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Merge pull request #749 from hkAlice/threepointoh
[3.0] revert sheet check for action and fix combo;
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commit
daf9ff30d8
1 changed files with 2 additions and 2 deletions
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@ -432,7 +432,7 @@ void Action::Action::execute()
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// set currently casted action as the combo action if it interrupts a combo
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// ignore it otherwise (ogcds, etc.)
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if( m_actionData->data().ComboContinue )
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if( !m_actionData->data().ComboContinue )
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{
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// potential combo starter or correct combo from last action, must hit something to progress combo
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if( !m_hitActors.empty() && ( !isComboAction() || isCorrectCombo() ) )
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@ -559,7 +559,7 @@ void Action::Action::buildEffects()
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shouldRestoreMP = false;
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}
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if( m_actionData->data().ComboContinue ) // we need something like m_actionData->hasNextComboAction
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if( !m_actionData->data().ComboContinue ) // we need something like m_actionData->hasNextComboAction
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{
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m_effectBuilder->startCombo( m_pSource, getId() ); // this is on all targets hit
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}
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