mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Massivly modified project structure in server_zone
This commit is contained in:
parent
e4d2c3464c
commit
d3f6fc9a67
82 changed files with 473 additions and 1271 deletions
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@ -2,7 +2,7 @@
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#define _ACTION_H_
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#include <Server_Common/Common.h>
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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namespace Core { namespace Action {
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@ -6,10 +6,10 @@
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#include <Server_Common/ExdData.h>
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#include <Server_Common/Logger.h>
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "Player.h"
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#include "ScriptManager.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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using namespace Core::Common;
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using namespace Core::Network;
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@ -1,7 +1,7 @@
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#ifndef _ACTIONCAST_H_
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#define _ACTIONCAST_H_
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "Action.h"
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namespace Core { namespace Action {
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@ -4,9 +4,9 @@
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#include <Server_Common/ExdData.h>
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#include <Server_Common/Logger.h>
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "Player.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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using namespace Core::Common;
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using namespace Core::Network;
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@ -1,7 +1,7 @@
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#ifndef _ACTIONTELEPORT_H_
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#define _ACTIONTELEPORT_H_
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "Action.h"
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namespace Core { namespace Action {
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@ -3,10 +3,10 @@
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#include <Server_Common/ExdData.h>
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#include "EventAction.h"
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "Player.h"
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#include "Event.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Event/Event.h"
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extern Core::Logger g_log;
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extern Core::Data::ExdData g_exdData;
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@ -3,8 +3,8 @@
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#include <Server_Common/Common.h>
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#include "Forwards.h"
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#include "Action.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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namespace Core { namespace Action {
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@ -1,11 +1,14 @@
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#include "EventItemAction.h"
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include <Server_Common/Util.h>
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#include <Server_Common/UtilMath.h>
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#include <Server_Common/Logger.h>
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#include <string.h>
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#include "Player.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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extern Core::Logger g_log;
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@ -1,8 +1,8 @@
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#ifndef _EVENTITEMACTION_H_
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#define _EVENTITEMACTION_H_
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#include "Forwards.h"
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#include "Action.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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namespace Core { namespace Action {
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@ -2,21 +2,21 @@
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#include <Server_Common/UtilMath.h>
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#include <Server_Common/PacketContainer.h>
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#include "Forwards.h"
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#include "Action.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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#include "Actor.h"
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#include "Zone.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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#include <Server_Common/GamePacket.h>
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#include "GameConnection.h"
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "ActorControlPacket144.h"
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#include "UpdateHpMpTpPacket.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "StatusEffectContainer.h"
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#include "StatusEffect.h"
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#include "ServerZone.h"
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#include "Session.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
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#include "src/servers/Server_Zone/ServerZone.h"
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#include "src/servers/Server_Zone/Session.h"
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#include "Player.h"
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extern Core::ServerZone g_serverZone;
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@ -4,7 +4,7 @@
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#include <Server_Common/Common.h>
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#include <boost/enable_shared_from_this.hpp>
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include <set>
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#include <map>
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@ -12,10 +12,10 @@
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#include "Player.h"
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#include "BattleNpc.h"
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#include "MoveActorPacket.h"
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "StatusEffectContainer.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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@ -8,42 +8,42 @@
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#include <Server_Common/ExdData.h>
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#include <Server_Common/PacketContainer.h>
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#include "Session.h"
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#include "src/servers/Server_Zone/Session.h"
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#include "Player.h"
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#include "BattleNpc.h"
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#include "ZoneMgr.h"
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#include "Zone.h"
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#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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#include "ServerZone.h"
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#include "src/servers/Server_Zone/ServerZone.h"
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#include "GameConnection.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "ActorControlPacket142.h"
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#include "ActorControlPacket143.h"
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#include "InitUIPacket.h"
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#include "ServerNoticePacket.h"
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#include "ChatPacket.h"
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#include "ModelEquipPacket.h"
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#include "ActorSpawnPacket.h"
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#include "UpdateHpMpTpPacket.h"
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#include "PlayerStateFlagsPacket.h"
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#include "PlayerSpawnPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ModelEquipPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorSpawnPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h"
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#include "ScriptManager.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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#include "StatusEffectContainer.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
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#include "Item.h"
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#include "src/servers/Server_Zone/Inventory/Item.h"
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#include "Inventory.h"
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#include "Event.h"
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#include "Action.h"
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#include "EventAction.h"
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#include "EventItemAction.h"
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#include "ZonePosition.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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#include "src/servers/Server_Zone/Event/Event.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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#include "src/servers/Server_Zone/Action/EventAction.h"
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#include "src/servers/Server_Zone/Action/EventItemAction.h"
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#include "src/servers/Server_Zone/Zone/ZonePosition.h"
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#include <boost/make_shared.hpp>
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extern Core::Logger g_log;
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include <Server_Common/Common.h>
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#include "Actor.h"
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#include "Inventory.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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#include <map>
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#include <queue>
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#include "Player.h"
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#include "Zone.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "GameConnection.h"
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#include "ActorControlPacket142.h"
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#include "InitUIPacket.h"
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#include "ServerNoticePacket.h"
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#include "EventStartPacket.h"
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#include "EventPlayPacket.h"
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#include "EventFinishPacket.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/EventPlayPacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
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#include "Event.h"
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#include "src/servers/Server_Zone/Event/Event.h"
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extern Core::Logger g_log;
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#include "Player.h"
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#include "ZoneMgr.h"
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#include "Zone.h"
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#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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#include <Server_Common/GamePacket.h>
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#include "ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "Inventory.h"
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#include "Item.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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#include "src/servers/Server_Zone/Inventory/Item.h"
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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#include <Server_Common/ExdData.h>
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#include <Server_Common/PacketContainer.h>
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#include "GameConnection.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "QuestMessagePacket.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/QuestMessagePacket.h"
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#include "Session.h"
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#include "src/servers/Server_Zone/Session.h"
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#include "Player.h"
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#include "Inventory.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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#include "Player.h"
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#include "ZoneMgr.h"
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#include "Zone.h"
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#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
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#include "src/servers/Server_Zone/Zone/Zone.h"
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#include "ServerZone.h"
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#include "src/servers/Server_Zone/ServerZone.h"
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "GameConnection.h"
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#include "InitUIPacket.h"
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#include "StatusEffectContainer.h"
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#include "Inventory.h"
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
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#include "src/servers/Server_Zone/StatusEffect/StatusEffectContainer.h"
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#include "src/servers/Server_Zone/Inventory/Inventory.h"
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extern Core::Logger g_log;
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extern Core::Db::Database g_database;
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cmake_minimum_required(VERSION 2.6)
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cmake_policy(SET CMP0015 NEW)
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cmake_policy(SET CMP0014 OLD)
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project(Sapphire_Zone)
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include_directories("../../libraries/external/ChaiScript-6.0.0/include/")
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include_directories("../../libraries/sapphire/datReader/")
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include_directories("../")
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file(GLOB SERVER_PUBLIC_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*")
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file(GLOB SERVER_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.c*")
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file(GLOB SERVER_PUBLIC_INCLUDE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/* ${CMAKE_CURRENT_SOURCE_DIR}/Script/*)
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file(GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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*.c*
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Actor/*.c*
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Action/*.c*
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DebugCommand/*.c*
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Event/*.c*
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Inventory/*.c*
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Network/*.c*
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Network/Handlers/*.c*
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Network/PacketWrappers/*.c*
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Script/*.c*
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StatusEffect/*.c*
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Zone/*.c*)
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set(SERVER_COMMON_DIR ../Server_Common)
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set(Boost_USE_STATIC_LIBS ON)
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endif()
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endif()
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Script)
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include_directories(${Boost_INCLUDE_DIR})
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#include <Server_Common/Common.h>
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#include "Player.h"
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#include "Forwards.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Forwards.h"
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namespace Core {
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class GameCommandHandler;
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class DebugCommandHandler;
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// CGameCommand is used to define in game text command callbacks
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// TODO it should probably be renamed to something more intuitive
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// TODO the command identifier, currently '@' should probably be defined in here aswell so it is easily replaced
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class GameCommand
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class DebugCommand
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{
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public:
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typedef void (GameCommandHandler::*pFunc)(char *, Entity::PlayerPtr, boost::shared_ptr<GameCommand>);
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typedef void ( DebugCommandHandler::*pFunc )( char *, Entity::PlayerPtr, boost::shared_ptr< DebugCommand > );
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// String for the command
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std::string m_commandName;
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// userlevel needed to execute the command
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Common::UserLevel m_userLevel;
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GameCommand(const std::string& n, pFunc functionPtr, const std::string& hText, Common::UserLevel uLevel)
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DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, Common::UserLevel uLevel )
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{
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m_commandName = n;
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m_pFunc = functionPtr;
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m_userLevel = uLevel;
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}
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~GameCommand()
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~DebugCommand()
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{
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}
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@ -9,25 +9,25 @@
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#include <Server_Common/Logger.h>
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#include <Server_Common/ExdData.h>
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#include "GameCommand.h"
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#include "GameCommandHandler.h"
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#include "DebugCommand.h"
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#include "DebugCommandHandler.h"
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#include "ServerNoticePacket.h"
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#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "InitUIPacket.h"
|
||||
#include "GameConnection.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
|
||||
#include "StatusEffect.h"
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/StatusEffect/StatusEffect.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include <boost/make_shared.hpp>
|
||||
|
||||
extern Core::Db::Database g_database;
|
||||
|
@ -37,40 +37,40 @@ extern Core::Logger g_log;
|
|||
extern Core::ServerZone g_serverZone;
|
||||
|
||||
// instanciate and initialize commands
|
||||
Core::GameCommandHandler::GameCommandHandler()
|
||||
Core::DebugCommandHandler::DebugCommandHandler()
|
||||
{
|
||||
|
||||
// Push all commands onto the register map
|
||||
registerCommand( "set", &GameCommandHandler::set, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "get", &GameCommandHandler::get, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "add", &GameCommandHandler::add, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
//registerCommand( "debug", &GameCommandHandler::debug, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "inject", &GameCommandHandler::injectPacket, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "script_reload", &GameCommandHandler::scriptReload, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "nudge", &GameCommandHandler::nudge, "Nudges you forward/up/down", Common::UserLevel::all );
|
||||
registerCommand( "set", &DebugCommandHandler::set, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "get", &DebugCommandHandler::get, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "add", &DebugCommandHandler::add, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
//registerCommand( "debug", &DebugCommandHandler::debug, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "inject", &DebugCommandHandler::injectPacket, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "script_reload", &DebugCommandHandler::scriptReload, "Loads and injects a premade Packet.", Common::UserLevel::all );
|
||||
registerCommand( "nudge", &DebugCommandHandler::nudge, "Nudges you forward/up/down", Common::UserLevel::all );
|
||||
|
||||
}
|
||||
|
||||
// clear all loaded commands
|
||||
Core::GameCommandHandler::~GameCommandHandler()
|
||||
Core::DebugCommandHandler::~DebugCommandHandler()
|
||||
{
|
||||
for( auto it = m_commandMap.begin(); it != m_commandMap.end(); ++it )
|
||||
( *it ).second.reset();
|
||||
}
|
||||
|
||||
// add a command set to the register map
|
||||
void Core::GameCommandHandler::registerCommand( const std::string& n, Core::GameCommand::pFunc functionPtr,
|
||||
void Core::DebugCommandHandler::registerCommand( const std::string& n, Core::DebugCommand::pFunc functionPtr,
|
||||
const std::string& hText, Core::Common::UserLevel uLevel )
|
||||
{
|
||||
m_commandMap[std::string( n )] = boost::make_shared<GameCommand>( n, functionPtr, hText, uLevel );
|
||||
m_commandMap[std::string( n )] = boost::make_shared<DebugCommand>( n, functionPtr, hText, uLevel );
|
||||
}
|
||||
|
||||
// try to retrieve the command in question, execute if found
|
||||
void Core::GameCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr pPlayer )
|
||||
void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
|
||||
// define callback pointer
|
||||
void ( GameCommandHandler::*pf )( char *, Entity::PlayerPtr, boost::shared_ptr< GameCommand > );
|
||||
void ( DebugCommandHandler::*pf )( char *, Entity::PlayerPtr, boost::shared_ptr< DebugCommand > );
|
||||
|
||||
std::string commandString;
|
||||
|
||||
|
@ -109,13 +109,13 @@ void Core::GameCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr
|
|||
// Definition of the commands
|
||||
///////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Core::GameCommandHandler::scriptReload( char * data, Core::Entity::PlayerPtr pPlayer,
|
||||
boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::scriptReload( char * data, Core::Entity::PlayerPtr pPlayer,
|
||||
boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
g_scriptMgr.reload();
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand = "";
|
||||
std::string params = "";
|
||||
|
@ -285,7 +285,7 @@ void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
std::string params = "";
|
||||
|
@ -421,7 +421,7 @@ void Core::GameCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::GameCommand> command )
|
||||
void Core::DebugCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr<Core::DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
std::string params = "";
|
||||
|
@ -461,14 +461,14 @@ void Core::GameCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlayer
|
|||
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::injectPacket( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr< Core::GameCommand > command )
|
||||
void Core::DebugCommandHandler::injectPacket( char * data, Core::Entity::PlayerPtr pPlayer, boost::shared_ptr< Core::DebugCommand > command )
|
||||
{
|
||||
auto pSession = g_serverZone.getSession( pPlayer->getId() );
|
||||
if( pSession )
|
||||
pSession->getZoneConnection()->injectPacket( data + 7, pPlayer );
|
||||
}
|
||||
|
||||
void Core::GameCommandHandler::nudge( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command )
|
||||
void Core::DebugCommandHandler::nudge( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command )
|
||||
{
|
||||
std::string subCommand;
|
||||
|
|
@ -3,39 +3,39 @@
|
|||
|
||||
#include <map>
|
||||
|
||||
#include "GameCommand.h"
|
||||
#include "DebugCommand.h"
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
||||
// handler for in game commands
|
||||
class GameCommandHandler
|
||||
class DebugCommandHandler
|
||||
{
|
||||
private:
|
||||
// container mapping command string to command object
|
||||
std::map<std::string, boost::shared_ptr<GameCommand> > m_commandMap;
|
||||
std::map<std::string, boost::shared_ptr<DebugCommand> > m_commandMap;
|
||||
|
||||
public:
|
||||
GameCommandHandler();
|
||||
~GameCommandHandler();
|
||||
DebugCommandHandler();
|
||||
~DebugCommandHandler();
|
||||
|
||||
// register command to command map
|
||||
void registerCommand( const std::string& n, GameCommand::pFunc, const std::string& hText, Common::UserLevel uLevel );
|
||||
void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, Common::UserLevel uLevel );
|
||||
|
||||
// execute command if registered
|
||||
void execCommand( char * data, Entity::PlayerPtr pPlayer );
|
||||
|
||||
// command handler callbacks
|
||||
void set( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void get( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void add( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
//void debug( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void scriptReload( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void set( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void get( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void add( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
//void debug( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void scriptReload( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
|
||||
void injectPacket( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void nudge( char* data, Entity::PlayerPtr pPlayer, boost::shared_ptr<GameCommand> command );
|
||||
void injectPacket( char * data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
void nudge( char* data, Entity::PlayerPtr pPlayer, boost::shared_ptr<DebugCommand> command );
|
||||
|
||||
};
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef _EVENT_H
|
||||
#define _EVENT_H
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "../Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Event {
|
|
@ -6,17 +6,17 @@
|
|||
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "ItemContainer.h"
|
||||
#include "Item.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
|
@ -2,7 +2,7 @@
|
|||
#define INVENTORY_H_
|
||||
#include <map>
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,11 +1,11 @@
|
|||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "ItemContainer.h"
|
||||
|
||||
#include <Server_Common/Common.h>
|
||||
#include <Server_Common/Logger.h>
|
||||
#include <Server_Common/Database.h>
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Item.h"
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include <Server_Common/Common.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "../Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -9,20 +9,15 @@
|
|||
|
||||
#include "GameConnection.h"
|
||||
|
||||
#include "ServerZone.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
extern Core::Logger g_log;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
#include <Server_Common/LockedQueue.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#define DECLARE_HANDLER( x ) void x( const Packets::GamePacket& inPacket, Entity::PlayerPtr pPlayer )
|
||||
|
|
@ -9,45 +9,40 @@
|
|||
#include <boost/format.hpp>
|
||||
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -1,26 +1,19 @@
|
|||
#include <Server_Common/Common.h>
|
||||
#include <Server_Common/CommonNetwork.h>
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/Logger.h>
|
||||
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
|
|
@ -5,23 +5,19 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
|
||||
extern Core::Scripting::ScriptManager g_scriptMgr;
|
||||
|
|
@ -8,46 +8,40 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -8,46 +8,30 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -9,45 +9,40 @@
|
|||
#include <boost/format.hpp>
|
||||
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "Zone.h"
|
||||
#include "ZonePosition.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Zone/Zone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "InitUIPacket.h"
|
||||
#include "PingPacket.h"
|
||||
#include "MoveActorPacket.h"
|
||||
#include "ChatPacket.h"
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "EventStartPacket.h"
|
||||
#include "EventFinishPacket.h"
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "Inventory.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Event/EventHelper.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Db::Database g_database;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::ZoneMgr g_zoneMgr;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::GameCommandHandler g_gameCommandMgr;
|
||||
extern Core::DebugCommandHandler g_gameCommandMgr;
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network::Packets;
|
|
@ -7,27 +7,27 @@
|
|||
|
||||
#include <boost/format.hpp>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
|
||||
#include "Session.h"
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "ActorControlPacket144.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
|
||||
|
||||
#include "PlayerStateFlagsPacket.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "Action.h"
|
||||
#include "ActionTeleport.h"
|
||||
#include "ActionCast.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Action/Action.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
|
||||
#include "src/servers/Server_Zone/Action/ActionCast.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
|
||||
extern Core::Scripting::ScriptManager g_scriptMgr;
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -12,7 +12,7 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to finish an event.
|
||||
* @brief The packet sent to spawn an actor.
|
||||
*/
|
||||
class ActorSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcActorSpawn>
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -2,7 +2,7 @@
|
|||
#define _EVENTPLAY_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,7 +2,7 @@
|
|||
#define _EVENTSTART_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "Server_Zone/Actor/Player.h"
|
||||
#include "Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,8 +2,8 @@
|
|||
#define _MODELEQUIPPACKET_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -4,8 +4,8 @@
|
|||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
|
||||
namespace Core {
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -0,0 +1,105 @@
|
|||
#ifndef _PLAYERSPAWN_H
|
||||
#define _PLAYERSPAWN_H
|
||||
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Inventory.h"
|
||||
#include "src/servers/Server_Zone/Inventory/Item.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
namespace Packets {
|
||||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to spawn a player.
|
||||
*/
|
||||
class PlayerSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcPlayerSpawn>
|
||||
{
|
||||
public:
|
||||
PlayerSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcPlayerSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget )
|
||||
{
|
||||
// todo: figure out unkown offsets
|
||||
// TODO: temporary gm rank
|
||||
//m_data.gmRank = 0xff;
|
||||
|
||||
|
||||
m_data.currentMount = 0;
|
||||
m_data.classJob = pPlayer->getClass();
|
||||
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
|
||||
m_data.hPCurr = pPlayer->getHp();
|
||||
m_data.mPCurr = pPlayer->getMp();
|
||||
m_data.tPCurr = pPlayer->getTp();
|
||||
m_data.hPMax = pPlayer->getMaxHp();
|
||||
m_data.mPMax = pPlayer->getMaxMp();
|
||||
m_data.gmRank = 0xff;
|
||||
//m_data.tPMax = 3000;
|
||||
m_data.level = pPlayer->getLevel();
|
||||
memcpy( m_data.look, pPlayer->getLookArray(), 26 );
|
||||
auto item = pPlayer->getInvetory()->getItemAt( Inventory::GearSet0, 0 );
|
||||
if( item )
|
||||
m_data.mainWeaponModel = item->getModelId1();
|
||||
m_data.secWeaponModel = pPlayer->getModelSubWeapon();
|
||||
m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
|
||||
m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
|
||||
m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
|
||||
m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
|
||||
m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
|
||||
strcpy( m_data.name, pPlayer->getName().c_str() );
|
||||
m_data.pos.x = pPlayer->getPos().x;
|
||||
m_data.pos.y = pPlayer->getPos().y;
|
||||
m_data.pos.z = pPlayer->getPos().z;
|
||||
m_data.voice = pPlayer->getVoiceId();
|
||||
|
||||
m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
|
||||
|
||||
m_data.onlineStatus = static_cast< uint8_t >( pPlayer->getOnlineStatus() );
|
||||
|
||||
//m_data.u23 = 0x04;
|
||||
//m_data.u24 = 256;
|
||||
m_data.state = 1;
|
||||
m_data.type = 1;
|
||||
if( pTarget == pPlayer )
|
||||
{
|
||||
m_data.spawnIndex = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() );
|
||||
}
|
||||
// 0x20 == spawn hidden to be displayed by the spawneffect control
|
||||
m_data.displayFlags = pPlayer->getStance();
|
||||
|
||||
if( pPlayer->getZoningType() != Common::ZoneingType::None )
|
||||
{
|
||||
m_data.displayFlags |= 0x20;
|
||||
}
|
||||
|
||||
m_data.targetId = pPlayer->getTargetId();
|
||||
//m_data.type = 1;
|
||||
//m_data.unknown_33 = 4;
|
||||
//m_data.unknown_38 = 0x70;
|
||||
//m_data.unknown_60 = 3;
|
||||
//m_data.unknown_61 = 7;
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*_PlayerSpawn_H*/
|
|
@ -2,8 +2,8 @@
|
|||
#define _PLAYERSTATE_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -11,7 +11,7 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The Ping response packet.
|
||||
* @brief Packet sent to set a players state, this impacts which actions he can perform.
|
||||
*/
|
||||
class PlayerStateFlagsPacket :
|
||||
public GamePacketNew< FFXIVIpcPlayerStateFlags >
|
|
@ -2,8 +2,8 @@
|
|||
#define _QUESTMESSAGE_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
|
@ -11,13 +11,14 @@ namespace Packets {
|
|||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The Ping response packet.
|
||||
* @brief Packet to display a quest specific info message.
|
||||
*/
|
||||
class QuestMessagePacket :
|
||||
public GamePacketNew< FFXIVIpcQuestMessage >
|
||||
{
|
||||
public:
|
||||
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId, uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
|
||||
QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId,
|
||||
uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) :
|
||||
GamePacketNew< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() )
|
||||
{
|
||||
initialize( questId, msgId, type, var1, var2 );
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -2,7 +2,7 @@
|
|||
#define _UPDATEHPMPTP_H
|
||||
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
|
@ -1,105 +0,0 @@
|
|||
#ifndef _PLAYERSPAWN_H
|
||||
#define _PLAYERSPAWN_H
|
||||
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/GamePacketNew.h>
|
||||
#include <Server_Common/UtilMath.h>
|
||||
#include "Player.h"
|
||||
#include "Forwards.h"
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
namespace Packets {
|
||||
namespace Server {
|
||||
|
||||
/**
|
||||
* @brief The packet sent to finish an event.
|
||||
*/
|
||||
class PlayerSpawnPacket :
|
||||
public GamePacketNew<FFXIVIpcPlayerSpawn>
|
||||
{
|
||||
public:
|
||||
PlayerSpawnPacket( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget ) :
|
||||
GamePacketNew<FFXIVIpcPlayerSpawn>( pPlayer->getId(), pTarget->getId() )
|
||||
{
|
||||
initialize( pPlayer, pTarget );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( Entity::PlayerPtr pPlayer, Entity::PlayerPtr pTarget )
|
||||
{
|
||||
// todo: figure out unkown offsets
|
||||
// TODO: temporary gm rank
|
||||
//m_data.gmRank = 0xff;
|
||||
|
||||
|
||||
m_data.currentMount = 0;
|
||||
m_data.classJob = pPlayer->getClass();
|
||||
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
|
||||
m_data.hPCurr = pPlayer->getHp();
|
||||
m_data.mPCurr = pPlayer->getMp();
|
||||
m_data.tPCurr = pPlayer->getTp();
|
||||
m_data.hPMax = pPlayer->getMaxHp();
|
||||
m_data.mPMax = pPlayer->getMaxMp();
|
||||
m_data.gmRank = 0xff;
|
||||
//m_data.tPMax = 3000;
|
||||
m_data.level = pPlayer->getLevel();
|
||||
memcpy( m_data.look, pPlayer->getLookArray(), 26 );
|
||||
auto item = pPlayer->getInvetory()->getItemAt( Inventory::GearSet0, 0 );
|
||||
if( item )
|
||||
m_data.mainWeaponModel = item->getModelId1();
|
||||
m_data.secWeaponModel = pPlayer->getModelSubWeapon();
|
||||
m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
|
||||
m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
|
||||
m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
|
||||
m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
|
||||
m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
|
||||
strcpy( m_data.name, pPlayer->getName().c_str() );
|
||||
m_data.pos.x = pPlayer->getPos().x;
|
||||
m_data.pos.y = pPlayer->getPos().y;
|
||||
m_data.pos.z = pPlayer->getPos().z;
|
||||
m_data.voice = pPlayer->getVoiceId();
|
||||
|
||||
m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
|
||||
|
||||
m_data.onlineStatus = static_cast< uint8_t >( pPlayer->getOnlineStatus() );
|
||||
|
||||
//m_data.u23 = 0x04;
|
||||
//m_data.u24 = 256;
|
||||
m_data.state = 1;
|
||||
m_data.type = 1;
|
||||
if( pTarget == pPlayer )
|
||||
{
|
||||
m_data.spawnIndex = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data.spawnIndex = pTarget->getSpawnIdForActorId( pPlayer->getId() );
|
||||
}
|
||||
// 0x20 == spawn hidden to be displayed by the spawneffect control
|
||||
m_data.displayFlags = pPlayer->getStance();
|
||||
|
||||
if( pPlayer->getZoningType() != Common::ZoneingType::None )
|
||||
{
|
||||
m_data.displayFlags |= 0x20;
|
||||
}
|
||||
|
||||
m_data.targetId = pPlayer->getTargetId();
|
||||
//m_data.type = 1;
|
||||
//m_data.unknown_33 = 4;
|
||||
//m_data.unknown_38 = 0x70;
|
||||
//m_data.unknown_60 = 3;
|
||||
//m_data.unknown_61 = 7;
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /*_PlayerSpawn_H*/
|
|
@ -1,490 +0,0 @@
|
|||
#include <Server_Common/Logger.h>
|
||||
#include <Server_Common/ExdData.h>
|
||||
#include <chaiscript/chaiscript.hpp>
|
||||
|
||||
#include <Server_Common/ChaiscriptStdLib.h>
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "ServerZone.h"
|
||||
#include "Event.h"
|
||||
#include "EventHelper.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "StatusEffect.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/make_shared.hpp>
|
||||
#include <boost/format.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Data::ExdData g_exdData;
|
||||
extern Core::ServerZone g_serverZone;
|
||||
extern Core::Scripting::ScriptManager g_scriptManager;
|
||||
|
||||
Core::Scripting::ScriptManager::ScriptManager()
|
||||
{
|
||||
m_pChaiHandler = create_chaiscript();
|
||||
}
|
||||
|
||||
Core::Scripting::ScriptManager::~ScriptManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Core::Scripting::ScriptManager::loadDir( std::string dirname, std::set<std::string>& chaiFiles )
|
||||
{
|
||||
|
||||
boost::filesystem::path targetDir( dirname );
|
||||
|
||||
boost::filesystem::recursive_directory_iterator iter( targetDir ), eod;
|
||||
|
||||
BOOST_FOREACH( boost::filesystem::path const& i, make_pair( iter, eod ) )
|
||||
{
|
||||
|
||||
if( is_regular_file( i ) && boost::filesystem::extension( i.string() ) == ".chai" ||
|
||||
boost::filesystem::extension( i.string() ) == ".inc" )
|
||||
{
|
||||
chaiFiles.insert( i.string() );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Core::Scripting::ScriptManager::onPlayerFirstEnterWorld( Core::Entity::PlayerPtr pPlayer )
|
||||
{
|
||||
try
|
||||
{
|
||||
std::string test = m_onFirstEnterWorld( *pPlayer );
|
||||
}
|
||||
catch( const std::exception &e )
|
||||
{
|
||||
std::string what = e.what();
|
||||
g_log.Log( LoggingSeverity::error, what );
|
||||
}
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName )
|
||||
{
|
||||
return g_serverZone.registerBnpcTemplate( templateName, bnpcBaseId, bnpcNameId, modelId, aiName );
|
||||
}
|
||||
|
||||
void Core::Scripting::ScriptManager::reload()
|
||||
{
|
||||
auto handler = create_chaiscript();
|
||||
m_pChaiHandler.swap( handler );
|
||||
init();
|
||||
}
|
||||
|
||||
const boost::shared_ptr<chaiscript::ChaiScript>& Core::Scripting::ScriptManager::getHandler() const
|
||||
{
|
||||
return m_pChaiHandler;
|
||||
}
|
||||
|
||||
|
||||
bool Core::Scripting::ScriptManager::onTalk( Core::Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId )
|
||||
{
|
||||
std::string eventName = "onTalk";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
pPlayer->sendDebug("Actor: " +
|
||||
std::to_string( actorId ) +
|
||||
" \neventId: " +
|
||||
std::to_string( eventId ) +
|
||||
" (0x" + boost::str( boost::format( "%|08X|" )
|
||||
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
|
||||
|
||||
uint16_t eventType = eventId >> 16;
|
||||
|
||||
try
|
||||
{
|
||||
// Get object from engine
|
||||
auto obj = m_pChaiHandler->eval( objName );
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, actorId );
|
||||
|
||||
pPlayer->checkEvent( eventId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
|
||||
if( eventType == Common::EventType::Quest )
|
||||
{
|
||||
auto questInfo = g_exdData.getQuestInfo( eventId );
|
||||
if( questInfo )
|
||||
{
|
||||
pPlayer->sendDebug( "Quest not implemented: " + questInfo->name + "\n" + e.what() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
pPlayer->sendDebug( e.what() );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onEnterTerritory( Core::Entity::PlayerPtr pPlayer, uint32_t eventId,
|
||||
uint16_t param1, uint16_t param2 )
|
||||
{
|
||||
std::string eventName = "onEnterTerritory";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
try
|
||||
{
|
||||
// Get object from engine
|
||||
auto obj = m_pChaiHandler->eval( objName );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::EnterTerritory, 0, pPlayer->getZoneId() );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint16_t, uint16_t ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, param1, param2 );
|
||||
|
||||
pPlayer->checkEvent( eventId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendDebug( e.what() );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
|
||||
{
|
||||
std::string eventName = "onWithinRange";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
try
|
||||
{
|
||||
// Get object from engine
|
||||
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::WithinRange, 1, param1 );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, param1, x, y, z );
|
||||
|
||||
pPlayer->checkEvent( eventId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendDebug( e.what() );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z )
|
||||
{
|
||||
std::string eventName = "onOutsideRange";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
try
|
||||
{
|
||||
// Get object from engine
|
||||
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( pPlayer->getId(), eventId, Event::Event::OutsideRange, 1, param1 );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, float, float, float ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, param1, x, y, z );
|
||||
|
||||
pPlayer->checkEvent( eventId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendDebug( e.what() );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onEmote( Core::Entity::PlayerPtr pPlayer, uint64_t actorId,
|
||||
uint32_t eventId, uint8_t emoteId )
|
||||
{
|
||||
std::string eventName = "onEmote";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( actorId, eventId, Event::Event::Emote, 0, emoteId );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint64_t, uint8_t ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, actorId, emoteId );
|
||||
|
||||
pPlayer->checkEvent( eventId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
uint16_t eventType = eventId >> 16;
|
||||
|
||||
if( eventType == Common::EventType::Quest )
|
||||
{
|
||||
auto questInfo = g_exdData.getQuestInfo( eventId );
|
||||
if( questInfo )
|
||||
{
|
||||
pPlayer->sendDebug( "Quest not implemented: " + questInfo->name + "\n" + e.what() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onEventHandlerReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent,
|
||||
uint16_t param1, uint16_t param2, uint16_t param3 )
|
||||
{
|
||||
|
||||
pPlayer->sendDebug("eventId: " +
|
||||
std::to_string( eventId ) +
|
||||
" ( 0x" + boost::str( boost::format( "%|08X|" ) % ( uint64_t ) ( eventId & 0xFFFFFFF ) ) + " ) " +
|
||||
" scene: " + std::to_string( subEvent ) +
|
||||
" p1: " + std::to_string( param1 ) +
|
||||
" p2: " + std::to_string( param2 ) +
|
||||
" p3: " + std::to_string( param3 ) );
|
||||
|
||||
try
|
||||
{
|
||||
auto pEvent = pPlayer->getEvent( eventId );
|
||||
if( pEvent )
|
||||
{
|
||||
pEvent->setPlayedScene( false );
|
||||
// try to retrieve a stored callback
|
||||
auto eventCallback = pEvent->getEventReturnCallback();
|
||||
// if there is one, proceed to call it
|
||||
if( eventCallback )
|
||||
{
|
||||
eventCallback( *pPlayer, eventId, param1, param2, param3 );
|
||||
if( !pEvent->hasPlayedScene() )
|
||||
pPlayer->eventFinish( eventId, 1 );
|
||||
else
|
||||
pEvent->setPlayedScene( false );
|
||||
}
|
||||
// else, finish the event.
|
||||
else
|
||||
pPlayer->eventFinish( eventId, 1 );
|
||||
}
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendNotice( e.what() );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onEventHandlerTradeReturn( Core::Entity::PlayerPtr pPlayer, uint32_t eventId,
|
||||
uint16_t subEvent, uint16_t param, uint32_t catalogId )
|
||||
{
|
||||
std::string eventName = Event::getEventName( eventId ) + "_TRADE";
|
||||
|
||||
try
|
||||
{
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint32_t ) > >( eventName );
|
||||
fn( *pPlayer, eventId, subEvent, param, catalogId );
|
||||
}
|
||||
catch( ... )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onEventItem( Entity::PlayerPtr pPlayer, uint32_t eventItemId,
|
||||
uint32_t eventId, uint32_t castTime, uint64_t targetId )
|
||||
{
|
||||
std::string eventName = "onEventItem";
|
||||
std::string objName = Event::getEventName( eventId );
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( Event::getEventName( eventId ) );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
pPlayer->eventStart( targetId, eventId, Event::Event::Item, 0, 0 );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, uint32_t, Entity::Player&, uint32_t, uint32_t, uint64_t ) > >( eventName );
|
||||
fn( obj, eventId, *pPlayer, eventItemId, castTime, targetId );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendNotice( e.what() );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onMobKill( Entity::PlayerPtr pPlayer, uint16_t nameId )
|
||||
{
|
||||
std::string eventName = "onBnpcKill_" + std::to_string( nameId );
|
||||
|
||||
|
||||
// loop through all active quests and try to call available onMobKill callbacks
|
||||
for( size_t i = 0; i < 30; i++ )
|
||||
{
|
||||
auto activeQuests = pPlayer->getQuestActive( i );
|
||||
if( !activeQuests )
|
||||
continue;
|
||||
|
||||
uint16_t questId = activeQuests->c.questId;
|
||||
if( questId != 0 )
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( Event::getEventName( 0x00010000 | questId ) );
|
||||
std::string objName = Event::getEventName( 0x00010000 | questId );
|
||||
|
||||
pPlayer->sendDebug("Calling: " + objName + "." + eventName);
|
||||
|
||||
try
|
||||
{
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player& ) > >(eventName);
|
||||
fn( obj, *pPlayer );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
g_log.info( e.what() );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onCastFinish( Entity::PlayerPtr pPlayer, Entity::ActorPtr pTarget, uint32_t actionId )
|
||||
{
|
||||
std::string eventName = "onFinish";
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( "skillDef_" + std::to_string( actionId ) );
|
||||
std::string objName = "skillDef_" + std::to_string( actionId );
|
||||
|
||||
pPlayer->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Player&, Entity::Actor& ) > >( eventName );
|
||||
fn( obj, *pPlayer, *pTarget );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
pPlayer->sendUrgent( e.what() );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId )
|
||||
{
|
||||
std::string eventName = "onReceive";
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
|
||||
std::string objName = "statusDef_" + std::to_string( effectId );
|
||||
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&) > >( eventName );
|
||||
fn( obj, *pActor );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendUrgent( e.what() );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect )
|
||||
{
|
||||
std::string eventName = "onTick";
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effect.getId() ) );
|
||||
std::string objName = "statusDef_" + std::to_string( effect.getId() );
|
||||
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor&, Core::StatusEffect::StatusEffect& ) > >( eventName );
|
||||
fn( obj, *pActor, effect );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendUrgent( e.what() );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId )
|
||||
{
|
||||
std::string eventName = "onTimeOut";
|
||||
|
||||
try
|
||||
{
|
||||
auto obj = m_pChaiHandler->eval( "statusDef_" + std::to_string( effectId ) );
|
||||
std::string objName = "statusDef_" + std::to_string( effectId );
|
||||
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendDebug( "Calling: " + objName + "." + eventName );
|
||||
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( chaiscript::Boxed_Value &, Entity::Actor& ) > >( eventName );
|
||||
fn( obj, *pActor );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
if( pActor->isPlayer() )
|
||||
pActor->getAsPlayer()->sendUrgent( e.what() );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
|
||||
{
|
||||
std::string eventName = "onZoneInit_" + pZone->getInternalName();
|
||||
|
||||
try
|
||||
{
|
||||
auto fn = m_pChaiHandler->eval< std::function< void( Zone& ) > >( eventName );
|
||||
fn( *pZone );
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
g_log.info( e.what() );
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
#ifndef _SCRIPTMANAGER_H_
|
||||
#define _SCRIPTMANAGER_H_
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
|
||||
#include <Server_Common/Common.h>
|
||||
#include "Forwards.h"
|
||||
|
||||
|
||||
namespace chaiscript
|
||||
{
|
||||
class ChaiScript;
|
||||
}
|
||||
|
||||
namespace Core
|
||||
{
|
||||
namespace Scripting
|
||||
{
|
||||
|
||||
class ScriptManager
|
||||
{
|
||||
private:
|
||||
|
||||
boost::shared_ptr< chaiscript::ChaiScript > m_pChaiHandler;
|
||||
|
||||
std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
|
||||
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
|
||||
|
||||
public:
|
||||
ScriptManager();
|
||||
~ScriptManager();
|
||||
|
||||
int32_t init();
|
||||
void reload();
|
||||
|
||||
const boost::shared_ptr< chaiscript::ChaiScript >& getHandler() const;
|
||||
|
||||
void onPlayerFirstEnterWorld( Entity::PlayerPtr pPlayer );
|
||||
|
||||
static bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName );
|
||||
|
||||
bool onTalk( Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId );
|
||||
bool onEnterTerritory( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t param1, uint16_t param2 );
|
||||
bool onWithinRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
||||
bool onOutsideRange( Entity::PlayerPtr pPlayer, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
||||
bool onEmote( Entity::PlayerPtr pPlayer, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
|
||||
bool onEventItem( Entity::PlayerPtr pPlayer, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
|
||||
|
||||
bool onMobKill( Entity::PlayerPtr pPlayer, uint16_t nameId );
|
||||
|
||||
bool onCastFinish( Entity::PlayerPtr pPlayer, Entity::ActorPtr pTarget, uint32_t actionId );
|
||||
|
||||
bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId );
|
||||
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect );
|
||||
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId );
|
||||
|
||||
bool onZoneInit( ZonePtr pZone );
|
||||
|
||||
bool onEventHandlerReturn( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 );
|
||||
bool onEventHandlerTradeReturn( Entity::PlayerPtr pPlayer, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
|
||||
|
||||
|
||||
void loadDir( std::string dirname, std::set<std::string>& chaiFiles );
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -1,209 +0,0 @@
|
|||
#include <Server_Common/Logger.h>
|
||||
#include <chaiscript/chaiscript.hpp>
|
||||
|
||||
#include <Server_Common/ChaiscriptStdLib.h>
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "Event.h"
|
||||
#include "EventHelper.h"
|
||||
|
||||
#include "ServerNoticePacket.h"
|
||||
#include "StatusEffect.h"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
#include <boost/make_shared.hpp>
|
||||
#include <boost/format.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
|
||||
|
||||
extern Core::Logger g_log;
|
||||
|
||||
int Core::Scripting::ScriptManager::init()
|
||||
{
|
||||
// ACTOR / PLAYER BINDINGS
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getName ), "getName" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getId ), "getId" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getHp ), "getHp" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getMp ), "getMp" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTp ), "getTp" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getLevel ), "getLevel" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTargetId ), "getTargetId" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffect ), "addStatusEffect" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectById ), "addStatusEffectById" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectByIdIfNotExist ), "addStatusEffectByIdIfNotExist" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::takeDamage ), "takeDamage" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::forceZoneing ), "setZone" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getClassAsInt ), "getClass" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getRace ), "getRace" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getGender ), "getGender" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isFirstLogin ), "isFirstLogin" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setFirstLogin ), "setFirstLogin" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::gainExp ), "gainExp" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::unlock ), "unlock" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::registerAetheryte ), "aetheryteRegister" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::learnAction ), "learnAction" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getHomepoint ), "getHomepoint" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setHomepoint ), "setHomepoint" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::returnToHomepoint ), "returnToHomepoint" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::teleport ), "teleport" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::prepareZoning ), "prepareZoning" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCurrency ), "getCurrency" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCurrency ), "addCurrency" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::removeCurrency ), "removeCurrency" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCrystal ), "getCrystals" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCrystal ), "addCrystals" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::removeCrystal ), "removeCrystals" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::updateQuest ), "questUpdate" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::finishQuest ), "questFinish" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::sendQuestMessage ), "questMessage" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestSeq ), "questGetSeq" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::hasQuest ), "hasQuest" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getZoneId ), "getZoneId" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::handleScriptSkill ), "handleScriptSkill" );
|
||||
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Core::Event::mapEventActorToRealActor ), "mapActor" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8A ), "getQuestUI8A" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8B ), "getQuestUI8B" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8C ), "getQuestUI8C" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8D ), "getQuestUI8D" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8E ), "getQuestUI8E" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8F ), "getQuestUI8F" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8AH ), "getQuestUI8AH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8BH ), "getQuestUI8BH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8CH ), "getQuestUI8CH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8DH ), "getQuestUI8DH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8EH ), "getQuestUI8EH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8FH ), "getQuestUI8FH" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8AL ), "getQuestUI8AL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8BL ), "getQuestUI8BL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8CL ), "getQuestUI8CL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8DL ), "getQuestUI8DL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8EL ), "getQuestUI8EL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI8FL ), "getQuestUI8FL" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16A ), "getQuestUI16A" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16B ), "getQuestUI16B" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI16C ), "getQuestUI16C" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestUI32A ), "getQuestUI32A" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag8 ), "getQuestBitFlag8" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag16 ), "getQuestBitFlag16" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag24 ), "getQuestBitFlag24" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag32 ), "getQuestBitFlag32" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag40 ), "getQuestBitFlag40" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestBitFlag48 ), "getQuestBitFlag48" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8A ), "setQuestUI8A" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8B ), "setQuestUI8B" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8C ), "setQuestUI8C" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8D ), "setQuestUI8D" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8E ), "setQuestUI8E" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8F ), "setQuestUI8F" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8AH ), "setQuestUI8AH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8BH ), "setQuestUI8BH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8CH ), "setQuestUI8CH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8DH ), "setQuestUI8DH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8EH ), "setQuestUI8EH" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8FH ), "setQuestUI8FH" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8AL ), "setQuestUI8AL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8BL ), "setQuestUI8BL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8CL ), "setQuestUI8CL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8DL ), "setQuestUI8DL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8EL ), "setQuestUI8EL" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI8FL ), "setQuestUI8FL" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16A ), "setQuestUI16A" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16B ), "setQuestUI16B" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI16C ), "setQuestUI16C" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestUI32A ), "setQuestUI32A" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag8 ), "setQuestBitFlag8" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag16 ), "setQuestBitFlag16" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag24 ), "setQuestBitFlag24" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag32 ), "setQuestBitFlag32" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag40 ), "setQuestBitFlag40" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::setQuestBitFlag48 ), "setQuestBitFlag48" );
|
||||
|
||||
m_pChaiHandler->add(chaiscript::fun(&Entity::Player::giveQuestRewards), "giveQuestRewards");
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" );
|
||||
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
|
||||
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
|
||||
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t, EventReturnCallback >( &Entity::Player::eventPlay ), "eventPlay" );
|
||||
m_pChaiHandler->add( chaiscript::fun< void, Entity::Player, uint32_t, uint32_t, uint32_t >( &Entity::Player::eventPlay ), "eventPlay" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventActionStart ), "eventActionStart" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::eventItemActionStart ), "eventItemActionStart" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::changePosition ), "changePos" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::tryAddItem ), "tryAddItem" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isAetheryteRegistered ), "isAetheryteRegistered" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isActionLearned ), "isActionLearned" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::base_class< Entity::Actor, Entity::Player >() );
|
||||
m_pChaiHandler->add( chaiscript::base_class< Entity::Actor, Entity::BattleNpc >() );
|
||||
m_pChaiHandler->add( chaiscript::user_type< Entity::Actor >(), "Actor" );
|
||||
m_pChaiHandler->add( chaiscript::user_type< Entity::Player >(), "Player" );
|
||||
m_pChaiHandler->add( chaiscript::user_type< Entity::BattleNpc >(), "BattleNpc" );
|
||||
m_pChaiHandler->add( chaiscript::user_type< StatusEffect::StatusEffect >(), "StatusEffect" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( &StatusEffect::StatusEffect::registerTickEffect ), "registerTickEffect" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::user_type< Zone >(), "Zone" );
|
||||
m_pChaiHandler->add( chaiscript::fun( &Zone::getName ), "getName" );
|
||||
|
||||
m_pChaiHandler->add( chaiscript::fun( ®isterBnpcTemplate ), "registerBnpcTemplate" );
|
||||
|
||||
// EVENT BINDINGS
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
std::set< std::string > chaiFiles;
|
||||
|
||||
g_log.info( "ScriptEngine: Loading Scripts..." );
|
||||
loadDir( "scripts/chai", chaiFiles );
|
||||
|
||||
uint16_t scriptCount = 0;
|
||||
uint16_t errorCount = 0;
|
||||
for( auto itr = chaiFiles.begin(); itr != chaiFiles.end(); ++itr )
|
||||
{
|
||||
auto& fileName = *itr;
|
||||
|
||||
try
|
||||
{
|
||||
m_pChaiHandler->eval_file( fileName );
|
||||
scriptCount++;
|
||||
}
|
||||
catch( std::exception& e )
|
||||
{
|
||||
g_log.Log( LoggingSeverity::error, e.what() );
|
||||
errorCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
g_log.info( "\tloaded " + std::to_string( scriptCount ) +
|
||||
" scripts, " + std::to_string( errorCount ) + " errors." );
|
||||
|
||||
std::function<std::string( Entity::Player& ) > f =
|
||||
m_pChaiHandler->eval< std::function<std::string( Entity::Player& ) > >( "onFirstEnterWorld" );
|
||||
|
||||
m_onFirstEnterWorld = f;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -15,14 +15,14 @@
|
|||
#include <Server_Common/ExdData.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "ZoneMgr.h"
|
||||
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
|
||||
|
||||
#include "GameCommandHandler.h"
|
||||
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
|
||||
|
||||
#include "ScriptManager.h"
|
||||
#include "Script/ScriptManager.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -32,7 +32,7 @@
|
|||
|
||||
Core::Logger g_log;
|
||||
Core::Db::Database g_database;
|
||||
Core::GameCommandHandler g_gameCommandMgr;
|
||||
Core::DebugCommandHandler g_gameCommandMgr;
|
||||
Core::Scripting::ScriptManager g_scriptMgr;
|
||||
Core::Data::ExdData g_exdData;
|
||||
Core::ZoneMgr g_zoneMgr;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <map>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "BattleNpcTemplate.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpcTemplate.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
#include <Server_Common/Util.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
#include "GameConnection.h"
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "Session.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
|
||||
Core::Session::Session( uint32_t sessionId )
|
||||
: m_sessionId( sessionId )
|
||||
|
|
|
@ -7,10 +7,10 @@
|
|||
#include <boost/algorithm/string.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
|
||||
#include "StatusEffect.h"
|
||||
#include "ScriptManager.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
extern Core::Logger g_log;
|
||||
extern Core::Data::ExdData g_exdData;
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,11 +1,11 @@
|
|||
#include <Server_Common/Util.h>
|
||||
#include <Server_Common/ServerPacketDef.h>
|
||||
|
||||
#include "Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "StatusEffect.h"
|
||||
#include "StatusEffectContainer.h"
|
||||
#include "ActorControlPacket142.h"
|
||||
#include "ActorControlPacket143.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
|
||||
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
|
||||
|
||||
|
||||
using namespace Core::Common;
|
|
@ -6,7 +6,7 @@
|
|||
#include <queue>
|
||||
#include <map>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core
|
||||
{
|
|
@ -1,10 +1,11 @@
|
|||
|
||||
#include "Cell.h"
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include "Zone.h"
|
||||
#include "BattleNpc.h"
|
||||
|
||||
|
||||
// TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration )
|
||||
// likely this could be greatly improved or redone
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
#include <set>
|
||||
|
||||
namespace Core {
|
|
@ -13,19 +13,19 @@
|
|||
#include <Server_Common/ServerPacketDef.h>
|
||||
#include <Server_Common/PacketContainer.h>
|
||||
|
||||
#include "Session.h"
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Player.h"
|
||||
#include "BattleNpc.h"
|
||||
#include "Forwards.h"
|
||||
|
||||
#include "GameConnection.h"
|
||||
|
||||
#include "Zone.h"
|
||||
#include "ZoneMgr.h"
|
||||
#include "ServerZone.h"
|
||||
#include "ScriptManager.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Session.h"
|
||||
#include "src/servers/Server_Zone/Actor/Actor.h"
|
||||
#include "src/servers/Server_Zone/Actor/Player.h"
|
||||
#include "src/servers/Server_Zone/Actor/BattleNpc.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include "src/servers/Server_Zone/Network/GameConnection.h"
|
||||
#include "src/servers/Server_Zone/ServerZone.h"
|
||||
#include "src/servers/Server_Zone/Script/ScriptManager.h"
|
||||
|
||||
#include "CellHandler.h"
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
#include "Cell.h"
|
||||
#include "CellHandler.h"
|
||||
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
#include <set>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include "Forwards.h"
|
||||
#include "src/servers/Server_Zone/Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
|
Loading…
Add table
Reference in a new issue