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update player data fields to reflect PlayerSetup changes

This commit is contained in:
collett 2024-06-12 20:50:43 +09:00
parent 1d8e7344a3
commit d7bdf2dd8b

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@ -1106,21 +1106,21 @@ namespace Sapphire::Entity
uint16_t m_activeTitle;
uint8_t m_titleList[48];
uint8_t m_howTo[35];
uint8_t m_minions[56];
uint8_t m_mountGuide[29];
uint8_t m_howTo[36];
uint8_t m_minions[60];
uint8_t m_mountGuide[33];
uint8_t m_homePoint;
uint8_t m_startTown;
uint16_t m_townWarpFstFlags;
uint8_t m_questCompleteFlags[487];
uint8_t m_discovery[464];
uint8_t m_discovery[480];
uint32_t m_playTime;
uint16_t m_classArray[ Common::CLASSJOB_SLOTS ];
uint32_t m_expArray[ Common::CLASSJOB_SLOTS ];
uint8_t m_aetheryte[21];
uint8_t m_aetheryte[26];
uint8_t m_unlocks[64];
uint8_t m_orchestrion[64];
uint8_t m_orchestrion[87];
uint8_t m_openingSequence;