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Player state enum adjusted

This commit is contained in:
Mordred 2023-01-20 12:49:20 +01:00
parent 258dc8d69b
commit db94a098a2

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@ -1284,17 +1284,16 @@ namespace Sapphire::Common
enum PlayerStateFlag : uint8_t
{
HideUILockChar = 16, // as the name suggests, hides the ui and logs the char...
InCombat = 17, // in Combat, locks gearchange/return/teleport
Casting = 18,
InNpcEvent = 20, // when talking to an npc, locks ui giving "occupied" message
HideUILockChar = 1, // as the name suggests, hides the ui and logs the char...
InCombat = 2, // in Combat, locks gearchange/return/teleport
Casting = 3,
InNpcEvent = 6, // when talking to an npc, locks ui giving "occupied" message
// InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
BoundByDuty = 26,
BetweenAreas = 37,
WatchingCutscene = 49, // this is actually just a dummy, this id is different
BoundByDuty = 10,
BetweenAreas = 21,
WatchingCutscene = 34,
};