From dc16463a17a73c5b28b475fe23ac8859736b52c6 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Mon, 31 Jan 2022 00:42:22 -0600 Subject: [PATCH] Create SubSea012.cpp --- .../quest/subquest/limsa/SubSea012.cpp | 163 ++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100644 src/scripts/quest/subquest/limsa/SubSea012.cpp diff --git a/src/scripts/quest/subquest/limsa/SubSea012.cpp b/src/scripts/quest/subquest/limsa/SubSea012.cpp new file mode 100644 index 00000000..59016828 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea012.cpp @@ -0,0 +1,163 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubSea012_00122 +// Quest Name: Glory Days +// Quest ID: 65658 +// Start NPC: 1003601 +// End NPC: 1000972 + +using namespace Sapphire; + +class SubSea012 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001024 + /// Countable Num: 1 Seq: 2 Event: 9 Listener: 324 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000972 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003601; + static constexpr auto Actor1 = 1001024; + static constexpr auto Actor2 = 1000972; + static constexpr auto Enemy0 = 324; + static constexpr auto Item0 = 2000454; + +public: + SubSea012() : Sapphire::ScriptAPI::QuestScript( 65658 ){}; + ~SubSea012() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + case Actor2: + { + Scene00003( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override + { + if( nameId != Enemy0 ) + return; + + auto currentKC = quest.getUI8AL() + 1; + quest.setUI8BH( currentKC ); + quest.setUI8AL( currentKC ); + + if( currentKC >= 4 ) + quest.setSeq( SeqFinish ); + else + eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC, 4 ); + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //Empty + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00004( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( SubSea012 ); \ No newline at end of file