
ModelNeck = 6,
ModelWrist = 7,
ModelRing1 = 8,
ModelRing2 = 9
};
enum EquipSlotCategory : uint8_t
{
Unequippable = 0,
// main slots
CharaMainHand = 1,
CharaOffHand = 2,
CharaHead = 3,
CharaBody = 4,
CharaHands = 5,
CharaWaist = 6,
CharaLegs = 7,
CharaFeet = 8,
CharaEars = 9,
CharaNeck = 10,
CharaWrist = 11,
CharaRing = 12,
CharaSoulCrystal = 17,
// specials
/*! Cannot equip gear to offhand slot */
MainTwoHandedWeapon = 13,
/*! Can be equipped in either main or offhand slot */
MainOrOffHand = 14, // unused
/*! Cannot equip gear to head */
BodyDisallowHead = 15,
/*! Cannot equip gear to hands, legs and feet slots */
BodyDisallowHandsLegsFeet = 16,
/*! Cannot equip gear to feet slot */
LegsDisallowFeet = 18,
/*! Cannot equp gear to head, hands, legs, feet slots */
BodyDisallowAll = 19,
/*! Cannot equip gear to hands slot */
BodyDisallowHands = 20,
/*! Cannot equip gear to legs & feet slots */
BodyDisallowLegsFeet = 21,
};
enum InventoryType :
uint16_t
{
Bag0 = 0,
Bag1 = 1,
@ -87,7 +199,7 @@ namespace Common {
ArmoryWaist = 3204,
ArmoryLegs = 3205,
ArmoryFeet = 3206,
ArmotyNeck = 3207,
ArmoryNeck = 3207,
ArmoryEar = 3208,
ArmoryWrist = 3209,
ArmoryRing = 3300,
@ -114,8 +226,63 @@ namespace Common {
FreeCompanyCrystal = 22001
};
enum ContainerType :
uint16_t
{
Unknown = 0,
Bag = 1,
GearSet = 2,
CurrencyCrystal = 3,
Armory = 4
};
enum struct ZoneingType : uint8_t
enum CurrencyType :
uint8_t
{
Gil = 0x01,
StormSeal = 0x02,
SerpentSeal = 0x03,
FlameSeal = 0x04,
TomestonePhilo = 0x05,
TomestoneMytho = 0x06,
WolfMark = 0x07,
TomestoneSold = 0x08,
AlliedSeal = 0x09,
TomestonePoet = 0x0A,
Mgp = 0x0B,
TomestoneLaw = 0x0C,
TomestoneEso = 0x0D,
TomestoneLore = 0x0E
};
enum CrystalType :
uint8_t
{
FireShard = 0x01,
IceShard = 0x02,
WindShard = 0x03,
EarthShard = 0x04,
LightningShard = 0x05,
WaterShard = 0x06,
FireCrystal = 0x07,
IceCrystal = 0x08,
WindCrystal = 0x09,
EarthCrystal = 0x0A,
LightningCrystal = 0x0B,
WaterCrystal = 0x0C,
FireCluster = 0x0D,
IceCluster = 0x0E,
WindCluster = 0x0F,
EarthCluster = 0x10,
LightningCluster = 0x11,
WaterCluster = 0x12
};
enum struct ZoneingType :
uint8_t
{
None = 1,
Teleport = 2,
@ -124,22 +291,24 @@ namespace Common {
FadeIn = 5,
};
enum struct ResurrectType : uint8_t
enum struct ResurrectType :
uint8_t
{
None = 0,
RaiseSpell = 5,
Return = 8
};
enum Gender : uint8_t
enum Gender :
uint8_t
{
Male = 0,
Female = 1,
};
enum struct GCRank : uint8_t
enum struct GCRank :
uint8_t
{
None = 0,
PrivateThirdClass = 1,
@ -175,7 +344,8 @@ namespace Common {
uint32_t sourceActorId;
};
enum CharaLook : uint8_t
enum CharaLook :
uint8_t
{
Race = 0x00,
Gender = 0x01,
@ -206,7 +376,8 @@ namespace Common {
};
enum MoveType : uint8_t
enum MoveType :
uint8_t
{
Running = 0x00,
Walking = 0x02,
@ -215,9 +386,10 @@ namespace Common {
BackWalk = 0x06,
};
enum MoveState : uint8_t
enum MoveState :
uint8_t
{
None = 0x00,
No = 0x00,
Land = 0x02,
Fall = 0x04,
};
@ -315,7 +487,8 @@ namespace Common {
};
enum struct ActionAspect : uint8_t
enum struct ActionAspect :
uint8_t
{
None = 0, // Doesn't imply unaspected
Fire = 1,
@ -327,7 +500,8 @@ namespace Common {
Unaspected = 7 // Doesn't imply magical unaspected damage - could be unaspected physical
};
enum class ActionType : int8_t
enum class ActionType :
int8_t
{
WeaponOverride = -1, // Needs more investigation (takes the damage type of the equipped weapon)?
Unknown_0 = 0,
@ -341,7 +515,8 @@ namespace Common {
LimitBreak = 8,
};
enum ActionEffectType : uint8_t
enum ActionEffectType :
uint8_t
{
Nothing = 0,
Miss = 1,
@ -358,10 +533,12 @@ namespace Common {
TpLoss = 12,
TpGain = 13,
GpGain = 14,
Knockback = 33,
Mount = 38
};
enum class ActionHitSeverityType : uint8_t
enum class ActionHitSeverityType :
uint8_t
{
NormalDamage = 0,
CritHeal = 0,
@ -371,7 +548,16 @@ namespace Common {
CritDirectHitDamage = 3
};
enum class ActionCollisionType : uint8_t
enum ActionEffectDisplayType :
uint8_t
{
HideActionName = 0,
ShowActionName = 1,
ShowItemName = 2,
};
enum class ActionCollisionType :
uint8_t
{
None,
SingleTarget,
@ -384,28 +570,32 @@ namespace Common {
Unknown3
};
enum HandleActionType : uint8_t
enum HandleActionType :
uint8_t
{
Event,
Spell,
Teleport
};
enum HandleSkillType : uint8_t
enum HandleSkillType :
uint8_t
{
StdDamage,
StdHeal,
StdDot,
};
enum InvincibilityType : uint8_t
enum InvincibilityType :
uint8_t
{
InvincibilityNone,
InvincibilityRefill,
InvincibilityStayAlive,
};
enum PlayerStateFlag : uint8_t
enum PlayerStateFlag :
uint8_t
{
HideUILockChar = 0, // as the name suggests, hides the ui and logs the char...
InCombat = 1, // in Combat, locks gearchange/return/teleport
@ -421,7 +611,8 @@ namespace Common {
};
enum struct FateStatus : uint8_t
enum struct FateStatus :
uint8_t
{
Active = 2,
Inactive = 4,
@ -429,7 +620,8 @@ namespace Common {
Completed = 8,
};
enum struct ChatType : uint16_t
enum struct ChatType :
uint16_t
{
LogKindError,
ServerDebug,
@ -534,17 +726,22 @@ namespace Common {
Unused100
};
enum EquipDisplayFlags : uint8_t
enum EquipDisplayFlags :
uint8_t
{
HideNothing = 0x0,
HideHead = 0x1,
HideWeapon = 0x2,
HideLegacyMark = 0x4,
StoreNewItemsInArmouryChest = 0x10,
StoreCraftedItemsInInventory = 0x20,
Visor = 0x40,
};
enum SkillType : uint8_t
enum SkillType :
uint8_t
{
Normal = 0x1,
MountSkill = 0xD,

View file

@ -5,37 +5,164 @@
namespace Core {
namespace Common {
bool operator==( const ActionCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ActionCategory& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const BeastReputationRank& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const BeastReputationRank& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const BeastTribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const BeastTribe& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ClassJob& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ClassJob& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ContentType& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ContentType& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const EmoteCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const EmoteCategory& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ExVersion& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ExVersion& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const GrandCompany& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const GrandCompany& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const GuardianDeity& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const GuardianDeity& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ItemUICategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ItemUICategory& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ItemSearchCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ItemSearchCategory& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const OnlineStatus& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const OnlineStatus& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const Race& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Race& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const Tribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Tribe& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const Town& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Town& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const Weather& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Weather& t ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const ActionCategory& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ActionCategory& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const BeastReputationRank& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const BeastReputationRank& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const BeastTribe& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const BeastTribe& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const ClassJob& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ClassJob& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const ContentType& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ContentType& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const EmoteCategory& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const EmoteCategory& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const ExVersion& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ExVersion& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const GrandCompany& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const GrandCompany& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const GuardianDeity& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const GuardianDeity& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const ItemUICategory& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ItemUICategory& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const ItemSearchCategory& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const ItemSearchCategory& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const OnlineStatus& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const OnlineStatus& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const Race& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const Race& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const Tribe& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const Tribe& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const Town& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const Town& t )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const Weather& t, const uint8_t& g )
{
return static_cast< uint8_t >( t ) == g;
}
bool operator==( const uint8_t& g, const Weather& t )
{
return static_cast< uint8_t >( t ) == g;
}
}
}

View file

@ -11,7 +11,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//ActionCategory.exd
enum class ActionCategory : uint8_t
enum class ActionCategory :
uint8_t
{
Autoattack = 1,
Spell = 2,
@ -32,7 +33,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//BeastReputationRank.exd
enum class BeastReputationRank : uint8_t
enum class BeastReputationRank :
uint8_t
{
None = 0,
Neutral = 1,
@ -47,13 +49,15 @@ namespace Common {
///////////////////////////////////////////////////////////
//BeastTribe.exd
enum class BeastTribe : uint8_t
enum class BeastTribe :
uint8_t
{
};
///////////////////////////////////////////////////////////
//ClassJob.exd
enum class ClassJob : uint8_t
enum class ClassJob :
uint8_t
{
Adventurer = 0,
Gladiator = 1,
@ -95,7 +99,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//ContentType.exd
enum class ContentType : uint8_t
enum class ContentType :
uint8_t
{
DutyRoulette = 1,
Dungeons = 2,
@ -123,7 +128,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//EmoteCategory.exd
enum class EmoteCategory : uint8_t
enum class EmoteCategory :
uint8_t
{
General = 1,
Persistent = 2,
@ -132,7 +138,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//ExVersion.exd
enum class ExVersion : uint8_t
enum class ExVersion :
uint8_t
{
ARealmReborn = 0,
Heavensward = 1,
@ -141,7 +148,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//GrandCompany.exd
enum class GrandCompany : uint8_t
enum class GrandCompany :
uint8_t
{
None = 0,
Maelstrom = 1,
@ -151,7 +159,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//GuardianDeity.exd
enum class GuardianDeity : uint8_t
enum class GuardianDeity :
uint8_t
{
HalonetheFury = 1,
MenphinatheLover = 2,
@ -169,7 +178,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//ItemUICategory.exd
enum class ItemUICategory : uint8_t
enum class ItemUICategory :
uint8_t
{
PugilistsArm = 1,
GladiatorsArm = 2,
@ -275,7 +285,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//ItemSearchCategory.exd
enum class ItemSearchCategory : uint8_t
enum class ItemSearchCategory :
uint8_t
{
PrimaryArms = 1,
PrimaryTools = 2,
@ -366,7 +377,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//OnlineStatus.exd
enum class OnlineStatus : uint8_t
enum class OnlineStatus :
uint8_t
{
Producer = 1,
GameMaster = 2,
@ -419,7 +431,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//Race.exd
enum class Race : uint8_t
enum class Race :
uint8_t
{
Hyur = 1,
Elezen = 2,
@ -431,7 +444,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//Tribe.exd
enum class Tribe : uint8_t
enum class Tribe :
uint8_t
{
Midlander = 1,
Highlander = 2,
@ -449,7 +463,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//Town.exd
enum class Town : uint8_t
enum class Town :
uint8_t
{
Nowheresville = 0,
LimsaLominsa = 1,
@ -461,7 +476,8 @@ namespace Common {
///////////////////////////////////////////////////////////
//Weather.exd
enum class Weather : uint8_t
enum class Weather :
uint8_t
{
None = 0,
ClearSkies = 1,

View file

@ -3,12 +3,12 @@
#include <boost/property_tree/ptree.hpp>
namespace Core
{
namespace Core {
class ConfigMgr
{
public:
ConfigMgr() = default;
~ConfigMgr() = default;
bool loadConfig( const std::string& configName );

View file

@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger
Copyright (C) 2004-2008 Ren<EFBFBD> Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
Ren<EFBFBD> Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@ -34,20 +34,24 @@ static const std::string base64_chars =
"0123456789+/";
static inline bool is_base64( uint8_t c ) {
static inline bool is_base64( uint8_t c )
{
return ( isalnum( c ) || ( c == '+' ) || ( c == '/' ) );
}
std::string Core::Util::base64_encode( uint8_t const* bytes_to_encode, uint32_t in_len ) {
std::string Core::Util::base64_encode( uint8_t const* bytes_to_encode, uint32_t in_len )
{
std::string ret;
int32_t i = 0;
int32_t j = 0;
uint8_t char_array_3[3];
uint8_t char_array_4[4];
while( in_len-- ) {
while( in_len-- )
{
char_array_3[ i++ ] = *( bytes_to_encode++ );
if( i == 3 ) {
if( i == 3 )
{
char_array_4[ 0 ] = ( char_array_3[ 0 ] & 0xfc ) >> 2;
char_array_4[ 1 ] = ( ( char_array_3[ 0 ] & 0x03 ) << 4 ) + ( ( char_array_3[ 1 ] & 0xf0 ) >> 4 );
char_array_4[ 2 ] = ( ( char_array_3[ 1 ] & 0x0f ) << 2 ) + ( ( char_array_3[ 2 ] & 0xc0 ) >> 6 );
@ -81,7 +85,8 @@ std::string Core::Util::base64_encode( uint8_t const* bytes_to_encode, uint32_t
}
std::string Core::Util::base64_decode( std::string const& encoded_string ) {
std::string Core::Util::base64_decode( std::string const& encoded_string )
{
int32_t in_len = encoded_string.size();
int32_t i = 0;
int32_t j = 0;
@ -89,9 +94,12 @@ std::string Core::Util::base64_decode( std::string const& encoded_string ) {
uint8_t char_array_4[4], char_array_3[3];
std::string ret;
while( in_len-- && ( encoded_string[in_] != '=' ) && is_base64( encoded_string[in_] ) ) {
char_array_4[i++] = encoded_string[in_]; in_++;
if( i == 4 ) {
while( in_len-- && ( encoded_string[ in_ ] != '=' ) && is_base64( encoded_string[ in_ ] ) )
{
char_array_4[ i++ ] = encoded_string[ in_ ];
in_++;
if( i == 4 )
{
for( i = 0; i < 4; i++ )
char_array_4[ i ] = static_cast< uint8_t >( base64_chars.find( char_array_4[ i ] ) );
@ -105,7 +113,8 @@ std::string Core::Util::base64_decode( std::string const& encoded_string ) {
}
}
if( i ) {
if( i )
{
for( j = i; j < 4; j++ )
char_array_4[ j ] = 0;
@ -116,7 +125,8 @@ std::string Core::Util::base64_decode( std::string const& encoded_string ) {
char_array_3[ 1 ] = ( ( char_array_4[ 1 ] & 0xf ) << 4 ) + ( ( char_array_4[ 2 ] & 0x3c ) >> 2 );
char_array_3[ 2 ] = ( ( char_array_4[ 2 ] & 0x3 ) << 6 ) + char_array_4[ 3 ];
for( j = 0; ( j < i - 1 ); j++ ) ret += char_array_3[j];
for( j = 0; ( j < i - 1 ); j++ )
ret += char_array_3[ j ];
}
return ret;

View file

@ -1,10 +1,9 @@
#include <string>
namespace Core
{
namespace Util
{
namespace Core {
namespace Util {
std::string base64_encode( uint8_t const*, uint32_t len );
std::string base64_decode( std::string const& s );
}
}

View file

@ -34,14 +34,22 @@ void BlowFish::Blowfish_encipher (DWORD *xl, DWORD *xr)
Xr.dword = *xr;
Xl.dword ^= PArray[ 0 ];
ROUND (Xr, Xl, 1) ; ROUND (Xl, Xr, 2) ;
ROUND (Xr, Xl, 3) ; ROUND (Xl, Xr, 4) ;
ROUND (Xr, Xl, 5) ; ROUND (Xl, Xr, 6) ;
ROUND (Xr, Xl, 7) ; ROUND (Xl, Xr, 8) ;
ROUND (Xr, Xl, 9) ; ROUND (Xl, Xr, 10) ;
ROUND (Xr, Xl, 11) ; ROUND (Xl, Xr, 12) ;
ROUND (Xr, Xl, 13) ; ROUND (Xl, Xr, 14) ;
ROUND (Xr, Xl, 15) ; ROUND (Xl, Xr, 16) ;
ROUND ( Xr, Xl, 1 );
ROUND ( Xl, Xr, 2 );
ROUND ( Xr, Xl, 3 );
ROUND ( Xl, Xr, 4 );
ROUND ( Xr, Xl, 5 );
ROUND ( Xl, Xr, 6 );
ROUND ( Xr, Xl, 7 );
ROUND ( Xl, Xr, 8 );
ROUND ( Xr, Xl, 9 );
ROUND ( Xl, Xr, 10 );
ROUND ( Xr, Xl, 11 );
ROUND ( Xl, Xr, 12 );
ROUND ( Xr, Xl, 13 );
ROUND ( Xl, Xr, 14 );
ROUND ( Xr, Xl, 15 );
ROUND ( Xl, Xr, 16 );
Xr.dword ^= PArray[ 17 ];
*xr = Xl.dword;
@ -58,14 +66,22 @@ void BlowFish::Blowfish_decipher (DWORD *xl, DWORD *xr)
Xr.dword = *xr;
Xl.dword ^= PArray[ 17 ];
ROUND (Xr, Xl, 16) ; ROUND (Xl, Xr, 15) ;
ROUND (Xr, Xl, 14) ; ROUND (Xl, Xr, 13) ;
ROUND (Xr, Xl, 12) ; ROUND (Xl, Xr, 11) ;
ROUND (Xr, Xl, 10) ; ROUND (Xl, Xr, 9) ;
ROUND (Xr, Xl, 8) ; ROUND (Xl, Xr, 7) ;
ROUND (Xr, Xl, 6) ; ROUND (Xl, Xr, 5) ;
ROUND (Xr, Xl, 4) ; ROUND (Xl, Xr, 3) ;
ROUND (Xr, Xl, 2) ; ROUND (Xl, Xr, 1) ;
ROUND ( Xr, Xl, 16 );
ROUND ( Xl, Xr, 15 );
ROUND ( Xr, Xl, 14 );
ROUND ( Xl, Xr, 13 );
ROUND ( Xr, Xl, 12 );
ROUND ( Xl, Xr, 11 );
ROUND ( Xr, Xl, 10 );
ROUND ( Xl, Xr, 9 );
ROUND ( Xr, Xl, 8 );
ROUND ( Xl, Xr, 7 );
ROUND ( Xr, Xl, 6 );
ROUND ( Xl, Xr, 5 );
ROUND ( Xr, Xl, 4 );
ROUND ( Xl, Xr, 3 );
ROUND ( Xr, Xl, 2 );
ROUND ( Xl, Xr, 1 );
Xr.dword ^= PArray[ 0 ];
*xl = Xr.dword;
@ -107,7 +123,8 @@ void BlowFish::initialize (BYTE key[], int32_t keybytes)
uintptr_t v9 = ( uintptr_t ) key;
int32_t v8 = 0;
int32_t v11 = 0;
do {
do
{
v13 = ( char ) ( *( BYTE* ) ( v8 + v9 ) );
v12 = v8 + 1;
if( v12 >= v10 )
@ -131,7 +148,6 @@ void BlowFish::initialize (BYTE key[], int32_t keybytes)
} while( v11 < 18 );
datal = 0;
datar = 0;

View file

@ -18,15 +18,22 @@ class BlowFish
private:
DWORD* PArray;
DWORD (* SBoxes)[256];
void Blowfish_encipher( DWORD* xl, DWORD* xr );
void Blowfish_decipher( DWORD* xl, DWORD* xr );
public:
BlowFish();
~BlowFish();
void initialize( BYTE key[], int32_t keybytes );
DWORD GetOutputLength( DWORD lInputLong );
DWORD Encode( BYTE* pInput, BYTE* pOutput, DWORD lSize );
void Decode( BYTE* pInput, BYTE* pOutput, DWORD lSize );
};
@ -35,10 +42,12 @@ public:
#define ORDER_DCBA // chosing Intel in this case
#ifdef ORDER_DCBA // DCBA - little endian - intel
union aword {
union aword
{
DWORD dword;
BYTE byte[4];
struct {
struct
{
uint32_t byte3:8;
uint32_t byte2:8;
uint32_t byte1:8;

View file

@ -175,7 +175,8 @@ void Core::Util::md5_update( md5_context *ctx, uint8_t *input, uint32_t length )
{
uint32_t left, fill;
if( !length ) return;
if( !length )
return;
left = ctx->total[ 0 ] & 0x3F;
fill = 64 - left;

View file

@ -1,11 +1,10 @@
#ifndef _MD52_H
#define _MD52_H
#include <stdint.h>
namespace Core
{
namespace Util
{
namespace Core {
namespace Util {
using md5_context = struct
{
uint32_t total[2];
@ -15,8 +14,11 @@ namespace Core
void md5( uint8_t* text, uint8_t* hash, int32_t size );
void md5_starts( md5_context* ctx );
void md5_update( md5_context* ctx, uint8_t* input, uint32_t length );
void md5_finish( md5_context* ctx, uint8_t digest[16] );
static const char* msg[] =

View file

@ -1,141 +0,0 @@
#include "CharaDbConnection.h"
#include <MySqlConnector.h>
Core::Db::CharaDbConnection::CharaDbConnection( ConnectionInfo& connInfo ) : DbConnection( connInfo )
{
}
Core::Db::CharaDbConnection::CharaDbConnection( Core::LockedWaitQueue< boost::shared_ptr< Operation > >* q,
ConnectionInfo& connInfo) : DbConnection( q, connInfo )
{
}
Core::Db::CharaDbConnection::~CharaDbConnection()
{
}
void Core::Db::CharaDbConnection::doPrepareStatements()
{
if( !m_reconnecting )
m_stmts.resize( MAX_STATEMENTS );
/// CHARA
prepareStatement( CHARA_SEL, "SELECT ContentId, Name, Hp, Mp, Tp, Gp, Mode, Mount, InvincibleGM, Voice, "
"Customize, ModelMainWeapon, ModelSubWeapon, ModelSystemWeapon, "
"ModelEquip, EmoteModeType, FirstLoginTime, Language, IsNewGame, "
"IsNewAdventurer, TerritoryType, TerritoryId, PosX, PosY, PosZ, PosR, "
"OTerritoryType, OTerritoryId, OPosX, OPosY, OPosZ, OPosR, GuardianDeity, "
"BirthDay, BirthMonth, Class, Status, TotalPlayTime, FirstClass, HomePoint, "
"FavoritePoint, RestPoint, StartTown, ActiveTitle, TitleList, Achievement, "
"Aetheryte, HowTo, Minions, Mounts, Orchestrion, EquippedMannequin, ConfigFlags, "
"QuestCompleteFlags, OpeningSequence, QuestTracking, GrandCompany, "
"GrandCompanyRank, Discovery, GMRank, EquipDisplayFlags, Unlocks, CFPenaltyUntil, "
"Pose "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
prepareStatement( CHARA_UP,
"UPDATE charainfo SET "
"Hp = ?, Mp = ?, Tp = ?, Gp = ?, Mode = ?, Mount = ?, InvincibleGM = ?, Voice = ?, "
"Customize = ?, ModelMainWeapon = ?, ModelSubWeapon = ?, ModelSystemWeapon = ?, "
"ModelEquip = ?, EmoteModeType = ?, Language = ?, IsNewGame = ?, IsNewAdventurer = ?, "
"TerritoryType = ?, TerritoryId = ?, PosX = ?, PosY = ?, PosZ = ?, PosR = ?, "
"OTerritoryType = ?, OTerritoryId = ?, OPosX = ?, OPosY = ?, OPosZ = ?, OPosR = ?, "
"Class = ?, Status = ?, TotalPlayTime = ?, HomePoint = ?, FavoritePoint = ?, RestPoint = ?, "
"ActiveTitle = ?, TitleList = ?, Achievement = ?, Aetheryte = ?, HowTo = ?, Minions = ?, Mounts = ?, Orchestrion = ?, "
"EquippedMannequin = ?, ConfigFlags = ?, QuestCompleteFlags = ?, OpeningSequence = ?, "
"QuestTracking = ?, GrandCompany = ?, GrandCompanyRank = ?, Discovery = ?, GMRank = ?, EquipDisplayFlags = ?, Unlocks = ?, "
"CFPenaltyUntil = ?, Pose = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEL_MINIMAL, "SELECT Name, Customize, ModelEquip, TerritoryId, GuardianDeity, "
"Class, ContentId, BirthDay, BirthMonth "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
prepareStatement( CHARA_INS, "INSERT INTO charainfo (AccountId, CharacterId, ContentId, Name, Hp, Mp, "
"Customize, Voice, IsNewGame, TerritoryId, PosX, PosY, PosZ, PosR, ModelEquip, "
"IsNewAdventurer, GuardianDeity, Birthday, BirthMonth, Class, Status, FirstClass, "
"HomePoint, StartTown, Discovery, HowTo, QuestCompleteFlags, Unlocks, QuestTracking, "
"Aetheryte, GMRank, Mounts, Orchestrion, UPDATE_DATE ) "
"VALUES ( ?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,NOW() );",
CONNECTION_SYNC );
prepareStatement( CHARA_UP_NAME, "UPDATE charainfo SET Name = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HPMP, "UPDATE charainfo SET Hp = ?, Mp = ?, Tp = ?, Gp = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODE, "UPDATE charainfo SET Mode = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MOUNT, "UPDATE charainfo SET Mount = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_INVINCIBLE, "UPDATE charainfo SET InvincibleGM = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CUSTOMIZE, "UPDATE charainfo SET Customize = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELMAINWEAP, "UPDATE charainfo SET ModelMainWeapon = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELSUBWEAP, "UPDATE charainfo SET ModelSubWeapon = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELSYSWEAP, "UPDATE charainfo SET ModelSystemWeapon = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELEQUIP, "UPDATE charainfo SET ModelEquip = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_EMOTEMODETYPE, "UPDATE charainfo SET EmoteModeType = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_FIRSTLOGINTIME, "UPDATE charainfo SET FirstLoginTime = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_LANGUAGE, "UPDATE charainfo SET Language = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ISNEWGAME, "UPDATE charainfo SET IsNewGame = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ISNEWADV, "UPDATE charainfo SET IsNewAdventurer = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TERRITORY, "UPDATE charainfo SET TerritoryType = ?, TerritoryId = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_POS, "UPDATE charainfo SET OPosX = ?, OPosY = ?, OPosZ = ?, OPosR = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CLASS, "UPDATE charainfo SET Class = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_STATUS, "UPDATE charainfo SET Status = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TOTALPLAYTIME, "UPDATE charainfo SET TotalPlayTime = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HOMEPOINT, "UPDATE charainfo SET Homepoint = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_FAVOPOINT, "UPDATE charainfo SET FavoritePoint = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TITLE, "UPDATE charainfo SET ActiveTitle = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TITLELIST, "UPDATE charainfo SET TitleList = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ACHIEVEMENTS, "UPDATE charainfo SET Achievement = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_AETHERYTE, "UPDATE charainfo SET Aetheryte = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HOWTO, "UPDATE charainfo SET HowTo = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MINIONS, "UPDATE charainfo SET Minions = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MOUNTS, "UPDATE charainfo SET Mounts = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GEARSET, "UPDATE charainfo SET EquippedMannequin = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CONFIGFLAGS, "UPDATE charainfo SET ConfigFlags = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_QUESTCOMPLETE, "UPDATE charainfo SET QuestCompleteFlags = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_OPENINGSEQ, "UPDATE charainfo SET OpeningSequence = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_QUESTTRACKING, "UPDATE charainfo SET QuestTracking = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GRANDCOMPANY, "UPDATE charainfo SET GrandCompany = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GRANDCOMPANYRANKS, "UPDATE charainfo SET GrandCompanyRank = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_DISCOVERY, "UPDATE charainfo SET Discovery = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GMRANK, "UPDATE charainfo SET GMRank = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_EQUIPDISPLAYFLAGS, "UPDATE charainfo SET EquipDisplayFlags = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_UNLOCKS, "UPDATE charainfo SET Unlocks = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CFPENATLY, "UPDATE charainfo SET CFPenaltyUntil = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
/// SEARCH INFO
prepareStatement( CHARA_SEARCHINFO_INS, "INSERT INTO charainfosearch (CharacterId, UPDATE_DATE ) VALUES ( ?, NOW() );", CONNECTION_BOTH );
prepareStatement( CHARA_SEARCHINFO_UP_SELECTCLASS, "UPDATE charainfosearch SET SelectClassId = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEARCHINFO_UP_SELECTREGION, "UPDATE charainfosearch SET SelectRegion = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEARCHINFO_UP_SEARCHCOMMENT, "UPDATE charainfosearch SET SearchComment = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEARCHINFO_SEL, "SELECT * FROM charainfosearch WHERE CharacterId = ?;", CONNECTION_SYNC );
/// QUEST INFO
prepareStatement( CHARA_QUEST_INS, "INSERT INTO charaquestnew ( CharacterId, SlotId, QuestId, Sequence, Flags, Variables_0, "
"Variables_1, Variables_2, Variables_3, Variables_4, "
"Variables_5, Variables_6 ) VALUES( ?,?,?,?,?,?,?,?,?,?,?,? );", CONNECTION_ASYNC );
prepareStatement( CHARA_QUEST_UP, "UPDATE charaquestnew SET Sequence = ?, Flags = ?, Variables_0 = ?, "
"Variables_1 = ?, Variables_2 = ?, Variables_3 = ?, "
"Variables_4 = ?, Variables_5 = ?, Variables_6 = ? "
"WHERE CharacterId = ? AND QuestId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_QUEST_DEL, "DELETE FROM charaquestnew WHERE CharacterId = ? AND QuestId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_QUEST_SEL, "SELECT * FROM charaquestnew WHERE CharacterId = ?;", CONNECTION_SYNC );
/// CLASS INFO
prepareStatement( CHARA_CLASS_SEL, "SELECT ClassIdx, Exp, Lvl FROM characlass WHERE CharacterId = ?;", CONNECTION_SYNC );
prepareStatement( CHARA_CLASS_INS, "INSERT INTO characlass ( CharacterId, ClassIdx, Exp, Lvl ) VALUES( ?,?,?,? );", CONNECTION_BOTH );
prepareStatement( CHARA_CLASS_UP, "UPDATE characlass SET Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_CLASS_DEL, "DELETE FROM characlass WHERE CharacterId = ?;", CONNECTION_ASYNC );
/// INVENTORY INFO
prepareStatement( CHARA_ITEMINV_INS, "INSERT INTO charaiteminventory ( CharacterId, storageId, UPDATE_DATE ) VALUES ( ?, ?, NOW() );", CONNECTION_BOTH );
/// ITEM GLOBAL
prepareStatement( CHARA_ITEMGLOBAL_INS, "INSERT INTO charaglobalitem ( CharacterId, ItemId, catalogId, UPDATE_DATE ) VALUES ( ?, ?, ?, NOW() );", CONNECTION_BOTH );
}

View file

@ -1,99 +0,0 @@
#ifndef SAPPHIRE_CHARACONNECTION_H
#define SAPPHIRE_CHARACONNECTION_H
#include "DbConnection.h"
namespace Core
{
namespace Db
{
class DbConnectionInfo;
enum CharaDbStatements : uint32_t
{
CHARA_SEL,
CHARA_SEL_MINIMAL,
CHARA_SEARCHINFO_SEL,
CHARA_QUEST_SEL,
CHARA_INS,
CHARA_UP,
CHARA_UP_NAME,
CHARA_UP_HPMP,
CHARA_UP_MODE,
CHARA_UP_MOUNT,
CHARA_UP_INVINCIBLE,
CHARA_UP_CUSTOMIZE,
CHARA_UP_MODELMAINWEAP,
CHARA_UP_MODELSUBWEAP,
CHARA_UP_MODELSYSWEAP,
CHARA_UP_MODELEQUIP,
CHARA_UP_EMOTEMODETYPE,
CHARA_UP_FIRSTLOGINTIME,
CHARA_UP_LANGUAGE,
CHARA_UP_ISNEWGAME,
CHARA_UP_ISNEWADV,
CHARA_UP_TERRITORY,
CHARA_UP_POS,
CHARA_UP_CLASS,
CHARA_UP_STATUS,
CHARA_UP_TOTALPLAYTIME,
CHARA_UP_HOMEPOINT,
CHARA_UP_FAVOPOINT,
CHARA_UP_TITLE,
CHARA_UP_TITLELIST,
CHARA_UP_ACHIEVEMENTS,
CHARA_UP_AETHERYTE,
CHARA_UP_HOWTO,
CHARA_UP_MINIONS,
CHARA_UP_MOUNTS,
CHARA_UP_GEARSET,
CHARA_UP_CONFIGFLAGS,
CHARA_UP_QUESTCOMPLETE,
CHARA_UP_OPENINGSEQ,
CHARA_UP_QUESTTRACKING,
CHARA_UP_GRANDCOMPANY,
CHARA_UP_GRANDCOMPANYRANKS,
CHARA_UP_DISCOVERY,
CHARA_UP_GMRANK,
CHARA_UP_EQUIPDISPLAYFLAGS,
CHARA_UP_UNLOCKS,
CHARA_UP_CFPENATLY,
CHARA_SEARCHINFO_INS,
CHARA_SEARCHINFO_UP_SELECTCLASS,
CHARA_SEARCHINFO_UP_SELECTREGION,
CHARA_SEARCHINFO_UP_SEARCHCOMMENT,
CHARA_QUEST_INS,
CHARA_QUEST_UP,
CHARA_QUEST_DEL,
CHARA_CLASS_SEL,
CHARA_CLASS_INS,
CHARA_CLASS_UP,
CHARA_CLASS_DEL,
CHARA_ITEMINV_INS,
CHARA_ITEMGLOBAL_INS,
MAX_STATEMENTS
};
class CharaDbConnection : public DbConnection
{
public:
using Statements = CharaDbStatements;
CharaDbConnection( ConnectionInfo& connInfo );
CharaDbConnection( Core::LockedWaitQueue< boost::shared_ptr< Operation > >* q, ConnectionInfo &connInfo );
~CharaDbConnection();
void doPrepareStatements() override;
};
}
}
#endif //SAPPHIRE_CHARACONNECTION_H

View file

@ -3,10 +3,10 @@
#include <MySqlConnector.h>
#include "Database/DbLoader.h"
#include "Database/CharaDbConnection.h"
#include "Database/ZoneDbConnection.h"
#include "Database/DbWorkerPool.h"
#include "Database/PreparedStatement.h"
extern Core::Db::DbWorkerPool< Core::Db::CharaDbConnection > g_charaDb;
extern Core::Db::DbWorkerPool< Core::Db::ZoneDbConnection > g_charaDb;
#endif

View file

@ -140,7 +140,8 @@ boost::shared_ptr< Mysql::ResultSet > Core::Db::DbConnection::query( const std::
}
boost::shared_ptr< Mysql::ResultSet > Core::Db::DbConnection::query( boost::shared_ptr< Core::Db::PreparedStatement > stmt )
boost::shared_ptr< Mysql::ResultSet >
Core::Db::DbConnection::query( boost::shared_ptr< Core::Db::PreparedStatement > stmt )
{
boost::shared_ptr< Mysql::ResultSet > res( nullptr );
if( !stmt )

View file

@ -10,21 +10,24 @@
#include <boost/scoped_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
namespace Mysql
{
namespace Mysql {
class Connection;
class ResultSet;
class PreparedResultSet;
class PreparedStatement;
}
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
class DatabaseWorker;
class PreparedStatement;
class Operation;
class DbWorker;
using PreparedStmtScopedPtr = boost::scoped_ptr< PreparedStatement >;
@ -49,38 +52,53 @@ namespace Db
using PreparedStatementMap = std::map< uint32_t, std::pair< std::string, ConnectionFlags > >;
class DbConnection : public boost::enable_shared_from_this< DbConnection >
class DbConnection :
public boost::enable_shared_from_this< DbConnection >
{
public:
// Constructor for synchronous connections.
DbConnection( ConnectionInfo& connInfo );
// Constructor for asynchronous connections.
DbConnection( Core::LockedWaitQueue< boost::shared_ptr< Operation > >* queue, ConnectionInfo& connInfo );
virtual ~DbConnection();
virtual uint32_t open();
void close();
bool prepareStatements();
bool execute( const std::string& sql );
bool execute( boost::shared_ptr< PreparedStatement > stmt );
boost::shared_ptr< Mysql::ResultSet > query( const std::string& sql );
boost::shared_ptr< Mysql::ResultSet > query( boost::shared_ptr< PreparedStatement > stmt );
void beginTransaction();
void rollbackTransaction();
void commitTransaction();
bool ping();
uint32_t getLastError();
bool lockIfReady();
void unlock();
boost::shared_ptr< Mysql::Connection > getConnection() { return m_pConnection; }
boost::shared_ptr< Mysql::Connection > getConnection()
{
return m_pConnection;
}
boost::shared_ptr< Mysql::PreparedStatement > getPreparedStatement( uint32_t index );
void prepareStatement( uint32_t index, const std::string& sql, ConnectionFlags flags );
virtual void doPrepareStatements() = 0;
@ -100,6 +118,7 @@ namespace Db
std::mutex m_mutex;
DbConnection( DbConnection const& right ) = delete;
DbConnection& operator=( DbConnection const& right ) = delete;
};

View file

@ -1,6 +1,6 @@
#include "DbLoader.h"
#include <mysqld_error.h>
#include "CharaDbConnection.h"
#include "ZoneDbConnection.h"
#include "DbWorkerPool.h"
#include "Logging/Logger.h"
#include "Framework.h"
@ -24,7 +24,8 @@ Core::Db::DbLoader& Core::Db::DbLoader::addDb( Core::Db::DbWorkerPool< T >& pool
if( asyncThreads < 1 || asyncThreads > 32 )
{
pLog->error( "database: invalid number of worker threads specified. Please pick a value between 1 and 32." );
pLog->error(
"database: invalid number of worker threads specified. Please pick a value between 1 and 32." );
return false;
}
@ -44,7 +45,8 @@ Core::Db::DbLoader& Core::Db::DbLoader::addDb( Core::Db::DbWorkerPool< T >& pool
}
}
m_close.push( [&pool] { pool.close(); } );
m_close.push( [ &pool ]
{ pool.close(); } );
return true;
} );
@ -107,6 +109,6 @@ bool Core::Db::DbLoader::process( std::queue< Predicate >& queue )
template
Core::Db::DbLoader&
Core::Db::DbLoader::addDb< Core::Db::CharaDbConnection >( Core::Db::DbWorkerPool< Core::Db::CharaDbConnection >&,
Core::Db::DbLoader::addDb< Core::Db::ZoneDbConnection >( Core::Db::DbWorkerPool< Core::Db::ZoneDbConnection >&,
const ConnectionInfo& );

View file

@ -8,10 +8,8 @@
#include <string>
#include "DbConnection.h"
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
template< class T >
class DbWorkerPool;
@ -35,6 +33,7 @@ namespace Core
private:
bool openDatabases();
bool prepareStatements();
using Predicate = std::function< bool() >;

View file

@ -6,17 +6,17 @@
#include "Util/LockedWaitQueue.h"
#include <boost/shared_ptr.hpp>
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
class DbConnection;
class Operation;
class DbWorker
{
public:
DbWorker( LockedWaitQueue< boost::shared_ptr< Operation > >* newQueue, DbConnection* connection );
~DbWorker();
private:
@ -24,16 +24,17 @@ namespace Db
DbConnection* m_pConn;
void workerThread();
std::thread m_workerThread;
std::atomic< bool > m_cancelationToken;
DbWorker( DbWorker const& right ) = delete;
DbWorker& operator=( DbWorker const& right ) = delete;
};
}
}
#endif //SAPPHIRE_DBWORKER_H

View file

@ -4,7 +4,7 @@
#include <MySqlConnector.h>
#include "StatementTask.h"
#include "Operation.h"
#include "CharaDbConnection.h"
#include "ZoneDbConnection.h"
#include <boost/make_shared.hpp>
#include "Framework.h"
@ -12,7 +12,8 @@
extern Core::Framework g_fw;
class PingOperation : public Core::Db::Operation
class PingOperation :
public Core::Db::Operation
{
bool execute() override
{
@ -23,7 +24,8 @@ class PingOperation : public Core::Db::Operation
template< class T >
Core::Db::DbWorkerPool< T >::DbWorkerPool()
: m_queue( new Core::LockedWaitQueue< boost::shared_ptr< Operation > >() ),
:
m_queue( new Core::LockedWaitQueue< boost::shared_ptr< Operation > >() ),
m_asyncThreads( 0 ),
m_synchThreads( 0 )
{
@ -101,7 +103,8 @@ bool Core::Db::DbWorkerPool<T>::prepareStatements()
}
template< class T >
boost::shared_ptr< Mysql::ResultSet > Core::Db::DbWorkerPool< T >::query( const std::string& sql, boost::shared_ptr< T > connection )
boost::shared_ptr< Mysql::ResultSet >
Core::Db::DbWorkerPool< T >::query( const std::string& sql, boost::shared_ptr< T > connection )
{
if( !connection )
connection = getFreeConnection();
@ -113,7 +116,8 @@ boost::shared_ptr< Mysql::ResultSet > Core::Db::DbWorkerPool< T >::query( const
}
template< class T >
boost::shared_ptr< Mysql::PreparedResultSet > Core::Db::DbWorkerPool< T >::query( boost::shared_ptr< PreparedStatement > stmt )
boost::shared_ptr< Mysql::PreparedResultSet >
Core::Db::DbWorkerPool< T >::query( boost::shared_ptr< PreparedStatement > stmt )
{
auto connection = getFreeConnection();
auto ret = boost::static_pointer_cast< Mysql::PreparedResultSet >( connection->query( stmt ) );
@ -123,7 +127,8 @@ boost::shared_ptr< Mysql::PreparedResultSet > Core::Db::DbWorkerPool< T >::query
}
template< class T >
boost::shared_ptr< Core::Db::PreparedStatement > Core::Db::DbWorkerPool< T >::getPreparedStatement( PreparedStatementIndex index )
boost::shared_ptr< Core::Db::PreparedStatement >
Core::Db::DbWorkerPool< T >::getPreparedStatement( PreparedStatementIndex index )
{
return boost::make_shared< PreparedStatement >( index );
}
@ -163,7 +168,8 @@ uint32_t Core::Db::DbWorkerPool< T >::openConnections( InternalIndex type, uint8
for( uint8_t i = 0; i < numConnections; ++i )
{
// Create the connection
auto connection = [&] {
auto connection = [ & ]
{
switch( type )
{
case IDX_ASYNC:
@ -277,4 +283,5 @@ void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedState
}
*/
template class Core::Db::DbWorkerPool< Core::Db::CharaDbConnection >;
template
class Core::Db::DbWorkerPool< Core::Db::ZoneDbConnection >;

View file

@ -7,15 +7,17 @@
#include <ResultSet.h>
#include "Util/LockedWaitQueue.h"
#include "DbConnection.h"
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
template< typename T >
class LockedWaitQueue;
class Operation;
class PreparedStatement;
struct ConnectionInfo;
template< class T >
@ -49,12 +51,17 @@ public:
// Async execution
void execute( const std::string& sql );
void execute( boost::shared_ptr< PreparedStatement > stmt );
// Sync execution
void directExecute( const std::string& sql );
void directExecute( boost::shared_ptr< PreparedStatement > stmt );
boost::shared_ptr< Mysql::ResultSet > query( const std::string& sql, boost::shared_ptr< T > connection = nullptr );
boost::shared_ptr< Mysql::ResultSet >
query( const std::string& sql, boost::shared_ptr< T > connection = nullptr );
boost::shared_ptr< Mysql::PreparedResultSet > query( boost::shared_ptr< PreparedStatement > stmt );
using PreparedStatementIndex = typename T::Statements;

View file

@ -1,36 +1,46 @@
#ifndef SAPPHIRE_OPERATION_H
#define SAPPHIRE_OPERATION_H
namespace Mysql
{
namespace Mysql {
class Connection;
}
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
class DbConnection;
class PreparedStatement;
class Operation
{
public:
Operation() : m_pConn( nullptr ) { }
virtual ~Operation() { }
Operation() :
m_pConn( nullptr )
{
}
virtual ~Operation()
{
}
virtual int call()
{
execute();
return 0;
}
virtual bool execute() = 0;
virtual void setConnection( DbConnection* pCon ) { m_pConn = pCon; }
virtual void setConnection( DbConnection* pCon )
{
m_pConn = pCon;
}
DbConnection* m_pConn;
private:
Operation( Operation const& right ) = delete;
Operation& operator=( Operation const& right ) = delete;
};

View file

@ -8,9 +8,13 @@
Core::Db::PreparedStatement::PreparedStatement( uint32_t index ) :
m_stmt( nullptr ),
m_index( index ) { }
m_index( index )
{
}
Core::Db::PreparedStatement::~PreparedStatement() { }
Core::Db::PreparedStatement::~PreparedStatement()
{
}
void Core::Db::PreparedStatement::bindParameters()
{

View file

@ -1,20 +1,18 @@
#ifndef SAPPHIRE_PREPAREDSTATEMENT_H
#define SAPPHIRE_PREPAREDSTATEMENT_H
#include <stdint.h>
#include <vector>
#include <string>
#include <boost/shared_ptr.hpp>
#include "Operation.h"
namespace Mysql
{
namespace Mysql {
class PreparedStatement;
}
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
union PreparedStatementDataUnion
{
bool boolean;
@ -49,19 +47,29 @@ namespace Db
{
public:
explicit PreparedStatement( uint32_t index );
~PreparedStatement();
void setBool( uint8_t index, bool value );
void setUInt( uint8_t index, uint32_t value );
void setUInt64( uint8_t index, uint64_t value );
void setInt( uint8_t index, int32_t value );
void setInt64( uint8_t index, int64_t value );
void setDouble( uint8_t index, double value );
void setString( uint8_t index, const std::string& value );
void setBinary( uint8_t index, const std::vector< uint8_t >& value );
void setNull( uint8_t index );
uint32_t getIndex() const;
void setMysqlPS( boost::shared_ptr< Mysql::PreparedStatement > pStmt );
void bindParameters();
@ -72,6 +80,7 @@ namespace Db
std::vector< PreparedStatementData > m_statementData;
PreparedStatement( PreparedStatement const& right ) = delete;
PreparedStatement& operator=( PreparedStatement const& right ) = delete;
};
@ -80,5 +89,4 @@ namespace Db
}
#endif //SAPPHIRE_PREPAREDSTATEMENT_H

View file

@ -38,8 +38,8 @@ bool Core::Db::StatementTask::execute()
}
Core::Db::PreparedStatementTask::PreparedStatementTask( boost::shared_ptr< Core::Db::PreparedStatement > stmt, bool async ) :
Core::Db::PreparedStatementTask::PreparedStatementTask( boost::shared_ptr< Core::Db::PreparedStatement > stmt,
bool async ) :
m_stmt( stmt )
//, m_result(nullptr)
{

View file

@ -5,13 +5,12 @@
#include <boost/shared_ptr.hpp>
#include "Operation.h"
namespace Core
{
namespace Db
{
namespace Core {
namespace Db {
class PreparedStatement;
class StatementTask : public Operation
class StatementTask :
public Operation
{
public:
@ -32,10 +31,12 @@ namespace Db
// QueryResultPromise *m_result;
};
class PreparedStatementTask : public Operation
class PreparedStatementTask :
public Operation
{
public:
PreparedStatementTask( boost::shared_ptr< PreparedStatement > stmt, bool async = false );
~PreparedStatementTask();
bool execute() override;

View file

@ -0,0 +1,193 @@
#include "ZoneDbConnection.h"
#include <MySqlConnector.h>
Core::Db::ZoneDbConnection::ZoneDbConnection( ConnectionInfo& connInfo ) :
DbConnection( connInfo )
{
}
Core::Db::ZoneDbConnection::ZoneDbConnection( Core::LockedWaitQueue< boost::shared_ptr< Operation > >* q,
ConnectionInfo& connInfo ) :
DbConnection( q, connInfo )
{
}
Core::Db::ZoneDbConnection::~ZoneDbConnection()
{
}
void Core::Db::ZoneDbConnection::doPrepareStatements()
{
if( !m_reconnecting )
m_stmts.resize( MAX_STATEMENTS );
/// CHARA
prepareStatement( CHARA_SEL, "SELECT ContentId, Name, Hp, Mp, Tp, Gp, Mode, Mount, InvincibleGM, Voice, "
"Customize, ModelMainWeapon, ModelSubWeapon, ModelSystemWeapon, "
"ModelEquip, EmoteModeType, FirstLoginTime, Language, IsNewGame, "
"IsNewAdventurer, TerritoryType, TerritoryId, PosX, PosY, PosZ, PosR, "
"OTerritoryType, OTerritoryId, OPosX, OPosY, OPosZ, OPosR, GuardianDeity, "
"BirthDay, BirthMonth, Class, Status, TotalPlayTime, FirstClass, HomePoint, "
"FavoritePoint, RestPoint, StartTown, ActiveTitle, TitleList, Achievement, "
"Aetheryte, HowTo, Minions, Mounts, Orchestrion, EquippedMannequin, ConfigFlags, "
"QuestCompleteFlags, OpeningSequence, QuestTracking, GrandCompany, "
"GrandCompanyRank, Discovery, GMRank, EquipDisplayFlags, Unlocks, CFPenaltyUntil, "
"Pose "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
prepareStatement( CHARA_UP,
"UPDATE charainfo SET "
"Hp = ?, Mp = ?, Tp = ?, Gp = ?, Mode = ?, Mount = ?, InvincibleGM = ?, Voice = ?, "
"Customize = ?, ModelMainWeapon = ?, ModelSubWeapon = ?, ModelSystemWeapon = ?, "
"ModelEquip = ?, EmoteModeType = ?, Language = ?, IsNewGame = ?, IsNewAdventurer = ?, "
"TerritoryType = ?, TerritoryId = ?, PosX = ?, PosY = ?, PosZ = ?, PosR = ?, "
"OTerritoryType = ?, OTerritoryId = ?, OPosX = ?, OPosY = ?, OPosZ = ?, OPosR = ?, "
"Class = ?, Status = ?, TotalPlayTime = ?, HomePoint = ?, FavoritePoint = ?, RestPoint = ?, "
"ActiveTitle = ?, TitleList = ?, Achievement = ?, Aetheryte = ?, HowTo = ?, Minions = ?, Mounts = ?, Orchestrion = ?, "
"EquippedMannequin = ?, ConfigFlags = ?, QuestCompleteFlags = ?, OpeningSequence = ?, "
"QuestTracking = ?, GrandCompany = ?, GrandCompanyRank = ?, Discovery = ?, GMRank = ?, EquipDisplayFlags = ?, Unlocks = ?, "
"CFPenaltyUntil = ?, Pose = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEL_MINIMAL, "SELECT Name, Customize, ModelEquip, TerritoryId, GuardianDeity, "
"Class, ContentId, BirthDay, BirthMonth "
"FROM charainfo WHERE CharacterId = ?;", CONNECTION_SYNC );
prepareStatement( CHARA_INS, "INSERT INTO charainfo (AccountId, CharacterId, ContentId, Name, Hp, Mp, "
"Customize, Voice, IsNewGame, TerritoryId, PosX, PosY, PosZ, PosR, ModelEquip, "
"IsNewAdventurer, GuardianDeity, Birthday, BirthMonth, Class, Status, FirstClass, "
"HomePoint, StartTown, Discovery, HowTo, QuestCompleteFlags, Unlocks, QuestTracking, "
"Aetheryte, GMRank, Mounts, Orchestrion, UPDATE_DATE ) "
"VALUES ( ?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,NOW() );",
CONNECTION_SYNC );
prepareStatement( CHARA_UP_NAME, "UPDATE charainfo SET Name = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HPMP, "UPDATE charainfo SET Hp = ?, Mp = ?, Tp = ?, Gp = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODE, "UPDATE charainfo SET Mode = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MOUNT, "UPDATE charainfo SET Mount = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_INVINCIBLE, "UPDATE charainfo SET InvincibleGM = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CUSTOMIZE, "UPDATE charainfo SET Customize = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELMAINWEAP, "UPDATE charainfo SET ModelMainWeapon = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELSUBWEAP, "UPDATE charainfo SET ModelSubWeapon = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELSYSWEAP, "UPDATE charainfo SET ModelSystemWeapon = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MODELEQUIP, "UPDATE charainfo SET ModelEquip = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_EMOTEMODETYPE, "UPDATE charainfo SET EmoteModeType = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_FIRSTLOGINTIME, "UPDATE charainfo SET FirstLoginTime = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_LANGUAGE, "UPDATE charainfo SET Language = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ISNEWGAME, "UPDATE charainfo SET IsNewGame = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ISNEWADV, "UPDATE charainfo SET IsNewAdventurer = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TERRITORY,
"UPDATE charainfo SET TerritoryType = ?, TerritoryId = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_POS,
"UPDATE charainfo SET OPosX = ?, OPosY = ?, OPosZ = ?, OPosR = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CLASS, "UPDATE charainfo SET Class = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_STATUS, "UPDATE charainfo SET Status = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TOTALPLAYTIME, "UPDATE charainfo SET TotalPlayTime = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HOMEPOINT, "UPDATE charainfo SET Homepoint = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_FAVOPOINT, "UPDATE charainfo SET FavoritePoint = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TITLE, "UPDATE charainfo SET ActiveTitle = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_TITLELIST, "UPDATE charainfo SET TitleList = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_ACHIEVEMENTS, "UPDATE charainfo SET Achievement = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_AETHERYTE, "UPDATE charainfo SET Aetheryte = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_HOWTO, "UPDATE charainfo SET HowTo = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MINIONS, "UPDATE charainfo SET Minions = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_MOUNTS, "UPDATE charainfo SET Mounts = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GEARSET, "UPDATE charainfo SET EquippedMannequin = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CONFIGFLAGS, "UPDATE charainfo SET ConfigFlags = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_QUESTCOMPLETE, "UPDATE charainfo SET QuestCompleteFlags = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_OPENINGSEQ, "UPDATE charainfo SET OpeningSequence = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_QUESTTRACKING, "UPDATE charainfo SET QuestTracking = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GRANDCOMPANY, "UPDATE charainfo SET GrandCompany = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GRANDCOMPANYRANKS, "UPDATE charainfo SET GrandCompanyRank = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_DISCOVERY, "UPDATE charainfo SET Discovery = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_GMRANK, "UPDATE charainfo SET GMRank = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_EQUIPDISPLAYFLAGS, "UPDATE charainfo SET EquipDisplayFlags = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_UP_UNLOCKS, "UPDATE charainfo SET Unlocks = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_UP_CFPENATLY, "UPDATE charainfo SET CFPenaltyUntil = ? WHERE CharacterId = ?;",
CONNECTION_ASYNC );
/// SEARCH INFO
prepareStatement( CHARA_SEARCHINFO_INS,
"INSERT INTO charainfosearch (CharacterId, UPDATE_DATE ) VALUES ( ?, NOW() );", CONNECTION_BOTH );
prepareStatement( CHARA_SEARCHINFO_UP_SELECTCLASS,
"UPDATE charainfosearch SET SelectClassId = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEARCHINFO_UP_SELECTREGION,
"UPDATE charainfosearch SET SelectRegion = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEARCHINFO_UP_SEARCHCOMMENT,
"UPDATE charainfosearch SET SearchComment = ? WHERE CharacterId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_SEL_SEARCHINFO, "SELECT * FROM charainfosearch WHERE CharacterId = ?;", CONNECTION_SYNC );
/// QUEST INFO
prepareStatement( CHARA_QUEST_INS,
"INSERT INTO charaquestnew ( CharacterId, SlotId, QuestId, Sequence, Flags, Variables_0, "
"Variables_1, Variables_2, Variables_3, Variables_4, "
"Variables_5, Variables_6 ) VALUES( ?,?,?,?,?,?,?,?,?,?,?,? );", CONNECTION_ASYNC );
prepareStatement( CHARA_QUEST_UP, "UPDATE charaquestnew SET Sequence = ?, Flags = ?, Variables_0 = ?, "
"Variables_1 = ?, Variables_2 = ?, Variables_3 = ?, "
"Variables_4 = ?, Variables_5 = ?, Variables_6 = ? "
"WHERE CharacterId = ? AND QuestId = ?;", CONNECTION_ASYNC );
prepareStatement( CHARA_QUEST_DEL, "DELETE FROM charaquestnew WHERE CharacterId = ? AND QuestId = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_SEL_QUEST, "SELECT * FROM charaquestnew WHERE CharacterId = ?;", CONNECTION_SYNC );
/// CLASS INFO
prepareStatement( CHARA_CLASS_SEL, "SELECT ClassIdx, Exp, Lvl FROM characlass WHERE CharacterId = ?;",
CONNECTION_SYNC );
prepareStatement( CHARA_CLASS_INS, "INSERT INTO characlass ( CharacterId, ClassIdx, Exp, Lvl ) VALUES( ?,?,?,? );",
CONNECTION_BOTH );
prepareStatement( CHARA_CLASS_UP, "UPDATE characlass SET Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ?;",
CONNECTION_ASYNC );
prepareStatement( CHARA_CLASS_DEL, "DELETE FROM characlass WHERE CharacterId = ?;", CONNECTION_ASYNC );
/// INVENTORY INFO
prepareStatement( CHARA_ITEMINV_INS,
"INSERT INTO charaiteminventory ( CharacterId, storageId, UPDATE_DATE ) VALUES ( ?, ?, NOW() );",
CONNECTION_BOTH );
/// ITEM GLOBAL
prepareStatement( CHARA_ITEMGLOBAL_INS,
"INSERT INTO charaglobalitem ( CharacterId, ItemId, catalogId, UPDATE_DATE ) VALUES ( ?, ?, ?, NOW() );",
CONNECTION_BOTH );
/// BNPC TEMPLATES
prepareStatement( ZONE_SEL_BNPCTEMPLATES,
"SELECT Id, Name, bNPCBaseId, bNPCNameId, mainWeaponModel, "
"secWeaponModel, aggressionMode, enemyType, pose, "
"modelChara, displayFlags, Look, Models "
"FROM bnpctemplate WHERE 1;",
CONNECTION_BOTH);
prepareStatement( CHARA_ITEMGLOBAL_UP,
"UPDATE charaglobalitem SET stack = ?, durability = ?, stain = ? WHERE ItemId = ?;",
CONNECTION_BOTH );
prepareStatement( CHARA_ITEMGLOBAL_DELETE,
"UPDATE charaglobalitem SET IS_DELETE = 1 WHERE ItemId = ?;",
CONNECTION_BOTH );
}

View file

@ -0,0 +1,102 @@
#ifndef SAPPHIRE_CHARACONNECTION_H
#define SAPPHIRE_CHARACONNECTION_H
#include "DbConnection.h"
namespace Core {
namespace Db {
class DbConnectionInfo;
enum ZoneDbStatements : uint32_t
{
CHARA_SEL,
CHARA_SEL_MINIMAL,
CHARA_SEL_SEARCHINFO,
CHARA_SEL_QUEST,
CHARA_INS,
CHARA_UP,
CHARA_UP_NAME,
CHARA_UP_HPMP,
CHARA_UP_MODE,
CHARA_UP_MOUNT,
CHARA_UP_INVINCIBLE,
CHARA_UP_CUSTOMIZE,
CHARA_UP_MODELMAINWEAP,
CHARA_UP_MODELSUBWEAP,
CHARA_UP_MODELSYSWEAP,
CHARA_UP_MODELEQUIP,
CHARA_UP_EMOTEMODETYPE,
CHARA_UP_FIRSTLOGINTIME,
CHARA_UP_LANGUAGE,
CHARA_UP_ISNEWGAME,
CHARA_UP_ISNEWADV,
CHARA_UP_TERRITORY,
CHARA_UP_POS,
CHARA_UP_CLASS,
CHARA_UP_STATUS,
CHARA_UP_TOTALPLAYTIME,
CHARA_UP_HOMEPOINT,
CHARA_UP_FAVOPOINT,
CHARA_UP_TITLE,
CHARA_UP_TITLELIST,
CHARA_UP_ACHIEVEMENTS,
CHARA_UP_AETHERYTE,
CHARA_UP_HOWTO,
CHARA_UP_MINIONS,
CHARA_UP_MOUNTS,
CHARA_UP_GEARSET,
CHARA_UP_CONFIGFLAGS,
CHARA_UP_QUESTCOMPLETE,
CHARA_UP_OPENINGSEQ,
CHARA_UP_QUESTTRACKING,
CHARA_UP_GRANDCOMPANY,
CHARA_UP_GRANDCOMPANYRANKS,
CHARA_UP_DISCOVERY,
CHARA_UP_GMRANK,
CHARA_UP_EQUIPDISPLAYFLAGS,
CHARA_UP_UNLOCKS,
CHARA_UP_CFPENATLY,
CHARA_SEARCHINFO_INS,
CHARA_SEARCHINFO_UP_SELECTCLASS,
CHARA_SEARCHINFO_UP_SELECTREGION,
CHARA_SEARCHINFO_UP_SEARCHCOMMENT,
CHARA_QUEST_INS,
CHARA_QUEST_UP,
CHARA_QUEST_DEL,
CHARA_CLASS_SEL,
CHARA_CLASS_INS,
CHARA_CLASS_UP,
CHARA_CLASS_DEL,
CHARA_ITEMINV_INS,
CHARA_ITEMGLOBAL_INS,
CHARA_ITEMGLOBAL_UP,
CHARA_ITEMGLOBAL_DELETE,
ZONE_SEL_BNPCTEMPLATES,
MAX_STATEMENTS
};
class ZoneDbConnection : public DbConnection
{
public:
using Statements = ZoneDbStatements;
ZoneDbConnection( ConnectionInfo& connInfo );
ZoneDbConnection( Core::LockedWaitQueue< boost::shared_ptr< Operation > >* q, ConnectionInfo& connInfo );
~ZoneDbConnection();
void doPrepareStatements() override;
};
}
}
#endif //SAPPHIRE_CHARACONNECTION_H

View file

@ -660,7 +660,8 @@ boost::shared_ptr< Core::Data::LevelInfo >
return nullptr;
}
const std::vector<boost::shared_ptr< Core::Data::AetheryteInfo > > Core::Data::ExdData::getAetheryteInfoForZone( uint16_t zoneId )
const std::vector< boost::shared_ptr< Core::Data::AetheryteInfo > >
Core::Data::ExdData::getAetheryteInfoForZone( uint16_t zoneId )
{
std::vector< boost::shared_ptr< AetheryteInfo > > aetheryteList;

View file

@ -93,7 +93,6 @@ namespace Core {
uint8_t reward_reputation;
std::vector< std::string > script_entity;
std::vector< uint32_t > script_value;
};
@ -290,6 +289,7 @@ namespace Core {
{
public:
ExdData();
~ExdData( void );
bool init( const std::string& path );
@ -326,23 +326,39 @@ namespace Core {
std::map< uint32_t, TribeInfo > m_tribeInfoMap;
bool loadZoneInfo();
bool loadClassJobInfo();
bool loadParamGrowInfo();
bool loadEventActionInfo();
bool loadActionInfo();
bool loadStatusEffectInfo();
bool loadAetheryteInfo();
bool loadTribeInfo();
boost::shared_ptr< QuestInfo > getQuestInfo( uint32_t questId );
boost::shared_ptr< OpeningInfo > getOpeningInfo( uint32_t openingId );
boost::shared_ptr< CustomTalkInfo > getCustomTalkInfo( uint32_t customTalkId );
boost::shared_ptr< AetheryteInfo > getAetheryteInfo( uint32_t aetheryteId );
boost::shared_ptr< ActionInfo > getActionInfo( uint32_t actionId );
boost::shared_ptr< PlaceNameInfo > getPlaceNameInfo( uint32_t placeNameId );
boost::shared_ptr< ItemInfo > getItemInfo( uint32_t catalogId );
boost::shared_ptr< RaceInfo > getRaceInfo( uint32_t raceId );
boost::shared_ptr< EventItemInfo > getEventItemInfo( uint32_t eventItemId );
boost::shared_ptr< LevelInfo > getLevelInfo( uint32_t levelId );
const std::vector< boost::shared_ptr< AetheryteInfo > > getAetheryteInfoForZone( uint16_t zoneId );

View file

@ -4,7 +4,6 @@
#include <boost/variant.hpp>
Core::Data::Achievement::Achievement( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_AchievementDat.get_row( row_id );
@ -244,7 +243,8 @@ Core::Data::AirshipExplorationLog::AirshipExplorationLog( uint32_t row_id, Core:
text = exdData->getField< std::string >( row, 0 );
}
Core::Data::AirshipExplorationParamType::AirshipExplorationParamType( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::AirshipExplorationParamType::AirshipExplorationParamType( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_AirshipExplorationParamTypeDat.get_row( row_id );
name = exdData->getField< std::string >( row, 0 );
@ -306,7 +306,8 @@ Core::Data::AnimaWeapon5SpiritTalk::AnimaWeapon5SpiritTalk( uint32_t row_id, Cor
dialogue = exdData->getField< int32_t >( row, 0 );
}
Core::Data::AnimaWeapon5SpiritTalkParam::AnimaWeapon5SpiritTalkParam( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::AnimaWeapon5SpiritTalkParam::AnimaWeapon5SpiritTalkParam( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_AnimaWeapon5SpiritTalkParamDat.get_row( row_id );
prologue = exdData->getField< std::string >( row, 0 );
@ -959,13 +960,15 @@ Core::Data::CompanyCraftDraft::CompanyCraftDraft( uint32_t row_id, Core::Data::E
order = exdData->getField< uint32_t >( row, 8 );
}
Core::Data::CompanyCraftDraftCategory::CompanyCraftDraftCategory( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::CompanyCraftDraftCategory::CompanyCraftDraftCategory( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_CompanyCraftDraftCategoryDat.get_row( row_id );
name = exdData->getField< std::string >( row, 0 );
}
Core::Data::CompanyCraftManufactoryState::CompanyCraftManufactoryState( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::CompanyCraftManufactoryState::CompanyCraftManufactoryState( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_CompanyCraftManufactoryStateDat.get_row( row_id );
name = exdData->getField< std::string >( row, 0 );
@ -1072,7 +1075,8 @@ Core::Data::ContentFinderCondition::ContentFinderCondition( uint32_t row_id, Cor
icon = exdData->getField< uint32_t >( row, 37 );
}
Core::Data::ContentFinderConditionTransient::ContentFinderConditionTransient( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::ContentFinderConditionTransient::ContentFinderConditionTransient( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_ContentFinderConditionTransientDat.get_row( row_id );
description = exdData->getField< std::string >( row, 0 );
@ -1602,7 +1606,8 @@ Core::Data::EurekaGrowData::EurekaGrowData( uint32_t row_id, Core::Data::ExdData
baseResistance = exdData->getField< uint16_t >( row, 0 );
}
Core::Data::EurekaSphereElementAdjust::EurekaSphereElementAdjust( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::EurekaSphereElementAdjust::EurekaSphereElementAdjust( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_EurekaSphereElementAdjustDat.get_row( row_id );
powerModifier = exdData->getField< uint16_t >( row, 0 );
@ -1828,7 +1833,8 @@ Core::Data::GatheringItem::GatheringItem( uint32_t row_id, Core::Data::ExdDataGe
isHidden = exdData->getField< bool >( row, 2 );
}
Core::Data::GatheringItemLevelConvertTable::GatheringItemLevelConvertTable( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::GatheringItemLevelConvertTable::GatheringItemLevelConvertTable( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_GatheringItemLevelConvertTableDat.get_row( row_id );
gatheringItemLevel = exdData->getField< uint8_t >( row, 0 );
@ -2024,7 +2030,8 @@ Core::Data::GcArmyExpedition::GcArmyExpedition( uint32_t row_id, Core::Data::Exd
description = exdData->getField< std::string >( row, 9 );
}
Core::Data::GcArmyExpeditionMemberBonus::GcArmyExpeditionMemberBonus( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::GcArmyExpeditionMemberBonus::GcArmyExpeditionMemberBonus( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_GcArmyExpeditionMemberBonusDat.get_row( row_id );
race = exdData->getField< uint8_t >( row, 0 );
@ -2314,6 +2321,7 @@ Core::Data::Item::Item( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
isUnique = exdData->getField< bool >( row, 20 );
isUntradable = exdData->getField< bool >( row, 21 );
isIndisposable = exdData->getField< bool >( row, 22 );
isEquippable = exdData->getField< bool >( row, 23 );
priceMid = exdData->getField< uint32_t >( row, 24 );
priceLow = exdData->getField< uint32_t >( row, 25 );
canBeHq = exdData->getField< bool >( row, 26 );
@ -2622,7 +2630,8 @@ Core::Data::MasterpieceSupplyDuty::MasterpieceSupplyDuty( uint32_t row_id, Core:
rewardCurrency = exdData->getField< uint16_t >( row, 2 );
}
Core::Data::MasterpieceSupplyMultiplier::MasterpieceSupplyMultiplier( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::MasterpieceSupplyMultiplier::MasterpieceSupplyMultiplier( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_MasterpieceSupplyMultiplierDat.get_row( row_id );
xpMultiplier.push_back( exdData->getField< uint16_t >( row, 0 ) );
@ -3369,7 +3378,8 @@ Core::Data::RacingChocoboName::RacingChocoboName( uint32_t row_id, Core::Data::E
name = exdData->getField< std::string >( row, 0 );
}
Core::Data::RacingChocoboNameCategory::RacingChocoboNameCategory( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::RacingChocoboNameCategory::RacingChocoboNameCategory( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_RacingChocoboNameCategoryDat.get_row( row_id );
sortKey = exdData->getField< uint8_t >( row, 0 );
@ -3767,7 +3777,8 @@ Core::Data::ScenarioTreeTips::ScenarioTreeTips( uint32_t row_id, Core::Data::Exd
tips2 = exdData->getField< uint32_t >( row, 3 );
}
Core::Data::ScenarioTreeTipsClassQuest::ScenarioTreeTipsClassQuest( uint32_t row_id, Core::Data::ExdDataGenerated* exdData )
Core::Data::ScenarioTreeTipsClassQuest::ScenarioTreeTipsClassQuest( uint32_t row_id,
Core::Data::ExdDataGenerated* exdData )
{
auto row = exdData->m_ScenarioTreeTipsClassQuestDat.get_row( row_id );
quest = exdData->getField< uint32_t >( row, 0 );

File diff suppressed because it is too large Load diff

View file

@ -3,27 +3,27 @@
#include <boost/shared_ptr.hpp>
namespace Core
{
namespace Core {
class ConfigMgr;
typedef boost::shared_ptr< ConfigMgr > ConfigMgrPtr;
namespace Network
{
namespace Network {
class Hive;
class Acceptor;
class Connection;
typedef boost::shared_ptr< Hive > HivePtr;
typedef boost::shared_ptr< Acceptor > AcceptorPtr;
typedef boost::shared_ptr< Connection > ConnectionPtr;
namespace Packets
{
namespace Packets {
class GamePacket;
class FFXIVPacketBase;
typedef boost::shared_ptr< GamePacket > GamePacketPtr;
@ -33,7 +33,6 @@ namespace Core
}
}

View file

@ -7,8 +7,7 @@
#include <boost/shared_ptr.hpp>
#include <cassert>
namespace Core
{
namespace Core {
class Framework
{

View file

@ -37,16 +37,20 @@ namespace Core {
auto format = (
boost::log::expressions::stream <<
boost::log::expressions::format_date_time< boost::posix_time::ptime >("TimeStamp", "[%H:%M:%S]") <<
boost::log::expressions::format_date_time< boost::posix_time::ptime >(
"TimeStamp", "[%H:%M:%S]" ) <<
"[" << boost::log::trivial::severity << "] " <<
boost::log::expressions::smessage
);
boost::log::add_file_log
(
boost::log::keywords::file_name = m_logFile + "%Y-%m-%d.log", /*< file name pattern >*/
boost::log::keywords::rotation_size = 10 * 1024 * 1024, /*< rotate files every 10 MiB... >*/
boost::log::keywords::time_based_rotation = boost::log::sinks::file::rotation_at_time_point(0, 0, 0), /*< ...or at midnight >*/
boost::log::keywords::file_name =
m_logFile + "%Y-%m-%d.log", /*< file name pattern >*/
boost::log::keywords::rotation_size =
10 * 1024 * 1024, /*< rotate files every 10 MiB... >*/
boost::log::keywords::time_based_rotation = boost::log::sinks::file::rotation_at_time_point( 0, 0,
0 ), /*< ...or at midnight >*/
boost::log::keywords::open_mode = std::ios::app,
boost::log::keywords::format = format,
boost::log::keywords::auto_flush = true
@ -84,5 +88,4 @@ namespace Core {
}
}

View file

@ -6,7 +6,8 @@
namespace Core {
enum struct LoggingSeverity : uint8_t
enum struct LoggingSeverity :
uint8_t
{
trace = 0,
debug = 1,
@ -34,8 +35,11 @@ namespace Core {
void Log( LoggingSeverity logSev, const std::string& text );
void error( const std::string& text );
void info( const std::string& text );
void debug( const std::string& text );
void fatal( const std::string& text );
void setLogPath( const std::string& logPath );
@ -43,9 +47,7 @@ namespace Core {
};
}
#endif

View file

@ -4,15 +4,14 @@
#include <boost/interprocess/detail/atomic.hpp>
#include <boost/bind.hpp>
namespace Core
{
namespace Network
{
namespace Core {
namespace Network {
//-----------------------------------------------------------------------------
Acceptor::Acceptor( HivePtr hive )
: m_hive( hive ),
:
m_hive( hive ),
m_acceptor( hive->GetService() ),
m_io_strand( hive->GetService() ),
m_error_state( 0 )
@ -69,7 +68,8 @@ namespace Core
connection->GetSocket().remote_endpoint().address().to_string(),
connection->GetSocket().remote_endpoint().port() ) )
{
connection->OnAccept( m_acceptor.local_endpoint().address().to_string(), m_acceptor.local_endpoint().port() );
connection->OnAccept( m_acceptor.local_endpoint().address().to_string(),
m_acceptor.local_endpoint().port() );
connection->Recv();
}
}

View file

@ -7,14 +7,13 @@
#include <boost/shared_ptr.hpp>
#include "Forwards.h"
namespace Core
{
namespace Network
{
namespace Core {
namespace Network {
class Connection;
class Acceptor : public boost::enable_shared_from_this< Acceptor >
class Acceptor :
public boost::enable_shared_from_this< Acceptor >
{
friend class Hive;
@ -26,9 +25,13 @@ namespace Core
private:
Acceptor( const Acceptor& rhs );
Acceptor& operator=( const Acceptor& rhs );
void StartError( const boost::system::error_code& error );
void DispatchAccept( ConnectionPtr connection );
void HandleAccept( const boost::system::error_code& error, ConnectionPtr connection );
private:
@ -46,6 +49,7 @@ namespace Core
public:
Acceptor( HivePtr hive );
virtual ~Acceptor();
// Returns the Hive object.

View file

@ -15,9 +15,15 @@ namespace Core {
namespace Network {
namespace ActorControl {
enum ActorControlType : uint16_t
enum ActorControlType :
uint16_t
{
/*! Toggles weapon status -> Sheathed/UnSheathed
\param param1 status 0|1 */
ToggleWeapon = 0x00,
/*! Toggles Autoattack status on/off
\param param1 status 0|1 */
AutoAttack = 0x01,
SetStatus = 0x02,
CastStart = 0x03,
ToggleAggro = 0x04,
@ -192,6 +198,7 @@ namespace Core {
SetMaxGearSets = 0x230,
SetCharaGearParamUI = 0x260,
ToggleWireframeRendering = 0x261,
GearSetEquipMsg = 0x321,
@ -233,6 +240,7 @@ namespace Core {
FinishZoning = 0xC9,
Teleport = 0xCA,
Examine = 0x12C,
MarkPlayer = 0x12D, // Mark player, visible to party only
SetTitleReq = 0x12E,
TitleList = 0x12F,
@ -242,7 +250,7 @@ namespace Core {
ClearWaymarks = 0x13A,
CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
CharaNameReq = 0x13D, // requests character name by content id
HuntingLogDetails = 0x194,
Timers = 0x1AB,
@ -262,6 +270,10 @@ namespace Core {
AchievementComp = 0x203,
AchievementCatChat = 0x206,
QuestJournalUpdateQuestVisibility = 0x2BE,
QuestJournalClosed = 0x2BF,
AbandonQuest = 0x320,
DirectorInitFinish = 0x321,

View file

@ -118,10 +118,14 @@ inline istream& operator >> ( istream& is, FFXIVARR_PACKET_SEGMENT_HEADER& hdr )
return is.read( reinterpret_cast< char* >( &hdr ), sizeof hdr );
}
template < int T > struct FFXIVIpcBasePacket
template< int T >
struct FFXIVIpcBasePacket
{
/** Creates a constant representing the IPC type */
enum { _ServerIpcType = T };
enum
{
_ServerIpcType = T
};
};
struct FFXIVARR_PACKET_RAW

View file

@ -8,7 +8,8 @@ namespace Core {
//-----------------------------------------------------------------------------
Connection::Connection( HivePtr hive )
: m_hive( hive ),
:
m_hive( hive ),
m_socket( hive->GetService() ),
m_io_strand( hive->GetService() ),
m_receive_buffer_size( 32000 ),
@ -95,7 +96,8 @@ namespace Core {
}
}
void Connection::HandleSend( const boost::system::error_code & error, std::list< std::vector< uint8_t > >::iterator itr )
void
Connection::HandleSend( const boost::system::error_code& error, std::list< std::vector< uint8_t > >::iterator itr )
{
if( error || HasError() || m_hive->HasStopped() )
{
@ -154,7 +156,8 @@ namespace Core {
boost::asio::ip::tcp::resolver resolver( m_hive->GetService() );
boost::asio::ip::tcp::resolver::query query( host, std::to_string( port ) );
boost::asio::ip::tcp::resolver::iterator iterator = resolver.resolve( query );
m_socket.async_connect( *iterator, m_io_strand.wrap( boost::bind( &Connection::HandleConnect, shared_from_this(), _1 ) ) );
m_socket.async_connect( *iterator,
m_io_strand.wrap( boost::bind( &Connection::HandleConnect, shared_from_this(), _1 ) ) );
}

View file

@ -18,14 +18,18 @@ namespace Core {
//-----------------------------------------------------------------------------
class Hive;
class Acceptor;
class Connection;
//-----------------------------------------------------------------------------
class Connection : public boost::enable_shared_from_this< Connection >
class Connection :
public boost::enable_shared_from_this< Connection >
{
friend class Acceptor;
friend class Hive;
protected:
@ -40,39 +44,61 @@ namespace Core {
Connection( HivePtr hive );
virtual ~Connection();
private:
Connection( const Connection& rhs );
Connection& operator=( const Connection& rhs );
void StartSend();
void StartRecv( int32_t total_bytes );
void StartError( const boost::system::error_code& error );
void DispatchSend( std::vector< uint8_t > buffer );
void DispatchRecv( int32_t total_bytes );
void HandleConnect( const boost::system::error_code& error );
void HandleSend( const boost::system::error_code& error, std::list< std::vector< uint8_t > >::iterator itr );
void HandleRecv( const boost::system::error_code& error, int32_t actual_bytes );
private:
// Called when the connection has successfully connected to the local host.
virtual void OnAccept( const std::string & host, uint16_t port ) {};
virtual void OnAccept( const std::string& host, uint16_t port )
{
};
// Called when the connection has successfully connected to the remote host.
virtual void OnConnect( const std::string & host, uint16_t port ) {};
virtual void OnConnect( const std::string& host, uint16_t port )
{
};
// Called when data has been sent by the connection.
virtual void OnSend( const std::vector< uint8_t > & buffer ) {};
virtual void OnSend( const std::vector< uint8_t >& buffer )
{
};
// Called when data has been received by the connection.
virtual void OnRecv( std::vector< uint8_t > & buffer ) {};
virtual void OnRecv( std::vector< uint8_t >& buffer )
{
};
// Called when an error is encountered.
virtual void OnError( const boost::system::error_code & error ) {};
virtual void OnError( const boost::system::error_code& error )
{
};
// Called when the connection has been disconnected
virtual void OnDisconnect() {};
virtual void OnDisconnect()
{
};
public:
// Returns the Hive object.

View file

@ -41,6 +41,12 @@ boost::shared_ptr< ZoneChannelPacket< T > > makeZonePacket( Args... args )
return boost::make_shared< ZoneChannelPacket< T > >( args... );
}
template< class T, typename... Args >
boost::shared_ptr< T > makeWrappedPacket( Args... args )
{
return boost::make_shared< T >( args... );
}
template< class T, typename... Args >
boost::shared_ptr< ChatChannelPacket< T > > makeChatPacket( Args... args )
{
@ -61,6 +67,7 @@ class FFXIVIpcPacketBase
{
public:
virtual ~FFXIVIpcPacketBase() = default;
/**
* @brief Gets the IPC type of this packet. (Useful for determining the
* type of a parsed packet.)
@ -103,8 +110,15 @@ protected:
uint16_t m_segmentType;
public:
virtual uint32_t getContentSize() { return 0; };
virtual std::vector< uint8_t > getContent() { return{}; };
virtual uint32_t getContentSize()
{
return 0;
};
virtual std::vector< uint8_t > getContent()
{
return {};
};
/**
* @brief Gets the segment type of this packet.
@ -164,7 +178,8 @@ public:
};
template< typename T, typename T1 >
class FFXIVIpcPacket : public FFXIVIpcPacketBase< T1 >, public FFXIVPacketBase
class FFXIVIpcPacket :
public FFXIVIpcPacketBase< T1 >, public FFXIVPacketBase
{
public:
FFXIVIpcPacket< T, T1 >( uint32_t sourceActorId, uint32_t targetActorId ) :
@ -219,15 +234,21 @@ public:
return data;
}
virtual T1 ipcType()
T1 ipcType() override
{
return static_cast< T1 >( m_data._ServerIpcType );
};
/** Gets a reference to the underlying IPC data structure. */
T& data() { return m_data; };
T& data()
{
return m_data;
};
const T& data() const { return m_data; }
const T& data() const
{
return m_data;
}
protected:
/** Initializes the fields of the header structures */
@ -251,7 +272,8 @@ protected:
};
class FFXIVRawPacket : public FFXIVPacketBase
class FFXIVRawPacket :
public FFXIVPacketBase
{
public:
FFXIVRawPacket( uint16_t type, uint32_t size, uint32_t sourceActorId, uint32_t targetActorId ) :
@ -292,7 +314,10 @@ public:
}
/** Gets a reference to the underlying IPC data structure. */
std::vector< uint8_t >& data() { return m_data; };
std::vector< uint8_t >& data()
{
return m_data;
};
protected:
/** Initializes the fields of the header structures */

View file

@ -1,5 +1,6 @@
#ifndef _GAMEPACKETPARSER_H
#define _GAMEPACKETPARSER_H
#include "CommonNetwork.h"
namespace Core {
@ -41,6 +42,7 @@ namespace Packets {
FFXIVARR_PACKET_RAW& packet );
bool checkHeader( const FFXIVARR_PACKET_HEADER& header );
bool checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER& header );
}

View file

@ -9,7 +9,8 @@ namespace Core {
//-----------------------------------------------------------------------------
Hive::Hive()
: m_work_ptr( new boost::asio::io_service::work( m_io_service ) ),
:
m_work_ptr( new boost::asio::io_service::work( m_io_service ) ),
m_shutdown( 0 )
{
}

View file

@ -8,7 +8,8 @@
namespace Core {
namespace Network {
class Hive : public boost::enable_shared_from_this< Hive >
class Hive :
public boost::enable_shared_from_this< Hive >
{
private:
boost::asio::io_service m_io_service;
@ -17,10 +18,12 @@ namespace Core {
private:
Hive( const Hive& rhs );
Hive& operator=( const Hive& rhs );
public:
Hive();
virtual ~Hive();
// Returns the io_service of this object.

View file

@ -18,6 +18,7 @@ class PacketContainer
{
public:
PacketContainer( uint32_t segmentTargetOverride = 0 );
~PacketContainer();
void addPacket( FFXIVPacketBasePtr entry );

View file

@ -13,7 +13,8 @@ namespace Server {
* Structural representation of the packet sent by the server as response
* to a tell request
*/
struct FFXIVIpcTell : FFXIVIpcBasePacket<Tell>
struct FFXIVIpcTell :
FFXIVIpcBasePacket< Tell >
{
uint32_t u1;
uint16_t u2a;
@ -29,7 +30,8 @@ struct FFXIVIpcTell : FFXIVIpcBasePacket<Tell>
* Structural representation of the packet sent by the server as response
* to a failed tell because of unavailable target player
*/
struct FFXIVIpcTellErrNotFound : FFXIVIpcBasePacket<TellErrNotFound>
struct FFXIVIpcTellErrNotFound :
FFXIVIpcBasePacket< TellErrNotFound >
{
char receipientName[32];
};

View file

@ -12,7 +12,8 @@ namespace Packets {
/**
* Server IPC Lobby Type Codes.
*/
enum ServerLobbyIpcType : uint16_t
enum ServerLobbyIpcType :
uint16_t
{
LobbyError = 0x0002,
LobbyServiceAccountList = 0x000C,
@ -27,7 +28,8 @@ namespace Packets {
/**
* Client IPC Lobby Type Codes.
*/
enum ClientLobbyIpcType : uint16_t
enum ClientLobbyIpcType :
uint16_t
{
ReqCharList = 0x0003,
ReqEnterWorld = 0x0004,
@ -42,7 +44,8 @@ namespace Packets {
/**
* Server IPC Zone Type Codes.
*/
enum ServerZoneIpcType : uint16_t
enum ServerZoneIpcType :
uint16_t
{
// static opcode ( the ones that rarely, if ever, change )
@ -73,16 +76,20 @@ namespace Packets {
SocialRequestResponse = 0x00BB, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Playtime = 0x00F5, // updated 4.3
Chat = 0x00F7, // updated 4.3
SocialList = 0x00FD, // updated 4.3
UpdateSearchInfo = 0x0100, // updated 4.3
InitSearchInfo = 0x0101, // updated 4.3
ExamineSearchComment = 0x0102, // updated 4.1
ServerNotice = 0x0106, // updated 4.3
SetOnlineStatus = 0x0107, // updated 4.3
CountdownInitiate = 0x0111, // updated 4.3
CountdownCancel = 0x0112, // updated 4.3
@ -91,15 +98,21 @@ namespace Packets {
LogMessage = 0x00D0,
LinkshellList = 0x011C, // updated 4.3
ExamineFreeCompanyInfo = 0x013A, // updated 4.1
CharaFreeCompanyTag = 0x013B, // updated 4.3
FreeCompanyBoardMsg = 0x013C, // updated 4.3
FreeCompanyInfo = 0x013D, // updated 4.3
StatusEffectList = 0x014E, // updated 4.3
Effect = 0x0151, // updated 4.3
AoeEffect8 = 0x0154, // updated 4.3
AoeEffect16 = 0x0155, // updated 4.3
AoeEffect24 = 0x0156, // updated 4.3
AoeEffect32 = 0x0157, // updated 4.3
PersistantEffect = 0x0158, // updated 4.3
GCAffiliation = 0xCCFC, // OUTDATED
GCAffiliation = 0x0162, // updated 4.3
PlayerSpawn = 0x0172, // updated 4.3
NpcSpawn = 0x0173, // updated 4.3
@ -123,19 +136,20 @@ namespace Packets {
PlayerStateFlags = 0x0184, // updated 4.3
PlayerClassInfo = 0x0185, // updated 4.3
ModelEquip = 0x0186, // updated 4.3
Examine = 0x0187, // updated 4.3
CharaNameReq = 0x0189, // updated 4.3
UpdateClassInfo = 0x018A, // updated 4.3
ItemInfo = 0x0190, // updated 4.3
ContainerInfo = 0x0192, // updated 4.3
InventoryTransactionFinish = 0x0193, // updated 4.3
InventoryTransaction = 0x0194, // updated 4.3
CurrencyCrystalInfo = 0x0195, // updated 4.3
InventoryActionAck = 0x0197, // updated 4.3
CurrencyCrystalInfo = 0xFFFF, // updated 4.3 - wrong opcode
UpdateInventorySlot = 0x0198, // updated 4.3
EventPlay = 0x01A6, // updated 4.3
EventOpenGilShop = 0x01AD, // updated 4.3
DirectorPlayScene = 0x01AA, // updated 4.3
EventStart = 0x01AF, // updated 4.3
@ -191,7 +205,8 @@ namespace Packets {
/**
* Client IPC Zone Type Codes.
*/
enum ClientZoneIpcType : uint16_t
enum ClientZoneIpcType :
uint16_t
{
PingHandler = 0x0065, // unchanged 4.3
@ -202,7 +217,6 @@ namespace Packets {
CFCommenceHandler = 0x006F,
CFRegisterDuty = 0x0071,
CFRegisterRoulette = 0x0072,
PlayTimeHandler = 0x0073, // unchanged 4.3
@ -217,6 +231,8 @@ namespace Packets {
SocialListHandler = 0x00DB, // updated 4.3
ReqSearchInfoHandler = 0x00E0, // updated 4.3
ReqExamineSearchCommentHandler = 0x00E1, // updated 4.1
SetSearchInfoHandler = 0x00DE, // updated 4.3
BlackListHandler = 0x00EC, // updated 4.3
@ -224,8 +240,12 @@ namespace Packets {
LinkshellListHandler = 0x00F4, // updated 4.3
SearchMarketboard = 0x0103, // updated 4.3
ReqExamineFcInfo = 0x010F, // updated 4.1
FcInfoReqHandler = 0x011A, // updated 4.2
ReqMarketWishList = 0x012C, // updated 4.3
ReqJoinNoviceNetwork = 0x0129, // updated 4.2
@ -272,7 +292,8 @@ namespace Packets {
/**
* Server IPC Chat Type Codes.
*/
enum ServerChatIpcType : uint16_t
enum ServerChatIpcType :
uint16_t
{
Tell = 0x0064, // updated for sb
TellErrNotFound = 0x0066,
@ -281,7 +302,8 @@ namespace Packets {
/**
* Client IPC Chat Type Codes.
*/
enum ClientChatIpcType : uint16_t
enum ClientChatIpcType :
uint16_t
{
TellReq = 0x0064,
};

View file

@ -9,14 +9,16 @@ namespace Network {
namespace Packets {
namespace Server {
struct FFXIVIpcRetainerList : FFXIVIpcBasePacket<LobbyRetainerList>
struct FFXIVIpcRetainerList :
FFXIVIpcBasePacket< LobbyRetainerList >
{
uint8_t padding[0x210];
};
/**
*/
struct FFXIVIpcServiceIdInfo : FFXIVIpcBasePacket<LobbyServiceAccountList>
struct FFXIVIpcServiceIdInfo :
FFXIVIpcBasePacket< LobbyServiceAccountList >
{
uint64_t seq;
uint8_t padding;
@ -35,7 +37,8 @@ struct FFXIVIpcServiceIdInfo : FFXIVIpcBasePacket<LobbyServiceAccountList>
};
struct FFXIVIpcServerList : FFXIVIpcBasePacket<LobbyServerList>
struct FFXIVIpcServerList :
FFXIVIpcBasePacket< LobbyServerList >
{
uint64_t seq;
uint16_t final;
@ -56,7 +59,8 @@ struct FFXIVIpcServerList : FFXIVIpcBasePacket<LobbyServerList>
} server[6];
};
struct FFXIVIpcCharList : FFXIVIpcBasePacket<LobbyCharList>
struct FFXIVIpcCharList :
FFXIVIpcBasePacket< LobbyCharList >
{
uint64_t seq;
uint8_t counter; // current packet count * 4, count * 4 +1 on last packet.
@ -96,7 +100,8 @@ struct FFXIVIpcCharList : FFXIVIpcBasePacket<LobbyCharList>
};
struct FFXIVIpcEnterWorld : FFXIVIpcBasePacket<LobbyEnterWorld>
struct FFXIVIpcEnterWorld :
FFXIVIpcBasePacket< LobbyEnterWorld >
{
uint64_t seq;
uint32_t charId;
@ -110,7 +115,8 @@ struct FFXIVIpcEnterWorld : FFXIVIpcBasePacket<LobbyEnterWorld>
uint64_t padding4;
};
struct FFXIVIpcCharCreate : FFXIVIpcBasePacket<LobbyCharCreate>
struct FFXIVIpcCharCreate :
FFXIVIpcBasePacket< LobbyCharCreate >
{
uint64_t seq;
uint8_t unknown;
@ -129,7 +135,8 @@ struct FFXIVIpcCharCreate : FFXIVIpcBasePacket<LobbyCharCreate>
char world[32];
};
struct FFXIVIpcLobbyError : FFXIVIpcBasePacket<LobbyError>
struct FFXIVIpcLobbyError :
FFXIVIpcBasePacket< LobbyError >
{
uint64_t seq;
uint32_t error_id;

View file

@ -9,7 +9,8 @@ namespace Network {
namespace Packets {
namespace Client {
struct FFXIVIpcGmCommand1 : FFXIVIpcBasePacket< GMCommand1 >
struct FFXIVIpcGmCommand1 :
FFXIVIpcBasePacket< GMCommand1 >
{
/* 0000 */ uint32_t commandId;
/* 0004 */ uint32_t param1;
@ -18,14 +19,16 @@ struct FFXIVIpcGmCommand1 : FFXIVIpcBasePacket< GMCommand1 >
/* 0018 */ uint32_t param3;
};
struct FFXIVIpcGmCommand2 : FFXIVIpcBasePacket< GMCommand2 >
struct FFXIVIpcGmCommand2 :
FFXIVIpcBasePacket< GMCommand2 >
{
/* 0000 */ uint32_t commandId;
/* 0004 */ char unk_4[0x10];
/* 0014 */ char param1[0x20];
};
struct FFXIVIpcClientTrigger : FFXIVIpcBasePacket< ClientTrigger >
struct FFXIVIpcClientTrigger :
FFXIVIpcBasePacket< ClientTrigger >
{
/* 0000 */ uint16_t commandId;
/* 0002 */ uint8_t unk_2[2];
@ -36,7 +39,8 @@ struct FFXIVIpcClientTrigger : FFXIVIpcBasePacket< ClientTrigger >
/* 0018 */ uint64_t param3;
};
struct FFXIVIpcSkillHandler : FFXIVIpcBasePacket< SkillHandler >
struct FFXIVIpcSkillHandler :
FFXIVIpcBasePacket< SkillHandler >
{
/* 0000 */ char pad_0000[1];
/* 0001 */ uint8_t type;
@ -47,17 +51,20 @@ struct FFXIVIpcSkillHandler : FFXIVIpcBasePacket< SkillHandler >
/* 0010 */ uint64_t targetId;
};
struct FFXIVIpcZoneLineHandler : FFXIVIpcBasePacket< ZoneLineHandler >
struct FFXIVIpcZoneLineHandler :
FFXIVIpcBasePacket< ZoneLineHandler >
{
/* 0000 */ uint32_t zoneLineId;
};
struct FFXIVIpcDiscoveryHandler : FFXIVIpcBasePacket< DiscoveryHandler >
struct FFXIVIpcDiscoveryHandler :
FFXIVIpcBasePacket< DiscoveryHandler >
{
/* 0000 */ uint32_t positionRef;
};
struct FFXIVIpcEventHandlerReturn : FFXIVIpcBasePacket< ReturnEventHandler >
struct FFXIVIpcEventHandlerReturn :
FFXIVIpcBasePacket< ReturnEventHandler >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint16_t scene;
@ -65,48 +72,57 @@ struct FFXIVIpcEventHandlerReturn : FFXIVIpcBasePacket< ReturnEventHandler >
/* 0008 */ uint16_t param2;
/* 000A */ char pad_000A[2];
/* 000C */ uint16_t param3;
/* 000E */ char pad_000E[2];
/* 0010 */ uint16_t param4;
};
struct FFXIVIpcEnterTerritoryHandler : FFXIVIpcBasePacket< EnterTeriEventHandler >
struct FFXIVIpcEnterTerritoryHandler :
FFXIVIpcBasePacket< EnterTeriEventHandler >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint16_t param1;
/* 0006 */ uint16_t param2;
};
struct FFXIVIpcEventHandlerOutsideRange : FFXIVIpcBasePacket< OutOfRangeEventHandler >
struct FFXIVIpcEventHandlerOutsideRange :
FFXIVIpcBasePacket< OutOfRangeEventHandler >
{
/* 0000 */ uint32_t param1;
/* 0004 */ uint32_t eventId;
/* 0008 */ Common::FFXIVARR_POSITION3 position;
};
struct FFXIVIpcEventHandlerWithinRange : FFXIVIpcBasePacket< WithinRangeEventHandler >
struct FFXIVIpcEventHandlerWithinRange :
FFXIVIpcBasePacket< WithinRangeEventHandler >
{
/* 0000 */ uint32_t param1;
/* 0004 */ uint32_t eventId;
/* 0008 */ Common::FFXIVARR_POSITION3 position;
};
struct FFXIVIpcEventHandlerEmote : FFXIVIpcBasePacket< EmoteEventHandler >
struct FFXIVIpcEventHandlerEmote :
FFXIVIpcBasePacket< EmoteEventHandler >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
/* 000C */ uint16_t emoteId;
};
struct FFXIVIpcEventHandlerTalk : FFXIVIpcBasePacket< TalkEventHandler >
struct FFXIVIpcEventHandlerTalk :
FFXIVIpcBasePacket< TalkEventHandler >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
};
struct FFXIVIpcPingHandler : FFXIVIpcBasePacket< PingHandler >
struct FFXIVIpcPingHandler :
FFXIVIpcBasePacket< PingHandler >
{
/* 0000 */ uint32_t timestamp; // maybe lol..
};
struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket< SetSearchInfoHandler >
struct FFXIVIpcSetSearchInfo :
FFXIVIpcBasePacket< SetSearchInfoHandler >
{
union
{
@ -123,14 +139,16 @@ struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket< SetSearchInfoHandler >
/* 0012 */ char searchComment[193];
};
struct FFXIVIpcTellHandler : FFXIVIpcBasePacket< TellReq >
struct FFXIVIpcTellHandler :
FFXIVIpcBasePacket< TellReq >
{
/* 0000 */ char pad_0000[4];
/* 0004 */ char targetPCName[32];
/* 0024 */ char message[1012];
};
struct FFXIVIpcChatHandler : FFXIVIpcBasePacket< ChatHandler >
struct FFXIVIpcChatHandler :
FFXIVIpcBasePacket< ChatHandler >
{
/* 0000 */ char pad_0000[4];
/* 0004 */ uint32_t sourceId;
@ -139,7 +157,8 @@ struct FFXIVIpcChatHandler : FFXIVIpcBasePacket< ChatHandler >
/* 001A */ char message[1012];
};
struct FFXIVIpcLinkshellEventHandler : FFXIVIpcBasePacket< LinkshellEventHandler >
struct FFXIVIpcLinkshellEventHandler :
FFXIVIpcBasePacket< LinkshellEventHandler >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint16_t scene;
@ -147,13 +166,12 @@ struct FFXIVIpcLinkshellEventHandler : FFXIVIpcBasePacket< LinkshellEventHandler
/* 0007 */ char lsName[21];
};
struct FFXIVIpcInventoryModifyHandler : FFXIVIpcBasePacket< InventoryModifyHandler >
struct FFXIVIpcInventoryModifyHandler :
FFXIVIpcBasePacket< InventoryModifyHandler >
{
/* 0000 */ uint32_t seq;
/* 0004 */ Common::InventoryOperation action;
/* 0005 */ char pad_0005[3];
/* 0008 */ uint16_t splitCount; // todo: check packet handler in game and see if this is sent as a u16 or u32
/* 000A */ char pad_000A[2];
/* 0005 */ char pad_0005[7];
/* 000C */ uint16_t fromContainer;
/* 000E */ char pad_000E[2];
/* 0010 */ uint8_t fromSlot;
@ -161,6 +179,8 @@ struct FFXIVIpcInventoryModifyHandler : FFXIVIpcBasePacket< InventoryModifyHandl
/* 0020 */ uint16_t toContainer;
/* 0022 */ char pad_0022[2];
/* 0024 */ uint8_t toSlot;
/* 0025 */ uint8_t pad_0025[3];
/* 0028 */ uint32_t splitCount;
};
}

View file

@ -19,7 +19,8 @@ namespace Server {
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcPing : FFXIVIpcBasePacket<Ping>
struct FFXIVIpcPing :
FFXIVIpcBasePacket< Ping >
{
/* 0000 */ uint64_t timeInMilliseconds;
/* 0008 */ uint8_t unknown_8[0x38];
@ -29,7 +30,8 @@ struct FFXIVIpcPing : FFXIVIpcBasePacket<Ping>
* Structural representation of the packet sent by the server as response
* to a ping packet
*/
struct FFXIVIpcInit : FFXIVIpcBasePacket<Init>
struct FFXIVIpcInit :
FFXIVIpcBasePacket< Init >
{
uint64_t unknown;
uint32_t charId;
@ -40,7 +42,8 @@ struct FFXIVIpcInit : FFXIVIpcBasePacket<Init>
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcChat : FFXIVIpcBasePacket<Chat>
struct FFXIVIpcChat :
FFXIVIpcBasePacket< Chat >
{
/* 0000 */ uint8_t padding[14]; //Maybe this is SubCode, or some kind of talker ID...
Common::ChatType chatType;
@ -48,7 +51,8 @@ struct FFXIVIpcChat : FFXIVIpcBasePacket<Chat>
char msg[1012];
};
struct FFXIVIpcChatBanned : FFXIVIpcBasePacket<ChatBanned>
struct FFXIVIpcChatBanned :
FFXIVIpcBasePacket< ChatBanned >
{
uint8_t padding[4]; // I was not sure reinterpreting ZST is valid behavior in C++.
// client doesn't care about the data (zero sized) for this opcode anyway.
@ -58,7 +62,8 @@ struct FFXIVIpcChatBanned : FFXIVIpcBasePacket<ChatBanned>
* Structural representation of the packet sent by the server
* carrying chat messages
*/
struct FFXIVIpcLogout : FFXIVIpcBasePacket<Logout>
struct FFXIVIpcLogout :
FFXIVIpcBasePacket< Logout >
{
uint32_t flags1;
uint32_t flags2;
@ -68,7 +73,8 @@ struct FFXIVIpcLogout : FFXIVIpcBasePacket<Logout>
* Structural representation of the packet sent by the server
* sent to show the play time
*/
struct FFXIVIpcPlayTime : FFXIVIpcBasePacket<Playtime>
struct FFXIVIpcPlayTime :
FFXIVIpcBasePacket< Playtime >
{
uint32_t playTimeInMinutes;
uint32_t padding;
@ -79,7 +85,8 @@ struct FFXIVIpcPlayTime : FFXIVIpcBasePacket<Playtime>
* Structural representation of the packet sent by the server
* with a list of players ( party list | friend list | search results )
*/
struct PlayerEntry {
struct PlayerEntry
{
uint64_t contentId;
uint8_t bytes[12];
uint16_t zoneId;
@ -96,7 +103,8 @@ struct PlayerEntry {
char fcTag[9];
};
struct FFXIVIpcSocialList : FFXIVIpcBasePacket<SocialList>
struct FFXIVIpcSocialList :
FFXIVIpcBasePacket< SocialList >
{
uint32_t padding;
uint32_t padding1;
@ -109,7 +117,8 @@ struct FFXIVIpcSocialList : FFXIVIpcBasePacket<SocialList>
};
struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket<UpdateSearchInfo>
struct FFXIVIpcSetSearchInfo :
FFXIVIpcBasePacket< UpdateSearchInfo >
{
uint64_t onlineStatusFlags;
uint64_t unknown;
@ -120,7 +129,8 @@ struct FFXIVIpcSetSearchInfo : FFXIVIpcBasePacket<UpdateSearchInfo>
uint8_t padding2;
};
struct FFXIVIpcInitSearchInfo : FFXIVIpcBasePacket<InitSearchInfo>
struct FFXIVIpcInitSearchInfo :
FFXIVIpcBasePacket< InitSearchInfo >
{
uint64_t onlineStatusFlags;
uint64_t unknown;
@ -130,22 +140,35 @@ struct FFXIVIpcInitSearchInfo : FFXIVIpcBasePacket<InitSearchInfo>
char padding[5];
};
struct FFXIVIpcExamineSearchComment :
FFXIVIpcBasePacket< ExamineSearchComment >
{
uint32_t charId;
// packet only has 196 bytes after the charid
// likely utf8
char searchComment[195];
char padding;
};
/**
* Structural representation of the packet sent by the server
* to display a server notice message
*/
struct FFXIVIpcServerNotice : FFXIVIpcBasePacket<ServerNotice>
struct FFXIVIpcServerNotice :
FFXIVIpcBasePacket< ServerNotice >
{
/* 0000 */ uint8_t padding;
char message[307];
};
struct FFXIVIpcSetOnlineStatus : FFXIVIpcBasePacket<SetOnlineStatus>
struct FFXIVIpcSetOnlineStatus :
FFXIVIpcBasePacket< SetOnlineStatus >
{
uint64_t onlineStatusFlags;
};
struct FFXIVIpcBlackList : FFXIVIpcBasePacket<BlackList>
struct FFXIVIpcBlackList :
FFXIVIpcBasePacket< BlackList >
{
struct BlEntry
{
@ -158,7 +181,8 @@ struct FFXIVIpcBlackList : FFXIVIpcBasePacket<BlackList>
uint32_t padding2;
};
struct FFXIVIpcLogMessage : FFXIVIpcBasePacket<LogMessage>
struct FFXIVIpcLogMessage :
FFXIVIpcBasePacket< LogMessage >
{
uint32_t field_0;
uint32_t field_4;
@ -172,7 +196,8 @@ struct FFXIVIpcLogMessage : FFXIVIpcBasePacket<LogMessage>
uint32_t field_58;
};
struct FFXIVIpcLinkshellList : FFXIVIpcBasePacket<LinkshellList>
struct FFXIVIpcLinkshellList :
FFXIVIpcBasePacket< LinkshellList >
{
struct LsEntry
{
@ -185,7 +210,27 @@ struct FFXIVIpcLinkshellList : FFXIVIpcBasePacket<LinkshellList>
} entry[8];
};
struct FFXIVIpcStatusEffectList : FFXIVIpcBasePacket<StatusEffectList>
struct FFXIVIpcExamineFreeCompanyInfo :
FFXIVIpcBasePacket< ExamineFreeCompanyInfo >
{
char unknown[0x20]; // likely fc allegiance/icon/housing info etc
uint32_t charId;
uint32_t fcTimeCreated;
char unknown2[0x10];
uint16_t unknown3;
char fcName[0x14]; // 20 char limit
uint16_t padding;
char fcTag[0x05]; // 5 char tag limit
uint16_t padding2; // null terminator?
char fcLeader[0x20]; // leader name (32 bytes)
char fcSlogan[192]; // source: https://ffxiv.gamerescape.com/wiki/Free_Company (packet cap confirms this size also)
char padding3; // null terminator?
char fcEstateProfile[20]; // todo: size needs confirmation
uint32_t padding4;
};
struct FFXIVIpcStatusEffectList :
FFXIVIpcBasePacket< StatusEffectList >
{
uint8_t classId;
uint8_t level1;
@ -200,7 +245,8 @@ struct FFXIVIpcStatusEffectList : FFXIVIpcBasePacket<StatusEffectList>
uint32_t padding;
};
struct FFXIVGCAffiliation : FFXIVIpcBasePacket<GCAffiliation>
struct FFXIVGCAffiliation :
FFXIVIpcBasePacket< GCAffiliation >
{
uint8_t gcId;
uint8_t gcRank[3];
@ -210,7 +256,8 @@ struct FFXIVGCAffiliation : FFXIVIpcBasePacket<GCAffiliation>
* Structural representation of the packet sent by the server
* add a status effect
*/
struct FFXIVIpcAddStatusEffect : FFXIVIpcBasePacket<AddStatusEffect>
struct FFXIVIpcAddStatusEffect :
FFXIVIpcBasePacket< AddStatusEffect >
{
uint32_t unknown;
uint32_t actor_id;
@ -237,7 +284,8 @@ struct FFXIVIpcAddStatusEffect : FFXIVIpcBasePacket<AddStatusEffect>
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl142 : FFXIVIpcBasePacket<ActorControl142>
struct FFXIVIpcActorControl142 :
FFXIVIpcBasePacket< ActorControl142 >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
@ -252,7 +300,8 @@ struct FFXIVIpcActorControl142 : FFXIVIpcBasePacket<ActorControl142>
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl143 : FFXIVIpcBasePacket<ActorControl143>
struct FFXIVIpcActorControl143 :
FFXIVIpcBasePacket< ActorControl143 >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
@ -269,7 +318,8 @@ struct FFXIVIpcActorControl143 : FFXIVIpcBasePacket<ActorControl143>
* Structural representation of the packet sent by the server
* to update certain player details / status
*/
struct FFXIVIpcActorControl144 : FFXIVIpcBasePacket<ActorControl144>
struct FFXIVIpcActorControl144 :
FFXIVIpcBasePacket< ActorControl144 >
{
/* 0000 */ uint16_t category;
/* 0002 */ uint16_t padding;
@ -285,7 +335,8 @@ struct FFXIVIpcActorControl144 : FFXIVIpcBasePacket<ActorControl144>
* Structural representation of the packet sent by the server
* to update HP / MP / TP
*/
struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket<UpdateHpMpTp>
struct FFXIVIpcUpdateHpMpTp :
FFXIVIpcBasePacket< UpdateHpMpTp >
{
/* 0000 */ uint32_t hp;
/* 0004 */ uint16_t mp;
@ -299,36 +350,88 @@ struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket<UpdateHpMpTp>
* Structural representation of the packet sent by the server
* for battle actions
*/
struct effectEntry
struct EffectEntry
{
Common::ActionEffectType effectType;
Common::ActionHitSeverityType hitSeverity;
uint8_t unknown_3;
int8_t bonusPercent;
int16_t value;
uint8_t param;
int8_t bonusPercent; // shows an additional percentage in the battle log, will not change the damage number sent & shown
uint8_t valueMultiplier; // This multiplies whatever value is in the 'value' param by 10. Possibly a workaround for big numbers
uint8_t unknown_6;
uint8_t flags;
int16_t value;
};
struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
struct EffectHeader
{
uint32_t targetId;
uint32_t unknown_1;
uint32_t actionAnimationId;
uint32_t unknown_2;
uint32_t unknown_5;
uint32_t unknown_6;
uint32_t effectTargetId;
uint64_t animationTargetId; // who the animation targets
uint32_t actionId; // what the casting player casts, shown in battle log/ui
uint32_t globalEffectCounter; // seems to only increment on retail?
float animationLockTime; // maybe? doesn't seem to do anything
uint32_t someTargetId; // always 00 00 00 E0, 0x0E000000 is the internal def for INVALID TARGET ID
uint16_t hiddenAnimation; // if 0, always shows animation, otherwise hides it. counts up by 1 for each animation skipped on a caster
uint16_t rotation;
uint16_t actionTextId;
uint8_t unknown_61;
uint8_t unknown_62;
uint8_t unknown_10;
uint8_t numEffects;
uint32_t u11;
effectEntry effects[8];
uint32_t effectTarget;
uint64_t unknown_8;
uint16_t actionAnimationId; // the animation that is played by the casting character
uint8_t unknown1E; // can be 0,1,2 - maybe other values? - doesn't do anything?
Common::ActionEffectDisplayType effectDisplayType;
uint8_t unknown20; // is read by handler, runs code which gets the LODWORD of animationLockTime (wtf?)
uint8_t effectCount; // ignores effects if 0, otherwise parses all of them
uint32_t padding_22[2];
};
struct FFXIVIpcEffect :
FFXIVIpcBasePacket< Effect >
{
EffectHeader header;
EffectEntry effects[8];
uint16_t padding_6A[3];
uint32_t effectTargetId; // who the effect targets
uint32_t effectFlags; // nonzero = effects do nothing, no battle log, no ui text - only shows animations
uint32_t padding_78;
};
template< int size >
struct FFXIVIpcAoeEffect
{
EffectHeader header;
EffectEntry effects[size];
uint16_t padding_6A[3];
uint32_t effectTargetId[size];
Common::FFXIVARR_POSITION3 position;
uint32_t effectFlags;
uint32_t padding_78;
};
struct FFXIVIpcAoeEffect8 :
FFXIVIpcBasePacket< AoeEffect8 >, FFXIVIpcAoeEffect< 8 >
{
};
struct FFXIVIpcAoeEffect16 :
FFXIVIpcBasePacket< AoeEffect16 >, FFXIVIpcAoeEffect< 16 >
{
};
struct FFXIVIpcAoeEffect24 :
FFXIVIpcBasePacket< AoeEffect24 >, FFXIVIpcAoeEffect< 24 >
{
};
struct FFXIVIpcAoeEffect32 :
FFXIVIpcBasePacket< AoeEffect32 >, FFXIVIpcAoeEffect< 32 >
{
};
@ -336,7 +439,8 @@ struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcPlayerSpawn : FFXIVIpcBasePacket<PlayerSpawn>
struct FFXIVIpcPlayerSpawn :
FFXIVIpcBasePacket< PlayerSpawn >
{
uint16_t title;
uint16_t u1b;
@ -382,7 +486,7 @@ struct FFXIVIpcPlayerSpawn : FFXIVIpcBasePacket<PlayerSpawn>
uint8_t spawnIndex;
uint8_t state;
uint8_t persistentEmote;
uint8_t modelType; // modelType -> eventSystemDefine
uint8_t modelType;
uint8_t subtype;
uint8_t voice;
uint16_t u25c;
@ -412,7 +516,8 @@ struct FFXIVIpcPlayerSpawn : FFXIVIpcBasePacket<PlayerSpawn>
* Structural representation of the packet sent by the server
* to spawn an actor
*/
struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket<NpcSpawn>
struct FFXIVIpcNpcSpawn :
FFXIVIpcBasePacket< NpcSpawn >
{
uint32_t gimmickId; // needs to be existing in the map, mob will snap to it
uint8_t u2b;
@ -420,7 +525,7 @@ struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket<NpcSpawn>
uint8_t gmRank;
uint8_t u3b;
uint8_t u3a;
uint8_t aggressionMode; // 1 passive, 2 aggressive
uint8_t onlineStatus;
uint8_t u3c;
uint8_t pose;
@ -441,8 +546,8 @@ struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket<NpcSpawn>
uint32_t u18;
uint32_t u19;
uint32_t directorId;
uint32_t ownerId;
uint32_t u22;
uint32_t spawnerId;
uint32_t parentActorId;
uint32_t hPMax;
uint32_t hPCurr;
uint32_t displayFlags;
@ -481,13 +586,19 @@ struct FFXIVIpcNpcSpawn : FFXIVIpcBasePacket<NpcSpawn>
uint8_t look[26];
char fcTag[6];
uint32_t unk30;
uint32_t unk31;
uint8_t bNPCPartSlot;
uint8_t unk32;
uint16_t unk33;
uint32_t unk34;
};
/**
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorFreeSpawn : FFXIVIpcBasePacket<ActorFreeSpawn>
struct FFXIVIpcActorFreeSpawn :
FFXIVIpcBasePacket< ActorFreeSpawn >
{
uint32_t spawnId;
uint32_t actorId;
@ -497,7 +608,8 @@ struct FFXIVIpcActorFreeSpawn : FFXIVIpcBasePacket<ActorFreeSpawn>
* Structural representation of the packet sent by the server
* to show player movement
*/
struct FFXIVIpcActorMove : FFXIVIpcBasePacket<ActorMove>
struct FFXIVIpcActorMove :
FFXIVIpcBasePacket< ActorMove >
{
/* 0000 */ uint8_t rotation;
/* 0001 */ uint8_t unknown_1;
@ -514,7 +626,8 @@ struct FFXIVIpcActorMove : FFXIVIpcBasePacket<ActorMove>
* Structural representation of the packet sent by the server
* to set an actors position
*/
struct FFXIVIpcActorSetPos : FFXIVIpcBasePacket<ActorSetPos>
struct FFXIVIpcActorSetPos :
FFXIVIpcBasePacket< ActorSetPos >
{
uint16_t r16;
uint8_t waitForLoad;
@ -528,12 +641,12 @@ struct FFXIVIpcActorSetPos : FFXIVIpcBasePacket<ActorSetPos>
};
/**
* Structural representation of the packet sent by the server
* to start an actors casting
*/
struct FFXIVIpcActorCast : FFXIVIpcBasePacket<ActorCast>
struct FFXIVIpcActorCast :
FFXIVIpcBasePacket< ActorCast >
{
uint16_t action_id;
Common::SkillType skillType;
@ -549,7 +662,8 @@ struct FFXIVIpcActorCast : FFXIVIpcBasePacket<ActorCast>
uint16_t unknown_3;
};
struct FFXIVIpcHateList : FFXIVIpcBasePacket<HateList>
struct FFXIVIpcHateList :
FFXIVIpcBasePacket< HateList >
{
uint32_t numEntries;
struct LsEntry
@ -562,7 +676,8 @@ struct FFXIVIpcHateList : FFXIVIpcBasePacket<HateList>
uint32_t padding;
};
struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
struct FFXIVIpcUpdateClassInfo :
FFXIVIpcBasePacket< UpdateClassInfo >
{
uint8_t classId;
uint8_t level1;
@ -576,7 +691,8 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
* Structural representation of the packet sent by the server
* to send the titles available to the player
*/
struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
struct FFXIVIpcPlayerTitleList :
FFXIVIpcBasePacket< PlayerTitleList >
{
uint8_t titleList[48];
};
@ -585,7 +701,8 @@ struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
* Structural representation of the packet sent by the server
* to initialize a zone for the player
*/
struct FFXIVIpcInitZone : FFXIVIpcBasePacket<InitZone>
struct FFXIVIpcInitZone :
FFXIVIpcBasePacket< InitZone >
{
uint16_t serverId;
uint16_t zoneId;
@ -597,7 +714,7 @@ struct FFXIVIpcInitZone : FFXIVIpcBasePacket<InitZone>
uint8_t bitmask;
uint16_t unknown5;
uint16_t festivalId;
uint16_t unknown7;
uint16_t additionalFestivalId;
uint32_t unknown8;
Common::FFXIVARR_POSITION3 pos;
};
@ -607,7 +724,8 @@ struct FFXIVIpcInitZone : FFXIVIpcBasePacket<InitZone>
* Structural representation of the packet sent by the server to initialize
* the client UI upon initial connection.
*/
struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
struct FFXIVIpcInitUI :
FFXIVIpcBasePacket< InitUI >
{
// plain C types for a bit until the packet is actually fixed.
// makes conversion between different editors easier.
@ -755,7 +873,8 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket<InitUI>
* Structural representation of the packet sent by the server
* to set a players stats
*/
struct FFXIVIpcPlayerStats : FFXIVIpcBasePacket<PlayerStats>
struct FFXIVIpcPlayerStats :
FFXIVIpcBasePacket< PlayerStats >
{
uint32_t strength;
uint32_t dexterity;
@ -811,7 +930,8 @@ struct FFXIVIpcPlayerStats : FFXIVIpcBasePacket<PlayerStats>
* Structural representation of the packet sent by the server
* to set an actors current owner
*/
struct FFXIVIpcActorOwner : FFXIVIpcBasePacket<ActorOwner>
struct FFXIVIpcActorOwner :
FFXIVIpcBasePacket< ActorOwner >
{
uint8_t type;
uint8_t padding[7];
@ -823,7 +943,8 @@ struct FFXIVIpcActorOwner : FFXIVIpcBasePacket<ActorOwner>
* Structural representation of the packet sent by the server
* to set a players state
*/
struct FFXIVIpcPlayerStateFlags : FFXIVIpcBasePacket<PlayerStateFlags>
struct FFXIVIpcPlayerStateFlags :
FFXIVIpcBasePacket< PlayerStateFlags >
{
uint8_t flags[12];
uint32_t padding;
@ -833,7 +954,8 @@ struct FFXIVIpcPlayerStateFlags : FFXIVIpcBasePacket<PlayerStateFlags>
* Structural representation of the packet sent by the server
* containing current class information
*/
struct FFXIVIpcPlayerClassInfo : FFXIVIpcBasePacket<PlayerClassInfo>
struct FFXIVIpcPlayerClassInfo :
FFXIVIpcBasePacket< PlayerClassInfo >
{
uint16_t classId;
uint8_t unknown;
@ -847,7 +969,8 @@ struct FFXIVIpcPlayerClassInfo : FFXIVIpcBasePacket<PlayerClassInfo>
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcModelEquip : FFXIVIpcBasePacket<ModelEquip>
struct FFXIVIpcModelEquip :
FFXIVIpcBasePacket< ModelEquip >
{
/* 0000 */ uint64_t mainWeapon;
/* 0008 */ uint64_t offWeapon;
@ -856,11 +979,60 @@ struct FFXIVIpcModelEquip : FFXIVIpcBasePacket<ModelEquip>
/* 003C */ uint32_t padding2;
};
struct FFXIVIpcExamine :
FFXIVIpcBasePacket< Examine >
{
uint8_t unkFlag1;
uint8_t unkFlag2;
char classJob;
char level;
uint16_t padding;
uint16_t titleId;
char grandCompany;
char grandCompanyRank;
char unknown[6];
uint32_t u6_fromPSpawn;
uint32_t u7_fromPSpawn;
char padding1[8];
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
char unknown2[16];
struct ItemData
{
uint32_t catalogId;
uint32_t appearanceCatalogId;
uint64_t crafterId;
uint8_t quality;
uint8_t unknown[3];
struct Materia
{
uint16_t materiaId;
uint16_t tier;
} materia[5];
} entries[14];
char name[32];
char padding2;
char unk3[16];
char look[26];
char padding3[5];
uint32_t models[10];
char unknown4[200];
};
struct FFXIVIpcCharaNameReq :
FFXIVIpcBasePacket< CharaNameReq >
{
uint64_t contentId;
char name[32];
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcItemInfo : FFXIVIpcBasePacket<ItemInfo>
struct FFXIVIpcItemInfo :
FFXIVIpcBasePacket< ItemInfo >
{
uint32_t sequence;
uint32_t unknown;
@ -874,7 +1046,7 @@ struct FFXIVIpcItemInfo : FFXIVIpcBasePacket<ItemInfo>
uint8_t unknown2;
uint16_t condition;
uint16_t spiritBond;
uint16_t color;
uint16_t stain;
uint32_t glamourCatalogId;
uint16_t materia1;
uint16_t materia2;
@ -894,7 +1066,8 @@ struct FFXIVIpcItemInfo : FFXIVIpcBasePacket<ItemInfo>
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcContainerInfo : FFXIVIpcBasePacket<ContainerInfo>
struct FFXIVIpcContainerInfo :
FFXIVIpcBasePacket< ContainerInfo >
{
uint32_t sequence;
uint32_t numItems;
@ -906,7 +1079,8 @@ struct FFXIVIpcContainerInfo : FFXIVIpcBasePacket<ContainerInfo>
* Structural representation of the packet sent by the server
* to update a players appearance
*/
struct FFXIVIpcCurrencyCrystalInfo : FFXIVIpcBasePacket<CurrencyCrystalInfo>
struct FFXIVIpcCurrencyCrystalInfo :
FFXIVIpcBasePacket< CurrencyCrystalInfo >
{
uint32_t sequence;
uint16_t containerId;
@ -919,14 +1093,16 @@ struct FFXIVIpcCurrencyCrystalInfo : FFXIVIpcBasePacket<CurrencyCrystalInfo>
uint32_t unknown3;
};
struct FFXIVIpcInventoryTransactionFinish : FFXIVIpcBasePacket<InventoryTransactionFinish>
struct FFXIVIpcInventoryTransactionFinish :
FFXIVIpcBasePacket< InventoryTransactionFinish >
{
uint32_t transactionId;
uint32_t transactionId1;
uint64_t padding;
};
struct FFXIVIpcInventoryTransaction : FFXIVIpcBasePacket<InventoryTransaction>
struct FFXIVIpcInventoryTransaction :
FFXIVIpcBasePacket< InventoryTransaction >
{
uint32_t transactionId;
uint8_t type;
@ -944,7 +1120,8 @@ struct FFXIVIpcInventoryTransaction : FFXIVIpcBasePacket<InventoryTransaction>
};
struct FFXIVIpcInventoryActionAck : FFXIVIpcBasePacket<InventoryActionAck>
struct FFXIVIpcInventoryActionAck :
FFXIVIpcBasePacket< InventoryActionAck >
{
uint32_t sequence;
uint16_t type;
@ -958,7 +1135,8 @@ struct FFXIVIpcInventoryActionAck : FFXIVIpcBasePacket<InventoryActionAck>
* Structural representation of the packet sent by the server
* to update a slot in the inventory
*/
struct FFXIVIpcUpdateInventorySlot : FFXIVIpcBasePacket<UpdateInventorySlot>
struct FFXIVIpcUpdateInventorySlot :
FFXIVIpcBasePacket< UpdateInventorySlot >
{
uint32_t sequence;
uint32_t unknown;
@ -991,7 +1169,8 @@ struct FFXIVIpcUpdateInventorySlot : FFXIVIpcBasePacket<UpdateInventorySlot>
* Structural representation of the packet sent by the server
* to start an event, not actually playing it, but registering
*/
struct FFXIVIpcEventStart : FFXIVIpcBasePacket<EventStart>
struct FFXIVIpcEventStart :
FFXIVIpcBasePacket< EventStart >
{
/* 0000 */ uint64_t actorId;
/* 0008 */ uint32_t eventId;
@ -1007,7 +1186,8 @@ struct FFXIVIpcEventStart : FFXIVIpcBasePacket<EventStart>
* Structural representation of the packet sent by the server
* to play an event
*/
struct FFXIVIpcEventPlay : FFXIVIpcBasePacket<EventPlay>
struct FFXIVIpcEventPlay :
FFXIVIpcBasePacket< EventPlay >
{
uint64_t actorId;
uint32_t eventId;
@ -1025,7 +1205,8 @@ struct FFXIVIpcEventPlay : FFXIVIpcBasePacket<EventPlay>
* Structural representation of the packet sent by the server
* to play an event
*/
struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket<DirectorPlayScene>
struct FFXIVIpcDirectorPlayScene :
FFXIVIpcBasePacket< DirectorPlayScene >
{
uint64_t actorId;
uint32_t eventId;
@ -1044,7 +1225,8 @@ struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket<DirectorPlayScene>
* Structural representation of the packet sent by the server
* to finish an event
*/
struct FFXIVIpcEventFinish : FFXIVIpcBasePacket<EventFinish>
struct FFXIVIpcEventFinish :
FFXIVIpcBasePacket< EventFinish >
{
/* 0000 */ uint32_t eventId;
/* 0004 */ uint8_t param1;
@ -1054,12 +1236,25 @@ struct FFXIVIpcEventFinish : FFXIVIpcBasePacket<EventFinish>
/* 000C */ uint32_t padding1;
};
struct FFXIVIpcEventOpenGilShop :
FFXIVIpcBasePacket< EventOpenGilShop >
{
uint64_t actorId;
uint32_t eventId;
uint16_t scene;
uint16_t padding;
uint32_t sceneFlags;
uint32_t unknown_wtf[0x101];
};
/**
* Structural representation of the packet sent by the server
* to respond to a linkshell creation event
*/
struct FFXIVIpcEventLinkshell : FFXIVIpcBasePacket<EventLinkshell>
struct FFXIVIpcEventLinkshell :
FFXIVIpcBasePacket< EventLinkshell >
{
uint32_t eventId;
uint8_t scene;
@ -1076,7 +1271,8 @@ struct FFXIVIpcEventLinkshell : FFXIVIpcBasePacket<EventLinkshell>
* Structural representation of the packet sent by the server
* to send the active quests
*/
struct FFXIVIpcQuestActiveList : FFXIVIpcBasePacket<QuestActiveList>
struct FFXIVIpcQuestActiveList :
FFXIVIpcBasePacket< QuestActiveList >
{
Common::QuestActive activeQuests[30];
};
@ -1085,7 +1281,8 @@ struct FFXIVIpcQuestActiveList : FFXIVIpcBasePacket<QuestActiveList>
* Structural representation of the packet sent by the server
* to send update a quest slot
*/
struct FFXIVIpcQuestUpdate : FFXIVIpcBasePacket<QuestUpdate>
struct FFXIVIpcQuestUpdate :
FFXIVIpcBasePacket< QuestUpdate >
{
uint16_t slot;
uint16_t padding;
@ -1096,7 +1293,8 @@ struct FFXIVIpcQuestUpdate : FFXIVIpcBasePacket<QuestUpdate>
* Structural representation of the packet sent by the server
* to send the completed quests mask
*/
struct FFXIVIpcQuestCompleteList : FFXIVIpcBasePacket<QuestCompleteList>
struct FFXIVIpcQuestCompleteList :
FFXIVIpcBasePacket< QuestCompleteList >
{
uint8_t questCompleteMask[396];
uint8_t unknownCompleteMask[32];
@ -1106,7 +1304,8 @@ struct FFXIVIpcQuestCompleteList : FFXIVIpcBasePacket<QuestCompleteList>
* Structural representation of the packet sent by the server
* to finish a quest
*/
struct FFXIVIpcQuestFinish : FFXIVIpcBasePacket<QuestFinish>
struct FFXIVIpcQuestFinish :
FFXIVIpcBasePacket< QuestFinish >
{
uint16_t questId;
uint8_t flag1;
@ -1121,7 +1320,8 @@ struct FFXIVIpcQuestFinish : FFXIVIpcBasePacket<QuestFinish>
* type 1 icon
* type 5 status
*/
struct FFXIVIpcQuestMessage : FFXIVIpcBasePacket<QuestMessage>
struct FFXIVIpcQuestMessage :
FFXIVIpcBasePacket< QuestMessage >
{
/* 0000 */ uint32_t questId;
/* 0000 */ uint8_t msgId;
@ -1131,7 +1331,8 @@ struct FFXIVIpcQuestMessage : FFXIVIpcBasePacket<QuestMessage>
/* 0000 */ uint32_t var2;
};
struct FFXIVIpcQuestTracker : FFXIVIpcBasePacket<QuestTracker>
struct FFXIVIpcQuestTracker :
FFXIVIpcBasePacket< QuestTracker >
{
struct TrackerEntry
{
@ -1142,7 +1343,8 @@ struct FFXIVIpcQuestTracker : FFXIVIpcBasePacket<QuestTracker>
};
struct FFXIVIpcWeatherChange : FFXIVIpcBasePacket<WeatherChange>
struct FFXIVIpcWeatherChange :
FFXIVIpcBasePacket< WeatherChange >
{
uint32_t weatherId;
float delay;
@ -1152,7 +1354,8 @@ struct FFXIVIpcWeatherChange : FFXIVIpcBasePacket<WeatherChange>
* Structural representation of the packet sent by the server
* to send a unviel a map
*/
struct FFXIVIpcDiscovery : FFXIVIpcBasePacket<Discovery>
struct FFXIVIpcDiscovery :
FFXIVIpcBasePacket< Discovery >
{
/* 0000 */ uint32_t map_part_id;
/* 0004 */ uint32_t map_id;
@ -1162,7 +1365,8 @@ struct FFXIVIpcDiscovery : FFXIVIpcBasePacket<Discovery>
/**
* UNKOWN TYPE
*/
struct FFXIVARR_IPC_UNK322 : FFXIVIpcBasePacket<IPCTYPE_UNK_322>
struct FFXIVARR_IPC_UNK322 :
FFXIVIpcBasePacket< IPCTYPE_UNK_322 >
{
/* 0000 */ uint8_t unk[8];
};
@ -1170,7 +1374,8 @@ struct FFXIVARR_IPC_UNK322 : FFXIVIpcBasePacket<IPCTYPE_UNK_322>
/**
* UNKOWN TYPE
*/
struct FFXIVARR_IPC_UNK320 : FFXIVIpcBasePacket<IPCTYPE_UNK_320>
struct FFXIVARR_IPC_UNK320 :
FFXIVIpcBasePacket< IPCTYPE_UNK_320 >
{
/* 0000 */ uint8_t unk[0x38];
};
@ -1179,7 +1384,8 @@ struct FFXIVARR_IPC_UNK320 : FFXIVIpcBasePacket<IPCTYPE_UNK_320>
* Structural representation of the packet sent by the server
* prepare zoning, showing screenmessage
*/
struct FFXIVIpcPrepareZoning : FFXIVIpcBasePacket<PrepareZoning>
struct FFXIVIpcPrepareZoning :
FFXIVIpcBasePacket< PrepareZoning >
{
uint32_t logMessage;
uint16_t targetZone;
@ -1199,7 +1405,8 @@ struct FFXIVIpcPrepareZoning : FFXIVIpcBasePacket<PrepareZoning>
*
* See https://gist.github.com/Minoost/c35843c4c8a7a931f31fdaac9bce64c2
*/
struct FFXIVIpcCFNotify : FFXIVIpcBasePacket<CFNotify>
struct FFXIVIpcCFNotify :
FFXIVIpcBasePacket< CFNotify >
{
uint32_t state1; // 3 = cancelled, 4 = duty ready
uint32_t state2; // if state1 == 3, state2 is cancelled reason
@ -1219,7 +1426,8 @@ struct FFXIVIpcCFNotify : FFXIVIpcBasePacket<CFNotify>
* Do note that this packet has to come early in login phase (around initui packet)
* or it won't be applied until you reconnect
*/
struct FFXIVIpcCFAvailableContents : FFXIVIpcBasePacket<CFAvailableContents>
struct FFXIVIpcCFAvailableContents :
FFXIVIpcBasePacket< CFAvailableContents >
{
uint8_t contents[0x48];
};
@ -1228,7 +1436,8 @@ struct FFXIVIpcCFAvailableContents : FFXIVIpcBasePacket<CFAvailableContents>
* Structural representation of the packet sent by the server
* to update adventure in needs in duty roulette
*/
struct FFXIVIpcCFPlayerInNeed : FFXIVIpcBasePacket<CFPlayerInNeed>
struct FFXIVIpcCFPlayerInNeed :
FFXIVIpcBasePacket< CFPlayerInNeed >
{
// Ordered by roulette id
uint8_t inNeeds[0x10];
@ -1238,13 +1447,15 @@ struct FFXIVIpcCFPlayerInNeed : FFXIVIpcBasePacket<CFPlayerInNeed>
* Structural representation of the packet sent by the server
* to update duty info in general
*/
struct FFXIVIpcCFDutyInfo : FFXIVIpcBasePacket<CFDutyInfo>
struct FFXIVIpcCFDutyInfo :
FFXIVIpcBasePacket< CFDutyInfo >
{
uint8_t penaltyTime;
uint8_t unknown[7];
};
struct FFXIVIpcCFRegisterDuty : FFXIVIpcBasePacket<CFRegisterDuty>
struct FFXIVIpcCFRegisterDuty :
FFXIVIpcBasePacket< CFRegisterDuty >
{
uint32_t unknown0; // 0x301
uint8_t rouletteId; // if it's a daily roulette
@ -1253,7 +1464,8 @@ struct FFXIVIpcCFRegisterDuty : FFXIVIpcBasePacket<CFRegisterDuty>
};
struct FFXIVIpcCFMemberStatus : FFXIVIpcBasePacket<CFMemberStatus>
struct FFXIVIpcCFMemberStatus :
FFXIVIpcBasePacket< CFMemberStatus >
{
uint16_t contentId;
uint16_t unknown1;
@ -1266,7 +1478,8 @@ struct FFXIVIpcCFMemberStatus : FFXIVIpcBasePacket<CFMemberStatus>
uint32_t unknown3;
};
struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket<EorzeaTimeOffset>
struct FFXIVIpcEorzeaTimeOffset :
FFXIVIpcBasePacket< EorzeaTimeOffset >
{
uint64_t timestamp;
};
@ -1275,7 +1488,8 @@ struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket<EorzeaTimeOffset>
* Structural representation of the packet sent by the server
* to set the gear show/hide status of a character
*/
struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket<EquipDisplayFlags>
struct FFXIVIpcEquipDisplayFlags :
FFXIVIpcBasePacket< EquipDisplayFlags >
{
uint8_t bitmask;
};
@ -1284,7 +1498,8 @@ struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket<EquipDisplayFlags>
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcMount : FFXIVIpcBasePacket<Mount>
struct FFXIVIpcMount :
FFXIVIpcBasePacket< Mount >
{
uint32_t id;
};
@ -1293,7 +1508,8 @@ struct FFXIVIpcMount : FFXIVIpcBasePacket<Mount>
* Structural representation of the packet sent by the server
* to mount a player
*/
struct FFXIVIpcDirectorVars : FFXIVIpcBasePacket<DirectorVars>
struct FFXIVIpcDirectorVars :
FFXIVIpcBasePacket< DirectorVars >
{
/*! DirectorType | ContentId */
uint32_t m_directorId;
@ -1306,18 +1522,21 @@ struct FFXIVIpcDirectorVars : FFXIVIpcBasePacket<DirectorVars>
};
struct FFXIVIpcActorGauge : FFXIVIpcBasePacket<ActorGauge>
struct FFXIVIpcActorGauge :
FFXIVIpcBasePacket< ActorGauge >
{
uint8_t classJobId;
uint8_t data[15]; // depends on classJobId
};
struct FFXIVIpcPerformNote : FFXIVIpcBasePacket<PerformNote>
struct FFXIVIpcPerformNote :
FFXIVIpcBasePacket< PerformNote >
{
uint8_t data[32];
};
struct FFXIVIpcWardInfo : FFXIVIpcBasePacket<WardInfo>
struct FFXIVIpcWardInfo :
FFXIVIpcBasePacket< WardInfo >
{
uint16_t unknown0;
uint16_t wardNum; // set 1 for "Mist, Ward 2"
@ -1331,7 +1550,8 @@ struct FFXIVIpcWardInfo : FFXIVIpcBasePacket<WardInfo>
uint8_t unknown6;
uint8_t unknown7;
uint8_t unknown8;
struct {
struct
{
uint8_t houseSize; //1 = small, 2 = middle, 3 = big; 1
uint8_t houseState; //1 = for sell, 2 = sold, 3 = hasOwner, 0x0A = House sharing; 2
uint8_t iconColor; //HouseState has to be 3; 1 = Private, 2 = FC House; 4
@ -1350,7 +1570,8 @@ struct FFXIVIpcWardInfo : FFXIVIpcBasePacket<WardInfo>
} landSet[30];
};
struct FFXIVIpcWardYardInfo : FFXIVIpcBasePacket<WardYardInfo>
struct FFXIVIpcWardYardInfo :
FFXIVIpcBasePacket< WardYardInfo >
{
/* consistency check? */
uint32_t unknown1; //always 0xFFFFFFFF
@ -1369,13 +1590,15 @@ struct FFXIVIpcWardYardInfo : FFXIVIpcBasePacket<WardYardInfo>
} object[100];
};
struct FFXIVIpcMSQTrackerProgress : FFXIVIpcBasePacket<MSQTrackerProgress>
struct FFXIVIpcMSQTrackerProgress :
FFXIVIpcBasePacket< MSQTrackerProgress >
{
uint32_t id;
uint32_t padding;
};
struct FFXIVIpcMSQTrackerComplete : FFXIVIpcBasePacket<MSQTrackerComplete>
struct FFXIVIpcMSQTrackerComplete :
FFXIVIpcBasePacket< MSQTrackerComplete >
{
uint32_t id;
uint32_t padding1;
@ -1384,7 +1607,8 @@ struct FFXIVIpcMSQTrackerComplete : FFXIVIpcBasePacket<MSQTrackerComplete>
uint64_t padding4; // last 4 bytes is uint32_t but who cares
};
struct FFXIVIpcObjectSpawn : FFXIVIpcBasePacket<ObjectSpawn>
struct FFXIVIpcObjectSpawn :
FFXIVIpcBasePacket< ObjectSpawn >
{
uint8_t spawnIndex;
uint8_t objKind;
@ -1409,13 +1633,15 @@ struct FFXIVIpcObjectSpawn : FFXIVIpcBasePacket<ObjectSpawn>
int16_t unknown3E;
};
struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket<ObjectDespawn>
struct FFXIVIpcObjectDespawn :
FFXIVIpcBasePacket< ObjectDespawn >
{
uint8_t spawnIndex;
uint8_t padding[7];
};
struct FFXIVIpcDuelChallenge : FFXIVIpcBasePacket<DuelChallenge>
struct FFXIVIpcDuelChallenge :
FFXIVIpcBasePacket< DuelChallenge >
{
uint8_t otherClassJobId;
uint8_t otherLevel; // class job level

View file

@ -1,4 +1,5 @@
#pragma once
#include <memory>
#include <thread>
#include <mutex>
@ -12,6 +13,7 @@ namespace Core {
{
public:
LockedQueue();
~LockedQueue();
T pop();
@ -23,6 +25,7 @@ namespace Core {
//this will push it onto the queue, and swap the object
// with a default-constructed T at the same time.
void push_swap( T& object );
void push_reset( T& object );

View file

@ -8,8 +8,7 @@
#include <type_traits>
#include <utility>
namespace Core
{
namespace Core {
template< typename T >
class LockedWaitQueue
@ -22,7 +21,10 @@ private:
public:
LockedWaitQueue<T>() : m_shutdown(false) { }
LockedWaitQueue< T >() :
m_shutdown( false )
{
}
void push( const T& value )
{
@ -88,10 +90,15 @@ public:
private:
template< typename E = T >
typename std::enable_if< std::is_pointer< E >::value >::type deleteQueuedObject( E& obj ) { delete obj; }
typename std::enable_if< std::is_pointer< E >::value >::type deleteQueuedObject( E& obj )
{
delete obj;
}
template< typename E = T >
typename std::enable_if< !std::is_pointer< E >::value >::type deleteQueuedObject( E const& ) { }
typename std::enable_if< !std::is_pointer< E >::value >::type deleteQueuedObject( E const& )
{
}
};
}

View file

@ -5,10 +5,8 @@
#include <unordered_map>
#include <type_traits>
namespace Core
{
namespace Util
{
namespace Core {
namespace Util {
template< typename T, typename ActorIdType = uint32_t >
class SpawnIndexAllocator
{
@ -20,7 +18,8 @@ namespace Util
SpawnIndexAllocator() :
m_maxSlotId( 0 ),
m_reserveFirstSlot( false )
{ }
{
}
void init( T maxSlotId, bool reserveFirstSlot = false )
{

View file

@ -22,7 +22,9 @@ float calcAngTo( float x, float y, float x1, float y1 );
float calcAngFrom( float x, float y, float x1, float y1 );
uint16_t floatToUInt16( float val );
uint16_t floatToUInt16Rot( float val );
uint8_t floatToUInt8Rot( float val );
template

@ -1 +1 @@
Subproject commit 61712f8f11892d12ad6878a80b9b89b318908558
Subproject commit b89d9a2dfcca81ab4241e791a0a78bb9ea34036c

View file

@ -2,11 +2,14 @@
#include "../ScriptObject.h"
#include <Actor/Player.h>
class ActionReturn6 : public ActionScript
class ActionReturn6 :
public ActionScript
{
public:
ActionReturn6() : ActionScript( 6 )
{}
ActionReturn6() :
ActionScript( 6 )
{
}
void onCastFinish( Core::Entity::Player& player, Core::Entity::Chara& targetActor ) override
{

View file

@ -1,11 +1,14 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class ActionSprint3 : public ActionScript
class ActionSprint3 :
public ActionScript
{
public:
ActionSprint3() : ActionScript( 3 )
{}
ActionSprint3() :
ActionScript( 3 )
{
}
void onCastFinish( Core::Entity::Player& player, Core::Entity::Chara& targetActor ) override
{

View file

@ -10,11 +10,14 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
class Aethernet : public EventScript
class Aethernet :
public EventScript
{
public:
Aethernet() : EventScript( EVENTSCRIPT_AETHERNET_ID )
{}
Aethernet() :
EventScript( EVENTSCRIPT_AETHERNET_ID )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
@ -30,7 +33,8 @@ public:
}
else
{
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
player.eventActionStart( eventId, ACTION_ATTUNE,
[]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.registerAetheryte( eventId & 0xFFFF );
player.playScene( eventId, 3, 0, 0, 0 );

View file

@ -12,11 +12,14 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
class Aetheryte : public EventScript
class Aetheryte :
public EventScript
{
public:
Aetheryte() : EventScript( EVENTSCRIPT_AETHERYTE_ID )
{}
Aetheryte() :
EventScript( EVENTSCRIPT_AETHERYTE_ID )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
@ -28,7 +31,8 @@ public:
{
player.setHomepoint( result.eventId & 0xFFFF );
player.sendQuestMessage( result.eventId, 2, 0xEA, 0, 0 );
} else if( result.param1 == 512 ) // aethernet access
}
else if( result.param1 == 512 ) // aethernet access
{
if( result.param2 == 4 )
{
@ -48,7 +52,8 @@ public:
}
else
{
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
player.eventActionStart( eventId, ACTION_ATTUNE,
[]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.registerAetheryte( eventId & 0xFFFF );

View file

@ -1,11 +1,14 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefCutSceneReplay : public EventScript
class CmnDefCutSceneReplay :
public EventScript
{
public:
CmnDefCutSceneReplay() : EventScript( 721028 )
{}
CmnDefCutSceneReplay() :
EventScript( 721028 )
{
}
void Scene00000( Entity::Player& player )
{
@ -17,7 +20,7 @@ public:
}
};
player.playScene( getId(), 0, 0x2000, 0, 1, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1, callback );
}
void Scene00001( Entity::Player& player, uint16_t returnScene )

View file

@ -0,0 +1,22 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefHousingSignboard :
public EventScript
{
public:
CmnDefHousingSignboard() :
EventScript( 721031 )
{
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};

View file

@ -1,11 +1,14 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefInnBed : public EventScript
class CmnDefInnBed :
public EventScript
{
public:
CmnDefInnBed() : EventScript( 720916 )
{}
CmnDefInnBed() :
EventScript( 720916 )
{
}
// menu
void Scene00000( Entity::Player& player )
@ -16,7 +19,7 @@ public:
Scene00001( player, result.param2 );
};
player.playScene( getId(), 0, 0x2000, 0, 1, callback );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1, callback );
}
// lay down

View file

@ -5,11 +5,14 @@
#define ACTION_RENAME 3
#define ACTION_REMOVE 4
class CmnDefLinkShell : public EventScript
class CmnDefLinkShell :
public EventScript
{
public:
CmnDefLinkShell() : EventScript( 0xB0006 )
{}
CmnDefLinkShell() :
EventScript( 0xB0006 )
{
}
void Scene00001( Entity::Player& player )
{

View file

@ -0,0 +1,22 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefMarketBoardGridania :
public EventScript
{
public:
CmnDefMarketBoardGridania() :
EventScript( 0xB0027 )
{
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};

View file

@ -1,20 +1,23 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefMogLetter : public EventScript
class CmnDefMogLetter :
public EventScript
{
public:
CmnDefMogLetter() : EventScript( 720898 )
{}
CmnDefMogLetter() :
EventScript( 720898 )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00001( player );
Scene00000( player );
}
void Scene00001( Entity::Player& player )
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 1, 0,
player.playScene( getId(), 0, 0,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );

View file

@ -0,0 +1,22 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefNpcRepair :
public EventScript
{
public:
CmnDefNpcRepair() :
EventScript( 0xB0013 )
{
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};

View file

@ -1,11 +1,14 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class CmnDefWeatherForeCast : public EventScript
class CmnDefWeatherForeCast :
public EventScript
{
public:
CmnDefWeatherForeCast() : EventScript( 721100 )
{}
CmnDefWeatherForeCast() :
EventScript( 721100 )
{
}
void Scene00000( Entity::Player& player )
{

View file

@ -0,0 +1,22 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class ComDefMobHuntBoard :
public EventScript
{
public:
ComDefMobHuntBoard() :
EventScript( 0xB00CA )
{
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};

View file

@ -0,0 +1,51 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class GilShop :
public EventScript
{
public:
GilShop() :
EventScript( 0x00040001 )
{
}
constexpr static auto SCENE_FLAGS = HIDE_HOTBAR | NO_DEFAULT_CAMERA;
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, shopCallback );
}
private:
static void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result )
{
// item purchase
if( result.param1 == 768 )
{
// buy
if( result.param2 == 1 )
{
}
// sell
else if( result.param2 == 2 )
{
}
player.sendDebug( "got tradeQuantity: " + std::to_string( result.param4 ) );
player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
return;
}
// exit
player.playScene( result.eventId, 255, SCENE_FLAGS );
}
static void shopCallback( Entity::Player& player, const Event::SceneResult& result )
{
player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
}
};

View file

@ -1,15 +1,18 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
class HouFurOrchestrion : public EventScript
class HouFurOrchestrion :
public EventScript
{
public:
HouFurOrchestrion() : EventScript( 721226 )
{}
HouFurOrchestrion() :
EventScript( 721226 )
{
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, 0x2000, 0, 1 );
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

View file

@ -1,26 +1,36 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class AkhAfahAmphitheatreExtreme : public InstanceContentScript
class AkhAfahAmphitheatreExtreme :
public InstanceContentScript
{
public:
AkhAfahAmphitheatreExtreme() : InstanceContentScript( 20025 )
{ }
AkhAfahAmphitheatreExtreme() :
InstanceContentScript( 20025 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "unknown_0", 2004238, 4772738, 4, { -1.210436f, 0.000000f, -0.715586f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_r1fc_b0472", 2004239, 4797573, 4, { 1.181316f, -0.000000f, 1.563968f }, 1.000000f, 0.000000f );
instance->registerEObj( "unknown_0", 2004238, 4772738, 4, { -1.210436f, 0.000000f, -0.715586f }, 1.000000f,
0.000000f );
instance->registerEObj( "sgvf_r1fc_b0472", 2004239, 4797573, 4, { 1.181316f, -0.000000f, 1.563968f }, 1.000000f,
0.000000f );
// States -> wind_def wind_def_anim wind_pop wind_pop_anim
instance->registerEObj( "sgvf_r1fc_b0471", 2004240, 4841629, 4, { 11.000000f, 0.000000f, -11.000000f }, 1.000000f, 0.793709f );
instance->registerEObj( "sgvf_r1fc_b0471", 2004240, 4841629, 4, { 11.000000f, 0.000000f, -11.000000f }, 1.000000f,
0.793709f );
// States -> magi_def magi_def_anim magi_pop magi_pop_anim
instance->registerEObj( "sgvf_r1fc_b0471_1", 2004349, 4841631, 4, { 12.811310f, -0.000000f, 9.376424f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_r1fc_b0471_1", 2004349, 4841631, 4, { 12.811310f, -0.000000f, 9.376424f }, 1.000000f,
0.000000f );
// States -> magi_def magi_def_anim magi_pop magi_pop_anim
instance->registerEObj( "sgvf_r1fc_b0471_2", 2004350, 4841632, 4, { -8.033875f, 0.000000f, 10.406790f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_r1fc_b0471_2", 2004350, 4841632, 4, { -8.033875f, 0.000000f, 10.406790f }, 1.000000f,
0.000000f );
// States -> magi_def magi_def_anim magi_pop magi_pop_anim
instance->registerEObj( "sgvf_r1fc_b0471_3", 2004351, 4841633, 4, { -8.319038f, -0.000001f, -10.997720f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_r1fc_b0471_3", 2004351, 4841633, 4, { -8.319038f, -0.000001f, -10.997720f },
1.000000f, 0.000000f );
// States -> magi_def magi_def_anim magi_pop magi_pop_anim
instance->registerEObj( "Entrance", 2000182, 4738599, 5, { 9.717670f, 0.000000f, 14.522430f }, 1.000000f, 0.000000f );
instance->registerEObj( "Entrance", 2000182, 4738599, 5, { 9.717670f, 0.000000f, 14.522430f }, 1.000000f,
0.000000f );
// States -> vf_lock_on vf_lock_of
instance->registerEObj( "Exit", 2000139, 0, 4, { 0.000000f, 0.000000f, -15.000000f }, 1.000000f, 0.000000f );

View file

@ -1,17 +1,22 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors101110 : public InstanceContentScript
class ThePalaceoftheDeadFloors101110 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors101110() : InstanceContentScript( 60011 )
{ }
ThePalaceoftheDeadFloors101110() :
InstanceContentScript( 60011 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6527847, 4, { -300.000000f, 0.000026f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6527847, 4, { -300.000000f, 0.000026f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
instance->registerEObj( "sgvf_w_lvd_b0959_1", 2000608, 6544382, 4, { 301.149902f, -0.045413f, 285.247589f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959_1", 2000608, 6544382, 4, { 301.149902f, -0.045413f, 285.247589f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors110 : public InstanceContentScript
class ThePalaceoftheDeadFloors110 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors110() : InstanceContentScript( 60001 )
{ }
ThePalaceoftheDeadFloors110() :
InstanceContentScript( 60001 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2002872, 6324883, 4, { -300.000000f, -0.000010f, -220.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2002872, 6324883, 4, { -300.000000f, -0.000010f, -220.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors111120 : public InstanceContentScript
class ThePalaceoftheDeadFloors111120 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors111120() : InstanceContentScript( 60012 )
{ }
ThePalaceoftheDeadFloors111120() :
InstanceContentScript( 60012 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535115, 4, { -300.000000f, 0.000026f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535115, 4, { -300.000000f, 0.000026f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors1120 : public InstanceContentScript
class ThePalaceoftheDeadFloors1120 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors1120() : InstanceContentScript( 60002 )
{ }
ThePalaceoftheDeadFloors1120() :
InstanceContentScript( 60002 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6353850, 4, { -300.000000f, 0.000026f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6353850, 4, { -300.000000f, 0.000026f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors121130 : public InstanceContentScript
class ThePalaceoftheDeadFloors121130 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors121130() : InstanceContentScript( 60013 )
{ }
ThePalaceoftheDeadFloors121130() :
InstanceContentScript( 60013 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535115, 4, { -300.000000f, 0.000026f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535115, 4, { -300.000000f, 0.000026f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors131140 : public InstanceContentScript
class ThePalaceoftheDeadFloors131140 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors131140() : InstanceContentScript( 60014 )
{ }
ThePalaceoftheDeadFloors131140() :
InstanceContentScript( 60014 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535683, 4, { -300.000000f, -0.000205f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535683, 4, { -300.000000f, -0.000205f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors141150 : public InstanceContentScript
class ThePalaceoftheDeadFloors141150 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors141150() : InstanceContentScript( 60015 )
{ }
ThePalaceoftheDeadFloors141150() :
InstanceContentScript( 60015 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535683, 4, { -300.000000f, -0.000205f, -237.000000f }, 1.000000f, 0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6535683, 4, { -300.000000f, -0.000205f, -237.000000f },
1.000000f, 0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors151160 : public InstanceContentScript
class ThePalaceoftheDeadFloors151160 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors151160() : InstanceContentScript( 60016 )
{ }
ThePalaceoftheDeadFloors151160() :
InstanceContentScript( 60016 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f }, 1.000000f, -0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f },
1.000000f, -0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors161170 : public InstanceContentScript
class ThePalaceoftheDeadFloors161170 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors161170() : InstanceContentScript( 60017 )
{ }
ThePalaceoftheDeadFloors161170() :
InstanceContentScript( 60017 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f }, 1.000000f, -0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f },
1.000000f, -0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors171180 : public InstanceContentScript
class ThePalaceoftheDeadFloors171180 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors171180() : InstanceContentScript( 60018 )
{ }
ThePalaceoftheDeadFloors171180() :
InstanceContentScript( 60018 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f }, 1.000000f, -0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f },
1.000000f, -0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors181190 : public InstanceContentScript
class ThePalaceoftheDeadFloors181190 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors181190() : InstanceContentScript( 60019 )
{ }
ThePalaceoftheDeadFloors181190() :
InstanceContentScript( 60019 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f }, 1.000000f, -0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f },
1.000000f, -0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

View file

@ -1,15 +1,19 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
class ThePalaceoftheDeadFloors191200 : public InstanceContentScript
class ThePalaceoftheDeadFloors191200 :
public InstanceContentScript
{
public:
ThePalaceoftheDeadFloors191200() : InstanceContentScript( 60020 )
{ }
ThePalaceoftheDeadFloors191200() :
InstanceContentScript( 60020 )
{
}
void onInit( InstanceContentPtr instance ) override
{
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f }, 1.000000f, -0.000000f );
instance->registerEObj( "sgvf_w_lvd_b0959", 2000608, 6534547, 4, { -301.179504f, 0.130118f, -301.014709f },
1.000000f, -0.000000f );
// States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off
}

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