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Merge pull request #157 from ShelbyZ/static_cast_round_2
More static_cast
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commit
d5e24c97e5
6 changed files with 11 additions and 11 deletions
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@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `infolinkshell`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `infolinkshell` (
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`LinkshellId` int(20) NOT NULL AUTO_INCREMENT,
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`LinkshellId` bigint(20) NOT NULL AUTO_INCREMENT,
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`MasterCharacterId` int(20) DEFAULT NULL,
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`CharacterIdList` blob,
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`LinkshellName` varchar(32) DEFAULT NULL,
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@ -74,7 +74,7 @@ bool Core::Entity::Player::loadActiveQuests()
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void Core::Entity::Player::finishQuest( uint16_t questId )
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{
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int16_t idx = getQuestIndex( questId );
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auto idx = static_cast< uint8_t >( getQuestIndex( questId ) );
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if( ( idx != -1 ) && ( m_activeQuests[idx] != nullptr ) )
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{
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@ -123,7 +123,7 @@ void Core::Entity::Player::unfinishQuest( uint16_t questId )
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void Core::Entity::Player::removeQuest( uint16_t questId )
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{
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int16_t idx = getQuestIndex( questId );
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auto idx = static_cast< uint8_t >( getQuestIndex( questId ) );
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if( ( idx != -1 ) && ( m_activeQuests[idx] != nullptr ) )
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{
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@ -978,7 +978,7 @@ void Core::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence )
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if( hasQuest( questId ) )
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{
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GamePacketNew< FFXIVIpcQuestUpdate, ServerZoneIpcType > pe_qa( getId() );
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int16_t index = getQuestIndex( questId );
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auto index = static_cast< uint8_t >( getQuestIndex( questId ) );
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auto pNewQuest = m_activeQuests[index];
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pe_qa.data().slot = index;
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pNewQuest->c.sequence = sequence;
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@ -1038,7 +1038,7 @@ void Core::Entity::Player::sendQuestTracker()
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if( m_questTracking[ii] >= 0 )
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{
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trackerPacket.data().entry[ii].active = 1;
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trackerPacket.data().entry[ii].questIndex = m_questTracking[ii];
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trackerPacket.data().entry[ii].questIndex = static_cast< uint8_t >( m_questTracking[ii] );
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}
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}
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queuePacket( trackerPacket );
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@ -108,7 +108,7 @@ Core::Inventory::InvSlotPairVec Core::Inventory::getSlotsOfItemsInInventory( uin
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for( auto item : inv->getItemMap() )
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{
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if( item.second && item.second->getId() == catalogId )
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outVec.push_back( std::make_pair( i, item.first ) );
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outVec.push_back( std::make_pair( i, static_cast< int8_t >( item.first ) ) );
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}
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}
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return outVec;
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@ -118,7 +118,7 @@ Core::Inventory::InvSlotPair Core::Inventory::getFreeBagSlot()
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{
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for( auto i : { Bag0, Bag1, Bag2, Bag3 } )
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{
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int16_t freeSlot = m_inventoryMap[i]->getFreeSlot();
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auto freeSlot = static_cast< int8_t >( m_inventoryMap[i]->getFreeSlot() );
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if( freeSlot != -1 )
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return std::make_pair( i, freeSlot );
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@ -457,7 +457,7 @@ int16_t Core::Inventory::addItem( uint16_t inventoryId, int8_t slotId, uint32_t
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return -1;
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}
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int16_t rSlotId = -1;
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int8_t rSlotId = -1;
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//if( itemInfo->stack_size > 1 )
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//{
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@ -29,7 +29,7 @@ bool Core::LinkshellMgr::loadLinkshells()
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do
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{
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uint32_t linkshellId = field[0].get< uint32_t >();
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uint64_t linkshellId = field[0].get< uint64_t >();
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uint32_t masterId = field[1].get< uint32_t >();
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std::string name = field[3].getString();
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@ -12,7 +12,7 @@ typedef boost::shared_ptr< Linkshell > LinkshellPtr;
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class LinkshellMgr
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{
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private:
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std::map< uint32_t, LinkshellPtr > m_linkshellIdMap;
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std::map< uint64_t, LinkshellPtr > m_linkshellIdMap;
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std::map< std::string, LinkshellPtr > m_linkshellNameMap;
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LinkshellPtr getLinkshellByName( const std::string& name );
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@ -141,7 +141,7 @@ void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inP
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GamePacketNew< FFXIVIpcEventLinkshell, ServerZoneIpcType > linkshellEvent( pPlayer->getId() );
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linkshellEvent.data().eventId = eventId;
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linkshellEvent.data().scene = subEvent;
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linkshellEvent.data().scene = static_cast< uint8_t >(subEvent);
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linkshellEvent.data().param3 = 1;
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linkshellEvent.data().unknown1 = 0x15a;
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pPlayer->queuePacket( linkshellEvent );
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