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https://github.com/SapphireServer/Sapphire.git
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Fix dyeing and implement removeItem method
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parent
1e3fe5e9c2
commit
dac6c63414
5 changed files with 64 additions and 5 deletions
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@ -548,6 +548,7 @@ namespace Sapphire::Network::ActorControl
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REQUEST_SALVAGE_SUCCESS_RATE = 0x1B2,
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MOBHUNT_RECEIPT_ORDER = 0x1B3,
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MOBHUNT_BREAK_ORDER = 0x1B4,
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DYE_ITEM = 0x1B5,
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EMOTE = 0x1F4,
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EMOTE_WITH_WARP = 0x1F5,
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EMOTE_CANCEL = 0x1F6,
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@ -1624,13 +1624,19 @@ void Player::dyeItemFromDyeingInfo()
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if( !itemToDye || !dyeToUse )
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return;
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uint32_t stainColorID = dyeToUse->getAdditionalData();
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itemToDye->setStain( stainColorID );
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if( !removeItem( dyeToUse->getId() ) )
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return;
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// TODO: subtract/remove dye used
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uint32_t stainColorID = dyeToUse->getAdditionalData();
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bool shouldDye = stainColorID != 0;
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bool invalidateGearSet = stainColorID != itemToDye->getStain();
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itemToDye->setStain( stainColorID );
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insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( itemToDyeContainer ), static_cast< uint16_t >( itemToDyeSlot ), itemToDye );
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writeItem( itemToDye );
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auto dyePkt = makeActorControlSelf( getId(), DyeMsg, itemToDye->getId(), shouldDye, invalidateGearSet );
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queuePacket( dyePkt );
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}
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void Player::resetObjSpawnIndex()
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@ -722,6 +722,8 @@ namespace Sapphire::Entity
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ItemPtr addItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false, bool slient = false, bool canMerge = true );
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bool removeItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false );
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void moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );
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void swapItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );
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@ -720,6 +720,54 @@ Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_
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return item;
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}
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bool Sapphire::Entity::Player::removeItem( uint32_t catalogId, uint32_t quantity, bool isHq )
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{
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std::vector< uint16_t > bags = { Bag0, Bag1, Bag2, Bag3 };
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for( auto bag : bags )
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{
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auto storage = m_storageMap[ bag ];
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for( uint16_t slot = 0; slot < storage->getMaxSize(); slot++ )
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{
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if( quantity == 0 )
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break;
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auto item = storage->getItem( slot );
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// remove any matching items
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if( item && item->getId() == catalogId )
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{
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uint32_t count = item->getStackSize();
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uint32_t maxStack = item->getMaxStackSize();
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// check slot is same quality
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if( item->isHq() != isHq )
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continue;
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// update stack
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int32_t newStackSize = count - quantity;
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if( newStackSize <= 0 )
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{
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quantity = std::abs( newStackSize );
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discardItem( bag, slot );
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}
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else
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{
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quantity = 0;
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item->setStackSize( newStackSize );
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insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( bag ), slot, item );
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writeItem( item );
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}
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}
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}
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}
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return quantity == 0;
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}
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void
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Sapphire::Entity::Player::moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot )
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{
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@ -182,6 +182,8 @@ const char* packetCommandToString( uint16_t commandId )
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return "MOBHUNT_RECEIPT_ORDER";
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case MOBHUNT_BREAK_ORDER:
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return "MOBHUNT_BREAK_ORDER";
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case DYE_ITEM:
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return "DYE_ITEM";
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case EMOTE:
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return "EMOTE";
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case EMOTE_WITH_WARP:
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@ -623,7 +625,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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player.teleportQuery( static_cast< uint16_t >( param11 ) );
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break;
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}
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/* case PacketCommand::DyeItem: // Dye item
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case PacketCommand::DYE_ITEM: // Dye item
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{
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// param11 = item to dye container
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// param12 = item to dye slot
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@ -631,7 +633,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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// param4 = dye bag slot
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player.setDyeingInfo( param11, param12, param2, param4 );
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break;
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}*/
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}
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case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish
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{
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pZone->onInitDirector( player );
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