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fixed style

This commit is contained in:
AriAvery 2018-07-16 11:58:25 +02:00
parent 9aeba7a0b3
commit d31a33732c
5 changed files with 54 additions and 56 deletions

View file

@ -1308,24 +1308,24 @@ struct FFXIVIpcPerformNote : FFXIVIpcBasePacket<PerformNote>
struct FFXIVIpcWardInfo : FFXIVIpcBasePacket<WardInfo>
{
uint16_t pad0;
uint16_t unknown0;
uint16_t wardNum; // set 1 for "Mist, Ward 2"
uint16_t zoneId;
uint16_t worldId;
uint8_t pad1;
uint8_t SubInstance; // (default : 1/2)
uint8_t pad3;
uint8_t pad4;
uint8_t pad5;
uint8_t pad6;
uint8_t pad7;
uint8_t pad8;
uint8_t unknown1;
uint8_t subInstance; // (default : 1/2)
uint8_t unknown3;
uint8_t unknown4;
uint8_t unknown5;
uint8_t unknown6;
uint8_t unknown7;
uint8_t unknown8;
struct {
uint8_t HouseSize; //1 = small, 2 = middle, 3 = big; 1
uint8_t HouseState; //1 = for sell, 2 = sold, 3 = hasOwner, 0x0A = House sharing; 2
uint8_t houseSize; //1 = small, 2 = middle, 3 = big; 1
uint8_t houseState; //1 = for sell, 2 = sold, 3 = hasOwner, 0x0A = House sharing; 2
uint8_t iconColor; //HouseState has to be 3; 1 = Private, 2 = FC House; 4
uint8_t iconIconAdd; //Heart Icon = 2; 6
uint32_t pad9; //can be 0 (default) maybe fcId; 8
uint8_t iconAddIcon; //Heart Icon = 2; 6
uint32_t unknown9; //can be 0 (default) maybe fcId; 8
uint32_t fcIcon; //can be 0 (default); 12
uint32_t fcIconColor; //can be 0 (default); 16
uint16_t houseRoofId; //18
@ -1342,9 +1342,9 @@ struct FFXIVIpcWardInfo : FFXIVIpcBasePacket<WardInfo>
struct FFXIVIpcWardYardInfo : FFXIVIpcBasePacket<WardYardInfo>
{
/* consistency check? */
uint32_t pad1; //always 0xFFFFFFFF
uint32_t pad2; //always 0xFFFFFFFF
uint8_t pad3; //always 0xFF
uint32_t unknown1; //always 0xFFFFFFFF
uint32_t unknown2; //always 0xFFFFFFFF
uint8_t unknown3; //always 0xFF
/* --- */
uint8_t packetNum;
uint16_t packetTotal;
@ -1352,9 +1352,9 @@ struct FFXIVIpcWardYardInfo : FFXIVIpcBasePacket<WardYardInfo>
{
uint32_t itemId;
uint16_t itemRotation;
uint16_t pos_1;
uint16_t pos_2;
uint16_t pos_3;
uint16_t pos_x;
uint16_t pos_y;
uint16_t pos_z;
} object[100];
};

View file

@ -18,12 +18,12 @@ using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
Core::HousingZone::HousingZone(uint8_t wardNum,
Core::HousingZone::HousingZone( uint8_t wardNum,
uint16_t territoryId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName)
: Zone(territoryId, guId, internalName, contentName),
const std::string& contentName )
: Zone( territoryId, guId, internalName, contentName ),
m_wardNum( wardNum )
{
@ -31,9 +31,9 @@ Core::HousingZone::HousingZone(uint8_t wardNum,
bool Core::HousingZone::init()
{
uint32_t LandSetId;
uint32_t landSetId;
for ( LandSetId = 0; LandSetId < 60; LandSetId++ )
for( landSetId = 0; landSetId < 60; landSetId++ )
{
//TODO: load house information here
}
@ -46,7 +46,7 @@ Core::HousingZone::~HousingZone()
}
void Core::HousingZone::onPlayerZoneIn(Entity::Player& player)
void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
{
auto pLog = g_fw.get< Logger >();
pLog->debug( "HousingZone::onPlayerZoneIn: Zone#" + std::to_string(getGuId()) + "|" +
@ -56,29 +56,29 @@ void Core::HousingZone::onPlayerZoneIn(Entity::Player& player)
uint32_t yardPacketNum;
auto wardInfoPackage = makeZonePacket< FFXIVIpcWardInfo >( player.getId() );
auto wardYardInfoPackage = makeZonePacket< FFXIVIpcWardYardInfo >(player.getId());
auto wardYardInfoPackage = makeZonePacket< FFXIVIpcWardYardInfo >( player.getId() );
wardInfoPackage->data().wardNum = m_wardNum;
wardInfoPackage->data().zoneId = player.getZoneId();
//TODO: get current WorldId
wardInfoPackage->data().worldId = 67;
//TODO: handle Subdivision
wardInfoPackage->data().SubInstance = 1;
wardInfoPackage->data().subInstance = 1;
for (landSetId = 0; landSetId < 30 ; landSetId++)
for( landSetId = 0; landSetId < 30 ; landSetId++ )
{
wardInfoPackage->data().landSet[landSetId].HouseSize = 1;
wardInfoPackage->data().landSet[landSetId].HouseState = 1;
wardInfoPackage->data().landSet[landSetId].houseSize = 1;
wardInfoPackage->data().landSet[landSetId].houseState = 1;
}
wardYardInfoPackage->data().pad1 = 0xFFFFFFFF;
wardYardInfoPackage->data().pad2 = 0xFFFFFFFF;
wardYardInfoPackage->data().pad3 = 0xFF;
wardYardInfoPackage->data().unknown1 = 0xFFFFFFFF;
wardYardInfoPackage->data().unknown2 = 0xFFFFFFFF;
wardYardInfoPackage->data().unknown3 = 0xFF;
wardYardInfoPackage->data().packetTotal = 8;
player.queuePacket( wardInfoPackage );
for (yardPacketNum = 0; yardPacketNum < wardYardInfoPackage->data().packetTotal; yardPacketNum++)
for( yardPacketNum = 0; yardPacketNum < wardYardInfoPackage->data().packetTotal; yardPacketNum++ )
{
//Add Objects here
wardYardInfoPackage->data().packetNum = yardPacketNum;

View file

@ -6,7 +6,7 @@
namespace Core
{
class HousingZone : public Zone
class HousingZone : public Zone
{
public:
HousingZone( uint8_t wardNum,
@ -23,7 +23,6 @@ namespace Core
uint8_t getWardNum() const;
private:
uint8_t m_wardNum;
};
}

View file

@ -147,25 +147,24 @@ bool Core::TerritoryMgr::createHosuingTerritories()
//separate housing zones from default
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
auto pLog = g_fw.get< Logger >();
for ( const auto& territory : m_territoryTypeDetailCacheMap )
for( const auto& territory : m_territoryTypeDetailCacheMap )
{
auto territoryId = territory.first;
auto territoryInfo = territory.second;
uint32_t wardNum;
if ( territoryInfo->name.empty() )
if( territoryInfo->name.empty() )
continue;
auto pPlaceName = pExdData->get< Core::Data::PlaceName >( territoryInfo->placeName );
if (!pPlaceName || pPlaceName->name.empty() || !isHousingTerritory( territoryId ) )
if( !pPlaceName || pPlaceName->name.empty() || !isHousingTerritory( territoryId ) )
continue;
for ( wardNum = 0; wardNum < 18; wardNum++ )
for( wardNum = 0; wardNum < 18; wardNum++ )
{
uint32_t guid = getNextInstanceId();
pLog->info(std::to_string( territoryId ) +
pLog->info( std::to_string( territoryId ) +
"\t" + std::to_string( guid ) +
"\t" + std::to_string( territoryInfo->territoryIntendedUse ) +
"\t" + ( territoryInfo->name.length() <= 4 ? territoryInfo->name + "\t" : territoryInfo->name ) +