From d78523a072db5e6c3163e14749a25dda5491c093 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Thu, 13 Jan 2022 23:18:53 -0600 Subject: [PATCH] Implement ARC questline --- .../quest/classquest/ARC/ClsArc000.cpp | 215 ++++++ .../quest/classquest/ARC/ClsArc001.cpp | 568 ++++++++++++++++ .../quest/classquest/ARC/ClsArc002.cpp | 619 +++++++++++++++++ .../quest/classquest/ARC/ClsArc003.cpp | 595 +++++++++++++++++ .../quest/classquest/ARC/ClsArc004.cpp | 11 +- .../quest/classquest/ARC/ClsArc005.cpp | 8 +- .../quest/classquest/ARC/ClsArc006.cpp | 14 +- .../quest/classquest/ARC/ClsArc100.cpp | 182 +++++ .../quest/classquest/ARC/ClsArc997.cpp | 621 ++++++++++++++++++ .../quest/classquest/ARC/ClsArc998.cpp | 109 +++ .../quest/classquest/ARC/ClsArc999.cpp | 72 ++ 11 files changed, 3005 insertions(+), 9 deletions(-) create mode 100644 src/scripts/quest/classquest/ARC/ClsArc000.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc001.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc002.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc003.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc100.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc997.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc998.cpp create mode 100644 src/scripts/quest/classquest/ARC/ClsArc999.cpp diff --git a/src/scripts/quest/classquest/ARC/ClsArc000.cpp b/src/scripts/quest/classquest/ARC/ClsArc000.cpp new file mode 100644 index 00000000..741f2817 --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc000.cpp @@ -0,0 +1,215 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc000_00021 +// Quest Name: Way of the Archer +// Quest ID: 65557 +// Start NPC: 1000197 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc000 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000200 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 37 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 49 + /// Countable Num: 3 Seq: 2 Event: 5 Listener: 47 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000197; + static constexpr auto Actor1 = 1000200; + static constexpr auto Enemy0 = 37; + static constexpr auto Enemy1 = 49; + static constexpr auto Enemy2 = 47; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 605; + static constexpr auto LogmessageMonsterNotePageUnlock = 1008; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Actor1 = 1; + static constexpr auto Seq3Actor1 = 2; + static constexpr auto UnlockImageMonsterNote = 32; + + public: + ClsArc000() : Sapphire::ScriptAPI::QuestScript( 65557 ){}; + ~ClsArc000() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000(quest, player); + break; + } + case Actor1: + { + if (quest.getSeq() == Seq1) + Scene00001(quest, player); + else + Scene00002(quest, player); + break; + } + } + } + + void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override + { + if (entityId != Enemy0 && entityId != Enemy1 && entityId != Enemy2) + return; + + switch(entityId) + { + case Enemy0: { + auto currentKC37 = quest.getUI8AL(); + + if (currentKC37 + 1 >= 3) + { + checkQuestCompletion(quest, player, 1); + quest.setUI8AL(currentKC37 + 1); + } + else + { + quest.setUI8AL(currentKC37 + 1); + eventMgr().sendEventNotice(player, getId(), 1, 2, currentKC37 + 1, 3); + } + + break; + } + case Enemy1: { + auto currentKC49 = quest.getUI8BH(); + + if (currentKC49 + 1 >= 3) + { + checkQuestCompletion(quest, player, 2); + quest.setUI8BH(currentKC49 + 1); + } + else + { + quest.setUI8BH(currentKC49 + 1); + eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC49 + 1, 3); + } + + break; + } + case Enemy2: { + auto currentKC47 = quest.getUI8BL(); + + if (currentKC47 + 1 >= 3) + { + checkQuestCompletion(quest, player, 3); + quest.setUI8BL(currentKC47 + 1); + } + else + { + quest.setUI8BL(currentKC47 + 1); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC47 + 1, 3); + } + + break; + } + } + } + + private: + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) + { + if (varIdx == 1) + eventMgr().sendEventNotice(player, getId(), 1, 0, 0, 0); + else if (varIdx == 2) + eventMgr().sendEventNotice(player, getId(), 2, 0, 0, 0); + else + eventMgr().sendEventNotice(player, getId(), 3, 0, 0, 0); + + auto QUEST_ONKILL_37 = quest.getUI8AL(); + auto QUEST_ONKILL_49 = quest.getUI8BH(); + auto QUEST_ONKILL_47 = quest.getUI8BL(); + + if (QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3) + { + quest.setSeq(SeqFinish); + } + } + + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc000::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) + { + eventMgr().sendEventNotice(player, getId(), 0, 0, 0, 0); + quest.setSeq(Seq2); + } + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.learnAction(Sapphire::Common::UnlockEntry::HuntingLog); + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( ClsArc000 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc001.cpp b/src/scripts/quest/classquest/ARC/ClsArc001.cpp new file mode 100644 index 00000000..fe87fbb5 --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc001.cpp @@ -0,0 +1,568 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc001_00046 +// Quest Name: A Matter of Perspective +// Quest ID: 65582 +// Start NPC: 1000200 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc001 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 6 Seq: 1 Event: 1 Listener: 2000925 + /// Countable Num: 1 Seq: 2 Event: 18 Listener: 2000925 + /// Countable Num: 8 Seq: 3 Event: 1 Listener: 2000926 + /// Countable Num: 8 Seq: 3 Event: 18 Listener: 2000926 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000927 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto CutScene01 = 10; + static constexpr auto Enemy0 = 5; + static constexpr auto Enemy1 = 32; + static constexpr auto Eobject0 = 2000925; + static constexpr auto Eobject1 = 2000926; + static constexpr auto Eobject2 = 2000927; + static constexpr auto Eobject3 = 2000928; + static constexpr auto Eobject4 = 2000929; + static constexpr auto Eobject5 = 2000930; + static constexpr auto Eobject6 = 2000931; + static constexpr auto Eobject7 = 2000934; + + public: + ClsArc001() : Sapphire::ScriptAPI::QuestScript( 65582 ){}; + ~ClsArc001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (!player.hasQuest(getId())) + Scene00000(quest, player); + if (quest.getSeq() == Seq2) + Scene00025(quest, player); + if (quest.getSeq() == SeqFinish) + Scene00028(quest, player); + + break; + } + } + } + + void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override + { + if (nameId != Enemy0 && nameId != Enemy1) + return; + + auto currentKC5 = quest.getUI8AL() + 1; + auto currentKC32 = quest.getUI8BH() + 1; + + switch( nameId ) + { + case Enemy0: { + if (currentKC5 >= 8) + { + quest.setUI8AL(currentKC5); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC5, 8); + } + else if (currentKC5 < 8) + { + quest.setUI8AL(currentKC5); + eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC5, 8); + } + + break; + } + case Enemy1: { + if (currentKC32 >= 8) + { + quest.setUI8BH(currentKC32); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC32, 8); + } + else if (currentKC32 < 8) + { + quest.setUI8BH(currentKC32); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC32, 8); + } + + break; + } + } + } + + void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override + { + auto actor = eventMgr().mapEventActorToRealActor(static_cast(actorId)); + + switch(actor) + { + case Eobject0: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00001(quest, player); + break; + case Eobject1: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00002(quest, player); + break; + case Eobject2: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00003(quest, player); + break; + case Eobject3: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00004(quest, player); + break; + case Eobject4: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00005(quest, player); + break; + case Eobject5: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00006(quest, player); + break; + case Eobject6: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00007(quest, player); + break; + case Eobject7: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00008(quest, player); + break; + } + } + private: + + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) + { + if (varIdx == 1) + { + auto currentCC = quest.getUI8AL(); + + eventMgr().sendEventNotice(player, getId(), 0, 2, currentCC + 1, 6); + quest.setUI8AL(currentCC + 1); + + if (currentCC + 1 >= 6) + { + quest.setSeq(Seq2); + quest.setUI8AL(0); + } + else + { + quest.setUI8AL(currentCC + 1); + } + } + else if (varIdx == 2) + { + auto QUEST_ONKILL_5 = quest.getUI8AL(); + auto QUEST_ONKILL_32 = quest.getUI8BH(); + + if (QUEST_ONKILL_5 == 8 && QUEST_ONKILL_32 == 8) + { + quest.setSeq(SeqFinish); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(1, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(2, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(3, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(4, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(5, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(6, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(7, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(8, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice(player, getId(), 1); + quest.setSeq(Seq3); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ | CONDITION_CUTSCENE/*FADE_OUT | CONDITION_CUTSCENE | HIDE_UI*/, bindSceneReturn(&ClsArc001::Scene00028Return)); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + //if( player.giveQuestRewards( getId(), result.getResult(1)) ) + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( ClsArc001 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc002.cpp b/src/scripts/quest/classquest/ARC/ClsArc002.cpp new file mode 100644 index 00000000..647071bb --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc002.cpp @@ -0,0 +1,619 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc002_00067 +// Quest Name: School of Hard Nocks +// Quest ID: 65603 +// Start NPC: 1000200 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc002 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199 + /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936 + /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936 + /// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937 + /// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938 + /// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto Actor1 = 1000199; + static constexpr auto Actor2 = 1000204; + static constexpr auto Enemy0 = 39; + static constexpr auto Enemy1 = 12; + static constexpr auto Eobject0 = 2000936; + static constexpr auto Eobject1 = 2000937; + static constexpr auto Eobject2 = 2000938; + static constexpr auto Eobject3 = 2000939; + static constexpr auto Eobject4 = 2000940; + static constexpr auto Eobject5 = 2001171; + static constexpr auto Eobject6 = 2001173; + static constexpr auto Eobject7 = 2001174; + static constexpr auto UnlockCheckClassStart = 6; + static constexpr auto UnlockImageClassCange = 22; + static constexpr auto UnlockImageGearSet = 29; + + public: + ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){}; + ~ClsArc002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (!player.hasQuest(getId())) + Scene00000(quest, player); + else if (quest.getSeq() == SeqFinish) + Scene00030(quest, player); + + break; + } + case Actor1: + { + if (quest.getSeq() == Seq1) + Scene00001(quest, player); + else if (quest.getSeq() == Seq3) + Scene00026(quest, player); + else if (quest.getSeq() == Seq5) + Scene00029(quest, player); + + break; + } + case Actor2: + { + break; + } + } + } + + void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override + { + if (entityId != Enemy0 && entityId != Enemy1) + return; + + auto currentKC39 = quest.getUI8AL() + 1; + auto currentKC12 = quest.getUI8BH() + 1; + + switch( entityId ) + { + case Enemy0: { + if (currentKC39 >= 8) + { + quest.setUI8AL(currentKC39); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); + } + else if (currentKC39 < 8) + { + quest.setUI8AL(currentKC39); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); + } + + break; + } + case Enemy1: { + if (currentKC12 >= 8) + { + quest.setUI8BH(currentKC12); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); + } + else if (currentKC12 < 8) + { + quest.setUI8BH(currentKC12); + eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); + } + + break; + } + } + } + + void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override + { + switch( actorId ) + { + case Eobject0: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00002(quest, player); + break; + } + case Eobject1: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00003(quest, player); + break; + } + case Eobject2: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00004(quest, player); + break; + } + case Eobject3: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00005(quest, player); + break; + } + case Eobject4: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00006(quest, player); + break; + } + case Eobject5: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00007(quest, player); + break; + } + case Eobject6: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00008(quest, player); + break; + } + case Eobject7: { + eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0); + Scene00009(quest, player); + break; + } + } + } + private: + + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) + { + if (varIdx == 1) + { + auto currentCC = quest.getUI8AL(); + + eventMgr().sendEventNotice(player, getId(), 1, 2, currentCC + 1, 6); + + if (currentCC + 1 >= 6) + { + quest.setSeq( Seq3); + quest.setUI8AL(0); + quest.setUI8BH(0); + } + else + { + quest.setUI8AL(currentCC + 1); + } + } + else if (varIdx == 2) + { + auto QUEST_ONKILL_39 = quest.getUI8AL(); + auto QUEST_ONKILL_12 = quest.getUI8BH(); + + if (QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8) + { + quest.setUI8AL(0); + quest.setUI8BH(0); + quest.setSeq(Seq5); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq(Seq2); + eventMgr().sendEventNotice(player, getId(), 0, 2, 0, 0); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(1, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(2, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(3, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(4, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(5, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(6, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(7, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(8, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice(player, getId(), 5, 2, 0, 0); + quest.setSeq(SeqFinish); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) { + //if (player.giveQuestRewards(getId(), result.getResult(1))) + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + +}; + +EXPOSE_SCRIPT( ClsArc002 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc003.cpp b/src/scripts/quest/classquest/ARC/ClsArc003.cpp new file mode 100644 index 00000000..35a7d37e --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc003.cpp @@ -0,0 +1,595 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include +#include "Manager/TerritoryMgr.h" + +// Quest Script: ClsArc003_00068 +// Quest Name: Violators Will Be Shot +// Quest ID: 65604 +// Start NPC: 1000200 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc003 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000204 + /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000941 + /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000941 + /// Countable Num: 1 Seq: 4 Event: 1 Listener: 2000942 + /// Countable Num: 1 Seq: 5 Event: 18 Listener: 2000942 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000943 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto Actor1 = 1000204; + static constexpr auto Actor2 = 1000199; + static constexpr auto Eobject0 = 2000941; + static constexpr auto Eobject1 = 2000942; + static constexpr auto Eobject2 = 2000943; + static constexpr auto Eobject3 = 2000944; + static constexpr auto Eobject4 = 2000945; + static constexpr auto Eobject5 = 2000946; + static constexpr auto Eobject6 = 2001179; + static constexpr auto Eobject7 = 2001180; + static constexpr auto Eobject8 = 2000962; + static constexpr auto EventActionWaiting2Middle = 12; + static constexpr auto EventMotZephyr = 366; + static constexpr auto LocAction0 = 995; + static constexpr auto LocVfx = 241; + static constexpr auto LocWs = 112; + static constexpr auto Questbattle0 = 6; + static constexpr auto Territorytype0 = 228; + + public: + ClsArc003() : Sapphire::ScriptAPI::QuestScript( 65604 ){}; + ~ClsArc003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (!player.hasQuest(getId())) + Scene00000(quest, player); + else if (quest.getSeq() == SeqFinish) { + Scene00031(quest, player); + } + + break; + } + case Actor1: + { + if (quest.getSeq() == Seq1) { + Scene00001(quest, player); + } + else if (quest.getSeq() == Seq3) { + Scene00026(quest, player); + } + else if (quest.getSeq() == Seq5) { + Scene00030(quest, player); + } + break; + } + case Eobject8: + { + if (quest.getSeq() == Seq4) + Scene00027(quest, player); + break; + } + } + } + + + void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override + { + auto actor = eventMgr().mapEventActorToRealActor(static_cast(actorId)); + + switch(actor) + { + case Eobject0: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00002(quest, player); + break; + } + case Eobject1: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00003(quest, player); + break; + } + case Eobject2: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00004(quest, player); + break; + } + case Eobject3: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00005(quest, player); + break; + } + case Eobject4: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00006(quest, player); + break; + } + case Eobject5: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00007(quest, player); + break; + } + case Eobject6: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00008(quest, player); + break; + } + case Eobject7: { + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00009(quest, player); + break; + } + } + } + private: + + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player) + { + auto currentCC = quest.getUI8AL(); + + eventMgr().sendEventNotice(player, getId(), 1, 2, currentCC + 1, 6); + + if (currentCC + 1 >= 6) + { + quest.setUI8AL(0); + quest.setSeq(Seq3); + } + else + { + quest.setUI8AL(currentCC + 1); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice(player, getId(), 0, 2, 0, 0); + quest.setSeq(Seq2); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(1, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(2, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(3, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(4, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(5, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(6, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(7, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player); + quest.setBitFlag8(8, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL(0); + eventMgr().sendEventNotice(player, getId(), 2, 2, 0, 0); + quest.setSeq(Seq4); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00028(quest, player); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) { + //Broken QuestBattle + quest.setSeq(Seq5); + + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish(player, result.eventId, 0); + pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/ + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice(player, getId(), 4, 2, 0, 0); + quest.setSeq(SeqFinish); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc003::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + //if( player.giveQuestRewards( getId(), result.getResult(1)) ) + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + } + +}; + +EXPOSE_SCRIPT( ClsArc003 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc004.cpp b/src/scripts/quest/classquest/ARC/ClsArc004.cpp index 39c151a2..0f534b0b 100644 --- a/src/scripts/quest/classquest/ARC/ClsArc004.cpp +++ b/src/scripts/quest/classquest/ARC/ClsArc004.cpp @@ -7,6 +7,8 @@ #include #include #include "Manager/TerritoryMgr.h" +//Temporrary because QuestBattles are broken +#include "Manager/PlayerMgr.h" // Quest Script: ClsArc004_00070 // Quest Name: To Catch a Poacher @@ -398,11 +400,14 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript { if( result.getResult( 0) == 1 ) { - quest.setSeq( Seq5 ); - auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + //QuestBattle weirdness, Plus not being able to talk to that NPC, so we have to skip Seq5 entirely + Sapphire::World::Manager::PlayerMgr::sendDebug(player, "QuestBattle content is currently broken. The fight has been skipped for you."); + quest.setSeq( SeqFinish ); + + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); - pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ } } diff --git a/src/scripts/quest/classquest/ARC/ClsArc005.cpp b/src/scripts/quest/classquest/ARC/ClsArc005.cpp index 37133869..2cc33ec0 100644 --- a/src/scripts/quest/classquest/ARC/ClsArc005.cpp +++ b/src/scripts/quest/classquest/ARC/ClsArc005.cpp @@ -7,6 +7,8 @@ #include #include #include "Manager/TerritoryMgr.h" +//Temporrary because QuestBattles are broken +#include "Manager/PlayerMgr.h" // Quest Script: ClsArc005_00071 // Quest Name: Homecoming @@ -228,11 +230,13 @@ private: { if( result.getResult( 0 ) == 1 ) { + //Questbattles be broken quest.setSeq( SeqFinish ); - auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + Sapphire::World::Manager::PlayerMgr::sendDebug(player, "QuestBattle content is currently broken. The fight has been skipped for you."); + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); - pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ } } diff --git a/src/scripts/quest/classquest/ARC/ClsArc006.cpp b/src/scripts/quest/classquest/ARC/ClsArc006.cpp index 14c6fddf..e58e55d4 100644 --- a/src/scripts/quest/classquest/ARC/ClsArc006.cpp +++ b/src/scripts/quest/classquest/ARC/ClsArc006.cpp @@ -7,6 +7,8 @@ #include #include #include "Manager/TerritoryMgr.h" +//Temporrary because QuestBattles are broken +#include "Manager/PlayerMgr.h" // Quest Script: ClsArc006_00076 // Quest Name: The One that Got Away @@ -186,11 +188,13 @@ class ClsArc006 : public Sapphire::ScriptAPI::QuestScript void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1) { + //QuestBattles don't work atm quest.setSeq(Seq2); - auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + Sapphire::World::Manager::PlayerMgr::sendDebug(player, "QuestBattle content is currently broken. The fight has been skipped for you."); + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish(player, result.eventId, 0); - pTeriMgr.createAndJoinQuestBattle(player, Questbattle0); + pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/ } } @@ -308,11 +312,13 @@ class ClsArc006 : public Sapphire::ScriptAPI::QuestScript void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1) { + //QuestBattles don't work atm quest.setSeq(SeqFinish); - auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + Sapphire::World::Manager::PlayerMgr::sendDebug(player, "QuestBattle content is currently broken. The fight has been skipped for you."); + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish(player, result.eventId, 0); - pTeriMgr.createAndJoinQuestBattle(player, Questbattle1); + pTeriMgr.createAndJoinQuestBattle(player, Questbattle1);*/ } } diff --git a/src/scripts/quest/classquest/ARC/ClsArc100.cpp b/src/scripts/quest/classquest/ARC/ClsArc100.cpp new file mode 100644 index 00000000..5167474a --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc100.cpp @@ -0,0 +1,182 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc100_00219 +// Quest Name: My First Bow +// Quest ID: 65755 +// Start NPC: 1000200 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc100 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 3 Seq: 1 Event: 5 Listener: 37 + /// Countable Num: 3 Seq: 1 Event: 5 Listener: 49 + /// Countable Num: 3 Seq: 1 Event: 5 Listener: 47 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000200; + static constexpr auto Enemy0 = 37; //Ground Squirrel + static constexpr auto Enemy1 = 49; //Little Ladybug + static constexpr auto Enemy2 = 47; //Foest Funguar + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq2Actor0 = 1; + + public: + ClsArc100() : Sapphire::ScriptAPI::QuestScript( 65755 ){}; + ~ClsArc100() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (quest.getSeq() == Seq0) + Scene00000(quest, player); + else if (quest.getSeq() == SeqFinish) + Scene00001(quest, player); + break; + } + } + } + + void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override + { + if (nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2) + return; + + + auto currentKC37 = quest.getUI8AL() + 1; + auto currentKC49 = quest.getUI8BH() + 1; + auto currentKC47 = quest.getUI8BL() + 1; + + switch( nameId ) + { + case Enemy0: { + if (currentKC37 >= 3) + { + quest.setUI8AL(currentKC37); + checkQuestCompletion(quest, player); + eventMgr().sendEventNotice(player, getId(), 0, 2, currentKC37, 3); + } + else if (currentKC37 < 3) + { + quest.setUI8AL(currentKC37); + eventMgr().sendEventNotice(player, getId(), 0, 2, currentKC37, 3); + } + + break; + } + case Enemy1: { + if (currentKC49 >= 3) + { + quest.setUI8BH(currentKC49); + checkQuestCompletion(quest, player); + eventMgr().sendEventNotice(player, getId(), 1, 2, currentKC49, 3); + } + else if (currentKC49 < 3) + { + quest.setUI8BH(currentKC49); + eventMgr().sendEventNotice(player, getId(), 1, 2, currentKC49, 3); + } + + break; + } + case Enemy2: { + if (currentKC47 >= 3) + { + quest.setUI8BL(currentKC47); + checkQuestCompletion(quest, player); + eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC47, 3); + } + else if (currentKC47 < 3) + { + quest.setUI8BL(currentKC47); + eventMgr().sendEventNotice(player, getId(), 2, 2, currentKC47, 3); + } + + break; + } + } + } + + private: + + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player) + { + auto currentKC37 = quest.getUI8AL(); + auto currentKC49 = quest.getUI8BH(); + auto currentKC47 = quest.getUI8BL(); + + if (currentKC37 == 3 && currentKC49 == 3 && currentKC47 == 3) + { + quest.setUI8AL(0); + quest.setUI8BH(0); + quest.setUI8BL(0); + quest.setSeq(SeqFinish); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc100::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsArc100::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + + } + +}; + +EXPOSE_SCRIPT( ClsArc100 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc997.cpp b/src/scripts/quest/classquest/ARC/ClsArc997.cpp new file mode 100644 index 00000000..632893e4 --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc997.cpp @@ -0,0 +1,621 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc997_00134 +// Quest Name: Training with Leih +// Quest ID: 65670 +// Start NPC: 1000200 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc997 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199 + /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000955 + /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000955 + /// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000956 + /// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000956 + /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000957 + /// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000957 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; //Luciane (Guildmaster) + static constexpr auto Actor1 = 1000199; //Leih Aliapoh + static constexpr auto Actor2 = 1000204; + static constexpr auto Enemy0 = 39; //Tree Slug + static constexpr auto Enemy1 = 12; //Northern Vulture + static constexpr auto Eobject0 = 2000955; + static constexpr auto Eobject1 = 2000956; + static constexpr auto Eobject2 = 2000957; + static constexpr auto Eobject3 = 2000958; + static constexpr auto Eobject4 = 2000959; + static constexpr auto Eobject5 = 2001175; + static constexpr auto Eobject6 = 2001177; + static constexpr auto Eobject7 = 2001178; + + public: + ClsArc997() : Sapphire::ScriptAPI::QuestScript( 65670 ){}; + ~ClsArc997() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if (quest.getSeq() == Seq0) + Scene00000(quest, player); + else if (quest.getSeq() == SeqFinish) + Scene00030(quest, player); + break; + } + case Actor1: + { + if (quest.getSeq() == Seq1) + Scene00001(quest, player); + else if (quest.getSeq() == Seq3) + Scene00026(quest, player); + else if (quest.getSeq() == Seq5) + Scene00029(quest, player); + break; + } + case Actor2: + { + break; + } + } + } + + void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override + { + if (nameId != Enemy0 && nameId != Enemy1) + return; + + auto currentKC39 = quest.getUI8AL() + 1; + auto currentKC12 = quest.getUI8BH() + 1; + + switch (nameId) + { + case Enemy0: { + if (currentKC39 >= 8) + { + quest.setUI8AL(currentKC39); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); + } + else if (currentKC39 < 8) + { + quest.setUI8AL(currentKC39); + eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8); + } + + break; + } + case Enemy1: { + if (currentKC12 >= 8) + { + quest.setUI8BH(currentKC12); + checkQuestCompletion(quest, player, 2); + eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); + } + else if (currentKC12 < 8) + { + quest.setUI8BH(currentKC12); + eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8); + } + + break; + } + } + } + + void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override + { + auto actor = eventMgr().mapEventActorToRealActor(static_cast(actorId)); + + switch (actor) + { + case Eobject0: + + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00002(quest, player); + break; + case Eobject1: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00003(quest, player); + break; + case Eobject2: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00004(quest, player); + break; + case Eobject3: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00005(quest, player); + break; + case Eobject4: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00006(quest, player); + break; + case Eobject5: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00007(quest, player); + break; + case Eobject6: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00008(quest, player); + break; + case Eobject7: + eventMgr().eventStart(player, actor, getId(), Event::EventHandler::Nest, 0, 0); + Scene00009(quest, player); + break; + } + } + private: + + + void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx) + { + if (varIdx == 1) + { + auto currentCC = quest.getUI8AL(); + + eventMgr().sendEventNotice(player, getId(), 0, 3, currentCC + 1, 6); + quest.setUI8AL(currentCC + 1); + + if (currentCC + 1 >= 6) + { + quest.setSeq(Seq3); + quest.setUI8AL(0); + } + else + { + quest.setUI8AL(currentCC + 1); + } + } + else if (varIdx == 2) + { + auto QUEST_ONKILL_39 = quest.getUI8AL(); + auto QUEST_ONKILL_12 = quest.getUI8BH(); + + if (QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8) + { + quest.setSeq(Seq5); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc997::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(Seq1); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsArc997::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq(Seq2); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsArc997::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(1, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsArc997::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(2, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsArc997::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(3, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsArc997::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(4, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsArc997::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(5, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsArc997::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(6, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsArc997::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(7, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsArc997::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion(quest, player, 1); + quest.setBitFlag8(8, true); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsArc997::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsArc997::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsArc997::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsArc997::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsArc997::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsArc997::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsArc997::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsArc997::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsArc997::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsArc997::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsArc997::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsArc997::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsArc997::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsArc997::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsArc997::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsArc997::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsArc997::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq(Seq4); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsArc997::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsArc997::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsArc997::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq(SeqFinish); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsArc997::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) + player.finishQuest( getId(), result.getResult( 1 ) ); + } + +}; + +EXPOSE_SCRIPT( ClsArc997 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc998.cpp b/src/scripts/quest/classquest/ARC/ClsArc998.cpp new file mode 100644 index 00000000..2df0fdf8 --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc998.cpp @@ -0,0 +1,109 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc998_00131 +// Quest Name: Way of the Archer +// Quest ID: 65667 +// Start NPC: 1000197 +// End NPC: 1000200 + +using namespace Sapphire; + +class ClsArc998 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000197; + static constexpr auto Actor1 = 1000200; + static constexpr auto Classjob = 5; + static constexpr auto GearsetUnlock = 1905; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 605; + static constexpr auto LogmessageMonsterNotePageUnlock = 1008; + static constexpr auto UnlockImageClassArc = 24; + + public: + ClsArc998() : Sapphire::ScriptAPI::QuestScript( 65667 ){}; + ~ClsArc998() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if(quest.getSeq() == Seq0) + Scene00000(quest, player); + break; + } + case Actor1: + { + if (quest.getSeq() == SeqFinish) + Scene00001(quest, player); + break; + } + } + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc998::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + quest.setSeq(SeqFinish); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsArc998::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + + } + +}; + +EXPOSE_SCRIPT( ClsArc998 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/ARC/ClsArc999.cpp b/src/scripts/quest/classquest/ARC/ClsArc999.cpp new file mode 100644 index 00000000..d3b7190e --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc999.cpp @@ -0,0 +1,72 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: ClsArc999_00181 +// Quest Name: So You Want to Be an Archer +// Quest ID: 65717 +// Start NPC: 1000197 +// End NPC: 1000197 + +using namespace Sapphire; + +class ClsArc999 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + }; + static constexpr auto Actor0 = 1000197; + + // Entities found in the script data of the quest + + public: + ClsArc999() : Sapphire::ScriptAPI::QuestScript( 65717 ){}; + ~ClsArc999() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch (actorId) + { + case Actor0: + { + Scene00000(quest, player); + break; + } + } + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc999::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) { + player.finishQuest(getId(), 0); + player.setLevelForClass(1, Sapphire::Common::ClassJob::Archer); + } + } + +}; + +EXPOSE_SCRIPT( ClsArc999 ); \ No newline at end of file