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https://github.com/SapphireServer/Sapphire.git
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Forward entity and name id to the onKill event
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parent
532645fc88
commit
d6dd81ad1b
9 changed files with 14 additions and 14 deletions
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@ -98,9 +98,9 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
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}
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void onBNpcKill( World::Quest& quest, uint32_t npcId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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{
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switch( npcId )
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switch( entityId )
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{
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case Enemy0: { break; }
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case Enemy1: { break; }
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@ -390,9 +390,9 @@ createScript( std::shared_ptr< Component::Excel::ExcelStruct< Component::Excel::
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if( !enemy_ids.empty() )
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scriptEntry += std::string(
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" void onBNpcKill( uint32_t npcId, Entity::Player& player ) override\n"
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" void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override\n"
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" {\n"
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" switch( npcId )\n"
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" switch( entityId )\n"
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" {\n" );
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for( auto enemy : enemy_strings )
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@ -406,7 +406,7 @@ createScript( std::shared_ptr< Component::Excel::ExcelStruct< Component::Excel::
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if( !action_ids.empty() )
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actionEntry += std::string(
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" void onEObjHit( uint32_t npcId, Entity::Player& player, uint32_t actionId )\n"
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" void onEObjHit( World::Quest& quest, uint32_t npcId, Entity::Player& player, uint32_t actionId )\n"
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" {\n"
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" switch( actionId )\n"
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" {\n" );
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@ -741,7 +741,7 @@ void Sapphire::Entity::BNpc::onDeath()
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if( pPlayer )
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{
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auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
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playerMgr.onMobKill( *pPlayer, static_cast< uint16_t >( m_bNpcNameId ) );
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playerMgr.onMobKill( *pPlayer, static_cast< uint16_t >( m_bNpcNameId ), m_id );
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}
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}
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hateListClear();
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@ -252,10 +252,10 @@ void PlayerMgr::onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountI
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}
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}
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void PlayerMgr::onMobKill( Sapphire::Entity::Player& player, uint16_t nameId )
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void PlayerMgr::onMobKill( Sapphire::Entity::Player& player, uint16_t nameId, uint32_t entityId )
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{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
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scriptMgr.onBNpcKill( player, nameId );
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scriptMgr.onBNpcKill( player, nameId, entityId );
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if( player.isActionLearned( Common::UnlockEntry::HuntingLog ) )
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{
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@ -40,7 +40,7 @@ class PlayerMgr
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void onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountId );
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void onMobKill( Sapphire::Entity::Player& player, uint16_t nameId );
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void onMobKill( Sapphire::Entity::Player& player, uint16_t nameId, uint32_t entityId );
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void onHateListChanged( Sapphire::Entity::Player& player );
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@ -146,7 +146,7 @@ namespace Sapphire::ScriptAPI
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{
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}
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void QuestScript::onBNpcKill( World::Quest& quest, uint32_t nameId, Entity::Player& player )
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void QuestScript::onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player )
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{
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}
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@ -210,7 +210,7 @@ namespace Sapphire::ScriptAPI
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virtual void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId );
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virtual void onBNpcKill( World::Quest& quest, uint32_t nameId, Sapphire::Entity::Player& player );
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virtual void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player );
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virtual void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player );
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@ -352,7 +352,7 @@ bool Sapphire::Scripting::ScriptMgr::onEventItem( Entity::Player& player, uint32
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return false;
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}
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bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId )
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bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t entityId )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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@ -374,7 +374,7 @@ bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_
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World::Quest preQ = quest;
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script->onBNpcKill( quest, nameId, player );
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script->onBNpcKill( quest, nameId, entityId, player );
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if( quest != preQ )
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player.updateQuest( quest );
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}
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@ -66,7 +66,7 @@ namespace Sapphire::Scripting
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bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint64_t targetId );
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bool onBNpcKill( Entity::Player& player, uint16_t nameId );
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bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t entityId );
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bool onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId );
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