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https://github.com/SapphireServer/Sapphire.git
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spawn internal house items from db
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parent
7da03ef6f0
commit
d238696832
6 changed files with 145 additions and 50 deletions
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@ -1681,7 +1681,7 @@ struct FFXIVIpcLandSetInitialize : FFXIVIpcBasePacket< LandSetInitialize >
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struct FFXIVIpcYardObjectSpawn : FFXIVIpcBasePacket<YardObjectSpawn>
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{
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uint8_t landSetId;
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uint8_t landId;
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uint8_t objectArray;
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uint16_t unknown1;
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Common::YardObject object;
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@ -1038,7 +1038,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
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{
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auto invMgr = g_fw.get< InventoryMgr >();
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auto containers = {
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auto containerIds = {
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InventoryType::HousingInteriorPlacedItems1,
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InventoryType::HousingInteriorPlacedItems2,
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InventoryType::HousingInteriorPlacedItems3,
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@ -1056,7 +1056,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
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// find first free container
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uint8_t containerIdx = 0;
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for( auto containerId : containers )
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for( auto containerId : containerIds )
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{
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auto& container = getEstateInventory( ident )[ containerId ];
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@ -1079,9 +1079,24 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
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invMgr->saveHousingContainer( ident, container );
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invMgr->updateHousingItemPosition( item );
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break;
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auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() );
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assert( zone );
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zone->spawnYardObject( containerIdx, freeSlot, item );
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return true;
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}
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return false;
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}
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return true;
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Sapphire::Common::YardObject Sapphire::World::Manager::HousingMgr::getYardObjectForItem( Inventory::HousingItemPtr item ) const
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{
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Sapphire::Common::YardObject obj {};
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obj.pos = item->getPos();
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obj.itemRotation = item->getRot();
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obj.itemId = item->getAdditionalData();
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return obj;
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}
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@ -149,6 +149,13 @@ namespace Sapphire::World::Manager
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void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
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Common::FFXIVARR_POSITION3 pos, float rotation );
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/*!
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* @brief Returns the equivalent YardObject for a HousingItem
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* @param item The item to convert into a YardObject
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* @return The resultant YardObject
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*/
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Common::YardObject getYardObjectForItem( Inventory::HousingItemPtr item ) const;
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private:
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/*!
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@ -13,6 +13,8 @@
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#include "Manager/HousingMgr.h"
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#include "Territory/Land.h"
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#include "Territory/House.h"
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#include "Inventory/ItemContainer.h"
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#include "Inventory/HousingItem.h"
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#include "Forwards.h"
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#include "HousingInteriorTerritory.h"
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@ -28,27 +30,27 @@ using namespace Sapphire::World::Manager;
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using namespace Sapphire;
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using namespace Sapphire::World::Territory;
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Housing::HousingInteriorTerritory::HousingInteriorTerritory( Common::LandIdent ident, uint16_t territoryTypeId,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName ) :
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Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTerritory( Common::LandIdent ident,
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uint16_t territoryTypeId,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName ) :
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Zone( territoryTypeId, guId, internalName, contentName ),
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m_landIdent( ident )
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{
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m_lastActivityTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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Housing::HousingInteriorTerritory::~HousingInteriorTerritory()
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{
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Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;
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bool Sapphire::World::Territory::Housing::HousingInteriorTerritory::init()
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{
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updateYardObjects();
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return true;
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}
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bool Housing::HousingInteriorTerritory::init()
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{
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return false;
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}
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void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
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{
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auto pHousingMgr = g_fw.get< HousingMgr >();
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auto pLog = g_fw.get< Logger >();
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@ -56,7 +58,7 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
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"HousingInteriorTerritory::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryTypeId() ) +
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", Entity#" + std::to_string( player.getId() ) );
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auto indoorInitPacket = makeZonePacket< FFXIVIpcHousingIndoorInitialize >( player.getId() );
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auto indoorInitPacket = makeZonePacket< Server::FFXIVIpcHousingIndoorInitialize >( player.getId() );
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indoorInitPacket->data().u1 = 0;
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indoorInitPacket->data().u2 = 0;
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indoorInitPacket->data().u3 = 0;
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@ -72,40 +74,109 @@ void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
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static_cast< Common::HousingInteriorSlot >( i ) );
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}
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uint32_t yardPacketNum;
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uint32_t yardPacketTotal = 2 + pLand->getSize();
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player.queuePacket( indoorInitPacket );
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for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
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auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
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for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
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{
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auto objectInitPacket = makeZonePacket< FFXIVIpcHousingObjectInitialize >( player.getId() );
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auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
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memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
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objectInitPacket->data().u1 = 0;
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objectInitPacket->data().u2 = 100;
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objectInitPacket->data().packetNum = yardPacketNum;
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objectInitPacket->data().packetTotal = yardPacketTotal;
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//TODO: Add Objects here
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auto yardObjectSize = sizeof( Common::YardObject );
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memcpy( &objectInitPacket->data().object, m_yardObjects.data() + ( yardPacketNum * 100 ), yardObjectSize * 100 );
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player.queuePacket( objectInitPacket );
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}
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}
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void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
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{
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if( m_playerMap.size() > 0 )
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m_lastActivityTime = currTime;
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}
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uint32_t Housing::HousingInteriorTerritory::getLastActivityTime() const
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uint32_t Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLastActivityTime() const
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{
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return m_lastActivityTime;
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}
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const Common::LandIdent Housing::HousingInteriorTerritory::getLandIdent() const
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const Common::LandIdent Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLandIdent() const
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{
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return m_landIdent;
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}
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateYardObjects()
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{
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auto housingMgr = g_fw.get< Manager::HousingMgr >();
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auto containerIds = {
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InventoryType::HousingInteriorPlacedItems1,
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InventoryType::HousingInteriorPlacedItems2,
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InventoryType::HousingInteriorPlacedItems3,
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InventoryType::HousingInteriorPlacedItems4,
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InventoryType::HousingInteriorPlacedItems5,
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InventoryType::HousingInteriorPlacedItems6,
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InventoryType::HousingInteriorPlacedItems7,
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InventoryType::HousingInteriorPlacedItems8,
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};
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// zero out the array
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// there's some really weird behaviour where *some* values will cause the linkshell invite notification to pop up
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// for some reason
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Common::YardObject obj {};
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memset( &obj, 0x0, sizeof( Common::YardObject ) );
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m_yardObjects.fill( obj );
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auto containers = housingMgr->getEstateInventory( getLandIdent() );
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uint8_t containerIdx = 0;
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for( auto containerId : containerIds )
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{
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auto container = containers.find( containerId );
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if( container == containers.end() )
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// no more containers left
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break;
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for( const auto& item : container->second->getItemMap() )
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{
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auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
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assert( housingItem );
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auto offset = item.first + ( containerIdx * 50 );
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auto obj = housingMgr->getYardObjectForItem( housingItem );
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m_yardObjects[ offset ] = obj;
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}
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containerIdx++;
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}
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}
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::spawnYardObject( uint8_t containerIdx,
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uint16_t slot,
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Inventory::HousingItemPtr item )
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{
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auto housingMgr = g_fw.get< Manager::HousingMgr >();
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auto offset = ( containerIdx * 50 ) + slot;
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auto obj = housingMgr->getYardObjectForItem( item );
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m_yardObjects[ offset ] = obj;
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// for( const auto& player : m_playerMap )
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// {
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// auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() );
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//
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// packet->data().landSetId = 0;
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// packet->data().objectArray = static_cast< uint8_t >( offset );
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// packet->data().object = obj;
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//
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// player.second->queuePacket( packet );
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// }
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}
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@ -1,5 +1,7 @@
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#include "ForwardsZone.h"
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#include "Territory/Zone.h"
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#include "Common.h"
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#include <array>
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namespace Sapphire::World::Territory::Housing
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{
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@ -22,8 +24,13 @@ namespace Sapphire::World::Territory::Housing
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const Common::LandIdent getLandIdent() const;
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void updateYardObjects();
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void spawnYardObject( uint8_t containerIdx, uint16_t slot, Inventory::HousingItemPtr item );
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private:
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Common::LandIdent m_landIdent;
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uint32_t m_lastActivityTime;
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std::array< Sapphire::Common::YardObject, 400 > m_yardObjects;
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};
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}
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@ -103,6 +103,14 @@ bool Sapphire::HousingZone::init()
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cursor += itemMax;
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}
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// zero out the yard obj arrays so we don't leak memory like SE does :^)
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Common::YardObject obj {};
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memset( &obj, 0x0, sizeof( Common::YardObject ) );
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for( auto& arr : m_yardObjects )
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{
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arr.fill( obj );
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}
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auto housingMgr = g_fw.get< World::Manager::HousingMgr >();
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auto landCache = housingMgr->getLandCacheMap();
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@ -137,27 +145,7 @@ bool Sapphire::HousingZone::init()
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if( entry.m_houseId > 0 )
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registerEstateEntranceEObj( entry.m_landId );
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// add items to yard object array
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auto& inventory = housingMgr->getEstateInventory( land->getLandIdent() );
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auto& externalContainer = inventory[ InventoryType::HousingExteriorPlacedItems ];
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auto arrayBounds = m_yardObjectArrayBounds[ entry.m_landId ];
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auto yardMapIndex = entry.m_landId <= 29 ? 0 : 1;
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for( auto& item : externalContainer->getItemMap() )
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{
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Common::YardObject obj{};
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auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
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assert( housingItem );
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obj.itemId = housingItem->getAdditionalData();
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obj.itemRotation = housingItem->getRot();
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obj.pos = housingItem->getPos();
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auto idx = item.first + arrayBounds.first;
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m_yardObjects[ yardMapIndex ][ idx ] = obj;
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}
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updateYardObjects( land->getLandIdent() );
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}
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return true;
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@ -344,9 +332,16 @@ void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident
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auto yardContainer = landStorage[ InventoryType::HousingExteriorPlacedItems ];
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auto arrayBounds = m_yardObjectArrayBounds[ ident.landId ];
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auto yardMapIndex = ident.landId <= 29 ? 0 : 1;
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for( const auto& item : yardContainer->getItemMap() )
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{
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auto housingItem = std::dynamic_pointer_cast< Inventory::HousingItem >( item.second );
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assert( housingItem );
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auto idx = item.first + arrayBounds.first;
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m_yardObjects[ yardMapIndex ][ idx ] = housingMgr->getYardObjectForItem( housingItem );
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}
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}
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@ -371,7 +366,7 @@ void Sapphire::HousingZone::spawnYardObject( uint8_t landId, uint16_t slotId, In
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{
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auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() );
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packet->data().landSetId = landId;
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packet->data().landId = landId;
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packet->data().objectArray = static_cast< uint8_t >( slotId );
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packet->data().object = obj;
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