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fixed style #3

This commit is contained in:
AriAvery 2018-07-16 12:37:04 +02:00
parent 627a816f6e
commit d5b7520e22
3 changed files with 24 additions and 23 deletions

View file

@ -22,8 +22,8 @@ Core::HousingZone::HousingZone( uint8_t wardNum,
uint16_t territoryId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName )
: Zone( territoryId, guId, internalName, contentName ),
const std::string& contentName ) :
Zone( territoryId, guId, internalName, contentName ),
m_wardNum( wardNum )
{
@ -49,41 +49,42 @@ Core::HousingZone::~HousingZone()
void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
{
auto pLog = g_fw.get< Logger >();
pLog->debug( "HousingZone::onPlayerZoneIn: Zone#" + std::to_string(getGuId()) + "|" +
pLog->debug( "HousingZone::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|" +
+ ", Entity#" + std::to_string( player.getId() ) );
uint32_t landSetId;
uint32_t yardPacketNum;
uint32_t yardPacketTotal = 8;
auto wardInfoPackage = makeZonePacket< FFXIVIpcWardInfo >( player.getId() );
auto wardYardInfoPackage = makeZonePacket< FFXIVIpcWardYardInfo >( player.getId() );
auto wardInfoPacket = makeZonePacket< FFXIVIpcWardInfo >( player.getId() );
wardInfoPackage->data().wardNum = m_wardNum;
wardInfoPackage->data().zoneId = player.getZoneId();
wardInfoPacket->data().wardNum = m_wardNum;
wardInfoPacket->data().zoneId = player.getZoneId();
//TODO: get current WorldId
wardInfoPackage->data().worldId = 67;
wardInfoPacket->data().worldId = 67;
//TODO: handle Subdivision
wardInfoPackage->data().subInstance = 1;
wardInfoPacket->data().subInstance = 1;
for( landSetId = 0; landSetId < 30 ; landSetId++ )
{
wardInfoPackage->data().landSet[landSetId].houseSize = 1;
wardInfoPackage->data().landSet[landSetId].houseState = 1;
wardInfoPacket->data().landSet[landSetId].houseSize = 1;
wardInfoPacket->data().landSet[landSetId].houseState = 1;
}
wardYardInfoPackage->data().unknown1 = 0xFFFFFFFF;
wardYardInfoPackage->data().unknown2 = 0xFFFFFFFF;
wardYardInfoPackage->data().unknown3 = 0xFF;
wardYardInfoPackage->data().packetTotal = 8;
player.queuePacket( wardInfoPacket );
player.queuePacket( wardInfoPackage );
for( yardPacketNum = 0; yardPacketNum < wardYardInfoPackage->data().packetTotal; yardPacketNum++ )
for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
{
//Add Objects here
wardYardInfoPackage->data().packetNum = yardPacketNum;
auto wardYardInfoPacket = makeZonePacket< FFXIVIpcWardYardInfo >( player.getId() );
wardYardInfoPacket->data().unknown1 = 0xFFFFFFFF;
wardYardInfoPacket->data().unknown2 = 0xFFFFFFFF;
wardYardInfoPacket->data().unknown3 = 0xFF;
wardYardInfoPacket->data().packetNum = yardPacketNum;
wardYardInfoPacket->data().packetTotal = yardPacketTotal;
player.queuePacket( wardYardInfoPackage );
//TODO: Add Objects here
player.queuePacket( wardYardInfoPacket );
}
}

View file

@ -17,7 +17,7 @@ class HousingZone : public Zone
virtual ~HousingZone();
bool init() override;
void onPlayerZoneIn(Entity::Player& player) override;
void onPlayerZoneIn( Entity::Player& player ) override;
/* returns current ward number for this zone */
uint8_t getWardNum() const;

View file

@ -91,7 +91,7 @@ namespace Core
bool isDefaultTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType is a housing zone */
bool isHousingTerritory(uint32_t territoryTypeId) const;
bool isHousingTerritory( uint32_t territoryTypeId ) const;
/*! creates a new instance for a given territoryTypeId */
ZonePtr createTerritoryInstance( uint32_t territoryTypeId );