mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-25 19:17:45 +00:00
Merge remote-tracking branch 'remotes/origin/develop' into develop_5.35u
This commit is contained in:
commit
d469227a12
3 changed files with 153 additions and 144 deletions
|
@ -264,7 +264,7 @@ namespace Sapphire::Network::ActorControl
|
||||||
|
|
||||||
ToggleOrchestrionUnlock = 0x396,
|
ToggleOrchestrionUnlock = 0x396,
|
||||||
|
|
||||||
EventBattleDialog = 0x39C,
|
EventBattleDialog = 0x39D,
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* param1 = mountSpeed
|
* param1 = mountSpeed
|
||||||
|
|
|
@ -491,7 +491,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
|
||||||
auto packet = makeActorControlSelf( player.getId(), ActorControl::EventBattleDialog, 0, param12, param2 );
|
auto packet = makeActorControlSelf( player.getId(), ActorControl::EventBattleDialog, 0, param12, param2 );
|
||||||
player.queuePacket( packet );
|
player.queuePacket( packet );
|
||||||
|
|
||||||
player.sendDebug( "event battle level sync: {0}, ilevel sync?: {1}", param12, param2 );
|
player.sendDebug( "event battle p1: {0}, p11: {1}, p12: {2}, p2: {3}, p3: {4}, p4: {5}, p5: {6}", param1, param11, param12, param2, param3, param4, param5 );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ClientTriggerType::CameraMode:
|
case ClientTriggerType::CameraMode:
|
||||||
|
|
|
@ -768,170 +768,179 @@ void Sapphire::Network::GameConnection::worldInteractionhandler( const Packets::
|
||||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcWorldInteractionHandler >( inPacket );
|
const auto packet = ZoneChannelPacket< Client::FFXIVIpcWorldInteractionHandler >( inPacket );
|
||||||
auto action = packet.data().action;
|
auto action = packet.data().action;
|
||||||
player.sendDebug( "WorldInteraction {}", action );
|
player.sendDebug( "WorldInteraction {}", action );
|
||||||
if( action == 0x1F5 )
|
switch( action )
|
||||||
{
|
{
|
||||||
auto emote = packet.data().param1;
|
case 0xD4: // enter dwarf house
|
||||||
if( emote == 0x32 || emote == 0x33 ) // "/sit"
|
|
||||||
{
|
{
|
||||||
auto param4 = packet.data().param4;
|
if( player.getRace() != 3 ) // lalafell
|
||||||
auto& exdData = Common::Service< Data::ExdDataGenerated >::ref();
|
break;
|
||||||
auto emoteData = exdData.get< Data::Emote >( emote );
|
// looks like shit but IT WORKS.
|
||||||
|
auto x = packet.data().position.x;
|
||||||
if( !emoteData )
|
auto z = packet.data().position.z;
|
||||||
return;
|
if( x < -448 && x > -453 )
|
||||||
|
|
||||||
player.setPos( packet.data().position );
|
|
||||||
if( emote == 0x32 && player.hasInRangeActor() )
|
|
||||||
{
|
{
|
||||||
auto setpos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
// west
|
||||||
setpos->data().r16 = param4;
|
if( x > -451 )
|
||||||
setpos->data().waitForLoad = 18;
|
|
||||||
setpos->data().unknown1 = 1;
|
|
||||||
setpos->data().x = packet.data().position.x;
|
|
||||||
setpos->data().y = packet.data().position.y;
|
|
||||||
setpos->data().z = packet.data().position.z;
|
|
||||||
player.sendToInRangeSet( setpos, false );
|
|
||||||
}
|
|
||||||
player.sendToInRangeSet( makeActorControlTarget( player.getId(), ActorControl::ActorControlType::Emote, emote, 0, 0, param4, 0xE0000000 ), true );
|
|
||||||
|
|
||||||
if( emote == 0x32 && emoteData->emoteMode != 0 )
|
|
||||||
{
|
|
||||||
player.setStance( Common::Stance::Passive );
|
|
||||||
player.setAutoattack( false );
|
|
||||||
player.setPersistentEmote( emoteData->emoteMode );
|
|
||||||
player.setStatus( Common::ActorStatus::EmoteMode );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if( action == 0x1F8 )
|
|
||||||
{
|
|
||||||
if( player.getPersistentEmote() > 0 )
|
|
||||||
{
|
|
||||||
auto param2 = packet.data().param2;
|
|
||||||
|
|
||||||
player.setPos( packet.data().position );
|
|
||||||
if( player.hasInRangeActor() )
|
|
||||||
{
|
|
||||||
auto setpos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
|
||||||
setpos->data().r16 = param2;
|
|
||||||
setpos->data().waitForLoad = 18;
|
|
||||||
setpos->data().unknown1 = 2;
|
|
||||||
setpos->data().x = packet.data().position.x;
|
|
||||||
setpos->data().y = packet.data().position.y;
|
|
||||||
setpos->data().z = packet.data().position.z;
|
|
||||||
player.sendToInRangeSet( setpos, false );
|
|
||||||
}
|
|
||||||
|
|
||||||
player.setPersistentEmote( 0 );
|
|
||||||
player.emoteInterrupt();
|
|
||||||
player.setStatus( Common::ActorStatus::Idle );
|
|
||||||
auto pSetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
|
|
||||||
player.sendToInRangeSet( pSetStatusPacket );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if ( action == 0x25E || // coming out from water
|
|
||||||
action == 0xD1 ) // underwater town portal
|
|
||||||
{
|
|
||||||
auto p = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
|
|
||||||
p->data().targetZone = player.getCurrentTerritory()->getTerritoryTypeId();
|
|
||||||
p->data().param4 = action == 0xD1 ? 14 : 227;
|
|
||||||
p->data().hideChar = action == 0xD1 ? 2 : 1;
|
|
||||||
p->data().fadeOut = action == 0xD1 ? 24 : 25;
|
|
||||||
p->data().fadeOutTime = 1;
|
|
||||||
p->data().unknown = action == 0xD1 ? 4 : 6;
|
|
||||||
auto x = packet.data().position.x;
|
|
||||||
auto y = packet.data().position.y;
|
|
||||||
auto z = packet.data().position.z;
|
|
||||||
auto rot = player.getRot();
|
|
||||||
if( action == 0xD1 )
|
|
||||||
{
|
|
||||||
auto exitRange = packet.data().param1;
|
|
||||||
|
|
||||||
auto& instanceObjectCache = Common::Service< InstanceObjectCache >::ref();
|
|
||||||
auto exit = instanceObjectCache.getExitRange( p->data().targetZone, exitRange );
|
|
||||||
if( exit )
|
|
||||||
{
|
|
||||||
player.sendDebug( "exitRange {0} found!", exitRange );
|
|
||||||
auto destZone = exit->data.destTerritoryType;
|
|
||||||
if( destZone == 0 )
|
|
||||||
destZone = p->data().targetZone;
|
|
||||||
else
|
|
||||||
p->data().targetZone = destZone;
|
|
||||||
auto pop = instanceObjectCache.getPopRange( destZone, exit->data.destInstanceObjectId );
|
|
||||||
if( pop )
|
|
||||||
{
|
{
|
||||||
player.sendDebug( "popRange {0} found!", exit->data.destInstanceObjectId );
|
// enter
|
||||||
x = pop->header.transform.translation.x;
|
auto p = makeActorControl( player.getId(), 242, 1174189454, 817758208, 67, 0 );
|
||||||
y = pop->header.transform.translation.y;
|
queueOutPacket( p );
|
||||||
z = pop->header.transform.translation.z;
|
player.addStatusEffectById( 1945, 0, player, 0, true );
|
||||||
//rot = pop->header.transform.rotation.y; all x/y/z not correct, maybe we don't need it since we have to be facing the portal anyway?
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.sendUrgent( "popRange {0} not found in {1}!", exit->data.destInstanceObjectId, destZone );
|
// exit
|
||||||
|
auto p = makeActorControl( player.getId(), 242, 1182315916, 827392000, 68, 0 );
|
||||||
|
queueOutPacket( p );
|
||||||
|
player.removeSingleStatusEffectById( 1945 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( x > 637 && x < 641 )
|
||||||
|
{
|
||||||
|
// east
|
||||||
|
if( z > -188 )
|
||||||
|
{
|
||||||
|
// enter
|
||||||
|
auto p = makeActorControl( player.getId(), 242, 3521816124, 1737687040, 69, 0 );
|
||||||
|
queueOutPacket( p );
|
||||||
|
player.addStatusEffectById( 1945, 0, player, 0, true );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// exit
|
||||||
|
auto p = makeActorControl( player.getId(), 242, 3517228601, 1749483520, 70, 0 );
|
||||||
|
queueOutPacket( p );
|
||||||
|
player.removeSingleStatusEffectById( 1945 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.sendUrgent( "exitRange {0} not found in {1}!", exitRange, p->data().targetZone );
|
player.sendDebug( "Unknown dwarf house." );
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
player.queuePacket( p );
|
case 0x1F5: // emote
|
||||||
player.setPos( x, y, z, true );
|
|
||||||
player.setRot( rot );
|
|
||||||
auto setPos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
|
||||||
setPos->data().r16 = Common::Util::floatToUInt16Rot( player.getRot() );
|
|
||||||
setPos->data().x = x;
|
|
||||||
setPos->data().y = y;
|
|
||||||
setPos->data().z = z;
|
|
||||||
setPos->data().waitForLoad = action == 0xD1 ? 24 : 25;
|
|
||||||
setPos->data().unknown1 = 0;
|
|
||||||
player.queuePacket( setPos ); // this packet needs a delay of 0.8 second to wait for the client finishing its water animation otherwise it looks odd.
|
|
||||||
}
|
|
||||||
else if( action == 0xD4 && player.getRace() == 3 ) // enter dwarf house lalafell only of course
|
|
||||||
{
|
|
||||||
// looks like shit but IT WORKS.
|
|
||||||
auto x = packet.data().position.x;
|
|
||||||
auto z = packet.data().position.z;
|
|
||||||
if( x < -448 && x > -453 )
|
|
||||||
{
|
{
|
||||||
// west
|
auto emote = packet.data().param1;
|
||||||
if( x > -451 )
|
if( emote == 0x32 || emote == 0x33 ) // "/sit"
|
||||||
{
|
{
|
||||||
// enter
|
auto param4 = packet.data().param4;
|
||||||
auto p = makeActorControl( player.getId(), 242, 1174189454, 817758208, 67, 0 );
|
auto& exdData = Common::Service< Data::ExdDataGenerated >::ref();
|
||||||
queueOutPacket( p );
|
auto emoteData = exdData.get< Data::Emote >( emote );
|
||||||
player.addStatusEffectById( 1945, 0, player, 0, true );
|
|
||||||
}
|
if( !emoteData )
|
||||||
else
|
break;
|
||||||
{
|
|
||||||
// exit
|
player.setPos( packet.data().position );
|
||||||
auto p = makeActorControl( player.getId(), 242, 1182315916, 827392000, 68, 0 );
|
if( emote == 0x32 && player.hasInRangeActor() )
|
||||||
queueOutPacket( p );
|
{
|
||||||
player.removeSingleStatusEffectById( 1945 );
|
auto setpos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
||||||
|
setpos->data().r16 = param4;
|
||||||
|
setpos->data().waitForLoad = 18;
|
||||||
|
setpos->data().unknown1 = 1;
|
||||||
|
setpos->data().x = packet.data().position.x;
|
||||||
|
setpos->data().y = packet.data().position.y;
|
||||||
|
setpos->data().z = packet.data().position.z;
|
||||||
|
player.sendToInRangeSet( setpos, false );
|
||||||
|
}
|
||||||
|
player.sendToInRangeSet( makeActorControlTarget( player.getId(), ActorControl::ActorControlType::Emote, emote, 0, 0, param4, 0xE0000000 ), true );
|
||||||
|
|
||||||
|
if( emote == 0x32 && emoteData->emoteMode != 0 )
|
||||||
|
{
|
||||||
|
player.setStance( Common::Stance::Passive );
|
||||||
|
player.setAutoattack( false );
|
||||||
|
player.setPersistentEmote( emoteData->emoteMode );
|
||||||
|
player.setStatus( Common::ActorStatus::EmoteMode );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else if ( x > 637 && x < 641 )
|
case 0x1F8:
|
||||||
{
|
{
|
||||||
// east
|
if( player.getPersistentEmote() > 0 )
|
||||||
if( z > -188 )
|
|
||||||
{
|
{
|
||||||
// enter
|
auto param2 = packet.data().param2;
|
||||||
auto p = makeActorControl( player.getId(), 242, 3521816124, 1737687040, 69, 0 );
|
|
||||||
queueOutPacket( p );
|
player.setPos( packet.data().position );
|
||||||
player.addStatusEffectById( 1945, 0, player, 0, true );
|
if( player.hasInRangeActor() )
|
||||||
}
|
{
|
||||||
else
|
auto setpos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
||||||
{
|
setpos->data().r16 = param2;
|
||||||
// exit
|
setpos->data().waitForLoad = 18;
|
||||||
auto p = makeActorControl( player.getId(), 242, 3517228601, 1749483520, 70, 0 );
|
setpos->data().unknown1 = 2;
|
||||||
queueOutPacket( p );
|
setpos->data().x = packet.data().position.x;
|
||||||
player.removeSingleStatusEffectById( 1945 );
|
setpos->data().y = packet.data().position.y;
|
||||||
|
setpos->data().z = packet.data().position.z;
|
||||||
|
player.sendToInRangeSet( setpos, false );
|
||||||
|
}
|
||||||
|
|
||||||
|
player.setPersistentEmote( 0 );
|
||||||
|
player.emoteInterrupt();
|
||||||
|
player.setStatus( Common::ActorStatus::Idle );
|
||||||
|
auto pSetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
|
||||||
|
player.sendToInRangeSet( pSetStatusPacket );
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else
|
case 0x25E: // coming out from water
|
||||||
|
case 0xD1: // underwater town portal
|
||||||
{
|
{
|
||||||
player.sendDebug( "Unknown dwarf house." );
|
auto p = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
|
||||||
|
p->data().targetZone = player.getCurrentTerritory()->getTerritoryTypeId();
|
||||||
|
p->data().param4 = action == 0xD1 ? 14 : 227;
|
||||||
|
p->data().hideChar = action == 0xD1 ? 2 : 1;
|
||||||
|
p->data().fadeOut = action == 0xD1 ? 24 : 25;
|
||||||
|
p->data().fadeOutTime = 1;
|
||||||
|
p->data().unknown = action == 0xD1 ? 4 : 6;
|
||||||
|
auto x = packet.data().position.x;
|
||||||
|
auto y = packet.data().position.y;
|
||||||
|
auto z = packet.data().position.z;
|
||||||
|
auto rot = player.getRot();
|
||||||
|
if( action == 0xD1 )
|
||||||
|
{
|
||||||
|
auto exitRange = packet.data().param1;
|
||||||
|
|
||||||
|
auto& instanceObjectCache = Common::Service< InstanceObjectCache >::ref();
|
||||||
|
auto exit = instanceObjectCache.getExitRange( p->data().targetZone, exitRange );
|
||||||
|
if( exit )
|
||||||
|
{
|
||||||
|
player.sendDebug( "exitRange {0} found!", exitRange );
|
||||||
|
auto destZone = exit->data.destTerritoryType;
|
||||||
|
if( destZone == 0 )
|
||||||
|
destZone = p->data().targetZone;
|
||||||
|
else
|
||||||
|
p->data().targetZone = destZone;
|
||||||
|
auto pop = instanceObjectCache.getPopRange( destZone, exit->data.destInstanceObjectId );
|
||||||
|
if( pop )
|
||||||
|
{
|
||||||
|
player.sendDebug( "popRange {0} found!", exit->data.destInstanceObjectId );
|
||||||
|
x = pop->header.transform.translation.x;
|
||||||
|
y = pop->header.transform.translation.y;
|
||||||
|
z = pop->header.transform.translation.z;
|
||||||
|
//rot = pop->header.transform.rotation.y; all x/y/z not correct, maybe we don't need it since we have to be facing the portal anyway?
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.sendUrgent( "popRange {0} not found in {1}!", exit->data.destInstanceObjectId, destZone );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.sendUrgent( "exitRange {0} not found in {1}!", exitRange, p->data().targetZone );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.queuePacket( p );
|
||||||
|
player.setPos( x, y, z, true );
|
||||||
|
player.setRot( rot );
|
||||||
|
auto setPos = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() );
|
||||||
|
setPos->data().r16 = Common::Util::floatToUInt16Rot( player.getRot() );
|
||||||
|
setPos->data().x = x;
|
||||||
|
setPos->data().y = y;
|
||||||
|
setPos->data().z = z;
|
||||||
|
setPos->data().waitForLoad = action == 0xD1 ? 24 : 25;
|
||||||
|
setPos->data().unknown1 = 0;
|
||||||
|
player.queuePacket( setPos ); // this packet needs a delay of 0.8 second to wait for the client finishing its water animation otherwise it looks odd.
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue