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Player state enum adjusted
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1 changed files with 7 additions and 8 deletions
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@ -1284,17 +1284,16 @@ namespace Sapphire::Common
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enum PlayerStateFlag : uint8_t
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{
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HideUILockChar = 16, // as the name suggests, hides the ui and logs the char...
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InCombat = 17, // in Combat, locks gearchange/return/teleport
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Casting = 18,
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InNpcEvent = 20, // when talking to an npc, locks ui giving "occupied" message
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HideUILockChar = 1, // as the name suggests, hides the ui and logs the char...
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InCombat = 2, // in Combat, locks gearchange/return/teleport
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Casting = 3,
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InNpcEvent = 6, // when talking to an npc, locks ui giving "occupied" message
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// InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
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BoundByDuty = 26,
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BetweenAreas = 37,
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WatchingCutscene = 49, // this is actually just a dummy, this id is different
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BoundByDuty = 10,
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BetweenAreas = 21,
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WatchingCutscene = 34,
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};
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