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Merge branch 'develop' into develop

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Adam 2019-01-26 21:25:40 +11:00 committed by GitHub
commit db105cbb98
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45 changed files with 2530 additions and 520 deletions

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@ -19,7 +19,6 @@ add_custom_target( copy_runtime_files ALL
# Dependencies and compiler settings # # Dependencies and compiler settings #
###################################### ######################################
include( "cmake/paths.cmake" ) include( "cmake/paths.cmake" )
#include( "cmake/mysql.cmake" )
include( "cmake/compiler.cmake" ) include( "cmake/compiler.cmake" )
include( "cmake/cotire.cmake" ) include( "cmake/cotire.cmake" )

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@ -12,3 +12,4 @@ endif()
# Create log folder # Create log folder
file( MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/bin/log ) file( MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/bin/log )
file( MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/bin/navi )

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@ -12,6 +12,8 @@ ServerSecret = default
DataPath = C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack DataPath = C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack
WorldID = 67 WorldID = 67
DefaultGMRank = 255 DefaultGMRank = 255
LogLevel = 1
LogFilter = 0
[Network] [Network]
; Values definining how Users and other servers will access - these have to be set to your public IP when running a public server ; Values definining how Users and other servers will access - these have to be set to your public IP when running a public server

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@ -15,6 +15,9 @@ DisconnectTimeout = 20
; Sent on login - each line must be shorter than 307 characters, split lines with ';' ; Sent on login - each line must be shorter than 307 characters, split lines with ';'
MotD = Welcome to Sapphire!;This is a very good server;You can change these messages by editing General.MotD in config/config.ini MotD = Welcome to Sapphire!;This is a very good server;You can change these messages by editing General.MotD in config/config.ini
[Navigation]
MeshPath = navi
[Housing] [Housing]
; Set the default estate name. {0} will be replaced with the plot number ; Set the default estate name. {0} will be replaced with the plot number
DefaultEstateName = Estate ${0} DefaultEstateName = Estate ${0}

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@ -713,6 +713,8 @@ int main( int argc, char* argv[] )
if( !loadSettings( argc, argv ) ) if( !loadSettings( argc, argv ) )
throw std::exception(); throw std::exception();
Logger::setLogLevel( m_config.global.general.logLevel );
server.resource[ "^/ZoneName/([0-9]+)$" ][ "GET" ] = &getZoneName; server.resource[ "^/ZoneName/([0-9]+)$" ][ "GET" ] = &getZoneName;
server.resource[ "^/sapphire-api/lobby/createAccount" ][ "POST" ] = &createAccount; server.resource[ "^/sapphire-api/lobby/createAccount" ][ "POST" ] = &createAccount;
server.resource[ "^/sapphire-api/lobby/login" ][ "POST" ] = &login; server.resource[ "^/sapphire-api/lobby/login" ][ "POST" ] = &login;

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@ -615,6 +615,7 @@ namespace Sapphire::Common
InvincibilityNone, InvincibilityNone,
InvincibilityRefill, InvincibilityRefill,
InvincibilityStayAlive, InvincibilityStayAlive,
InvincibilityIgnoreDamage,
}; };
enum PlayerStateFlag : uint8_t enum PlayerStateFlag : uint8_t

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@ -16,6 +16,8 @@ namespace Sapphire::Common::Config
uint16_t worldID; uint16_t worldID;
uint8_t defaultGMRank; uint8_t defaultGMRank;
uint8_t logLevel;
uint32_t logFilter;
} general; } general;
struct Network struct Network
@ -56,6 +58,11 @@ namespace Sapphire::Common::Config
bool hotSwap; bool hotSwap;
} scripts; } scripts;
struct Navigation
{
std::string meshPath;
} navigation;
std::string motd; std::string motd;
}; };

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@ -57,6 +57,8 @@ bool Sapphire::ConfigMgr::loadGlobalConfig( Common::Config::GlobalConfig& config
config.general.serverSecret = getValue< std::string >( "General", "ServerSecret", "default" ); config.general.serverSecret = getValue< std::string >( "General", "ServerSecret", "default" );
config.general.worldID = getValue< uint16_t >( "General", "WorldID", 67 ); config.general.worldID = getValue< uint16_t >( "General", "WorldID", 67 );
config.general.defaultGMRank = getValue< uint8_t >( "General", "DefaultGMRank", 255 ); config.general.defaultGMRank = getValue< uint8_t >( "General", "DefaultGMRank", 255 );
config.general.logLevel = getValue< uint8_t >( "General", "LogLevel", 1 );
config.general.logFilter = getValue< uint32_t >( "General", "LogFilter", 0 );
// network // network
config.network.zoneHost = getValue< std::string >( "Network", "ZoneHost", "127.0.0.1" ); config.network.zoneHost = getValue< std::string >( "Network", "ZoneHost", "127.0.0.1" );

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@ -53,6 +53,11 @@ namespace Sapphire
spdlog::flush_on( spdlog::level::critical ); spdlog::flush_on( spdlog::level::critical );
} }
void Logger::setLogLevel( uint8_t logLevel )
{
spdlog::set_level( static_cast< spdlog::level::level_enum >( logLevel ) );
}
void Logger::error( const std::string& text ) void Logger::error( const std::string& text )
{ {
spdlog::get( "logger" )->error( text ); spdlog::get( "logger" )->error( text );

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@ -19,6 +19,7 @@ namespace Sapphire
public: public:
static void init( const std::string& logPath ); static void init( const std::string& logPath );
static void setLogLevel( uint8_t logLevel );
// todo: this is a minor increase in build time because of fmtlib, but much less than including spdlog directly // todo: this is a minor increase in build time because of fmtlib, but much less than including spdlog directly

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@ -229,6 +229,17 @@ namespace Sapphire::Network::Packets
IPCTYPE_UNK_320 = 0x0253, // updated 4.5 IPCTYPE_UNK_320 = 0x0253, // updated 4.5
IPCTYPE_UNK_322 = 0x0255, // updated 4.5 IPCTYPE_UNK_322 = 0x0255, // updated 4.5
/// Doman Mahjong //////////////////////////////////////
MahjongOpenGui = 0x02BC, // only available in mahjong instance
MahjongNextRound = 0x02BD, // initial hands(baipai), # of riichi(wat), winds, honba, score and stuff
MahjongPlayerAction = 0x02BE, // tsumo(as in drawing a tile) called chi/pon/kan/riichi
MahjongEndRoundTsumo = 0x02BF, // called tsumo
MahjongEndRoundRon = 0x2C0, // called ron or double ron (waiting for action must be flagged from discard packet to call)
MahjongTileDiscard = 0x02C1, // giri (discarding a tile.) chi(1)/pon(2)/kan(4)/ron(8) flags etc..
MahjongPlayersInfo = 0x02C2, // actor id, name, rating and stuff..
// 2C3 and 2C4 are currently unknown
MahjongEndRoundDraw = 0x02C5, // self explanatory
MahjongEndGame = 0x02C6, // finished oorasu(all-last) round; shows a result screen.
}; };
/** /**

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@ -666,7 +666,7 @@ struct FFXIVIpcActorMove :
{ {
/* 0000 */ uint8_t rotation; /* 0000 */ uint8_t rotation;
/* 0001 */ uint8_t unknown_1; /* 0001 */ uint8_t unknown_1;
/* 0002 */ uint8_t unknown_2; /* 0002 */ uint8_t animationType;
/* 0003 */ uint8_t unknown_3; /* 0003 */ uint8_t unknown_3;
/* 0004 */ uint16_t unknown_4; /* 0004 */ uint16_t unknown_4;
/* 0006 */ uint16_t posX; /* 0006 */ uint16_t posX;

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@ -63,6 +63,8 @@ namespace Sapphire
return; return;
} }
Logger::setLogLevel( m_config.global.general.logLevel );
auto pFw = std::make_shared< Framework >(); auto pFw = std::make_shared< Framework >();
Network::HivePtr hive( new Network::Hive() ); Network::HivePtr hive( new Network::Hive() );
Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive, pFw ); Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive, pFw );

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@ -3,7 +3,10 @@ cmake_policy(SET CMP0015 NEW)
project(Tool_pcb_reader2) project(Tool_pcb_reader2)
file(GLOB SERVER_PUBLIC_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*") file(GLOB SERVER_PUBLIC_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*")
file(GLOB SERVER_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.c*") file(GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
*.c*
nav/*.c*
nav/ext/*.c*)
add_executable(pcb_reader2 ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES}) add_executable(pcb_reader2 ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES})

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@ -20,14 +20,14 @@ public:
void exportZone(const ExportedZone& zone, ExportFileType exportFileTypes) void exportZone(const ExportedZone& zone, ExportFileType exportFileTypes)
{ {
if( exportFileTypes & ExportFileType::WavefrontObj ) m_threadpool.queue( [zone, exportFileTypes]()
{ {
m_threadpool.queue( [zone](){ ObjExporter::exportZone( zone ); } ); if( exportFileTypes & ExportFileType::WavefrontObj )
} ObjExporter::exportZone( zone );
if( exportFileTypes & ExportFileType::Navmesh )
{ if( exportFileTypes & ExportFileType::Navmesh )
m_threadpool.queue( [zone](){ NavmeshExporter::exportZone( zone ); } ); NavmeshExporter::exportZone( zone );
} } );
} }
void exportGroup( const std::string& zoneName, const ExportedGroup& group, ExportFileType exportFileTypes ) void exportGroup( const std::string& zoneName, const ExportedGroup& group, ExportFileType exportFileTypes )
@ -36,10 +36,10 @@ public:
{ {
m_threadpool.queue( [zoneName, group](){ ObjExporter::exportGroup( zoneName, group ); } ); m_threadpool.queue( [zoneName, group](){ ObjExporter::exportGroup( zoneName, group ); } );
} }
if( exportFileTypes & ExportFileType::Navmesh ) // if( exportFileTypes & ExportFileType::Navmesh )
{ // {
m_threadpool.queue( [zoneName, group](){ NavmeshExporter::exportGroup( zoneName, group ); } ); // m_threadpool.queue( [zoneName, group](){ NavmeshExporter::exportGroup( zoneName, group ); } );
} // }
} }
void waitForTasks() void waitForTasks()

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@ -32,7 +32,7 @@
// garbage to ignore models // garbage to ignore models
bool noObj = false; bool noObj = false;
std::string gamePath( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" ); std::string gamePath( "/mnt/c/Program Files (x86)/Steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack" );
std::unordered_map< uint16_t, std::string > zoneNameMap; std::unordered_map< uint16_t, std::string > zoneNameMap;
std::map< std::string, std::string > exportedTeriMap; std::map< std::string, std::string > exportedTeriMap;
@ -190,7 +190,7 @@ int main( int argc, char* argv[] )
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
printf( "Unable to initialise EXD! Usage: pcb_reader <teri> \"path/to/FINAL FANTASY XIV - A REALM REBORN/game/sqpack\" [--no-obj, --dump-all, --navmesh]" ); printf( "Unable to initialise EXD!\n Usage: pcb_reader <teri> \"path/to/FINAL FANTASY XIV - A REALM REBORN/game/sqpack\" [--no-obj, --dump-all, --navmesh]\n" );
return -1; return -1;
} }
ExportMgr exportMgr; ExportMgr exportMgr;
@ -380,7 +380,7 @@ int main( int argc, char* argv[] )
buildModelEntry( pPcbFile, exportedTerrainGroup, fileName, zoneName ); buildModelEntry( pPcbFile, exportedTerrainGroup, fileName, zoneName );
} }
exportedZone.groups.emplace( exportedTerrainGroup.name, exportedTerrainGroup ); exportedZone.groups.emplace( exportedTerrainGroup.name, exportedTerrainGroup );
for( const auto& lgb : lgbList ) for( const auto& lgb : lgbList )
{ {
for( const auto& group : lgb.groups ) for( const auto& group : lgb.groups )
@ -497,13 +497,13 @@ int main( int argc, char* argv[] )
exportMgr.exportZone( exportedZone, ExportFileType::Navmesh ); exportMgr.exportZone( exportedZone, ExportFileType::Navmesh );
printf( "Exported %s in %u seconds \n", printf( "Exported %s in %lu seconds \n",
zoneName.c_str(), zoneName.c_str(),
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::high_resolution_clock::now() - entryStartTime ) ); std::chrono::duration_cast< std::chrono::seconds >( std::chrono::high_resolution_clock::now() - entryStartTime ).count() );
} }
catch( std::exception& e ) catch( std::exception& e )
{ {
printf( ( std::string( e.what() ) + "\n" ).c_str() ); printf( "%s", ( std::string( e.what() ) + "\n" ).c_str() );
printf( "Unable to extract collision data.\n" ); printf( "Unable to extract collision data.\n" );
printf( "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\"\n" ); printf( "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\"\n" );
} }
@ -511,14 +511,11 @@ int main( int argc, char* argv[] )
exportMgr.waitForTasks(); exportMgr.waitForTasks();
std::cout << "\n\n\n"; std::cout << "\n\n\n";
printf( "Finished all tasks in %u seconds\n", printf( "Finished all tasks in %lu seconds\n",
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::high_resolution_clock::now() - startTime ).count() ); std::chrono::duration_cast< std::chrono::seconds >( std::chrono::high_resolution_clock::now() - startTime ).count() );
getchar(); delete eData;
delete data1;
if( eData )
delete eData;
if( data1 )
delete data1;
return 0; return 0;
} }

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@ -0,0 +1,578 @@
#include "TiledNavmeshGenerator.h"
#include <experimental/filesystem>
#include <cstring>
#include <recastnavigation/Detour/Include/DetourNavMeshBuilder.h>
namespace fs = std::experimental::filesystem;
inline unsigned int nextPow2( uint32_t v )
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
inline unsigned int ilog2( uint32_t v )
{
uint32_t r;
uint32_t shift;
r = (v > 0xffff) << 4; v >>= r;
shift = (v > 0xff) << 3; v >>= shift; r |= shift;
shift = (v > 0xf) << 2; v >>= shift; r |= shift;
shift = (v > 0x3) << 1; v >>= shift; r |= shift;
r |= (v >> 1);
return r;
}
bool TiledNavmeshGenerator::init( const std::string& path )
{
if( !fs::exists( path ) )
throw std::runtime_error( "what" );
// ignore logging/bullshit/etc
m_ctx = new rcContext( false );
printf( "[Navmesh] loading obj: %s\n", path.substr( path.find( "pcb_export" ) - 1 ).c_str() );
m_mesh = new rcMeshLoaderObj;
assert( m_mesh );
if( !m_mesh->load( path ) )
{
printf( "[Navmesh] Failed to allocate rcMeshLoaderObj\n" );
return false;
}
rcCalcBounds( m_mesh->getVerts(), m_mesh->getVertCount(), m_meshBMin, m_meshBMax );
m_chunkyMesh = new rcChunkyTriMesh;
assert( m_chunkyMesh );
if( !rcCreateChunkyTriMesh( m_mesh->getVerts(), m_mesh->getTris(), m_mesh->getTriCount(), 256, m_chunkyMesh ) )
{
printf( "[Navmesh] buildTiledNavigation: Failed to build chunky mesh.\n" );
return false;
}
// todo: load some bullshit settings from exd
int gw = 0, gh = 0;
rcCalcGridSize( m_meshBMin, m_meshBMax, m_cellSize, &gw, &gh );
auto ts = static_cast< uint32_t >( m_tileSize );
const uint32_t tw = ( gw + ts - 1 ) / ts;
const uint32_t th = ( gh + ts - 1 ) / ts;
printf( "[Navmesh] - Tiles %d x %d\n", tw, th );
int tileBits = rcMin( ( int ) ilog2( nextPow2( tw * th ) ), 14 );
if( tileBits > 14 )
tileBits = 14;
int polyBits = 22 - tileBits;
m_maxTiles = 1 << tileBits;
m_maxPolysPerTile = 1 << polyBits;
printf( "[Navmesh] - %.1fK verts, %.1fK tris\n", m_mesh->getVertCount() / 1000.0f, m_mesh->getTriCount() / 1000.0f );
return true;
}
TiledNavmeshGenerator::~TiledNavmeshGenerator()
{
delete m_mesh;
delete m_chunkyMesh;
delete m_ctx;
dtFreeNavMesh( m_navMesh );
dtFreeNavMeshQuery( m_navQuery );
}
void TiledNavmeshGenerator::saveNavmesh( const std::string& name )
{
assert( m_navMesh );
// fuck this gay earth
auto mesh = const_cast< const dtNavMesh* >( m_navMesh );
auto dir = fs::current_path().string() + "/pcb_export/" + name + "/";
auto fileName = dir + name + ".nav";
fs::create_directories( dir );
FILE* fp = fopen( fileName.c_str(), "wb" );
if( !fp )
return;
// Store header.
NavMeshSetHeader header;
header.magic = NAVMESHSET_MAGIC;
header.version = NAVMESHSET_VERSION;
header.numTiles = 0;
for( int i = 0; i < mesh->getMaxTiles(); ++i )
{
auto tile = mesh->getTile( i );
if( !tile || !tile->header || !tile->dataSize )
continue;
header.numTiles++;
}
memcpy( &header.params, mesh->getParams(), sizeof( dtNavMeshParams ) );
fwrite( &header, sizeof( NavMeshSetHeader ), 1, fp );
// Store tiles.
for( int i = 0; i < mesh->getMaxTiles(); ++i )
{
auto tile = mesh->getTile( i );
if( !tile || !tile->header || !tile->dataSize )
continue;
NavMeshTileHeader tileHeader;
tileHeader.tileRef = mesh->getTileRef( tile );
tileHeader.dataSize = tile->dataSize;
fwrite( &tileHeader, sizeof( tileHeader ), 1, fp );
fwrite( tile->data, tile->dataSize, 1, fp );
}
fclose( fp );
auto pos = fileName.find( "pcb_export" );
fileName = fileName.substr( pos - 1 );
printf( "[Navmesh] Saved navmesh to '%s'\n", fileName.c_str() );
}
bool TiledNavmeshGenerator::buildNavmesh()
{
assert( m_mesh );
m_navMesh = dtAllocNavMesh();
if( !m_navMesh )
{
printf( "[Navmesh] buildTiledNavigation: Could not allocate navmesh.\n" );
return false;
}
dtNavMeshParams params{};
rcVcopy( params.orig, m_meshBMin );
params.tileWidth = m_tileSize * m_cellSize;
params.tileHeight = m_tileSize * m_cellSize;
params.maxTiles = m_maxTiles;
params.maxPolys = m_maxPolysPerTile;
dtStatus status;
status = m_navMesh->init( &params );
if( dtStatusFailed( status ) )
{
printf( "[Navmesh] buildTiledNavigation: Could not init navmesh.\n" );
return false;
}
m_navQuery = dtAllocNavMeshQuery();
assert( m_navQuery );
status = m_navQuery->init( m_navMesh, 2048 );
if( dtStatusFailed( status ) )
{
printf( "[Navmesh] buildTiledNavigation: Could not init Detour navmesh query\n" );
return false;
}
// todo: duplicated from above, we can probably cache all this and only do it once
int gw = 0, gh = 0;
rcCalcGridSize( m_meshBMin, m_meshBMax, m_cellSize, &gw, &gh );
auto ts = static_cast< uint32_t >( m_tileSize );
const int tw = ( gw + ts - 1 ) / ts;
const int th = ( gh + ts - 1 ) / ts;
const float tcs = m_tileSize * m_cellSize;
for( int y = 0; y < th; y++ )
{
for( int x = 0; x < tw; x++ )
{
m_lastBuiltTileBmin[ 0 ] = m_meshBMin[ 0 ] + x * tcs;
m_lastBuiltTileBmin[ 1 ] = m_meshBMin[ 1 ];
m_lastBuiltTileBmin[ 2 ] = m_meshBMin[ 2 ] + y * tcs;
m_lastBuiltTileBmax[ 0 ] = m_meshBMin[ 0 ] + ( x + 1 ) * tcs;
m_lastBuiltTileBmax[ 1 ] = m_meshBMax[ 1 ];
m_lastBuiltTileBmax[ 2 ] = m_meshBMin[ 2 ] + ( y + 1 ) * tcs;
int dataSize = 0;
unsigned char* data = buildTileMesh( x, y, m_lastBuiltTileBmin, m_lastBuiltTileBmax, dataSize );
if( data )
{
// Remove any previous data (navmesh owns and deletes the data).
m_navMesh->removeTile( m_navMesh->getTileRefAt( x, y, 0 ), nullptr, nullptr );
// Let the navmesh own the data.
status = m_navMesh->addTile( data, dataSize, DT_TILE_FREE_DATA, 0, nullptr );
if( dtStatusFailed( status ) )
{
dtFree( data );
}
}
}
}
return true;
}
unsigned char* TiledNavmeshGenerator::buildTileMesh( const int tx, const int ty, const float* bmin, const float* bmax,
int& dataSize )
{
const float* verts = m_mesh->getVerts();
const int nverts = m_mesh->getVertCount();
const int ntris = m_mesh->getTriCount();
// Init build configuration from GUI
memset( &m_cfg, 0, sizeof( m_cfg ) );
m_cfg.cs = m_cellSize;
m_cfg.ch = m_cellHeight;
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
m_cfg.walkableHeight = static_cast< int >( ceilf( m_agentHeight / m_cfg.ch ) );
m_cfg.walkableClimb = static_cast< int >( floorf( m_agentMaxClimb / m_cfg.ch ) );
m_cfg.walkableRadius = static_cast< int >( ceilf( m_agentRadius / m_cfg.cs ) );
m_cfg.maxEdgeLen = static_cast< int >( m_edgeMaxLen / m_cellSize );
m_cfg.maxSimplificationError = m_edgeMaxError;
m_cfg.minRegionArea = static_cast< int >( rcSqr( m_regionMinSize ) ); // Note: area = size*size
m_cfg.mergeRegionArea = static_cast< int >( rcSqr( m_regionMergeSize ) ); // Note: area = size*size
m_cfg.maxVertsPerPoly = static_cast< int >( m_vertsPerPoly );
m_cfg.tileSize = static_cast< int >( m_tileSize );
m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding.
m_cfg.width = m_cfg.tileSize + m_cfg.borderSize * 2;
m_cfg.height = m_cfg.tileSize + m_cfg.borderSize * 2;
m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
// Expand the heighfield bounding box by border size to find the extents of geometry we need to build this tile.
//
// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
// and the obstacles close to the border work correctly with the dilation process.
// No polygons (or contours) will be created on the border area.
//
// IMPORTANT!
//
// :''''''''':
// : +-----+ :
// : | | :
// : | |<--- tile to build
// : | | :
// : +-----+ :<-- geometry needed
// :.........:
//
// You should use this bounding box to query your input geometry.
//
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
rcVcopy( m_cfg.bmin, bmin );
rcVcopy( m_cfg.bmax, bmax );
m_cfg.bmin[ 0 ] -= m_cfg.borderSize * m_cfg.cs;
m_cfg.bmin[ 2 ] -= m_cfg.borderSize * m_cfg.cs;
m_cfg.bmax[ 0 ] += m_cfg.borderSize * m_cfg.cs;
m_cfg.bmax[ 2 ] += m_cfg.borderSize * m_cfg.cs;
m_solid = rcAllocHeightfield();
if( !m_solid )
{
printf( "[Navmesh] buildNavigation: Out of memory 'solid'.\n" );
return nullptr;
}
if( !rcCreateHeightfield( m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch ) )
{
printf( "[Navmesh] buildNavigation: Could not create solid heightfield.\n" );
return nullptr;
}
// Allocate array that can hold triangle flags.
// If you have multiple meshes you need to process, allocate
// and array which can hold the max number of triangles you need to process.
m_triareas = new unsigned char[ m_chunkyMesh->maxTrisPerChunk ];
if( !m_triareas )
{
printf( "[Navmesh] buildNavigation: Out of memory 'm_triareas' (%d).\n", m_chunkyMesh->maxTrisPerChunk );
return nullptr;
}
float tbmin[ 2 ];
float tbmax[ 2 ];
tbmin[ 0 ] = m_cfg.bmin[ 0 ];
tbmin[ 1 ] = m_cfg.bmin[ 2 ];
tbmax[ 0 ] = m_cfg.bmax[ 0 ];
tbmax[ 1 ] = m_cfg.bmax[ 2 ];
int cid[512];// TODO: Make grow when returning too many items.
const int ncid = rcGetChunksOverlappingRect( m_chunkyMesh, tbmin, tbmax, cid, 512 );
if( !ncid )
return nullptr;
m_tileTriCount = 0;
for( int i = 0; i < ncid; ++i )
{
const rcChunkyTriMeshNode& node = m_chunkyMesh->nodes[ cid[ i ] ];
const int* ctris = &m_chunkyMesh->tris[ node.i * 3 ];
const int nctris = node.n;
m_tileTriCount += nctris;
memset( m_triareas, 0, nctris * sizeof( unsigned char ) );
rcMarkWalkableTriangles( m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, ctris, nctris, m_triareas );
if( !rcRasterizeTriangles( m_ctx, verts, nverts, ctris, m_triareas, nctris, *m_solid, m_cfg.walkableClimb ) )
return nullptr;
}
delete[] m_triareas;
m_triareas = nullptr;
// Once all geometry is rasterized, we do initial pass of filtering to
// remove unwanted overhangs caused by the conservative rasterization
// as well as filter spans where the character cannot possibly stand.
rcFilterLowHangingWalkableObstacles( m_ctx, m_cfg.walkableClimb, *m_solid );
rcFilterLedgeSpans( m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid );
rcFilterWalkableLowHeightSpans( m_ctx, m_cfg.walkableHeight, *m_solid );
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
m_chf = rcAllocCompactHeightfield();
if( !m_chf )
{
printf( "[Navmesh] buildNavigation: Out of memory 'chf'." );
return nullptr;
}
if( !rcBuildCompactHeightfield( m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf ) )
{
printf( "[Navmesh] buildNavigation: Could not build compact data." );
return nullptr;
}
rcFreeHeightField( m_solid );
m_solid = nullptr;
// Erode the walkable area by agent radius.
if( !rcErodeWalkableArea( m_ctx, m_cfg.walkableRadius, *m_chf ) )
{
printf( "[Navmesh] buildNavigation: Could not erode." );
return nullptr;
}
// (Optional) Mark areas.
// const ConvexVolume* vols = m_mesh->getConvexVolumes();
// for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
// rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
// There are 3 martitioning methods, each with some pros and cons:
// 1) Watershed partitioning
// - the classic Recast partitioning
// - creates the nicest tessellation
// - usually slowest
// - partitions the heightfield into nice regions without holes or overlaps
// - the are some corner cases where this method creates produces holes and overlaps
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
// 2) Monotone partioning
// - fastest
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
// - creates long thin polygons, which sometimes causes paths with detours
// * use this if you want fast navmesh generation
// 3) Layer partitoining
// - quite fast
// - partitions the heighfield into non-overlapping regions
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
// - produces better triangles than monotone partitioning
// - does not have the corner cases of watershed partitioning
// - can be slow and create a bit ugly tessellation (still better than monotone)
// if you have large open areas with small obstacles (not a problem if you use tiles)
// * good choice to use for tiled navmesh with medium and small sized tiles
if( m_partitionType == SAMPLE_PARTITION_WATERSHED )
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if( !rcBuildDistanceField( m_ctx, *m_chf ) )
{
printf( "[Navmesh] buildNavigation: Could not build distance field." );
return nullptr;
}
// Partition the walkable surface into simple regions without holes.
if( !rcBuildRegions( m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea ) )
{
printf( "[Navmesh] buildNavigation: Could not build watershed regions." );
return nullptr;
}
}
else if( m_partitionType == SAMPLE_PARTITION_MONOTONE )
{
// Partition the walkable surface into simple regions without holes.
// Monotone partitioning does not need distancefield.
if( !rcBuildRegionsMonotone( m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea ) )
{
printf( "[Navmesh] buildNavigation: Could not build monotone regions." );
return nullptr;
}
}
else // SAMPLE_PARTITION_LAYERS
{
// Partition the walkable surface into simple regions without holes.
if( !rcBuildLayerRegions( m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea ) )
{
printf( "[Navmesh] buildNavigation: Could not build layer regions." );
return nullptr;
}
}
// Create contours.
m_cset = rcAllocContourSet();
if( !m_cset )
{
printf( "[Navmesh] buildNavigation: Out of memory 'cset'." );
return nullptr;
}
if( !rcBuildContours( m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset ) )
{
printf( "[Navmesh] buildNavigation: Could not create contours." );
return nullptr;
}
if( m_cset->nconts == 0 )
{
return nullptr;
}
// Build polygon navmesh from the contours.
m_pmesh = rcAllocPolyMesh();
if( !m_pmesh )
{
printf( "[Navmesh] buildNavigation: Out of memory 'pmesh'." );
return nullptr;
}
if( !rcBuildPolyMesh( m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh ) )
{
printf( "[Navmesh] buildNavigation: Could not triangulate contours." );
return nullptr;
}
// Build detail mesh.
m_dmesh = rcAllocPolyMeshDetail();
if( !m_dmesh )
{
printf( "[Navmesh] buildNavigation: Out of memory 'dmesh'." );
return nullptr;
}
if( !rcBuildPolyMeshDetail( m_ctx, *m_pmesh, *m_chf,
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
*m_dmesh ) )
{
printf( "[Navmesh] buildNavigation: Could build polymesh detail." );
return nullptr;
}
rcFreeCompactHeightfield( m_chf );
rcFreeContourSet( m_cset );
m_chf = nullptr;
m_cset = nullptr;
unsigned char* navData = 0;
int navDataSize = 0;
if( m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON )
{
if( m_pmesh->nverts >= 0xffff )
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
printf( "[Navmesh] Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff );
return nullptr;
}
// Update poly flags from areas.
for( int i = 0; i < m_pmesh->npolys; ++i )
{
if( m_pmesh->areas[ i ] == RC_WALKABLE_AREA )
m_pmesh->areas[ i ] = SAMPLE_POLYAREA_GROUND;
if( m_pmesh->areas[ i ] == SAMPLE_POLYAREA_GROUND ||
m_pmesh->areas[ i ] == SAMPLE_POLYAREA_GRASS ||
m_pmesh->areas[ i ] == SAMPLE_POLYAREA_ROAD )
{
m_pmesh->flags[ i ] = SAMPLE_POLYFLAGS_WALK;
}
else if( m_pmesh->areas[ i ] == SAMPLE_POLYAREA_WATER )
{
m_pmesh->flags[ i ] = SAMPLE_POLYFLAGS_SWIM;
}
else if( m_pmesh->areas[ i ] == SAMPLE_POLYAREA_DOOR )
{
m_pmesh->flags[ i ] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset( &params, 0, sizeof( params ) );
params.verts = m_pmesh->verts;
params.vertCount = m_pmesh->nverts;
params.polys = m_pmesh->polys;
params.polyAreas = m_pmesh->areas;
params.polyFlags = m_pmesh->flags;
params.polyCount = m_pmesh->npolys;
params.nvp = m_pmesh->nvp;
params.detailMeshes = m_dmesh->meshes;
params.detailVerts = m_dmesh->verts;
params.detailVertsCount = m_dmesh->nverts;
params.detailTris = m_dmesh->tris;
params.detailTriCount = m_dmesh->ntris;
params.offMeshConVerts = nullptr;
params.offMeshConRad = nullptr;
params.offMeshConDir = nullptr;
params.offMeshConAreas = nullptr;
params.offMeshConFlags = nullptr;
params.offMeshConUserID = nullptr;
params.offMeshConCount = 0;
params.walkableHeight = m_agentHeight;
params.walkableRadius = m_agentRadius;
params.walkableClimb = m_agentMaxClimb;
params.tileX = tx;
params.tileY = ty;
params.tileLayer = 0;
rcVcopy( params.bmin, m_pmesh->bmin );
rcVcopy( params.bmax, m_pmesh->bmax );
params.cs = m_cfg.cs;
params.ch = m_cfg.ch;
params.buildBvTree = true;
if( !dtCreateNavMeshData( &params, &navData, &navDataSize ) )
{
printf( "[Navmesh] Could not build Detour navmesh." );
return nullptr;
}
}
rcFreePolyMesh( m_pmesh );
rcFreePolyMeshDetail( m_dmesh );
m_pmesh = nullptr;
m_dmesh = nullptr;
dataSize = navDataSize;
return navData;
}

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#ifndef SAPPHIRE_TILEDNAVMESHGENERATOR_H
#define SAPPHIRE_TILEDNAVMESHGENERATOR_H
#include <string>
#include <cassert>
#include <cmath>
#include "ext/MeshLoaderObj.h"
#include "ext/ChunkyTriMesh.h"
#include "recastnavigation/Detour/Include/DetourNavMesh.h"
#include "recastnavigation/Detour/Include/DetourNavMeshQuery.h"
#include "recastnavigation/Recast/Include/Recast.h"
class TiledNavmeshGenerator
{
public:
enum SamplePartitionType
{
SAMPLE_PARTITION_WATERSHED,
SAMPLE_PARTITION_MONOTONE,
SAMPLE_PARTITION_LAYERS,
};
enum SamplePolyAreas
{
SAMPLE_POLYAREA_GROUND,
SAMPLE_POLYAREA_WATER,
SAMPLE_POLYAREA_ROAD,
SAMPLE_POLYAREA_DOOR,
SAMPLE_POLYAREA_GRASS,
SAMPLE_POLYAREA_JUMP,
};
enum SamplePolyFlags
{
SAMPLE_POLYFLAGS_WALK = 0x01, // Ability to walk (ground, grass, road)
SAMPLE_POLYFLAGS_SWIM = 0x02, // Ability to swim (water).
SAMPLE_POLYFLAGS_DOOR = 0x04, // Ability to move through doors.
SAMPLE_POLYFLAGS_JUMP = 0x08, // Ability to jump.
SAMPLE_POLYFLAGS_DISABLED = 0x10, // Disabled polygon
SAMPLE_POLYFLAGS_ALL = 0xffff // All abilities.
};
static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader
{
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int dataSize;
};
TiledNavmeshGenerator() = default;
~TiledNavmeshGenerator();
bool init( const std::string& path );
unsigned char* buildTileMesh( const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize );
bool buildNavmesh();
void saveNavmesh( const std::string& name );
private:
rcConfig m_cfg;
rcMeshLoaderObj* m_mesh;
rcChunkyTriMesh* m_chunkyMesh;
rcContext* m_ctx;
dtNavMesh* m_navMesh;
dtNavMeshQuery* m_navQuery;
rcHeightfield* m_solid;
rcContourSet* m_cset;
rcPolyMesh* m_pmesh;
rcPolyMeshDetail* m_dmesh;
rcCompactHeightfield* m_chf;
unsigned char* m_triareas;
int m_maxTiles = 0;
int m_maxPolysPerTile = 0;
int m_tileTriCount = 0;
int m_partitionType = SamplePartitionType::SAMPLE_PARTITION_WATERSHED;
float m_meshBMin[ 3 ];
float m_meshBMax[ 3 ];
float m_lastBuiltTileBmin[ 3 ];
float m_lastBuiltTileBmax[ 3 ];
// options
float m_tileSize = 160.f;
float m_cellSize = 0.2f;
float m_cellHeight = 0.2f;
float m_agentMaxSlope = 56.f;
float m_agentHeight = 2.f;
float m_agentMaxClimb = 0.6f;
float m_agentRadius = 0.5f;
float m_regionMinSize = 8.f;
float m_regionMergeSize = 20.f;
float m_edgeMaxLen = 12.f;
float m_edgeMaxError = 1.4f;
float m_vertsPerPoly = 6.f;
float m_detailSampleDist = 6.f;
float m_detailSampleMaxError = 1.f;
};
#endif //SAPPHIRE_TILEDNAVMESHGENERATOR_H

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "ChunkyTriMesh.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
struct BoundsItem
{
float bmin[ 2 ];
float bmax[ 2 ];
int i;
};
static int compareItemX( const void* va, const void* vb )
{
const BoundsItem* a = ( const BoundsItem* ) va;
const BoundsItem* b = ( const BoundsItem* ) vb;
if( a->bmin[ 0 ] < b->bmin[ 0 ] )
return -1;
if( a->bmin[ 0 ] > b->bmin[ 0 ] )
return 1;
return 0;
}
static int compareItemY( const void* va, const void* vb )
{
const BoundsItem* a = ( const BoundsItem* ) va;
const BoundsItem* b = ( const BoundsItem* ) vb;
if( a->bmin[ 1 ] < b->bmin[ 1 ] )
return -1;
if( a->bmin[ 1 ] > b->bmin[ 1 ] )
return 1;
return 0;
}
static void calcExtends( const BoundsItem* items, const int /*nitems*/,
const int imin, const int imax,
float* bmin, float* bmax )
{
bmin[ 0 ] = items[ imin ].bmin[ 0 ];
bmin[ 1 ] = items[ imin ].bmin[ 1 ];
bmax[ 0 ] = items[ imin ].bmax[ 0 ];
bmax[ 1 ] = items[ imin ].bmax[ 1 ];
for( int i = imin + 1; i < imax; ++i )
{
const BoundsItem& it = items[ i ];
if( it.bmin[ 0 ] < bmin[ 0 ] )
bmin[ 0 ] = it.bmin[ 0 ];
if( it.bmin[ 1 ] < bmin[ 1 ] )
bmin[ 1 ] = it.bmin[ 1 ];
if( it.bmax[ 0 ] > bmax[ 0 ] )
bmax[ 0 ] = it.bmax[ 0 ];
if( it.bmax[ 1 ] > bmax[ 1 ] )
bmax[ 1 ] = it.bmax[ 1 ];
}
}
inline int longestAxis( float x, float y )
{
return y > x ? 1 : 0;
}
static void subdivide( BoundsItem* items, int nitems, int imin, int imax, int trisPerChunk,
int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes,
int& curTri, int* outTris, const int* inTris )
{
int inum = imax - imin;
int icur = curNode;
if( curNode > maxNodes )
return;
rcChunkyTriMeshNode& node = nodes[ curNode++ ];
if( inum <= trisPerChunk )
{
// Leaf
calcExtends( items, nitems, imin, imax, node.bmin, node.bmax );
// Copy triangles.
node.i = curTri;
node.n = inum;
for( int i = imin; i < imax; ++i )
{
const int* src = &inTris[ items[ i ].i * 3 ];
int* dst = &outTris[ curTri * 3 ];
curTri++;
dst[ 0 ] = src[ 0 ];
dst[ 1 ] = src[ 1 ];
dst[ 2 ] = src[ 2 ];
}
}
else
{
// Split
calcExtends( items, nitems, imin, imax, node.bmin, node.bmax );
int axis = longestAxis( node.bmax[ 0 ] - node.bmin[ 0 ],
node.bmax[ 1 ] - node.bmin[ 1 ] );
if( axis == 0 )
{
// Sort along x-axis
qsort( items + imin, static_cast<size_t>(inum), sizeof( BoundsItem ), compareItemX );
}
else if( axis == 1 )
{
// Sort along y-axis
qsort( items + imin, static_cast<size_t>(inum), sizeof( BoundsItem ), compareItemY );
}
int isplit = imin + inum / 2;
// Left
subdivide( items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris );
// Right
subdivide( items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris );
int iescape = curNode - icur;
// Negative index means escape.
node.i = -iescape;
}
}
bool rcCreateChunkyTriMesh( const float* verts, const int* tris, int ntris,
int trisPerChunk, rcChunkyTriMesh* cm )
{
int nchunks = ( ntris + trisPerChunk - 1 ) / trisPerChunk;
cm->nodes = new rcChunkyTriMeshNode[nchunks * 4];
if( !cm->nodes )
return false;
cm->tris = new int[ntris * 3];
if( !cm->tris )
return false;
cm->ntris = ntris;
// Build tree
BoundsItem* items = new BoundsItem[ntris];
if( !items )
return false;
for( int i = 0; i < ntris; i++ )
{
const int* t = &tris[ i * 3 ];
BoundsItem& it = items[ i ];
it.i = i;
// Calc triangle XZ bounds.
it.bmin[ 0 ] = it.bmax[ 0 ] = verts[ t[ 0 ] * 3 + 0 ];
it.bmin[ 1 ] = it.bmax[ 1 ] = verts[ t[ 0 ] * 3 + 2 ];
for( int j = 1; j < 3; ++j )
{
const float* v = &verts[ t[ j ] * 3 ];
if( v[ 0 ] < it.bmin[ 0 ] )
it.bmin[ 0 ] = v[ 0 ];
if( v[ 2 ] < it.bmin[ 1 ] )
it.bmin[ 1 ] = v[ 2 ];
if( v[ 0 ] > it.bmax[ 0 ] )
it.bmax[ 0 ] = v[ 0 ];
if( v[ 2 ] > it.bmax[ 1 ] )
it.bmax[ 1 ] = v[ 2 ];
}
}
int curTri = 0;
int curNode = 0;
subdivide( items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks * 4, curTri, cm->tris, tris );
delete[] items;
cm->nnodes = curNode;
// Calc max tris per node.
cm->maxTrisPerChunk = 0;
for( int i = 0; i < cm->nnodes; ++i )
{
rcChunkyTriMeshNode& node = cm->nodes[ i ];
const bool isLeaf = node.i >= 0;
if( !isLeaf )
continue;
if( node.n > cm->maxTrisPerChunk )
cm->maxTrisPerChunk = node.n;
}
return true;
}
inline bool checkOverlapRect( const float amin[2], const float amax[2],
const float bmin[2], const float bmax[2] )
{
bool overlap = true;
overlap = ( amin[ 0 ] > bmax[ 0 ] || amax[ 0 ] < bmin[ 0 ] ) ? false : overlap;
overlap = ( amin[ 1 ] > bmax[ 1 ] || amax[ 1 ] < bmin[ 1 ] ) ? false : overlap;
return overlap;
}
int rcGetChunksOverlappingRect( const rcChunkyTriMesh* cm,
float bmin[2], float bmax[2],
int* ids, const int maxIds )
{
// Traverse tree
int i = 0;
int n = 0;
while( i < cm->nnodes )
{
const rcChunkyTriMeshNode* node = &cm->nodes[ i ];
const bool overlap = checkOverlapRect( bmin, bmax, node->bmin, node->bmax );
const bool isLeafNode = node->i >= 0;
if( isLeafNode && overlap )
{
if( n < maxIds )
{
ids[ n ] = i;
n++;
}
}
if( overlap || isLeafNode )
i++;
else
{
const int escapeIndex = -node->i;
i += escapeIndex;
}
}
return n;
}
static bool checkOverlapSegment( const float p[2], const float q[2],
const float bmin[2], const float bmax[2] )
{
static const float EPSILON = 1e-6f;
float tmin = 0;
float tmax = 1;
float d[2];
d[ 0 ] = q[ 0 ] - p[ 0 ];
d[ 1 ] = q[ 1 ] - p[ 1 ];
for( int i = 0; i < 2; i++ )
{
if( fabsf( d[ i ] ) < EPSILON )
{
// Ray is parallel to slab. No hit if origin not within slab
if( p[ i ] < bmin[ i ] || p[ i ] > bmax[ i ] )
return false;
}
else
{
// Compute intersection t value of ray with near and far plane of slab
float ood = 1.0f / d[ i ];
float t1 = ( bmin[ i ] - p[ i ] ) * ood;
float t2 = ( bmax[ i ] - p[ i ] ) * ood;
if( t1 > t2 )
{
float tmp = t1;
t1 = t2;
t2 = tmp;
}
if( t1 > tmin )
tmin = t1;
if( t2 < tmax )
tmax = t2;
if( tmin > tmax )
return false;
}
}
return true;
}
int rcGetChunksOverlappingSegment( const rcChunkyTriMesh* cm,
float p[2], float q[2],
int* ids, const int maxIds )
{
// Traverse tree
int i = 0;
int n = 0;
while( i < cm->nnodes )
{
const rcChunkyTriMeshNode* node = &cm->nodes[ i ];
const bool overlap = checkOverlapSegment( p, q, node->bmin, node->bmax );
const bool isLeafNode = node->i >= 0;
if( isLeafNode && overlap )
{
if( n < maxIds )
{
ids[ n ] = i;
n++;
}
}
if( overlap || isLeafNode )
i++;
else
{
const int escapeIndex = -node->i;
i += escapeIndex;
}
}
return n;
}

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef CHUNKYTRIMESH_H
#define CHUNKYTRIMESH_H
struct rcChunkyTriMeshNode
{
float bmin[ 2 ];
float bmax[ 2 ];
int i;
int n;
};
struct rcChunkyTriMesh
{
inline rcChunkyTriMesh() :
nodes( 0 ), nnodes( 0 ), tris( 0 ), ntris( 0 ), maxTrisPerChunk( 0 )
{
};
inline ~rcChunkyTriMesh()
{
delete[] nodes;
delete[] tris;
}
rcChunkyTriMeshNode* nodes;
int nnodes;
int* tris;
int ntris;
int maxTrisPerChunk;
private:
// Explicitly disabled copy constructor and copy assignment operator.
rcChunkyTriMesh( const rcChunkyTriMesh& );
rcChunkyTriMesh& operator=( const rcChunkyTriMesh& );
};
/// Creates partitioned triangle mesh (AABB tree),
/// where each node contains at max trisPerChunk triangles.
bool rcCreateChunkyTriMesh( const float* verts, const int* tris, int ntris,
int trisPerChunk, rcChunkyTriMesh* cm );
/// Returns the chunk indices which overlap the input rectable.
int rcGetChunksOverlappingRect( const rcChunkyTriMesh* cm, float bmin[2], float bmax[2], int* ids, const int maxIds );
/// Returns the chunk indices which overlap the input segment.
int rcGetChunksOverlappingSegment( const rcChunkyTriMesh* cm, float p[2], float q[2], int* ids, const int maxIds );
#endif // CHUNKYTRIMESH_H

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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "MeshLoaderObj.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#define _USE_MATH_DEFINES
#include <math.h>
rcMeshLoaderObj::rcMeshLoaderObj() :
m_scale( 1.0f ),
m_verts( 0 ),
m_tris( 0 ),
m_normals( 0 ),
m_vertCount( 0 ),
m_triCount( 0 )
{
}
rcMeshLoaderObj::~rcMeshLoaderObj()
{
delete[] m_verts;
delete[] m_normals;
delete[] m_tris;
}
void rcMeshLoaderObj::addVertex( float x, float y, float z, int& cap )
{
if( m_vertCount + 1 > cap )
{
cap = !cap ? 8 : cap * 2;
float* nv = new float[cap * 3];
if( m_vertCount )
memcpy( nv, m_verts, m_vertCount * 3 * sizeof( float ) );
delete[] m_verts;
m_verts = nv;
}
float* dst = &m_verts[ m_vertCount * 3 ];
*dst++ = x * m_scale;
*dst++ = y * m_scale;
*dst++ = z * m_scale;
m_vertCount++;
}
void rcMeshLoaderObj::addTriangle( int a, int b, int c, int& cap )
{
if( m_triCount + 1 > cap )
{
cap = !cap ? 8 : cap * 2;
int* nv = new int[cap * 3];
if( m_triCount )
memcpy( nv, m_tris, m_triCount * 3 * sizeof( int ) );
delete[] m_tris;
m_tris = nv;
}
int* dst = &m_tris[ m_triCount * 3 ];
*dst++ = a;
*dst++ = b;
*dst++ = c;
m_triCount++;
}
static char* parseRow( char* buf, char* bufEnd, char* row, int len )
{
bool start = true;
bool done = false;
int n = 0;
while( !done && buf < bufEnd )
{
char c = *buf;
buf++;
// multirow
switch( c )
{
case '\\':
break;
case '\n':
if( start )
break;
done = true;
break;
case '\r':
break;
case '\t':
case ' ':
if( start )
break;
// else falls through
default:
start = false;
row[ n++ ] = c;
if( n >= len - 1 )
done = true;
break;
}
}
row[ n ] = '\0';
return buf;
}
static int parseFace( char* row, int* data, int n, int vcnt )
{
int j = 0;
while( *row != '\0' )
{
// Skip initial white space
while( *row != '\0' && ( *row == ' ' || *row == '\t' ) )
row++;
char* s = row;
// Find vertex delimiter and terminated the string there for conversion.
while( *row != '\0' && *row != ' ' && *row != '\t' )
{
if( *row == '/' )
*row = '\0';
row++;
}
if( *s == '\0' )
continue;
int vi = atoi( s );
data[ j++ ] = vi < 0 ? vi + vcnt : vi - 1;
if( j >= n )
return j;
}
return j;
}
bool rcMeshLoaderObj::load( const std::string& filename )
{
char* buf = 0;
FILE* fp = fopen( filename.c_str(), "rb" );
if( !fp )
return false;
if( fseek( fp, 0, SEEK_END ) != 0 )
{
fclose( fp );
return false;
}
long bufSize = ftell( fp );
if( bufSize < 0 )
{
fclose( fp );
return false;
}
if( fseek( fp, 0, SEEK_SET ) != 0 )
{
fclose( fp );
return false;
}
buf = new char[bufSize];
if( !buf )
{
fclose( fp );
return false;
}
size_t readLen = fread( buf, bufSize, 1, fp );
fclose( fp );
if( readLen != 1 )
{
delete[] buf;
return false;
}
char* src = buf;
char* srcEnd = buf + bufSize;
char row[512];
int face[32];
float x, y, z;
int nv;
int vcap = 0;
int tcap = 0;
while( src < srcEnd )
{
// Parse one row
row[ 0 ] = '\0';
src = parseRow( src, srcEnd, row, sizeof( row ) / sizeof( char ) );
// Skip comments
if( row[ 0 ] == '#' )
continue;
if( row[ 0 ] == 'v' && row[ 1 ] != 'n' && row[ 1 ] != 't' )
{
// Vertex pos
sscanf( row + 1, "%f %f %f", &x, &y, &z );
addVertex( x, y, z, vcap );
}
if( row[ 0 ] == 'f' )
{
// Faces
nv = parseFace( row + 1, face, 32, m_vertCount );
for( int i = 2; i < nv; ++i )
{
const int a = face[ 0 ];
const int b = face[ i - 1 ];
const int c = face[ i ];
if( a < 0 || a >= m_vertCount || b < 0 || b >= m_vertCount || c < 0 || c >= m_vertCount )
continue;
addTriangle( a, b, c, tcap );
}
}
}
delete[] buf;
// Calculate normals.
m_normals = new float[m_triCount * 3];
for( int i = 0; i < m_triCount * 3; i += 3 )
{
const float* v0 = &m_verts[ m_tris[ i ] * 3 ];
const float* v1 = &m_verts[ m_tris[ i + 1 ] * 3 ];
const float* v2 = &m_verts[ m_tris[ i + 2 ] * 3 ];
float e0[3], e1[3];
for( int j = 0; j < 3; ++j )
{
e0[ j ] = v1[ j ] - v0[ j ];
e1[ j ] = v2[ j ] - v0[ j ];
}
float* n = &m_normals[ i ];
n[ 0 ] = e0[ 1 ] * e1[ 2 ] - e0[ 2 ] * e1[ 1 ];
n[ 1 ] = e0[ 2 ] * e1[ 0 ] - e0[ 0 ] * e1[ 2 ];
n[ 2 ] = e0[ 0 ] * e1[ 1 ] - e0[ 1 ] * e1[ 0 ];
float d = sqrtf( n[ 0 ] * n[ 0 ] + n[ 1 ] * n[ 1 ] + n[ 2 ] * n[ 2 ] );
if( d > 0 )
{
d = 1.0f / d;
n[ 0 ] *= d;
n[ 1 ] *= d;
n[ 2 ] *= d;
}
}
m_filename = filename;
return true;
}

View file

@ -0,0 +1,82 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef MESHLOADER_OBJ
#define MESHLOADER_OBJ
#include <string>
class rcMeshLoaderObj
{
public:
rcMeshLoaderObj();
~rcMeshLoaderObj();
bool load( const std::string& fileName );
const float* getVerts() const
{
return m_verts;
}
const float* getNormals() const
{
return m_normals;
}
const int* getTris() const
{
return m_tris;
}
int getVertCount() const
{
return m_vertCount;
}
int getTriCount() const
{
return m_triCount;
}
const std::string& getFileName() const
{
return m_filename;
}
private:
// Explicitly disabled copy constructor and copy assignment operator.
rcMeshLoaderObj( const rcMeshLoaderObj& );
rcMeshLoaderObj& operator=( const rcMeshLoaderObj& );
void addVertex( float x, float y, float z, int& cap );
void addTriangle( int a, int b, int c, int& cap );
std::string m_filename;
float m_scale;
float* m_verts;
int* m_tris;
float* m_normals;
int m_vertCount;
int m_triCount;
};
#endif // MESHLOADER_OBJ

View file

@ -9,17 +9,12 @@
#include <chrono> #include <chrono>
#include "exporter.h" #include "exporter.h"
#include "obj_exporter.h" #include "nav/TiledNavmeshGenerator.h"
//* #include <experimental/filesystem>
#include <recastnavigation/Recast/Include/Recast.h>
#include <recastnavigation/Recast/Include/RecastAlloc.h> namespace fs = std::experimental::filesystem;
#include <recastnavigation/Detour/Include/DetourNavMesh.h>
#include <recastnavigation/Detour/Include/DetourNavMeshBuilder.h>
#include <recastnavigation/DetourTileCache/Include/DetourTileCache.h>
#include <recastnavigation/DetourTileCache/Include/DetourTileCacheBuilder.h>
//*/
class NavmeshExporter class NavmeshExporter
{ {
public: public:
@ -27,368 +22,34 @@ public:
{ {
static std::string currPath = std::experimental::filesystem::current_path().string(); static std::string currPath = std::experimental::filesystem::current_path().string();
auto start = std::chrono::high_resolution_clock::now(); auto dir = fs::current_path().string() + "/pcb_export/" + zone.name + "/";
auto fileName = dir + zone.name + ".obj";
TiledNavmeshGenerator gen;
if( !gen.init( fileName ) )
{
printf( "[Navmesh] failed to init TiledNavmeshGenerator for file '%s'\n", fileName.c_str() );
return;
}
if( !gen.buildNavmesh() )
{
printf( "[Navmesh] Failed to build navmesh for '%s'\n", zone.name.c_str() );
return;
}
gen.saveNavmesh( zone.name );
auto fileName = currPath + "/" + zone.name + "/" + zone.name + ".nav";
exportZoneCommandline( zone, deleteObj );
//for( auto& group : zone.groups )
//buildTileMesh(group.second, 0, 0);
auto end = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now();
printf( "[Navmesh] Finished exporting %s in %u ms\n", printf( "[Navmesh] Finished exporting %s in %lu ms\n",
fileName.c_str(), fileName.c_str(),
std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() ); std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() );
} }
static void exportGroup( const std::string& zoneName, const ExportedGroup& group, bool deleteObj = false ) static void exportGroup( const std::string& zoneName, const ExportedGroup& group )
{ {
static std::string currPath = std::experimental::filesystem::current_path().string();
auto start = std::chrono::high_resolution_clock::now();
auto fileName = currPath + "/" + zoneName + "/" + zoneName + "_" + group.name + ".obj";
exportGroupCommandline( zoneName, group );
auto end = std::chrono::high_resolution_clock::now();
printf( "[Navmesh] Finished exporting %s in %u ms\n",
fileName.c_str(),
std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() );
}
private:
static void exportZoneCommandline( const ExportedZone& zone, bool deleteObj = false )
{
static std::string currPath = "\"\"" + std::experimental::filesystem::current_path().string();
auto fileName = ObjExporter::exportZone( zone );
if( fileName.empty() )
{
printf( "Unable to export navmesh for %s", zone.name.c_str() );
return;
}
static std::string recastDemoLaunch = std::string( "RecastDemo.exe --type tileMesh --obj ");
std::string actualStr( recastDemoLaunch + "\"" + fileName + "\"" );
system( actualStr.c_str() );
}
static void exportGroupCommandline( const std::string& zoneName, const ExportedGroup& group, bool deleteObj = false )
{
static std::string currPath = "\"\"" + std::experimental::filesystem::current_path().string();
auto fileName = ObjExporter::exportGroup( zoneName, group );
if( fileName.empty() )
{
printf( "Unable to export navmesh for %s", zoneName.c_str() );
return;
}
static std::string recastDemoLaunch = std::string( "RecastDemo.exe --type tileMesh --obj ");
std::string actualStr( recastDemoLaunch + "\"" + fileName + "\"" );
system( actualStr.c_str() );
}
/*/
static unsigned char* buildTileMesh( const ExportedGroup& group, int tx, int ty )
{
unsigned char* navData;
rcConfig cfg;
cfg.ch = 0.2f;
cfg.cs = 0.2f;
cfg.walkableHeight = 2.f;
cfg.walkableRadius = 0.5;
cfg.walkableClimb = 0.6;
cfg.walkableSlopeAngle = 58.f;
cfg.minRegionArea = 8.0f;
cfg.mergeRegionArea = 20.f;
cfg.maxEdgeLen = 12.f;
cfg.maxSimplificationError = 1.4f;
cfg.maxVertsPerPoly = 6.f;
cfg.detailSampleDist = 6.f;
cfg.detailSampleMaxError = 1.f;
cfg.tileSize = 160.f;
cfg.walkableHeight = (int)ceilf( cfg.walkableHeight / cfg.ch );
cfg.walkableClimb = (int)floorf( cfg.walkableClimb / cfg.ch );
cfg.walkableRadius = (int)ceilf( cfg.walkableRadius / cfg.cs );
cfg.maxEdgeLen = (int)( cfg.maxEdgeLen / cfg.cs );
cfg.minRegionArea = (int)rcSqr( cfg.minRegionArea ); // Note: area = size*size
cfg.mergeRegionArea = (int)rcSqr( cfg.mergeRegionArea ); // Note: area = size*size
cfg.borderSize = cfg.walkableRadius + 3; // Reserve enough padding.
cfg.width = cfg.tileSize + cfg.borderSize*2;
cfg.height = cfg.tileSize + cfg.borderSize*2;
cfg.detailSampleDist = cfg.detailSampleDist < 0.9f ? 0 : cfg.cs * cfg.detailSampleDist;
cfg.detailSampleMaxError = cfg.ch * cfg.detailSampleMaxError;
rcContext ctx;
auto hf = rcAllocHeightfield();
auto chf = rcAllocCompactHeightfield();
auto cs = rcAllocContourSet();
auto pmesh = rcAllocPolyMesh();
auto pdetailmesh = rcAllocPolyMeshDetail();
std::vector< float > verts;
std::vector< int > indices;
int i = 0;
int numIndices = 0;
for( const auto& model : group.models )
{
for( const auto& mesh : model.second.meshes )
{
auto size = mesh.verts.size();
if (!size)
continue;
rcCalcBounds( mesh.verts.data(), size / 3, &cfg.bmin[0], &cfg.bmax[0] );
verts.resize( verts.size() + size );
memcpy( &verts[i], mesh.verts.data(), size );
i += size;
size = mesh.indices.size();
indices.resize( indices.size() + size );
for( auto j = 0; j < mesh.indices.size(); j += 3 )
{
indices[j] = mesh.indices[j] + numIndices;
indices[j + 1] = mesh.indices[j + 1] + numIndices;
indices[j + 2] = mesh.indices[j + 2] + numIndices;
}
numIndices += size;
}
}
if( !rcCreateHeightfield( &ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch ) )
{
}
float tbmin[2], tbmax[2];
tbmin[0] = cfg.bmin[0];
tbmin[1] = cfg.bmin[2];
tbmax[0] = cfg.bmax[0];
tbmax[1] = cfg.bmax[2];
int cid[512];// TODO: Make grow when returning too many items.
auto tileTriCount = 0;
// Once all geometry is rasterized, we do initial pass of filtering to
// remove unwanted overhangs caused by the conservative rasterization
// as well as filter spans where the character cannot possibly stand.
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
chf = rcAllocCompactHeightfield();
if (!chf)
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return 0;
}
if (!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return 0;
}
{
rcFreeHeightField(hf);
hf = 0;
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return 0;
}
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
// There are 3 martitioning methods, each with some pros and cons:
// 1) Watershed partitioning
// - the classic Recast partitioning
// - creates the nicest tessellation
// - usually slowest
// - partitions the heightfield into nice regions without holes or overlaps
// - the are some corner cases where this method creates produces holes and overlaps
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
// 2) Monotone partioning
// - fastest
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
// - creates long thin polygons, which sometimes causes paths with detours
// * use this if you want fast navmesh generation
// 3) Layer partitoining
// - quite fast
// - partitions the heighfield into non-overlapping regions
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
// - produces better triangles than monotone partitioning
// - does not have the corner cases of watershed partitioning
// - can be slow and create a bit ugly tessellation (still better than monotone)
// if you have large open areas with small obstacles (not a problem if you use tiles)
// * good choice to use for tiled navmesh with medium and small sized tiles
//if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if (!rcBuildDistanceField(&ctx, *chf))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
return 0;
}
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
return 0;
}
}
//else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
//{
// // Partition the walkable surface into simple regions without holes.
// // Monotone partitioning does not need distancefield.
// if (!rcBuildRegionsMonotone(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
// {
// ctx.log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
// return 0;
// }
//}
//else // SAMPLE_PARTITION_LAYERS
//{
// // Partition the walkable surface into simple regions without holes.
// if (!rcBuildLayerRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea))
// {
// ctx.log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
// return 0;
// }
//}
// Create contours.
cs = rcAllocContourSet();
if (!cs)
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return 0;
}
if (!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cs))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return 0;
}
if (cs->nconts == 0)
{
return 0;
}
// Build polygon navmesh from the contours.
pmesh = rcAllocPolyMesh();
if (!pmesh)
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(&ctx, *cs, cfg.maxVertsPerPoly, *pmesh))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
// Build detail mesh.
pdetailmesh = rcAllocPolyMeshDetail();
if (!pdetailmesh)
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
}
if (!rcBuildPolyMeshDetail(&ctx, *pmesh, *chf,
cfg.detailSampleDist, cfg.detailSampleMaxError,
*pdetailmesh))
{
ctx.log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
}
{
rcFreeCompactHeightfield(chf);
chf = 0;
rcFreeContourSet(cs);
cs = 0;
}
int navDataSize = 0;
if (cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
if (pmesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
ctx.log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", pmesh->nverts, 0xffff);
return 0;
}
// Update poly flags from areas.
for (int i = 0; i < pmesh->npolys; ++i)
{
//pmesh->flags[i] = sampleAreaToFlags(pmesh->areas[i]);
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = pmesh->verts;
params.vertCount = pmesh->nverts;
params.polys = pmesh->polys;
params.polyAreas = pmesh->areas;
params.polyFlags = pmesh->flags;
params.polyCount = pmesh->npolys;
params.nvp = pmesh->nvp;
params.detailMeshes = pdetailmesh->meshes;
params.detailVerts = pdetailmesh->verts;
params.detailVertsCount = pdetailmesh->nverts;
params.detailTris = pdetailmesh->tris;
params.detailTriCount = pdetailmesh->ntris;
params.offMeshConVerts = 0;
params.offMeshConRad = 0;
params.offMeshConDir = 0;
params.offMeshConAreas = 0;
params.offMeshConFlags = 0;
params.offMeshConUserID = 0;
params.offMeshConCount = 0;
params.walkableHeight = cfg.walkableHeight;
params.walkableRadius = cfg.walkableRadius;
params.walkableClimb = cfg.walkableClimb;
params.tileX = 0;
params.tileY = 0;
params.tileLayer = 0;
rcVcopy(params.bmin, pmesh->bmin);
rcVcopy(params.bmax, pmesh->bmax);
params.cs = cfg.cs;
params.ch = cfg.ch;
params.buildBvTree = true;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
ctx.log(RC_LOG_ERROR, "Could not build Detour navmesh.");
return 0;
}
}
auto tileMemUsage = navDataSize/1024.0f;
ctx.stopTimer(RC_TIMER_TOTAL);
// Show performance stats.
//duLogBuildTimes(*&ctx, ctx.getAccumulatedTime(RC_TIMER_TOTAL));
ctx.log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", pmesh->nverts, pmesh->npolys);
auto tileBuildTime = ctx.getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f;
auto dataSize = navDataSize;
return navData;
} }
//*/
}; };
#endif // !OBJ_EXPORTER_H #endif // !OBJ_EXPORTER_H

View file

@ -20,14 +20,14 @@ public:
auto start = std::chrono::high_resolution_clock::now(); auto start = std::chrono::high_resolution_clock::now();
auto dir = currPath + "/" + zone.name + "/"; auto dir = currPath + "/pcb_export/" + zone.name + "/";
auto fileName = dir + "/" + zone.name + ".obj"; auto fileName = dir + zone.name + ".obj";
std::error_code e; std::error_code e;
if( !std::experimental::filesystem::exists( dir, e ) ) if( !std::experimental::filesystem::exists( dir, e ) )
{ {
if( !std::experimental::filesystem::create_directory( dir, e ) ) if( !std::experimental::filesystem::create_directories( dir, e ) )
{ {
printf( "Unable to create directory '%s'", ( dir ).c_str() ); printf( "Unable to create directory '%s'", ( dir ).c_str() );
return ""; return "";
@ -50,9 +50,10 @@ public:
} }
auto end = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now();
printf( "[Obj] Finished exporting %s in %u ms\n",
fileName.c_str(), printf( "[Obj] Finished exporting %s in %lu ms\n",
std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() ); fileName.substr( fileName.find( "pcb_export" ) - 1 ).c_str(),
std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() );
return fileName; return fileName;
} }
@ -62,13 +63,13 @@ public:
auto start = std::chrono::high_resolution_clock::now(); auto start = std::chrono::high_resolution_clock::now();
auto dir = currPath + "/" + zoneName + "/"; auto dir = currPath + "/pcb_export/" + zoneName + "/groups/";
auto fileName = dir + "/" + group.name + ".obj"; auto fileName = dir + group.name + ".obj";
std::error_code e; std::error_code e;
if( !std::experimental::filesystem::exists( dir, e ) ) if( !std::experimental::filesystem::exists( dir, e ) )
{ {
if( !std::experimental::filesystem::create_directory( dir, e ) ) if( !std::experimental::filesystem::create_directories( dir, e ) )
{ {
printf( "Unable to create directory '%s'", ( dir ).c_str() ); printf( "Unable to create directory '%s'", ( dir ).c_str() );
return ""; return "";
@ -88,9 +89,10 @@ public:
} }
auto end = std::chrono::high_resolution_clock::now(); auto end = std::chrono::high_resolution_clock::now();
printf( "[Obj] Finished exporting %s in %u ms\n", printf( "[Obj] Finished exporting %s in %lu ms\n",
fileName.c_str(), fileName.substr( fileName.find( "pcb_export" ) - 1 ).c_str(),
std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() ); std::chrono::duration_cast< std::chrono::milliseconds >( end - start ).count() );
return fileName; return fileName;
} }
private: private:

View file

@ -6,6 +6,7 @@
#include <Network/CommonActorControl.h> #include <Network/CommonActorControl.h>
#include <Network/PacketWrappers/EffectPacket.h> #include <Network/PacketWrappers/EffectPacket.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h> #include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Logging/Logger.h>
#include "Forwards.h" #include "Forwards.h"
#include "Action/Action.h" #include "Action/Action.h"
@ -19,6 +20,7 @@
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h" #include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "Network/PacketWrappers/NpcSpawnPacket.h" #include "Network/PacketWrappers/NpcSpawnPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h" #include "Network/PacketWrappers/MoveActorPacket.h"
#include "Navi/NaviProvider.h"
#include "StatusEffect/StatusEffect.h" #include "StatusEffect/StatusEffect.h"
#include "Action/ActionCollision.h" #include "Action/ActionCollision.h"
@ -31,6 +33,9 @@
#include "BNpcTemplate.h" #include "BNpcTemplate.h"
#include "Manager/TerritoryMgr.h" #include "Manager/TerritoryMgr.h"
#include "Common.h" #include "Common.h"
#include "Framework.h"
#include <Logging/Logger.h>
#include <Manager/NaviMgr.h>
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
@ -67,12 +72,15 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_spawnPos = m_pos; m_spawnPos = m_pos;
m_timeOfDeath = 0;
m_maxHp = maxHp; m_maxHp = maxHp;
m_maxMp = 200; m_maxMp = 200;
m_hp = maxHp; m_hp = maxHp;
m_mp = 200; m_mp = 200;
m_state = BNpcState::Idle; m_state = BNpcState::Idle;
m_status = ActorStatus::Idle;
m_baseStats.max_hp = maxHp; m_baseStats.max_hp = maxHp;
m_baseStats.max_mp = 200; m_baseStats.max_mp = 200;
@ -128,12 +136,13 @@ uint32_t Sapphire::Entity::BNpc::getBNpcNameId() const
void Sapphire::Entity::BNpc::spawn( PlayerPtr pTarget ) void Sapphire::Entity::BNpc::spawn( PlayerPtr pTarget )
{ {
pTarget->queuePacket( std::make_shared< NpcSpawnPacket >( *getAsBNpc(), *pTarget ) ); pTarget->queuePacket( std::make_shared< NpcSpawnPacket >( *this, *pTarget ) );
} }
void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget ) void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget )
{ {
pTarget->freePlayerSpawnId( getId() ); pTarget->freePlayerSpawnId( getId() );
pTarget->queuePacket( makeActorControl143( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) );
} }
Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const
@ -146,38 +155,88 @@ void Sapphire::Entity::BNpc::setState( BNpcState state )
m_state = state; m_state = state;
} }
void Sapphire::Entity::BNpc::step()
{
if( m_naviLastPath.empty() )
// No path to track
return;
auto stepPos = m_naviLastPath[ m_naviPathStep ];
if( Util::distance( getPos().x, getPos().y, getPos().z, stepPos.x, stepPos.y, stepPos.z ) <= 4 &&
m_naviPathStep < m_naviLastPath.size() - 1 )
{
// Reached step in path
m_naviPathStep++;
stepPos = m_naviLastPath[ m_naviPathStep ];
}
// This is probably not a good way to do it but works fine for now
float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
auto x = ( cosf( angle ) * .5f );
auto y = stepPos.y;
auto z = ( sinf( angle ) * .5f );
face( stepPos );
setPos( { getPos().x + x, y, getPos().z + z } );
sendPositionUpdate();
}
bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos ) bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
{ {
if( Util::distance( getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z ) <= 4 ) if( Util::distance( getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z ) <= 4 )
// reached destination {
// Reached destination
m_naviLastPath.clear();
return true; return true;
}
float rot = Util::calcAngFrom( getPos().x, getPos().z, pos.x, pos.z ); // Check if we have to recalculate
float newRot = PI - rot + ( PI / 2 ); if( Util::getTimeMs() - m_naviLastUpdate > 500 )
{
auto pNaviMgr = m_pFw->get< World::Manager::NaviMgr >();
auto pNaviProvider = pNaviMgr->getNaviProvider( m_pCurrentZone->getBgPath() );
face( pos ); if( !pNaviProvider )
float angle = Util::calcAngFrom( getPos().x, getPos().z, pos.x, pos.z ) + PI; {
Logger::error( "No NaviProvider for zone#{0} - {1}", m_pCurrentZone->getGuId(), m_pCurrentZone->getInternalName() );
return false;
}
auto x = ( cosf( angle ) * 1.1f ); auto path = pNaviProvider->findFollowPath( m_pos, pos );
auto y = ( getPos().y + pos.y ) * 0.5f; // fake value while there is no collision
auto z = ( sinf( angle ) * 1.1f );
Common::FFXIVARR_POSITION3 newPos{ getPos().x + x, y, getPos().z + z }; if( !path.empty() )
setPos( newPos ); {
m_naviLastPath = path;
m_naviTarget = pos;
m_naviPathStep = 0;
m_naviLastUpdate = Util::getTimeMs();
}
else
{
Logger::debug( "No path found from x{0} y{1} z{2} to x{3} y{4} z{5} in {6}",
getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z, m_pCurrentZone->getInternalName() );
}
}
Common::FFXIVARR_POSITION3 tmpPos{ getPos().x + x, y, getPos().z + z };
setPos( tmpPos ); step();
setRot( newRot );
sendPositionUpdate();
return false; return false;
} }
void Sapphire::Entity::BNpc::sendPositionUpdate() void Sapphire::Entity::BNpc::sendPositionUpdate()
{ {
auto movePacket = std::make_shared< MoveActorPacket >( *getAsChara(), 0x3A, 0, 0, 0x5A ); uint8_t unk1 = 0x3a;
uint8_t animationType = 2;
if( m_state == BNpcState::Combat )
animationType = 0;
auto movePacket = std::make_shared< MoveActorPacket >( *getAsChara(), unk1, animationType, 0, 0x5A );
sendToInRangeSet( movePacket ); sendToInRangeSet( movePacket );
} }
@ -278,7 +337,7 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() ) if( pChara->isPlayer() )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) ); tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 1, 1, 1 ) );
tmpPlayer->onMobAggro( getAsBNpc() ); tmpPlayer->onMobAggro( getAsBNpc() );
} }
} }
@ -291,6 +350,7 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() ) if( pChara->isPlayer() )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
tmpPlayer->onMobDeaggro( getAsBNpc() ); tmpPlayer->onMobDeaggro( getAsBNpc() );
} }
} }
@ -299,22 +359,82 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
{ {
const uint8_t minActorDistance = 4; const uint8_t minActorDistance = 4;
const uint8_t aggroRange = 8; const uint8_t aggroRange = 8;
const uint8_t maxDistanceToOrigin = 30; const uint8_t maxDistanceToOrigin = 40;
const uint32_t roamTick = 20;
if( m_status == ActorStatus::Dead )
return;
switch( m_state ) switch( m_state )
{ {
case BNpcState::Dead:
case BNpcState::JustDied:
return;
case BNpcState::Retreat: case BNpcState::Retreat:
{ {
setInvincibilityType( InvincibilityType::InvincibilityIgnoreDamage );
// slowly restore hp every tick
if( std::difftime( currTime, m_lastTickTime ) > 3000 )
{
m_lastTickTime = currTime;
if( m_hp < getMaxHp() )
{
auto addHp = static_cast< uint32_t >( getMaxHp() * 0.1f + 1 );
if( m_hp + addHp < getMaxHp() )
m_hp += addHp;
else
m_hp = getMaxHp();
}
sendStatusUpdate();
}
if( moveTo( m_spawnPos ) ) if( moveTo( m_spawnPos ) )
{
setInvincibilityType( InvincibilityType::InvincibilityNone );
// retail doesn't seem to roam straight after retreating
// todo: perhaps requires more investigation?
m_lastRoamTargetReached = Util::getTimeSeconds();
setHp( getMaxHp() );
m_state = BNpcState::Idle; m_state = BNpcState::Idle;
}
}
break;
case BNpcState::Roaming:
{
if( moveTo( m_roamPos ) )
{
m_lastRoamTargetReached = Util::getTimeSeconds();
m_state = BNpcState::Idle;
}
// checkaggro
} }
break; break;
case BNpcState::Idle: case BNpcState::Idle:
{ {
if( Util::getTimeSeconds() - m_lastRoamTargetReached > roamTick )
{
auto pNaviMgr = m_pFw->get< World::Manager::NaviMgr >();
auto pNaviProvider = pNaviMgr->getNaviProvider( m_pCurrentZone->getBgPath() );
if( !pNaviProvider )
{
m_lastRoamTargetReached = Util::getTimeSeconds();
break;
}
m_roamPos = pNaviProvider->findRandomPositionInCircle( m_spawnPos, 5 );
m_state = BNpcState::Roaming;
}
// passive mobs should ignore players unless aggro'd // passive mobs should ignore players unless aggro'd
if( m_aggressionMode == 1 ) if( m_aggressionMode == 1 )
return; return;
@ -330,8 +450,6 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
if( distance < aggroRange && pClosestChara->isPlayer() ) if( distance < aggroRange && pClosestChara->isPlayer() )
aggro( pClosestChara ); aggro( pClosestChara );
//if( distance < aggroRange && getbehavior() == 2 )
// aggro( pClosestActor );
} }
} }
@ -389,3 +507,31 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
} }
} }
} }
void Sapphire::Entity::BNpc::onActionHostile( Sapphire::Entity::CharaPtr pSource )
{
if( !hateListGetHighest() )
aggro( pSource );
//if( !getClaimer() )
// setOwner( pSource->getAsPlayer() );
}
void Sapphire::Entity::BNpc::onDeath()
{
setTargetId( INVALID_GAME_OBJECT_ID );
m_currentStance = Stance::Passive;
m_state = BNpcState::Dead;
m_timeOfDeath = Util::getTimeSeconds();
hateListClear();
}
uint32_t Sapphire::Entity::BNpc::getTimeOfDeath() const
{
return m_timeOfDeath;
}
void Sapphire::Entity::BNpc::setTimeOfDeath( uint32_t timeOfDeath )
{
m_timeOfDeath = timeOfDeath;
}

View file

@ -24,6 +24,7 @@ namespace Sapphire::Entity
Idle, Idle,
Combat, Combat,
Retreat, Retreat,
Roaming,
JustDied, JustDied,
Dead, Dead,
}; };
@ -62,6 +63,9 @@ namespace Sapphire::Entity
// return true if it reached the position // return true if it reached the position
bool moveTo( const Common::FFXIVARR_POSITION3& pos ); bool moveTo( const Common::FFXIVARR_POSITION3& pos );
// processes movement
void step();
void sendPositionUpdate(); void sendPositionUpdate();
BNpcState getState() const; BNpcState getState() const;
@ -79,6 +83,13 @@ namespace Sapphire::Entity
void update( int64_t currTime ) override; void update( int64_t currTime ) override;
void onActionHostile( CharaPtr pSource ) override;
void onDeath() override;
uint32_t getTimeOfDeath() const;
void setTimeOfDeath( uint32_t timeOfDeath );
private: private:
uint32_t m_bNpcBaseId; uint32_t m_bNpcBaseId;
uint32_t m_bNpcNameId; uint32_t m_bNpcNameId;
@ -92,11 +103,20 @@ namespace Sapphire::Entity
uint32_t m_displayFlags; uint32_t m_displayFlags;
uint8_t m_level; uint8_t m_level;
uint32_t m_timeOfDeath;
uint32_t m_lastRoamTargetReached;
Common::FFXIVARR_POSITION3 m_spawnPos; Common::FFXIVARR_POSITION3 m_spawnPos;
Common::FFXIVARR_POSITION3 m_roamPos;
BNpcState m_state; BNpcState m_state;
std::set< std::shared_ptr< HateListEntry > > m_hateList; std::set< std::shared_ptr< HateListEntry > > m_hateList;
uint64_t m_naviLastUpdate;
std::vector< Common::FFXIVARR_POSITION3 > m_naviLastPath;
uint8_t m_naviPathStep;
Common::FFXIVARR_POSITION3 m_naviTarget;
}; };
} }

View file

@ -151,35 +151,35 @@ uint32_t Sapphire::Entity::Chara::getMaxMp() const
void Sapphire::Entity::Chara::resetHp() void Sapphire::Entity::Chara::resetHp()
{ {
m_hp = getMaxHp(); m_hp = getMaxHp();
sendStatusUpdate( true ); sendStatusUpdate();
} }
/*! \return reset mp to current max mp */ /*! \return reset mp to current max mp */
void Sapphire::Entity::Chara::resetMp() void Sapphire::Entity::Chara::resetMp()
{ {
m_mp = getMaxMp(); m_mp = getMaxMp();
sendStatusUpdate( true ); sendStatusUpdate();
} }
/*! \param hp amount to set ( caps to maxHp ) */ /*! \param hp amount to set ( caps to maxHp ) */
void Sapphire::Entity::Chara::setHp( uint32_t hp ) void Sapphire::Entity::Chara::setHp( uint32_t hp )
{ {
m_hp = hp < getMaxHp() ? hp : getMaxHp(); m_hp = hp < getMaxHp() ? hp : getMaxHp();
sendStatusUpdate( true ); sendStatusUpdate();
} }
/*! \param mp amount to set ( caps to maxMp ) */ /*! \param mp amount to set ( caps to maxMp ) */
void Sapphire::Entity::Chara::setMp( uint32_t mp ) void Sapphire::Entity::Chara::setMp( uint32_t mp )
{ {
m_mp = mp < getMaxMp() ? mp : getMaxMp(); m_mp = mp < getMaxMp() ? mp : getMaxMp();
sendStatusUpdate( true ); sendStatusUpdate();
} }
/*! \param gp amount to set*/ /*! \param gp amount to set*/
void Sapphire::Entity::Chara::setGp( uint32_t gp ) void Sapphire::Entity::Chara::setGp( uint32_t gp )
{ {
m_gp = gp; m_gp = gp;
sendStatusUpdate( true ); sendStatusUpdate();
} }
/*! \param type invincibility type to set */ /*! \param type invincibility type to set */
@ -244,7 +244,7 @@ bool Sapphire::Entity::Chara::face( const Common::FFXIVARR_POSITION3& p )
setRot( newRot ); setRot( newRot );
return oldRot != newRot ? true : false; return oldRot != newRot;
} }
/*! /*!
@ -325,12 +325,14 @@ void Sapphire::Entity::Chara::takeDamage( uint32_t damage )
case InvincibilityStayAlive: case InvincibilityStayAlive:
setHp( 0 ); setHp( 0 );
break; break;
case InvincibilityIgnoreDamage:
break;
} }
} }
else else
m_hp -= damage; m_hp -= damage;
sendStatusUpdate( false ); sendStatusUpdate();
} }
/*! /*!
@ -349,7 +351,7 @@ void Sapphire::Entity::Chara::heal( uint32_t amount )
else else
m_hp += amount; m_hp += amount;
sendStatusUpdate( false ); sendStatusUpdate();
} }
/*! /*!
@ -359,7 +361,7 @@ so players can have their own version and we can abolish the param.
\param true if the update should also be sent to the actor ( player ) himself \param true if the update should also be sent to the actor ( player ) himself
*/ */
void Sapphire::Entity::Chara::sendStatusUpdate( bool toSelf ) void Sapphire::Entity::Chara::sendStatusUpdate()
{ {
FFXIVPacketBasePtr packet = std::make_shared< UpdateHpMpTpPacket >( *this ); FFXIVPacketBasePtr packet = std::make_shared< UpdateHpMpTpPacket >( *this );
sendToInRangeSet( packet ); sendToInRangeSet( packet );
@ -391,9 +393,10 @@ void Sapphire::Entity::Chara::autoAttack( CharaPtr pTarget )
uint64_t tick = Util::getTimeMs(); uint64_t tick = Util::getTimeMs();
// todo: this needs to use the auto attack delay for the equipped weapon
if( ( tick - m_lastAttack ) > 2500 ) if( ( tick - m_lastAttack ) > 2500 )
{ {
pTarget->onActionHostile( *this ); pTarget->onActionHostile( getAsChara() );
m_lastAttack = tick; m_lastAttack = tick;
srand( static_cast< uint32_t >( tick ) ); srand( static_cast< uint32_t >( tick ) );
@ -461,7 +464,7 @@ void Sapphire::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionI
sendToInRangeSet( effectPacket, true ); sendToInRangeSet( effectPacket, true );
if( target.isAlive() ) if( target.isAlive() )
target.onActionHostile( *this ); target.onActionHostile( getAsChara() );
target.takeDamage( static_cast< uint32_t >( param1 ) ); target.takeDamage( static_cast< uint32_t >( param1 ) );
@ -481,7 +484,7 @@ void Sapphire::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionI
if( pHitActor->getAsChara()->isAlive() ) if( pHitActor->getAsChara()->isAlive() )
pHitActor->getAsChara()->onActionHostile( *this ); pHitActor->getAsChara()->onActionHostile( getAsChara() );
pHitActor->getAsChara()->takeDamage( static_cast< uint32_t >( param1 ) ); pHitActor->getAsChara()->takeDamage( static_cast< uint32_t >( param1 ) );

View file

@ -219,7 +219,7 @@ namespace Sapphire::Entity
virtual void onDamageTaken( Chara& pSource ) {}; virtual void onDamageTaken( Chara& pSource ) {};
virtual void onActionHostile( Chara& source ) {}; virtual void onActionHostile( CharaPtr pSource ) {};
virtual void onActionFriendly( Chara& pSource ) {}; virtual void onActionFriendly( Chara& pSource ) {};
@ -229,7 +229,7 @@ namespace Sapphire::Entity
virtual uint8_t getLevel() const; virtual uint8_t getLevel() const;
virtual void sendStatusUpdate( bool toSelf = true ); virtual void sendStatusUpdate();
virtual void takeDamage( uint32_t damage ); virtual void takeDamage( uint32_t damage );

View file

@ -739,7 +739,7 @@ void Sapphire::Entity::Player::gainLevel()
} }
void Sapphire::Entity::Player::sendStatusUpdate( bool toSelf ) void Sapphire::Entity::Player::sendStatusUpdate()
{ {
sendToInRangeSet( std::make_shared< UpdateHpMpTpPacket >( *this ), true ); sendToInRangeSet( std::make_shared< UpdateHpMpTpPacket >( *this ), true );
} }
@ -810,7 +810,7 @@ void Sapphire::Entity::Player::setClassJob( Common::ClassJob classJob )
sendToInRangeSet( makeActorControl142( getId(), ClassJobChange, 0x04 ), true ); sendToInRangeSet( makeActorControl142( getId(), ClassJobChange, 0x04 ), true );
sendStatusUpdate( true ); sendStatusUpdate();
} }
void Sapphire::Entity::Player::setLevel( uint8_t level ) void Sapphire::Entity::Player::setLevel( uint8_t level )
@ -1515,7 +1515,7 @@ void Sapphire::Entity::Player::autoAttack( CharaPtr pTarget )
auto mainWeap = getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand ); auto mainWeap = getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand );
pTarget->onActionHostile( *this ); pTarget->onActionHostile( getAsChara() );
//uint64_t tick = Util::getTimeMs(); //uint64_t tick = Util::getTimeMs();
//srand(static_cast< uint32_t >(tick)); //srand(static_cast< uint32_t >(tick));

View file

@ -707,7 +707,7 @@ namespace Sapphire::Entity
void sendStateFlags(); void sendStateFlags();
/*! send status update */ /*! send status update */
void sendStatusUpdate( bool toSelf = true ) override; void sendStatusUpdate() override;
/*! send the entire inventory sequence */ /*! send the entire inventory sequence */
void sendInventory(); void sendInventory();

View file

@ -19,7 +19,8 @@ file( GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
Script/*.c* Script/*.c*
StatusEffect/*.c* StatusEffect/*.c*
Territory/*.c* Territory/*.c*
Territory/Housing/*.c*) Territory/Housing/*.c*
Navi/*.c*)
add_executable( world ${SERVER_SOURCE_FILES} ) add_executable( world ${SERVER_SOURCE_FILES} )
@ -30,10 +31,12 @@ set_target_properties( world
target_link_libraries( world target_link_libraries( world
PUBLIC PUBLIC
common ) common
Detour)
target_include_directories( world target_include_directories( world
PUBLIC PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}" ) "${CMAKE_CURRENT_SOURCE_DIR}"
Detour )
if( UNIX ) if( UNIX )

View file

@ -35,6 +35,11 @@ namespace World
TYPE_FORWARD( Session ); TYPE_FORWARD( Session );
} }
namespace World::Navi
{
TYPE_FORWARD( NaviProvider );
}
namespace World::Territory::Housing namespace World::Territory::Housing
{ {
TYPE_FORWARD( HousingInteriorTerritory ); TYPE_FORWARD( HousingInteriorTerritory );

View file

@ -367,6 +367,18 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
} }
} }
} }
else if( subCommand == "mobaggro" )
{
auto inRange = player.getInRangeActors();
for( auto actor : inRange )
{
if( actor->getId() == player.getTargetId() && actor->getAsChara()->isAlive() )
{
actor->getAsBNpc()->onActionHostile( player.getAsChara() );
}
}
}
else else
{ {
player.sendUrgent( "{0} is not a valid SET command.", subCommand ); player.sendUrgent( "{0} is not a valid SET command.", subCommand );

View file

@ -0,0 +1,47 @@
#include "NaviMgr.h"
#include "Navi/NaviProvider.h"
#include <Logging/Logger.h>
Sapphire::World::Manager::NaviMgr::NaviMgr( FrameworkPtr pFw ) :
BaseManager( pFw ),
m_pFw( pFw )
{
}
bool Sapphire::World::Manager::NaviMgr::setupTerritory( const std::string& bgPath )
{
std::string bg = getBgName( bgPath );
// check if a provider exists already
if( m_naviProviderTerritoryMap.find( bg ) != m_naviProviderTerritoryMap.end() )
return true;
auto provider = Navi::make_NaviProvider( bg, m_pFw );
if( provider->init() )
{
m_naviProviderTerritoryMap.insert( std::make_pair( bg, provider ) );
return true;
}
return false;
}
Sapphire::World::Navi::NaviProviderPtr Sapphire::World::Manager::NaviMgr::getNaviProvider( const std::string& bgPath )
{
std::string bg = getBgName( bgPath );
if( m_naviProviderTerritoryMap.find( bg ) != m_naviProviderTerritoryMap.end() )
return m_naviProviderTerritoryMap[ bg ];
return nullptr;
}
std::string Sapphire::World::Manager::NaviMgr::getBgName( const std::string& bgPath )
{
auto findPos = bgPath.find_last_of( "/" );
if( findPos != std::string::npos )
return bgPath.substr( findPos + 1 );
return "";
}

View file

@ -0,0 +1,32 @@
#ifndef SAPPHIRE_NAVIMGR_H
#define SAPPHIRE_NAVIMGR_H
#include "ForwardsZone.h"
#include "BaseManager.h"
#include <array>
namespace Sapphire::World::Manager
{
class NaviMgr : public BaseManager
{
public:
NaviMgr( FrameworkPtr pFw );
virtual ~NaviMgr() = default;
bool setupTerritory( const std::string& bgPath );
Navi::NaviProviderPtr getNaviProvider( const std::string& bgPath );
private:
FrameworkPtr m_pFw;
std::string getBgName( const std::string& bgPath );
std::unordered_map< std::string, Navi::NaviProviderPtr > m_naviProviderTerritoryMap;
};
}
#endif // SAPPHIRE_NAVIMGR_H

View file

@ -16,6 +16,7 @@
#include "Territory/Land.h" #include "Territory/Land.h"
#include "Territory/House.h" #include "Territory/House.h"
#include "Territory/Housing/HousingInteriorTerritory.h" #include "Territory/Housing/HousingInteriorTerritory.h"
#include "NaviMgr.h"
Sapphire::World::Manager::TerritoryMgr::TerritoryMgr( Sapphire::FrameworkPtr pFw ) : Sapphire::World::Manager::TerritoryMgr::TerritoryMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw ), BaseManager( pFw ),
@ -163,12 +164,17 @@ bool Sapphire::World::Manager::TerritoryMgr::createDefaultTerritories()
uint32_t guid = getNextInstanceId(); uint32_t guid = getNextInstanceId();
Logger::info( "{0}\t{1}\t{2}\t{3:<10}\t{4}\t{5}", auto pNaviMgr = framework()->get< Manager::NaviMgr >();
std::string bgPath = territoryInfo->bg;
bool hasNaviMesh = pNaviMgr->setupTerritory( bgPath );
Logger::info( "{0}\t{1}\t{2}\t{3:<10}\t{4}\t{5}\t{6}",
territoryTypeId, territoryTypeId,
guid, guid,
territoryInfo->territoryIntendedUse, territoryInfo->territoryIntendedUse,
territoryInfo->name, territoryInfo->name,
( isPrivateTerritory( territoryTypeId ) ? "PRIVATE" : "PUBLIC" ), ( isPrivateTerritory( territoryTypeId ) ? "PRIVATE" : "PUBLIC" ),
hasNaviMesh ? "NAVI" : "",
pPlaceName->name ); pPlaceName->name );
auto pZone = make_Zone( territoryTypeId, guid, territoryInfo->name, pPlaceName->name, framework() ); auto pZone = make_Zone( territoryTypeId, guid, territoryInfo->name, pPlaceName->name, framework() );
@ -194,7 +200,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createHousingTerritories()
auto territoryTypeId = territory.first; auto territoryTypeId = territory.first;
auto territoryInfo = territory.second; auto territoryInfo = territory.second;
uint32_t wardNum; uint32_t wardNum;
uint32_t wardMaxNum = 1; uint32_t wardMaxNum = 18;
if( territoryInfo->name.empty() ) if( territoryInfo->name.empty() )
continue; continue;
@ -208,7 +214,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createHousingTerritories()
{ {
uint32_t guid = getNextInstanceId(); uint32_t guid = getNextInstanceId();
Logger::info( "{0}\t{1}\t{2}\t{3:<10}\tHOUSING\t{4}#{5}", Logger::info( "{0}\t{1}\t{2}\t{3:<10}\tHOUSING\t\t{4}#{5}",
territoryTypeId, territoryTypeId,
guid, guid,
territoryInfo->territoryIntendedUse, territoryInfo->territoryIntendedUse,
@ -219,7 +225,6 @@ bool Sapphire::World::Manager::TerritoryMgr::createHousingTerritories()
auto pHousingZone = make_HousingZone( wardNum, territoryTypeId, guid, territoryInfo->name, auto pHousingZone = make_HousingZone( wardNum, territoryTypeId, guid, territoryInfo->name,
pPlaceName->name, framework() ); pPlaceName->name, framework() );
pHousingZone->init(); pHousingZone->init();
wardMaxNum = 18;
InstanceIdToZonePtrMap instanceMap; InstanceIdToZonePtrMap instanceMap;
instanceMap[ guid ] = pHousingZone; instanceMap[ guid ] = pHousingZone;

View file

@ -0,0 +1,523 @@
#include <Common.h>
#include <Framework.h>
#include <Territory/Zone.h>
#include <Logging/Logger.h>
#include <ServerMgr.h>
#include <Manager/RNGMgr.h>
#include "NaviProvider.h"
#include <recastnavigation/Detour/Include/DetourNavMesh.h>
#include <recastnavigation/Detour/Include/DetourNavMeshQuery.h>
#include <DetourCommon.h>
#include <recastnavigation/Recast/Include/Recast.h>
#include <experimental/filesystem>
Sapphire::World::Navi::NaviProvider::NaviProvider( const std::string& internalName, FrameworkPtr pFw ) :
m_naviMesh( nullptr ),
m_naviMeshQuery( nullptr ),
m_internalName( internalName ),
m_pFw( pFw )
{
// Set defaults
m_polyFindRange[ 0 ] = 10;
m_polyFindRange[ 1 ] = 20;
m_polyFindRange[ 2 ] = 10;
}
bool Sapphire::World::Navi::NaviProvider::init()
{
auto& cfg = m_pFw->get< Sapphire::World::ServerMgr >()->getConfig();
auto meshesFolder = std::experimental::filesystem::path( cfg.navigation.meshPath );
auto meshFolder = meshesFolder / std::experimental::filesystem::path( m_internalName );
if( std::experimental::filesystem::exists( meshFolder ) )
{
auto baseMesh = meshFolder / std::experimental::filesystem::path( m_internalName + ".nav" );
if( !loadMesh( baseMesh.string() ) )
return false;
initQuery();
return true;
}
return false;
}
bool Sapphire::World::Navi::NaviProvider::hasNaviMesh() const
{
return m_naviMesh != nullptr;
}
void Sapphire::World::Navi::NaviProvider::initQuery()
{
if( m_naviMeshQuery )
dtFreeNavMeshQuery( m_naviMeshQuery );
m_naviMeshQuery = dtAllocNavMeshQuery();
m_naviMeshQuery->init( m_naviMesh, 2048 );
}
int32_t Sapphire::World::Navi::NaviProvider::fixupCorridor( dtPolyRef* path, const int32_t npath, const int32_t maxPath,
const dtPolyRef* visited, const int32_t nvisited )
{
int32_t furthestPath = -1;
int32_t furthestVisited = -1;
// Find furthest common polygon.
for( int32_t i = npath - 1; i >= 0; --i )
{
bool found = false;
for( int32_t j = nvisited - 1; j >= 0; --j )
{
if( path[ i ] == visited[ j ] )
{
furthestPath = i;
furthestVisited = j;
found = true;
}
}
if( found )
break;
}
// If no intersection found just return current path.
if( furthestPath == -1 || furthestVisited == -1 )
return npath;
// Concatenate paths.
// Adjust beginning of the buffer to include the visited.
const int32_t req = nvisited - furthestVisited;
const int32_t orig = rcMin( furthestPath + 1, npath );
int32_t size = rcMax( 0, npath - orig );
if( req + size > maxPath )
size = maxPath - req;
if( size )
memmove( path + req, path + orig, size * sizeof( dtPolyRef ) );
// Store visited
for( int32_t i = 0; i < req; ++i )
path[i] = visited[( nvisited - 1 ) - i];
return req + size;
}
int32_t Sapphire::World::Navi::NaviProvider::fixupShortcuts( dtPolyRef* path, int32_t npath, dtNavMeshQuery* navQuery )
{
if( npath < 3 )
return npath;
// Get connected polygons
const int32_t maxNeis = 16;
dtPolyRef neis[ maxNeis ];
int32_t nneis = 0;
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
if( dtStatusFailed( navQuery->getAttachedNavMesh()->getTileAndPolyByRef( path[ 0 ], &tile, &poly ) ) )
return npath;
for( uint32_t k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[ k ].next )
{
const dtLink* link = &tile->links[ k ];
if( link->ref != 0 )
{
if( nneis < maxNeis )
neis[ nneis++ ] = link->ref;
}
}
// If any of the neighbour polygons is within the next few polygons
// in the path, short cut to that polygon directly.
const int32_t maxLookAhead = 6;
int32_t cut = 0;
for( int32_t i = dtMin( maxLookAhead, npath ) - 1; i > 1 && cut == 0; i-- )
{
for( int32_t j = 0; j < nneis; j++ )
{
if( path[ i ] == neis[ j ] )
{
cut = i;
break;
}
}
}
if( cut > 1 )
{
int32_t offset = cut - 1;
npath -= offset;
for( int32_t i = 1; i < npath; i++ )
path[ i ] = path[ i + offset ];
}
return npath;
}
bool Sapphire::World::Navi::NaviProvider::inRange( const float* v1, const float* v2, const float r, const float h )
{
const float dx = v2[ 0 ] - v1[ 0 ];
const float dy = v2[ 1 ] - v1[ 1 ];
const float dz = v2[ 2 ] - v1[ 2 ];
return ( dx * dx + dz * dz ) < r * r && fabsf( dy ) < h;
}
bool Sapphire::World::Navi::NaviProvider::getSteerTarget( dtNavMeshQuery* navQuery, const float* startPos, const float* endPos,
const float minTargetDist, const dtPolyRef* path, const int32_t pathSize,
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef,
float* outPoints, int32_t* outPointCount )
{
// Find steer target.
const int32_t MAX_STEER_POINTS = 3;
float steerPath[ MAX_STEER_POINTS * 3 ];
uint8_t steerPathFlags[ MAX_STEER_POINTS ];
dtPolyRef steerPathPolys[ MAX_STEER_POINTS ];
int32_t nsteerPath = 0;
navQuery->findStraightPath( startPos, endPos, path, pathSize,
steerPath, steerPathFlags, steerPathPolys, &nsteerPath, MAX_STEER_POINTS );
if( !nsteerPath )
return false;
if( outPoints && outPointCount )
{
*outPointCount = nsteerPath;
for( int32_t i = 0; i < nsteerPath; ++i )
dtVcopy( &outPoints[ i * 3 ], &steerPath[ i * 3 ] );
}
// Find vertex far enough to steer to.
int32_t ns = 0;
while( ns < nsteerPath )
{
// Stop at Off-Mesh link or when point is further than slop away.
if( ( steerPathFlags[ ns ] & DT_STRAIGHTPATH_OFFMESH_CONNECTION ) ||
!inRange( &steerPath[ ns * 3 ], startPos, minTargetDist, 1000.0f ) )
break;
ns++;
}
// Failed to find good point to steer to.
if( ns >= nsteerPath )
return false;
dtVcopy( steerPos, &steerPath[ ns * 3 ] );
steerPos[ 1 ] = startPos[ 1 ];
steerPosFlag = steerPathFlags[ ns ];
steerPosRef = steerPathPolys[ ns ];
return true;
}
static float frand()
{
return ( float ) rand() / (float)RAND_MAX;
}
Sapphire::Common::FFXIVARR_POSITION3
Sapphire::World::Navi::NaviProvider::findRandomPositionInCircle( const Sapphire::Common::FFXIVARR_POSITION3& startPos,
float maxRadius )
{
dtStatus status;
float spos[ 3 ] = { startPos.x, startPos.y, startPos.z };
float polyPickExt[ 3 ];
polyPickExt[ 0 ] = 30;
polyPickExt[ 1 ] = 60;
polyPickExt[ 2 ] = 30;
float randomPt[ 3 ];
float snearest[ 3 ];
dtQueryFilter filter;
filter.setIncludeFlags( 0xffff );
filter.setExcludeFlags( 0 );
dtPolyRef startRef;
dtPolyRef randomRef;
status = m_naviMeshQuery->findNearestPoly( spos, polyPickExt, &filter, &startRef, snearest );
if( dtStatusFailed( status ) )
{
return {};
}
if( !m_naviMesh->isValidPolyRef( startRef ) )
{
return {};
}
auto pRNGMgr = m_pFw->get< World::Manager::RNGMgr >();
auto rng = pRNGMgr->getRandGenerator< float >( 0.f, 1.f );
status = m_naviMeshQuery->findRandomPointAroundCircle( startRef, spos, maxRadius, &filter, frand,
&randomRef, randomPt);
if( dtStatusFailed( status ) )
{
return {};
}
return { randomPt[ 0 ], randomPt[ 1 ], randomPt[ 2 ] };
}
std::vector< Sapphire::Common::FFXIVARR_POSITION3 >
Sapphire::World::Navi::NaviProvider::findFollowPath( const Common::FFXIVARR_POSITION3& startPos,
const Common::FFXIVARR_POSITION3& endPos )
{
if( !m_naviMesh || !m_naviMeshQuery )
throw std::runtime_error( "No navimesh loaded" );
auto resultCoords = std::vector< Common::FFXIVARR_POSITION3 >();
dtPolyRef startRef, endRef = 0;
float spos[ 3 ] = { startPos.x, startPos.y, startPos.z };
float epos[ 3 ] = { endPos.x, endPos.y, endPos.z };
dtQueryFilter filter;
filter.setIncludeFlags( 0xffff );
filter.setExcludeFlags( 0 );
m_naviMeshQuery->findNearestPoly( spos, m_polyFindRange, &filter, &startRef, 0 );
m_naviMeshQuery->findNearestPoly( epos, m_polyFindRange, &filter, &endRef, 0 );
// Couldn't find any close polys to navigate from
if( !startRef || !endRef )
return resultCoords;
dtPolyRef polys[ MAX_POLYS ];
int32_t numPolys = 0;
m_naviMeshQuery->findPath( startRef, endRef, spos, epos, &filter, polys, &numPolys, MAX_POLYS );
// Check if we got polys back for navigation
if( numPolys )
{
// Iterate over the path to find smooth path on the detail mesh surface.
memcpy( polys, polys, sizeof( dtPolyRef )*numPolys );
int32_t npolys = numPolys;
float iterPos[3], targetPos[3];
m_naviMeshQuery->closestPointOnPoly( startRef, spos, iterPos, 0 );
m_naviMeshQuery->closestPointOnPoly( polys[ npolys - 1 ], epos, targetPos, 0 );
//Logger::debug( "IterPos: {0} {1} {2}; TargetPos: {3} {4} {5}",
// iterPos[ 0 ], iterPos[ 1 ], iterPos[ 2 ],
// targetPos[ 0 ], targetPos[ 1 ], targetPos[ 2 ] );
const float STEP_SIZE = 1.2f;
const float SLOP = 0.15f;
int32_t numSmoothPath = 0;
float smoothPath[ MAX_SMOOTH * 3 ];
dtVcopy( &smoothPath[ numSmoothPath * 3 ], iterPos );
numSmoothPath++;
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while( npolys && numSmoothPath < MAX_SMOOTH )
{
// Find location to steer towards.
float steerPos[ 3 ];
uint8_t steerPosFlag;
dtPolyRef steerPosRef;
if( !getSteerTarget( m_naviMeshQuery, iterPos, targetPos, SLOP,
polys, npolys, steerPos, steerPosFlag, steerPosRef ) )
break;
bool endOfPath = ( steerPosFlag & DT_STRAIGHTPATH_END ) ? true : false;
bool offMeshConnection = ( steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION ) ? true : false;
// Find movement delta.
float delta[ 3 ], len;
dtVsub( delta, steerPos, iterPos );
len = dtMathSqrtf( dtVdot( delta, delta ) );
// If the steer target is end of path or off-mesh link, do not move past the location.
if( ( endOfPath || offMeshConnection ) && len < STEP_SIZE )
len = 1;
else
len = STEP_SIZE / len;
float moveTgt[ 3 ];
dtVmad( moveTgt, iterPos, delta, len );
// Move
float result[ 3 ];
dtPolyRef visited[ 16 ];
int32_t nvisited = 0;
m_naviMeshQuery->moveAlongSurface( polys[ 0 ], iterPos, moveTgt, &filter,
result, visited, &nvisited, 16 );
npolys = fixupCorridor( polys, npolys, MAX_POLYS, visited, nvisited );
npolys = fixupShortcuts( polys, npolys, m_naviMeshQuery );
float h = 0;
m_naviMeshQuery->getPolyHeight( polys[0], result, &h );
result[ 1 ] = h;
dtVcopy( iterPos, result );
// Handle end of path and off-mesh links when close enough.
if( endOfPath && inRange( iterPos, steerPos, SLOP, 1.0f ) )
{
// Reached end of path.
dtVcopy( iterPos, targetPos );
if( numSmoothPath < MAX_SMOOTH )
{
dtVcopy( &smoothPath[ numSmoothPath * 3 ], iterPos );
numSmoothPath++;
}
break;
}
else if( offMeshConnection && inRange( iterPos, steerPos, SLOP, 1.0f ) )
{
// Reached off-mesh connection.
float startPos[ 3 ], endPos[ 3 ];
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0, polyRef = polys[ 0 ];
int32_t npos = 0;
while( npos < npolys && polyRef != steerPosRef )
{
prevRef = polyRef;
polyRef = polys[ npos ];
npos++;
}
for( int32_t i = npos; i < npolys; ++i )
polys[ i - npos ] = polys[ i ];
npolys -= npos;
// Handle the connection.
dtStatus status = m_naviMesh->getOffMeshConnectionPolyEndPoints( prevRef, polyRef, startPos, endPos );
if( dtStatusSucceed( status ) )
{
if( numSmoothPath < MAX_SMOOTH )
{
dtVcopy( &smoothPath[ numSmoothPath * 3 ], startPos );
numSmoothPath++;
// Hack to make the dotted path not visible during off-mesh connection.
if( numSmoothPath & 1 )
{
dtVcopy( &smoothPath[ numSmoothPath * 3 ], startPos );
numSmoothPath++;
}
}
// Move position at the other side of the off-mesh link.
dtVcopy( iterPos, endPos );
float eh = 0.0f;
m_naviMeshQuery->getPolyHeight( polys[ 0 ], iterPos, &eh );
iterPos[ 1 ] = eh;
}
}
// Store results.
if( numSmoothPath < MAX_SMOOTH )
{
dtVcopy( &smoothPath[ numSmoothPath * 3 ], iterPos );
numSmoothPath++;
}
}
for( int32_t i = 0; i < numSmoothPath; i += 3 )
{
resultCoords.emplace_back( Common::FFXIVARR_POSITION3{ smoothPath[ i ], smoothPath[ i + 1 ], smoothPath[ i + 2 ] } );
}
}
return resultCoords;
}
bool Sapphire::World::Navi::NaviProvider::loadMesh( const std::string& path )
{
FILE* fp = fopen( path.c_str(), "rb" );
if( !fp )
{
Logger::error( "Couldn't open navimesh file: {0}", path );
return false;
}
// Read header.
NavMeshSetHeader header;
size_t readLen = fread( &header, sizeof( NavMeshSetHeader ), 1, fp );
if( readLen != 1 )
{
fclose( fp );
Logger::error( "Couldn't read NavMeshSetHeader for {0}", path );
return false;
}
if( header.magic != NAVMESHSET_MAGIC )
{
fclose( fp );
Logger::error( "'{0}' has an incorrect NavMeshSet header.", path );
return false;
}
if( header.version != NAVMESHSET_VERSION )
{
fclose( fp );
Logger::error( "'{0}' has an incorrect NavMeshSet version. Expected '{1}', got '{2}'", path, NAVMESHSET_VERSION, header.version );
return false;
}
if( !m_naviMesh )
{
m_naviMesh = dtAllocNavMesh();
if( !m_naviMesh )
{
fclose( fp );
Logger::error( "Couldn't allocate dtNavMesh" );
return false;
}
dtStatus status = m_naviMesh->init( &header.params );
if( dtStatusFailed( status ) )
{
fclose( fp );
Logger::error( "Couldn't initialise dtNavMesh" );
return false;
}
}
// Read tiles.
for( int32_t i = 0; i < header.numTiles; ++i )
{
NavMeshTileHeader tileHeader;
readLen = fread( &tileHeader, sizeof( tileHeader ), 1, fp );
if( readLen != 1 )
{
fclose( fp );
Logger::error( "Couldn't read NavMeshTileHeader from '{0}'", path );
return false;
}
if( !tileHeader.tileRef || !tileHeader.dataSize )
break;
auto data = reinterpret_cast< uint8_t* >( dtAlloc( tileHeader.dataSize, DT_ALLOC_PERM ) );
if( !data )
break;
memset( data, 0, tileHeader.dataSize );
readLen = fread( data, tileHeader.dataSize, 1, fp );
if( readLen != 1 )
{
dtFree( data );
fclose( fp );
Logger::error( "Couldn't read tile data from '{0}'", path );
return false;
}
m_naviMesh->addTile( data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0 );
}
fclose( fp );
return true;
}

View file

@ -0,0 +1,71 @@
#ifndef _NAVIPROVIDER_H_
#define _NAVIPROVIDER_H_
#include <Common.h>
#include "ForwardsZone.h"
#include <recastnavigation/Detour/Include/DetourNavMesh.h>
#include <recastnavigation/Detour/Include/DetourNavMeshQuery.h>
namespace Sapphire::World::Navi
{
const int32_t MAX_POLYS = 256;
const int32_t MAX_SMOOTH = 2048;
const int32_t NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET'
const int32_t NAVMESHSET_VERSION = 1;
class NaviProvider
{
struct NavMeshSetHeader
{
int32_t magic;
int32_t version;
int32_t numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int32_t dataSize;
};
public:
explicit NaviProvider( const std::string& internalName, FrameworkPtr pFw );
bool init();
bool loadMesh( const std::string& path );
void initQuery();
void toDetourPos( const Common::FFXIVARR_POSITION3& position, float* out );
Common::FFXIVARR_POSITION3 toGamePos( float* pos );
std::vector< Common::FFXIVARR_POSITION3 > findFollowPath( const Common::FFXIVARR_POSITION3& startPos,
const Common::FFXIVARR_POSITION3& endPos );
Common::FFXIVARR_POSITION3 findRandomPositionInCircle( const Sapphire::Common::FFXIVARR_POSITION3& startPos,
float maxRadius );
bool hasNaviMesh() const;
protected:
std::string m_internalName;
dtNavMesh* m_naviMesh;
dtNavMeshQuery* m_naviMeshQuery;
float m_polyFindRange[ 3 ];
private:
int32_t fixupCorridor( dtPolyRef* path, int32_t npath, int32_t maxPath, const dtPolyRef* visited, int32_t nvisited );
int32_t fixupShortcuts( dtPolyRef* path, int32_t npath, dtNavMeshQuery* navQuery );
inline bool inRange( const float* v1, const float* v2, const float r, const float h );
bool getSteerTarget( dtNavMeshQuery* navQuery, const float* startPos, const float* endPos, const float minTargetDist,
const dtPolyRef* path, const int32_t pathSize, float* steerPos, uint8_t& steerPosFlag,
dtPolyRef& steerPosRef, float* outPoints = 0, int32_t* outPointCount = 0 );
FrameworkPtr m_pFw;
};
}
#endif

View file

@ -275,8 +275,13 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
} }
case GmCommand::Hp: case GmCommand::Hp:
{ {
targetPlayer->setHp( param1 ); auto chara = targetActor->getAsChara();
player.sendNotice( "Hp for {0} was set to {1}", targetPlayer->getName(), param1 ); if( chara )
{
chara->setHp( param1 );
player.sendNotice( "Hp for {0} was set to {1}", chara->getName(), param1 );
}
break; break;
} }
case GmCommand::Mp: case GmCommand::Mp:

View file

@ -19,19 +19,19 @@ namespace Sapphire::Network::Packets::Server
public ZoneChannelPacket< FFXIVIpcActorMove > public ZoneChannelPacket< FFXIVIpcActorMove >
{ {
public: public:
MoveActorPacket( Entity::Chara& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) : MoveActorPacket( Entity::Chara& actor, uint8_t unk1, uint8_t animationType, uint8_t unk3, uint16_t unk4 ) :
ZoneChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() ) ZoneChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() )
{ {
initialize( actor, unk1, unk2, unk3, unk4 ); initialize( actor, unk1, animationType, unk3, unk4 );
}; };
private: private:
void initialize( Entity::Chara& actor, uint8_t unk1, uint8_t unk2, uint8_t unk3, uint16_t unk4 ) void initialize( Entity::Chara& actor, uint8_t unk1, uint8_t animationType, uint8_t unk3, uint16_t unk4 )
{ {
m_data.rotation = Util::floatToUInt8Rot( actor.getRot() ); m_data.rotation = Util::floatToUInt8Rot( actor.getRot() );
m_data.unknown_1 = unk1; m_data.unknown_1 = unk1;
m_data.unknown_2 = unk2; m_data.animationType = animationType;
m_data.unknown_3 = unk3; m_data.unknown_3 = unk3;
m_data.unknown_4 = unk4; m_data.unknown_4 = unk4;
m_data.posX = Util::floatToUInt16( actor.getPos().x ); m_data.posX = Util::floatToUInt16( actor.getPos().x );

View file

@ -4,6 +4,7 @@
#include <Network/PacketDef/Zone/ServerZoneDef.h> #include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/GamePacketNew.h> #include <Network/GamePacketNew.h>
#include <Util/Util.h> #include <Util/Util.h>
#include <Common.h>
#include "Actor/Player.h" #include "Actor/Player.h"
#include "Actor/BNpc.h" #include "Actor/BNpc.h"
#include "Forwards.h" #include "Forwards.h"
@ -39,17 +40,12 @@ namespace Sapphire::Network::Packets::Server
m_data.mPMax = bnpc.getMaxMp(); m_data.mPMax = bnpc.getMaxMp();
m_data.subtype = 5; m_data.subtype = 5;
//m_data.tPMax = 3000;
m_data.level = bnpc.getLevel(); m_data.level = bnpc.getLevel();
m_data.pose = bnpc.getPose(); m_data.pose = bnpc.getPose();
memcpy( m_data.look, bnpc.getLookArray(), sizeof( m_data.look ) ); memcpy( m_data.look, bnpc.getLookArray(), sizeof( m_data.look ) );
auto models = bnpc.getModelArray();
memcpy( m_data.models, bnpc.getModelArray(), sizeof( m_data.models ) ); memcpy( m_data.models, bnpc.getModelArray(), sizeof( m_data.models ) );
memcpy( m_data.look, bnpc.getLookArray(), sizeof( m_data.look ) );
m_data.pos.x = bnpc.getPos().x; m_data.pos.x = bnpc.getPos().x;
m_data.pos.y = bnpc.getPos().y; m_data.pos.y = bnpc.getPos().y;
m_data.pos.z = bnpc.getPos().z; m_data.pos.z = bnpc.getPos().z;
@ -61,10 +57,8 @@ namespace Sapphire::Network::Packets::Server
m_data.aggressionMode = bnpc.getAggressionMode(); m_data.aggressionMode = bnpc.getAggressionMode();
m_data.classJob = 0; m_data.classJob = 0;
//m_data.voice = bnpc.getVoiceId();
//m_data.currentMount = bnpc.getCurrentMount();
//m_data.onlineStatus = static_cast< uint8_t >( bnpc.getOnlineStatus() ); m_data.targetId = Common::INVALID_GAME_OBJECT_ID;
//m_data.u23 = 0x04; //m_data.u23 = 0x04;
//m_data.u24 = 256; //m_data.u24 = 256;
@ -81,25 +75,13 @@ namespace Sapphire::Network::Packets::Server
if( !target.isActorSpawnIdValid( m_data.spawnIndex ) ) if( !target.isActorSpawnIdValid( m_data.spawnIndex ) )
return; return;
// 0x20 == spawn hidden to be displayed by the spawneffect control // 0x20 == spawn hidden to be displayed by the spawneffect control
//m_data.displayFlags = bnpc.getDisplayFlags(); //m_data.displayFlags = bnpc.getDisplayFlags();
/*if( bnpc.getZoningType() != Common::ZoneingType::None )
{
m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::Invisible );
}*/
//m_data.currentMount = bnpc.getCurrentMount(); //m_data.currentMount = bnpc.getCurrentMount();
//m_data.persistentEmote = bnpc.getPersistentEmote(); //m_data.persistentEmote = bnpc.getPersistentEmote();
m_data.targetId = static_cast< uint64_t >( bnpc.getTargetId() ); m_data.targetId = static_cast< uint64_t >( bnpc.getTargetId() );
//m_data.type = 1;
//m_data.unknown_33 = 4;
//m_data.unknown_38 = 0x70;
//m_data.unknown_60 = 3;
//m_data.unknown_61 = 7;
uint64_t currentTimeMs = Sapphire::Util::getTimeMs(); uint64_t currentTimeMs = Sapphire::Util::getTimeMs();

View file

@ -53,7 +53,7 @@ bool Sapphire::Scripting::ScriptMgr::init()
if( !status ) if( !status )
{ {
Logger::error( "ScriptMgr: failed to load scripts, the server will not function correctly without scripts loaded." ); Logger::error( "ScriptMgr: failed to load modules, the server will not function correctly without scripts loaded." );
return false; return false;
} }

View file

@ -41,6 +41,7 @@
#include "Manager/ItemMgr.h" #include "Manager/ItemMgr.h"
#include "Manager/MarketMgr.h" #include "Manager/MarketMgr.h"
#include "Manager/RNGMgr.h" #include "Manager/RNGMgr.h"
#include "Manager/NaviMgr.h"
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
@ -95,6 +96,8 @@ bool Sapphire::World::ServerMgr::loadSettings( int32_t argc, char* argv[] )
m_config.scripts.path = pConfig->getValue< std::string >( "Scripts", "Path", "./compiledscripts/" ); m_config.scripts.path = pConfig->getValue< std::string >( "Scripts", "Path", "./compiledscripts/" );
m_config.scripts.cachePath = pConfig->getValue< std::string >( "Scripts", "CachePath", "./cache/" ); m_config.scripts.cachePath = pConfig->getValue< std::string >( "Scripts", "CachePath", "./cache/" );
m_config.navigation.meshPath = pConfig->getValue< std::string >( "Navigation", "MeshPath", "navi" );
m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 ); m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" ); m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 ); m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 );
@ -126,6 +129,8 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
return; return;
} }
Logger::setLogLevel( m_config.global.general.logLevel );
Logger::info( "Setting up generated EXD data" ); Logger::info( "Setting up generated EXD data" );
auto pExdData = std::make_shared< Data::ExdDataGenerated >(); auto pExdData = std::make_shared< Data::ExdDataGenerated >();
auto dataPath = m_config.global.general.dataPath; auto dataPath = m_config.global.general.dataPath;
@ -166,6 +171,9 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
loadBNpcTemplates(); loadBNpcTemplates();
auto pNaviMgr = std::make_shared< Manager::NaviMgr >( framework() );
framework()->set< Manager::NaviMgr >( pNaviMgr );
Logger::info( "TerritoryMgr: Setting up zones" ); Logger::info( "TerritoryMgr: Setting up zones" );
auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >( framework() ); auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >( framework() );
auto pHousingMgr = std::make_shared< Manager::HousingMgr >( framework() ); auto pHousingMgr = std::make_shared< Manager::HousingMgr >( framework() );

View file

@ -79,6 +79,7 @@ Sapphire::Zone::Zone( uint16_t territoryTypeId, uint32_t guId,
m_weatherOverride = Weather::None; m_weatherOverride = Weather::None;
m_territoryTypeInfo = pExdData->get< Sapphire::Data::TerritoryType >( territoryTypeId ); m_territoryTypeInfo = pExdData->get< Sapphire::Data::TerritoryType >( territoryTypeId );
m_bgPath = m_territoryTypeInfo->bg;
loadWeatherRates(); loadWeatherRates();
loadSpawnGroups(); loadSpawnGroups();
@ -352,6 +353,11 @@ const std::string& Sapphire::Zone::getInternalName() const
return m_internalName; return m_internalName;
} }
const std::string& Sapphire::Zone::getBgPath() const
{
return m_bgPath;
}
std::size_t Sapphire::Zone::getPopCount() const std::size_t Sapphire::Zone::getPopCount() const
{ {
return m_playerMap.size(); return m_playerMap.size();
@ -381,49 +387,48 @@ bool Sapphire::Zone::checkWeather()
void Sapphire::Zone::updateBNpcs( int64_t tickCount ) void Sapphire::Zone::updateBNpcs( int64_t tickCount )
{ {
if( ( tickCount - m_lastMobUpdate ) > 250 ) if( ( tickCount - m_lastMobUpdate ) <= 250 )
{ return;
m_lastMobUpdate = tickCount;
uint32_t currTime = Sapphire::Util::getTimeSeconds();
/*for( auto it3 = m_BattleNpcDeadMap.begin(); it3 != m_BattleNpcDeadMap.end(); ++it3 ) m_lastMobUpdate = tickCount;
uint32_t currTime = Sapphire::Util::getTimeSeconds();
for( auto entry : m_bNpcMap )
{
Entity::BNpcPtr pBNpc = entry.second;
if( !pBNpc )
continue;
if( !pBNpc->isAlive() && currTime - pBNpc->getTimeOfDeath() > 10 )
{
removeActor( pBNpc );
break;
}
}
for( uint32_t x = 0; x < _sizeX; x++ )
{
for( uint32_t y = 0; y < _sizeY; ++y )
{
auto cell = getCellPtr( x, y );
if( !cell )
continue;
// todo: this is a pretty shit because we will visit the same cells multiple times over
// ideally we run a pass every tick and cache active cells during that initial pass over every cell
// that way we don't have an expensive lookup for every actor
if( !isCellActive( x, y ) )
continue;
for( const auto& actor : cell->m_actors )
{ {
if( actor->isBattleNpc() )
Entity::BattleNpcPtr pBNpc = *it3; actor->getAsBNpc()->update( tickCount );
if( ( currTime - pBNpc->getTimeOfDeath() ) > 60 )
{
pBNpc->resetHp();
pBNpc->resetMp();
pBNpc->resetPos();
pushActor( pBNpc );
m_BattleNpcDeadMap.erase( it3 );
break;
}
}*/
for( auto entry : m_bNpcMap )
{
Entity::BNpcPtr pBNpc = entry.second;
if( !pBNpc )
continue;
//if( !pBNpc->isAlive() && currTime - pBNpc->getTimeOfDeath() > ( 10 ) )
//{
// removeActor( pBNpc );
// m_BattleNpcDeadMap.insert( pBNpc );
// break;
//}
pBNpc->update( tickCount );
} }
} }
}
} }
@ -782,7 +787,7 @@ bool Sapphire::Zone::loadSpawnGroups()
m_spawnGroups.emplace_back( id, templateId, level, maxHp ); m_spawnGroups.emplace_back( id, templateId, level, maxHp );
Logger::debug( "id: {0}, template: {1}, level: {2}, maxHp: {3}", id, m_spawnGroups.back().getTemplateId(), level, maxHp ); Logger::trace( "id: {0}, template: {1}, level: {2}, maxHp: {3}", id, m_spawnGroups.back().getTemplateId(), level, maxHp );
} }
res.reset(); res.reset();
@ -805,7 +810,7 @@ bool Sapphire::Zone::loadSpawnGroups()
group.getSpawnPointList().emplace_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) ); group.getSpawnPointList().emplace_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) );
Logger::debug( "id: {0}, x: {1}, y: {2}, z: {3}, gimmickId: {4}", id, x, y, z, gimmickId ); Logger::trace( "id: {0}, x: {1}, y: {2}, z: {3}, gimmickId: {4}", id, x, y, z, gimmickId );
} }
} }
return false; return false;
@ -844,7 +849,13 @@ void Sapphire::Zone::updateSpawnPoints()
pushActor( pBNpc ); pushActor( pBNpc );
} }
else if( point->getLinkedBNpc() && !point->getLinkedBNpc()->isAlive() )
{
point->setTimeOfDeath( Util::getTimeSeconds() );
point->setLinkedBNpc( nullptr );
}
} }
} }
} }

View file

@ -38,6 +38,7 @@ namespace Sapphire
std::string m_placeName; std::string m_placeName;
std::string m_internalName; std::string m_internalName;
std::string m_bgPath;
std::unordered_map< int32_t, Entity::PlayerPtr > m_playerMap; std::unordered_map< int32_t, Entity::PlayerPtr > m_playerMap;
std::unordered_map< int32_t, Entity::BNpcPtr > m_bNpcMap; std::unordered_map< int32_t, Entity::BNpcPtr > m_bNpcMap;
@ -135,6 +136,8 @@ namespace Sapphire
const std::string& getInternalName() const; const std::string& getInternalName() const;
const std::string& getBgPath() const;
std::size_t getPopCount() const; std::size_t getPopCount() const;
void loadWeatherRates(); void loadWeatherRates();