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Added the duty action because why not
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@ -587,11 +587,18 @@ namespace Common {
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ToggleOrchestrionUnlock = 0x396,
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ToggleOrchestrionUnlock = 0x396,
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Dismount = 0x3a0
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Dismount = 0x3a0
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// PvP Duel
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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EndDuelSession = 0x5E1, // because someone went oob?
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EndDuelSession = 0x5E1, // because someone went oob?
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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// Duty Action
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SetDutyActionId = 0x5E8, // ContentExAction
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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};
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};
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enum struct ChatType : uint16_t
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enum struct ChatType : uint16_t
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