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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
add external housing object placing
This commit is contained in:
parent
e58014174c
commit
d3301b0b9f
18 changed files with 300 additions and 23 deletions
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@ -236,6 +236,17 @@ void Sapphire::Db::ZoneDbConnection::doPrepareStatements()
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"WHERE LandIdent = ? AND ContainerId = ? AND SlotId = ?;",
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CONNECTION_BOTH );
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prepareStatement( LAND_INV_UP_ITEMPOS,
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"INSERT INTO landplaceditems ( ItemId, PosX, PosY, PosZ, Rotation ) "
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"VALUES ( ?, ?, ?, ?, ? ) "
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"ON DUPLICATE KEY UPDATE PosX = ?, PosY = ?, PosZ = ?, Rotation = ?;",
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CONNECTION_BOTH );
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prepareStatement( LAND_INV_DEL_ITEMPOS,
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"DELETE FROM landplaceditems "
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"WHERE ItemId = ?;",
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CONNECTION_BOTH );
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/*prepareStatement( LAND_INS,
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"INSERT INTO land ( LandSetId ) VALUES ( ? );",
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CONNECTION_BOTH );
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@ -91,6 +91,8 @@ namespace Sapphire::Db
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LAND_INV_SEL_HOUSE,
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LAND_INV_DEL,
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LAND_INV_UP,
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LAND_INV_UP_ITEMPOS,
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LAND_INV_DEL_ITEMPOS,
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MAX_STATEMENTS
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@ -294,6 +294,8 @@ namespace Sapphire::Network::Packets
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InventoryModifyHandler = 0x0142, // updated 4.4
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ReqPlaceHousingItem = 0x145, // updated 4.4
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BuildPresetHandler = 0x014A, // updated 4.4
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TalkEventHandler = 0x014B, // updated 4.4
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EmoteEventHandler = 0x014C, // updated 4.4
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@ -311,6 +313,7 @@ namespace Sapphire::Network::Packets
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LandRenameHandler = 0x0171, // updated 4.4
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HousingUpdateHouseGreeting = 0x0172, // updated 4.4
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HousingUpdateObjectRotation = 0x0173, // updated 4.4
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SetSharedEstateSettings = 0x0177, // updated 4.4
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@ -240,6 +240,22 @@ struct FFXIVIpcMarketBoardRequestItemListings :
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/* 0004 */ uint32_t padding;
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};
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struct FFXIVIpcReqPlaceHousingItem :
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FFXIVIpcBasePacket< ReqPlaceHousingItem >
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{
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/* 0000 */ uint16_t landId; // 0 when plot 0 or inside an estate
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/* 0002 */ uint16_t unknown1;
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/* 0004 */ uint32_t unknown2;
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/* 0008 */ uint16_t sourceInvContainerId;
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/* 000A */ uint16_t sourceInvSlotId;
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/* 000C */ Common::FFXIVARR_POSITION3 position;
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/* 0018 */ float rotation;
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/* 001C */ uint32_t unknown3; // always 1?
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/* 0020 */ uint32_t unknown4[2]; // always 0 it looks like
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};
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}
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}
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}
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@ -1684,11 +1684,7 @@ struct FFXIVIpcYardObjectSpawn : FFXIVIpcBasePacket<YardObjectSpawn>
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uint8_t landSetId;
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uint8_t objectArray;
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uint16_t unknown1;
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uint32_t itemId;
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uint16_t itemRotation;
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uint16_t pos_x;
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uint16_t pos_y;
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uint16_t pos_z;
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Common::YardObject object;
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};
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struct FFXIVIpcYardObjectMove : FFXIVIpcBasePacket<YardObjectMove>
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@ -919,6 +919,8 @@ namespace Sapphire::Entity
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void setActiveLand( uint8_t land, uint8_t ward );
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Common::ActiveLand getActiveLand() const;
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Sapphire::ItemPtr dropInventoryItem( Common::InventoryType type, uint16_t slotId );
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -754,7 +754,7 @@ void Sapphire::Entity::Player::swapItem( uint16_t fromInventoryId, uint8_t fromS
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void Sapphire::Entity::Player::discardItem( uint16_t fromInventoryId, uint8_t fromSlotId )
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{
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// i am not entirely sure how this should be generated or if it even is important for us...
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uint32_t transactionId = 1;
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uint32_t transactionId = getNextInventorySequence();
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auto fromItem = m_storageMap[ fromInventoryId ]->getItem( fromSlotId );
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@ -869,3 +869,36 @@ uint32_t Sapphire::Entity::Player::getNextInventorySequence()
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{
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return m_inventorySequence++;
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}
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Sapphire::ItemPtr Sapphire::Entity::Player::dropInventoryItem( Sapphire::Common::InventoryType type, uint16_t slotId )
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{
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auto& container = m_storageMap[ type ];
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auto item = container->getItem( slotId );
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if( !item )
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return nullptr;
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// unlink item
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container->removeItem( slotId );
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updateContainer( type, slotId, nullptr );
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auto seq = getNextInventorySequence();
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// send inv update
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auto invTransPacket = makeZonePacket< FFXIVIpcInventoryTransaction >( getId() );
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invTransPacket->data().transactionId = seq;
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invTransPacket->data().ownerId = getId();
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invTransPacket->data().storageId = type;
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invTransPacket->data().catalogId = item->getId();
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invTransPacket->data().stackSize = item->getStackSize();
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invTransPacket->data().slotId = slotId;
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invTransPacket->data().type = 7;
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queuePacket( invTransPacket );
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auto invTransFinPacket = makeZonePacket< FFXIVIpcInventoryTransactionFinish >( getId() );
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invTransFinPacket->data().transactionId = seq;
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invTransFinPacket->data().transactionId1 = seq;
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queuePacket( invTransFinPacket );
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return item;
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}
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@ -12,12 +12,12 @@
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extern Sapphire::Framework g_fw;
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Sapphire::ItemContainer::ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName,
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bool isMultiStorage, bool isPersistentStorage ) :
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bool isMultiStorage, bool removeItemOnContainerRemoval ) :
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m_id( storageId ),
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m_size( maxSize ),
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m_tableName( tableName ),
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m_bMultiStorage( isMultiStorage ),
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m_isPersistentStorage( isPersistentStorage )
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m_removeItemOnContainerRemove( removeItemOnContainerRemoval )
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{
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}
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@ -45,7 +45,7 @@ void Sapphire::ItemContainer::removeItem( uint16_t slotId )
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if( it != m_itemMap.end() )
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{
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if( m_isPersistentStorage )
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if( m_removeItemOnContainerRemove )
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pDb->execute( "DELETE FROM charaglobalitem WHERE itemId = " + std::to_string( it->second->getUId() ) );
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m_itemMap.erase( it );
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@ -118,7 +118,7 @@ bool Sapphire::ItemContainer::isMultiStorage() const
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bool Sapphire::ItemContainer::isPersistentStorage() const
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{
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return m_isPersistentStorage;
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return m_removeItemOnContainerRemove;
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}
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@ -15,7 +15,7 @@ namespace Sapphire
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public:
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ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, bool isMultiStorage,
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bool isPersistentStorage = true );
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bool removeItemOnContainerRemoval = true );
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~ItemContainer();
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@ -48,7 +48,7 @@ namespace Sapphire
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uint16_t m_size;
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std::string m_tableName;
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bool m_bMultiStorage;
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bool m_isPersistentStorage;
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bool m_removeItemOnContainerRemove;
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ItemMap m_itemMap;
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Entity::PlayerPtr m_pOwner;
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};
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@ -27,6 +27,7 @@
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#include "InventoryMgr.h"
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#include "Inventory/HousingItem.h"
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#include "Inventory/ItemContainer.h"
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#include "Util/UtilMath.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network;
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@ -216,7 +217,7 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
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auto makeContainer = [ &containers ]( Common::InventoryType type, uint16_t size )
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{
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containers[ type ] = make_ItemContainer( type, size, "houseiteminventory", true );
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containers[ type ] = make_ItemContainer( type, size, "houseiteminventory", false );
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};
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uint16_t count = 0;
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@ -901,11 +902,126 @@ uint32_t Sapphire::World::Manager::HousingMgr::getItemAdditionalData( uint32_t c
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bool Sapphire::World::Manager::HousingMgr::isPlacedItemsInventory( Sapphire::Common::InventoryType type )
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{
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return type == InventoryType::HousingExteriorPlacedItems ||
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return type == InventoryType::HousingExteriorPlacedItems ||
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type == InventoryType::HousingInteriorPlacedItems1 ||
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type == InventoryType::HousingInteriorPlacedItems2 ||
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type == InventoryType::HousingInteriorPlacedItems3 ||
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type == InventoryType::HousingInteriorPlacedItems4 ||
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type == InventoryType::HousingInteriorPlacedItems5 ||
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type == InventoryType::HousingInteriorPlacedItems6;
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}
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void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity::Player& player, uint16_t landId,
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uint16_t containerId, uint16_t slotId,
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Sapphire::Common::FFXIVARR_POSITION3 pos,
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float rotation )
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{
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// retail process is:
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// - unlink item from current container
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// - add it to destination container
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// - resend container
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// - send spawn packet
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// - send actrl 3f3, all params are 0
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LandPtr land;
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bool isOutside = false;
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// inside housing territory
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if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) )
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{
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land = zone->getLand( landId );
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isOutside = true;
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}
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// inside house
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else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
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{
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// todo: this whole process is retarded and needs to be fixed
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// perhaps maintain a list of estates by ident inside housingmgr?
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auto ident = zone->getIdent();
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auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
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land = getHousingZoneByLandSetId( landSet )->getLand( landId );
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}
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// wtf?
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else
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return;
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if( !land )
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return;
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// todo: add proper permissions checks
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if( land->getOwnerId() != player.getId() )
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return;
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player.sendDebug( "got item place request: ");
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player.sendDebug( " - item: c: " + std::to_string( containerId ) + ", s: " + std::to_string( slotId ) );
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// unlink item
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Inventory::HousingItemPtr item;
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if( containerId == InventoryType::Bag0 ||
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containerId == InventoryType::Bag1 ||
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containerId == InventoryType::Bag2 ||
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containerId == InventoryType::Bag3 )
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{
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auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
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item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
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// set params
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item->setPos( pos );
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item->setRot( Util::floatToUInt16Rot( rotation ) );
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}
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else
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{
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player.sendUrgent( "The inventory you are using to place an item is not supported." );
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return;
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}
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auto ident = land->getLandIdent();
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if( isOutside )
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{
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if( !placeExternalItem( player, item, ident ) )
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player.sendUrgent( "An internal error occurred when placing the item." );
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}
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else
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{
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player.sendUrgent( "you can't place internal items (yet)" );
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return;
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}
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}
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bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& player,
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Inventory::HousingItemPtr item,
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Common::LandIdent ident )
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{
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auto invMgr = g_fw.get< InventoryMgr >();
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auto& container = getEstateInventory( ident )[ InventoryType::HousingExteriorPlacedItems ];
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auto freeSlot = container->getFreeSlot();
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// todo: what happens when this fails? at the moment the player will just lose the item
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if( freeSlot == -1 )
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return false;
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// add item to inv
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container->setItem( freeSlot, item );
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// we need to save the item again as removing it from the container on the player will remove it from charaglobalitem
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// todo: this needs to be handled a bit better as it might be possible to overwrite another item that is created in the meantime
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invMgr->saveItem( player, item );
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invMgr->sendInventoryContainer( player, container );
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invMgr->saveHousingContainer( ident, container );
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invMgr->updateHousingItemPosition( item );
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// add to zone and spawn
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auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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zone->spawnYardObject( ident.landId, freeSlot, item );
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return true;
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}
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@ -146,8 +146,13 @@ namespace Sapphire::World::Manager
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*/
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bool initHouseModels( Entity::Player& player, LandPtr land, uint32_t presetCatalogId );
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void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
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Common::FFXIVARR_POSITION3 pos, float rotation );
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private:
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bool placeExternalItem( Entity::Player& player, Inventory::HousingItemPtr item, Common::LandIdent ident );
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/*!
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* @brief Creates a house and saves the minimum amount required to persist a house through restarts.
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*
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@ -3,7 +3,7 @@
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#include <Common.h>
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#include "Actor/Player.h"
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#include "Inventory/ItemContainer.h"
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#include "Inventory/Item.h"
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#include "Inventory/HousingItem.h"
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#include "Inventory/ItemUtil.h"
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/GamePacketNew.h>
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@ -79,14 +79,7 @@ Sapphire::ItemPtr Sapphire::World::Manager::InventoryMgr::createItem( Entity::Pl
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item->setStackSize( std::max< uint32_t >( 1, quantity ) );
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auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_INS );
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stmt->setUInt( 1, player.getId() );
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stmt->setUInt64( 2, item->getUId() );
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stmt->setUInt( 3, item->getId() );
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stmt->setUInt( 4, item->getStackSize() );
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pDb->directExecute( stmt );
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saveItem( player, item );
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return item;
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}
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@ -121,4 +114,43 @@ void Sapphire::World::Manager::InventoryMgr::saveHousingContainerItem( uint64_t
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stmt->setUInt64( 5, itemId );
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pDb->execute( stmt );
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}
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void Sapphire::World::Manager::InventoryMgr::updateHousingItemPosition( Sapphire::Inventory::HousingItemPtr item )
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto stmt = pDb->getPreparedStatement( Db::LAND_INV_UP_ITEMPOS );
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// ItemId, PosX, PosY, PosZ, Rotation, PosX, PosY, PosZ, Rotation
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auto pos = item->getPos();
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auto rot = item->getRot();
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stmt->setUInt64( 1, item->getUId() );
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stmt->setDouble( 2, pos.x );
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stmt->setDouble( 3, pos.y );
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stmt->setDouble( 4, pos.z );
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stmt->setInt( 5, rot );
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stmt->setDouble( 6, pos.x );
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stmt->setDouble( 7, pos.y );
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stmt->setDouble( 8, pos.z );
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stmt->setInt( 9, rot );
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pDb->execute( stmt );
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}
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void Sapphire::World::Manager::InventoryMgr::saveItem( Sapphire::Entity::Player& player, Sapphire::ItemPtr item )
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto stmt = pDb->getPreparedStatement( Db::CHARA_ITEMGLOBAL_INS );
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stmt->setUInt( 1, player.getId() );
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stmt->setUInt64( 2, item->getUId() );
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stmt->setUInt( 3, item->getId() );
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stmt->setUInt( 4, item->getStackSize() );
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pDb->directExecute( stmt );
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}
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@ -44,6 +44,19 @@ namespace Sapphire::World::Manager
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*/
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void updateItem( Sapphire::ItemPtr item );
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/*!
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* @brief Updates the position/rotation of a housing object
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* @param item The item to update
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*/
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void updateHousingItemPosition( Sapphire::Inventory::HousingItemPtr item );
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/*!
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* @brief Saves an item to the global item table
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* @param player The player which owns the item
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* @param item The item to save
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*/
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void saveItem( Entity::Player& player, ItemPtr item );
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private:
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/*!
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* @brief Saves an individual item to the db.
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@ -88,6 +88,7 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
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setZoneHandler( ClientZoneIpcType::LandRenameHandler, "LandRenameHandler", &GameConnection::landRenameHandler );
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setZoneHandler( ClientZoneIpcType::HousingUpdateHouseGreeting, "HousingUpdateHouseGreeting",
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&GameConnection::housingUpdateGreetingHandler );
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setZoneHandler( ClientZoneIpcType::ReqPlaceHousingItem, "ReqPlaceHousingItem", &GameConnection::reqPlaceHousingItem );
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setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk );
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setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );
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@ -171,6 +171,8 @@ namespace Sapphire::Network
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DECLARE_HANDLER( tellHandler );
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||||
|
||||
DECLARE_HANDLER( reqPlaceHousingItem );
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -705,3 +705,14 @@ void Sapphire::Network::GameConnection::housingUpdateGreetingHandler( const Pack
|
|||
|
||||
pHousingMgr->updateEstateGreeting( player, packet.data().ident, std::string( packet.data().greeting ) );
|
||||
}
|
||||
|
||||
void Sapphire::Network::GameConnection::reqPlaceHousingItem( const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
{
|
||||
auto housingMgr = g_fw.get< HousingMgr >();
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket );
|
||||
const auto& data = packet.data();
|
||||
|
||||
housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
|
||||
data.position, data.rotation );
|
||||
}
|
|
@ -353,4 +353,37 @@ void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident
|
|||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Sapphire::HousingZone::spawnYardObject( uint8_t landId, uint16_t slotId, Inventory::HousingItemPtr item )
|
||||
{
|
||||
auto bounds = m_yardObjectArrayBounds[ landId ];
|
||||
auto offset = bounds.first + slotId;
|
||||
|
||||
Common::YardObject obj {};
|
||||
|
||||
obj.itemId = item->getAdditionalData();
|
||||
obj.itemRotation = item->getRot();
|
||||
|
||||
auto pos = item->getPos();
|
||||
|
||||
obj.pos_x = Util::floatToUInt16( pos.x );
|
||||
obj.pos_y = Util::floatToUInt16( pos.y );
|
||||
obj.pos_z = Util::floatToUInt16( pos.z );
|
||||
|
||||
// link obj
|
||||
uint8_t yardMapIndex = landId <= 29 ? 0 : 1;
|
||||
m_yardObjects[ yardMapIndex ][ offset ] = obj;
|
||||
|
||||
// spawn obj in zone
|
||||
for( const auto& player : m_playerMap )
|
||||
{
|
||||
auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() );
|
||||
|
||||
packet->data().landSetId = landId;
|
||||
packet->data().objectArray = slotId;
|
||||
packet->data().object = obj;
|
||||
|
||||
player.second->queuePacket( packet );
|
||||
}
|
||||
}
|
|
@ -55,6 +55,7 @@ namespace Sapphire
|
|||
Entity::EventObjectPtr registerEstateEntranceEObj( uint8_t landId );
|
||||
|
||||
void updateYardObjects( Common::LandIdent ident );
|
||||
void spawnYardObject( uint8_t landId, uint16_t slotId, Sapphire::Inventory::HousingItemPtr item );
|
||||
|
||||
private:
|
||||
using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
|
||||
|
|
Loading…
Add table
Reference in a new issue