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spawn internal house items from db

This commit is contained in:
NotAdam 2018-12-26 22:39:00 +11:00
parent 7da03ef6f0
commit d238696832
6 changed files with 145 additions and 50 deletions

View file

@ -1681,7 +1681,7 @@ struct FFXIVIpcLandSetInitialize : FFXIVIpcBasePacket< LandSetInitialize >
struct FFXIVIpcYardObjectSpawn : FFXIVIpcBasePacket<YardObjectSpawn>
{
uint8_t landSetId;
uint8_t landId;
uint8_t objectArray;
uint16_t unknown1;
Common::YardObject object;

View file

@ -1038,7 +1038,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
{
auto invMgr = g_fw.get< InventoryMgr >();
auto containers = {
auto containerIds = {
InventoryType::HousingInteriorPlacedItems1,
InventoryType::HousingInteriorPlacedItems2,
InventoryType::HousingInteriorPlacedItems3,
@ -1056,7 +1056,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
// find first free container
uint8_t containerIdx = 0;
for( auto containerId : containers )
for( auto containerId : containerIds )
{
auto& container = getEstateInventory( ident )[ containerId ];
@ -1079,9 +1079,24 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
invMgr->saveHousingContainer( ident, container );
invMgr->updateHousingItemPosition( item );
break;
auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() );
assert( zone );
zone->spawnYardObject( containerIdx, freeSlot, item );
return true;
}
return true;
return false;
}
Sapphire::Common::YardObject Sapphire::World::Manager::HousingMgr::getYardObjectForItem( Inventory::HousingItemPtr item ) const
{
Sapphire::Common::YardObject obj {};
obj.pos = item->getPos();
obj.itemRotation = item->getRot();
obj.itemId = item->getAdditionalData();
return obj;
}

View file

@ -149,6 +149,13 @@ namespace Sapphire::World::Manager
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
Common::FFXIVARR_POSITION3 pos, float rotation );
/*!
* @brief Returns the equivalent YardObject for a HousingItem
* @param item The item to convert into a YardObject
* @return The resultant YardObject
*/
Common::YardObject getYardObjectForItem( Inventory::HousingItemPtr item ) const;
private:
/*!

View file

@ -13,6 +13,8 @@
#include "Manager/HousingMgr.h"
#include "Territory/Land.h"
#include "Territory/House.h"
#include "Inventory/ItemContainer.h"
#include "Inventory/HousingItem.h"
#include "Forwards.h"
#include "HousingInteriorTerritory.h"
@ -28,27 +30,27 @@ using namespace Sapphire::World::Manager;
using namespace Sapphire;
using namespace Sapphire::World::Territory;
Housing::HousingInteriorTerritory::HousingInteriorTerritory( Common::LandIdent ident, uint16_t territoryTypeId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName ) :
Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTerritory( Common::LandIdent ident,
uint16_t territoryTypeId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName ) :
Zone( territoryTypeId, guId, internalName, contentName ),
m_landIdent( ident )
{
m_lastActivityTime = static_cast< uint32_t >( Util::getTimeSeconds() );
}
Housing::HousingInteriorTerritory::~HousingInteriorTerritory()
{
Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;
bool Sapphire::World::Territory::Housing::HousingInteriorTerritory::init()
{
updateYardObjects();
return true;
}
bool Housing::HousingInteriorTerritory::init()
{
return false;
}
void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
{
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pLog = g_fw.get< Logger >();
@ -56,7 +58,7 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
"HousingInteriorTerritory::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryTypeId() ) +
", Entity#" + std::to_string( player.getId() ) );
auto indoorInitPacket = makeZonePacket< FFXIVIpcHousingIndoorInitialize >( player.getId() );
auto indoorInitPacket = makeZonePacket< Server::FFXIVIpcHousingIndoorInitialize >( player.getId() );
indoorInitPacket->data().u1 = 0;
indoorInitPacket->data().u2 = 0;
indoorInitPacket->data().u3 = 0;
@ -72,40 +74,109 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
static_cast< Common::HousingInteriorSlot >( i ) );
}
uint32_t yardPacketNum;
uint32_t yardPacketTotal = 2 + pLand->getSize();
player.queuePacket( indoorInitPacket );
for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
{
auto objectInitPacket = makeZonePacket< FFXIVIpcHousingObjectInitialize >( player.getId() );
auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
objectInitPacket->data().u1 = 0;
objectInitPacket->data().u2 = 100;
objectInitPacket->data().packetNum = yardPacketNum;
objectInitPacket->data().packetTotal = yardPacketTotal;
//TODO: Add Objects here
auto yardObjectSize = sizeof( Common::YardObject );
memcpy( &objectInitPacket->data().object, m_yardObjects.data() + ( yardPacketNum * 100 ), yardObjectSize * 100 );
player.queuePacket( objectInitPacket );
}
}
void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
{
if( m_playerMap.size() > 0 )
m_lastActivityTime = currTime;
}
uint32_t Housing::HousingInteriorTerritory::getLastActivityTime() const
uint32_t Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLastActivityTime() const
{
return m_lastActivityTime;
}
const Common::LandIdent Housing::HousingInteriorTerritory::getLandIdent() const
const Common::LandIdent Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLandIdent() const
{
return m_landIdent;
}
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateYardObjects()
{
auto housingMgr = g_fw.get< Manager::HousingMgr >();
auto containerIds = {
InventoryType::HousingInteriorPlacedItems1,
InventoryType::HousingInteriorPlacedItems2,
InventoryType::HousingInteriorPlacedItems3,
InventoryType::HousingInteriorPlacedItems4,
InventoryType::HousingInteriorPlacedItems5,
InventoryType::HousingInteriorPlacedItems6,
InventoryType::HousingInteriorPlacedItems7,
InventoryType::HousingInteriorPlacedItems8,
};
// zero out the array
// there's some really weird behaviour where *some* values will cause the linkshell invite notification to pop up
// for some reason
Common::YardObject obj {};
memset( &obj, 0x0, sizeof( Common::YardObject ) );
m_yardObjects.fill( obj );
auto containers = housingMgr->getEstateInventory( getLandIdent() );
uint8_t containerIdx = 0;
for( auto containerId : containerIds )
{
auto container = containers.find( containerId );
if( container == containers.end() )
// no more containers left
break;
for( const auto& item : container->second->getItemMap() )
{
auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
assert( housingItem );
auto offset = item.first + ( containerIdx * 50 );
auto obj = housingMgr->getYardObjectForItem( housingItem );
m_yardObjects[ offset ] = obj;
}
containerIdx++;
}
}
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::spawnYardObject( uint8_t containerIdx,
uint16_t slot,
Inventory::HousingItemPtr item )
{
auto housingMgr = g_fw.get< Manager::HousingMgr >();
auto offset = ( containerIdx * 50 ) + slot;
auto obj = housingMgr->getYardObjectForItem( item );
m_yardObjects[ offset ] = obj;
// for( const auto& player : m_playerMap )
// {
// auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() );
//
// packet->data().landSetId = 0;
// packet->data().objectArray = static_cast< uint8_t >( offset );
// packet->data().object = obj;
//
// player.second->queuePacket( packet );
// }
}

View file

@ -1,5 +1,7 @@
#include "ForwardsZone.h"
#include "Territory/Zone.h"
#include "Common.h"
#include <array>
namespace Sapphire::World::Territory::Housing
{
@ -22,8 +24,13 @@ namespace Sapphire::World::Territory::Housing
const Common::LandIdent getLandIdent() const;
void updateYardObjects();
void spawnYardObject( uint8_t containerIdx, uint16_t slot, Inventory::HousingItemPtr item );
private:
Common::LandIdent m_landIdent;
uint32_t m_lastActivityTime;
std::array< Sapphire::Common::YardObject, 400 > m_yardObjects;
};
}

View file

@ -103,6 +103,14 @@ bool Sapphire::HousingZone::init()
cursor += itemMax;
}
// zero out the yard obj arrays so we don't leak memory like SE does :^)
Common::YardObject obj {};
memset( &obj, 0x0, sizeof( Common::YardObject ) );
for( auto& arr : m_yardObjects )
{
arr.fill( obj );
}
auto housingMgr = g_fw.get< World::Manager::HousingMgr >();
auto landCache = housingMgr->getLandCacheMap();
@ -137,27 +145,7 @@ bool Sapphire::HousingZone::init()
if( entry.m_houseId > 0 )
registerEstateEntranceEObj( entry.m_landId );
// add items to yard object array
auto& inventory = housingMgr->getEstateInventory( land->getLandIdent() );
auto& externalContainer = inventory[ InventoryType::HousingExteriorPlacedItems ];
auto arrayBounds = m_yardObjectArrayBounds[ entry.m_landId ];
auto yardMapIndex = entry.m_landId <= 29 ? 0 : 1;
for( auto& item : externalContainer->getItemMap() )
{
Common::YardObject obj{};
auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
assert( housingItem );
obj.itemId = housingItem->getAdditionalData();
obj.itemRotation = housingItem->getRot();
obj.pos = housingItem->getPos();
auto idx = item.first + arrayBounds.first;
m_yardObjects[ yardMapIndex ][ idx ] = obj;
}
updateYardObjects( land->getLandIdent() );
}
return true;
@ -344,9 +332,16 @@ void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident
auto yardContainer = landStorage[ InventoryType::HousingExteriorPlacedItems ];
auto arrayBounds = m_yardObjectArrayBounds[ ident.landId ];
auto yardMapIndex = ident.landId <= 29 ? 0 : 1;
for( const auto& item : yardContainer->getItemMap() )
{
auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
assert( housingItem );
auto idx = item.first + arrayBounds.first;
m_yardObjects[ yardMapIndex ][ idx ] = housingMgr->getYardObjectForItem( housingItem );
}
}
@ -371,7 +366,7 @@ void Sapphire::HousingZone::spawnYardObject( uint8_t landId, uint16_t slotId, In
{
auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() );
packet->data().landSetId = landId;
packet->data().landId = landId;
packet->data().objectArray = static_cast< uint8_t >( slotId );
packet->data().object = obj;