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Fixed inNpcEvent state
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4c43108976
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2 changed files with 3 additions and 3 deletions
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@ -1054,13 +1054,13 @@ namespace Sapphire::Common
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HideUILockChar = 16, // as the name suggests, hides the ui and logs the char...
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InCombat = 17, // in Combat, locks gearchange/return/teleport
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Casting = 18,
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InNpcEvent = 23, // when talking to an npc, locks ui giving "occupied" message
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InNpcEvent = 20, // when talking to an npc, locks ui giving "occupied" message
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// InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
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BoundByDuty = 26,
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BetweenAreas = 37,
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WatchingCutscene = 51, // this is actually just a dummy, this id is different
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WatchingCutscene = 49, // this is actually just a dummy, this id is different
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};
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@ -139,7 +139,7 @@ void Sapphire::Network::GameConnection::eventHandlerOutsideRange( const Packets:
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std::string objName = eventMgr.getEventName( eventId );
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World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 );
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eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
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eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::OutsideRange, 1, param1 );
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scriptMgr.onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z );
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