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commit
d35c02c0e3
2 changed files with 27 additions and 27 deletions
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@ -119,34 +119,34 @@ enum ServerZoneIpcType :
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ActorMove = 0x0174, // updated 4.3
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ActorMove = 0x0174, // updated 4.3
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ActorSetPos = 0x0176, // updated 4.3
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ActorSetPos = 0x0176, // updated 4.3
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ActorCast = 0x0178, // updated 4.3
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ActorCast = 0x0174, // updated 4.4
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PartyList = 0x017A, // updated 4.3
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PartyList = 0x0176, // updated 4.4
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HateList = 0x017B, // updated 4.3
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HateList = 0x0177, // updated 4.4
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ObjectSpawn = 0x017D, // updated 4.3
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ObjectSpawn = 0x0179, // updated 4.4
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ObjectDespawn = 0x017E, // updated 4.3
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ObjectDespawn = 0x017A, // updated 4.4
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SetLevelSync = 0x017F, // updated 4.3
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SetLevelSync = 0x017B, // updated 4.4
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SilentSetClassJob = 0x0180, // updated 4.3 - seems to be the case, not sure if it's actually used for anything
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SilentSetClassJob = 0x017C, // updated 4.4 - seems to be the case, not sure if it's actually used for anything
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InitUI = 0x0181, // updated 4.3
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InitUI = 0x017D, // updated 4.4
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PlayerStats = 0x0182, // updated 4.3
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PlayerStats = 0x017E, // updated 4.4
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ActorOwner = 0x0183, // updated 4.3 ?
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ActorOwner = 0x017F, // updated 4.4 ?
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PlayerStateFlags = 0x0184, // updated 4.3
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PlayerStateFlags = 0x0180, // updated 4.4
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PlayerClassInfo = 0x0185, // updated 4.3
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PlayerClassInfo = 0x0181, // updated 4.4
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ModelEquip = 0x0186, // updated 4.3
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ModelEquip = 0x0182, // updated 4.4
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Examine = 0x0187, // updated 4.3
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Examine = 0x0183, // updated 4.4
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CharaNameReq = 0x0189, // updated 4.3
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CharaNameReq = 0x0185, // updated 4.4
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UpdateClassInfo = 0x018A, // updated 4.3
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UpdateClassInfo = 0x0186, // updated 4.4
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ItemInfo = 0x0190, // updated 4.3
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ItemInfo = 0x018C, // updated 4.4
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ContainerInfo = 0x0192, // updated 4.3
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ContainerInfo = 0x018D, // updated 4.4
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InventoryTransactionFinish = 0x0193, // updated 4.3
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InventoryTransactionFinish = 0x018E, // updated 4.4
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InventoryTransaction = 0x0194, // updated 4.3
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InventoryTransaction = 0x018F, // updated 4.4
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CurrencyCrystalInfo = 0x0195, // updated 4.3
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CurrencyCrystalInfo = 0x0190, // updated 4.4
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InventoryActionAck = 0x0197, // updated 4.3
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InventoryActionAck = 0x0193, // updated 4.4
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UpdateInventorySlot = 0x0198, // updated 4.3
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UpdateInventorySlot = 0x0194, // updated 4.4
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EventPlay = 0x01A6, // updated 4.3
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EventPlay = 0x01A6, // updated 4.3
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EventOpenGilShop = 0x01AD, // updated 4.3
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EventOpenGilShop = 0x01AD, // updated 4.3
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@ -197,8 +197,8 @@ enum ServerZoneIpcType :
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// Unknown IPC types that still need to be sent
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// Unknown IPC types that still need to be sent
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// TODO: figure all these out properly
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// TODO: figure all these out properly
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IPCTYPE_UNK_320 = 0x024C, // updated 4.3
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IPCTYPE_UNK_320 = 0x0248, // updated 4.4
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IPCTYPE_UNK_322 = 0x024E, // updated 4.3
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IPCTYPE_UNK_322 = 0x024B, // updated 4.4
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};
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};
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@ -465,8 +465,8 @@ void Core::Network::GameConnection::generateEncryptionKey( uint32_t key, const s
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m_baseKey[ 2 ] = 0x34;
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m_baseKey[ 2 ] = 0x34;
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m_baseKey[ 3 ] = 0x12;
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m_baseKey[ 3 ] = 0x12;
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memcpy( m_baseKey + 0x04, &key, 4 );
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memcpy( m_baseKey + 0x04, &key, 4 );
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m_baseKey[ 8 ] = 0xCC;
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m_baseKey[ 8 ] = 0x30;
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m_baseKey[ 9 ] = 0x10;
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m_baseKey[ 9 ] = 0x11;
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memcpy( ( char* ) m_baseKey + 0x0C, keyPhrase.c_str(), keyPhrase.size() );
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memcpy( ( char* ) m_baseKey + 0x0C, keyPhrase.c_str(), keyPhrase.size() );
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Core::Util::md5( m_baseKey, m_encKey, 0x2C );
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Core::Util::md5( m_baseKey, m_encKey, 0x2C );
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}
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}
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