mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-30 08:07:46 +00:00
Merge pull request #367 from DantestyleXD/Uldah_quests
Ul'dah sidequests added + style
This commit is contained in:
commit
dd25fb2b66
14 changed files with 1933 additions and 16 deletions
|
@ -49,15 +49,14 @@ private:
|
|||
static constexpr auto Territorytype0 = 129;
|
||||
|
||||
public:
|
||||
SubSea001() : EventScript(65647)
|
||||
SubSea001() : EventScript( 65647 )
|
||||
{};
|
||||
~SubSea001()
|
||||
{};
|
||||
|
||||
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
|
@ -139,8 +138,8 @@ private:
|
|||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH(getId(), currentCC + 1);
|
||||
player.setQuestUI8AL(getId(), currentCC + 1);
|
||||
player.setQuestUI8BH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
106
src/servers/Scripts/quest/subquest/uldah/SubWil000.cpp
Normal file
106
src/servers/Scripts/quest/subquest/uldah/SubWil000.cpp
Normal file
|
@ -0,0 +1,106 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil000_00149
|
||||
// Quest Name: Due Diligence
|
||||
// Quest ID: 65685
|
||||
// Start NPC: 1001285
|
||||
// End NPC: 1002278
|
||||
|
||||
class SubWil000 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 103;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001285;
|
||||
static constexpr auto Actor1 = 1002278;
|
||||
static constexpr auto Item0 = 2000136;
|
||||
|
||||
public:
|
||||
SubWil000() : EventScript( 65685 ){};
|
||||
~SubWil000(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00100( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00099( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00099( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 99, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00100( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
81
src/servers/Scripts/quest/subquest/uldah/SubWil001.cpp
Normal file
81
src/servers/Scripts/quest/subquest/uldah/SubWil001.cpp
Normal file
|
@ -0,0 +1,81 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil001_00150
|
||||
// Quest Name: Motivational Speaking
|
||||
// Quest ID: 65686
|
||||
// Start NPC: 1001287
|
||||
// End NPC: 1001288
|
||||
|
||||
class SubWil001 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardItem = 4551;
|
||||
static constexpr auto RewardItemCount = 2;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001287;
|
||||
static constexpr auto Actor1 = 1001288;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
|
||||
public:
|
||||
SubWil001() : EventScript( 65686 ) {};
|
||||
~SubWil001() {};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000(Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
109
src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp
Normal file
109
src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp
Normal file
|
@ -0,0 +1,109 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil002_00151
|
||||
// Quest Name: Gil for Gold
|
||||
// Quest ID: 65687
|
||||
// Start NPC: 1001288
|
||||
// End NPC: 1001289
|
||||
|
||||
class SubWil002 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
uint16_t RewardItemOptional[2] = { 4551, 4555 };
|
||||
uint16_t RewardItemOptionalCount[2] = { 3, 3 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001288;
|
||||
static constexpr auto Actor1 = 1001289;
|
||||
static constexpr auto Item0 = 2000245;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq1Actor1Npctradeno = 99;
|
||||
static constexpr auto Seq1Actor1Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubWil002() : EventScript( 65687 ){};
|
||||
~SubWil002(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00100( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00099( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00099( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 99, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00100( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
261
src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp
Normal file
261
src/servers/Scripts/quest/subquest/uldah/SubWil004.cpp
Normal file
|
@ -0,0 +1,261 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil004_00153
|
||||
// Quest Name: Unholy Matrimony
|
||||
// Quest ID: 65689
|
||||
// Start NPC: 1001291
|
||||
// End NPC: 1003896
|
||||
|
||||
class SubWil004 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AH
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardItem = 4551;
|
||||
static constexpr auto RewardItemCount = 5;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001291;
|
||||
static constexpr auto Actor1 = 1001292;
|
||||
static constexpr auto Actor2 = 1003896;
|
||||
static constexpr auto Eobject0 = 2000691;
|
||||
static constexpr auto Eobject1 = 2000692;
|
||||
static constexpr auto Eobject2 = 2000693;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000137;
|
||||
|
||||
public:
|
||||
SubWil004() : EventScript( 65689 ){};
|
||||
~SubWil004(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00008( player );
|
||||
}
|
||||
//EOBJECTS CHECK
|
||||
else if( actor == Eobject0 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00003( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
else if( actor == Eobject1 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00005( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
else if( actor == Eobject2 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00007( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
auto currentQC = player.getQuestUI8BH( getId() );
|
||||
|
||||
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 3 );
|
||||
|
||||
if( currentCC + 1 >= 3 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8AH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
player.setQuestUI8BH( getId(), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
player.setQuestUI8BH( getId(), currentQC - 1 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
player.setQuestUI8BH( getId(), 3 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00003( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00005( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00007( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
123
src/servers/Scripts/quest/subquest/uldah/SubWil006.cpp
Normal file
123
src/servers/Scripts/quest/subquest/uldah/SubWil006.cpp
Normal file
|
@ -0,0 +1,123 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil006_00165
|
||||
// Quest Name: The Great Gladiator
|
||||
// Quest ID: 65701
|
||||
// Start NPC: 1001295
|
||||
// End NPC: 1001299
|
||||
|
||||
class SubWil006 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardItem = 5594;
|
||||
static constexpr auto RewardItemCount = 10;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001295;
|
||||
static constexpr auto Actor1 = 1002280;
|
||||
static constexpr auto Actor2 = 1001299;
|
||||
static constexpr auto Item0 = 2000201;
|
||||
|
||||
public:
|
||||
SubWil006() : EventScript( 65701 ){};
|
||||
~SubWil006(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00004( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00002( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00003( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
319
src/servers/Scripts/quest/subquest/uldah/SubWil007.cpp
Normal file
319
src/servers/Scripts/quest/subquest/uldah/SubWil007.cpp
Normal file
|
@ -0,0 +1,319 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <ctime>
|
||||
|
||||
// Quest Script: SubWil007_00167
|
||||
// Quest Name: With Open Arms
|
||||
// Quest ID: 65703
|
||||
// Start NPC: 1007621
|
||||
// End NPC: 1007621
|
||||
|
||||
class SubWil007 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 102;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1007621;
|
||||
static constexpr auto Actor1 = 1001297;
|
||||
static constexpr auto Actor2 = 1001692;
|
||||
static constexpr auto Actor3 = 1001693;
|
||||
static constexpr auto Actor4 = 1001697;
|
||||
static constexpr auto Actor5 = 1001698;
|
||||
static constexpr auto FirstQuest = 66130;
|
||||
|
||||
public:
|
||||
SubWil007() : EventScript( 65703 ){};
|
||||
~SubWil007(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
{
|
||||
Scene00020( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00005( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00008( player );
|
||||
}
|
||||
else if( actor == Actor3 )
|
||||
{
|
||||
Scene00011( player );
|
||||
}
|
||||
else if( actor == Actor4 )
|
||||
{
|
||||
Scene00014( player );
|
||||
}
|
||||
else if( actor == Actor5 )
|
||||
{
|
||||
Scene00017( player );
|
||||
}
|
||||
}
|
||||
|
||||
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
{
|
||||
Scene00003( player );
|
||||
}
|
||||
else if( actor == Actor1 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
{
|
||||
Scene00006( player );
|
||||
}
|
||||
else if( actor == Actor2 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
{
|
||||
Scene00009( player );
|
||||
}
|
||||
else if( actor == Actor3 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
{
|
||||
Scene00012( player );
|
||||
}
|
||||
else if( actor == Actor4 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
{
|
||||
Scene00015( player );
|
||||
}
|
||||
else if( actor == Actor5 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
{
|
||||
Scene00018( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentQC = player.getQuestUI8AL( getId() ) + 1;
|
||||
|
||||
if( currentQC >= 5 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentQC );
|
||||
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
player.sendQuestMessage( getId(), 0, 1, 0, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion(player);
|
||||
player.setQuestBitFlag8(getId(), 7, true);
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00019( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 19, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00020( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 20, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
312
src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp
Normal file
312
src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp
Normal file
|
@ -0,0 +1,312 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil018_00396
|
||||
// Quest Name: No Lady Is an Island
|
||||
// Quest ID: 65932
|
||||
// Start NPC: 1001675
|
||||
// End NPC: 1001675
|
||||
|
||||
class SubWil018 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 102;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001675;
|
||||
static constexpr auto Eobject0 = 2000695;
|
||||
static constexpr auto Eobject1 = 2000696;
|
||||
static constexpr auto Eobject2 = 2000697;
|
||||
static constexpr auto Eobject3 = 2001089;
|
||||
static constexpr auto Eobject4 = 2001090;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000198;
|
||||
|
||||
public:
|
||||
SubWil018() : EventScript( 65932 ){};
|
||||
~SubWil018(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00016( player );
|
||||
}
|
||||
//EOBJECTS CHECK
|
||||
else if( actor == Eobject0 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00001( player );
|
||||
},
|
||||
nullptr, eventId);
|
||||
}
|
||||
else if( actor == Eobject1 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00004( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
else if( actor == Eobject2 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00007( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
else if( actor == Eobject3 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00010( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
else if( actor == Eobject4 )
|
||||
{
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00013( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
player.sendQuestMessage( getId(), 0, 3, currentCC + 1, 5 );
|
||||
|
||||
if( currentCC + 1 >= 5 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8BH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00002( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00005( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00008( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00011( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00014(player);
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00017( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00018( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
81
src/servers/Scripts/quest/subquest/uldah/SubWil019.cpp
Normal file
81
src/servers/Scripts/quest/subquest/uldah/SubWil019.cpp
Normal file
|
@ -0,0 +1,81 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil019_00392
|
||||
// Quest Name: Decisions, Decisions
|
||||
// Quest ID: 65928
|
||||
// Start NPC: 1001680
|
||||
// End NPC: 1001691
|
||||
|
||||
class SubWil019 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 111;
|
||||
static constexpr auto RewardItem = 5539;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001680;
|
||||
static constexpr auto Actor1 = 1001691;
|
||||
|
||||
public:
|
||||
SubWil019() : EventScript( 65928 ){};
|
||||
~SubWil019(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
110
src/servers/Scripts/quest/subquest/uldah/SubWil021.cpp
Normal file
110
src/servers/Scripts/quest/subquest/uldah/SubWil021.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil021_00394
|
||||
// Quest Name: A Luxury Long Lost
|
||||
// Quest ID: 65930
|
||||
// Start NPC: 1001766
|
||||
// End NPC: 1001657
|
||||
|
||||
class SubWil021 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 111;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001766;
|
||||
static constexpr auto Actor1 = 1001657;
|
||||
static constexpr auto Item0 = 2000196;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq1Actor1Npctradeno = 99;
|
||||
static constexpr auto Seq1Actor1Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubWil021() : EventScript( 65930 ){};
|
||||
~SubWil021(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00100( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00099( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00099( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 99, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00100( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if(player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
108
src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp
Normal file
108
src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp
Normal file
|
@ -0,0 +1,108 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil022_00395
|
||||
// Quest Name: The Wealth of Nations
|
||||
// Quest ID: 65931
|
||||
// Start NPC: 1001657
|
||||
// End NPC: 1001679
|
||||
|
||||
class SubWil022 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 50;
|
||||
static constexpr auto RewardGil = 111;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001657;
|
||||
static constexpr auto Actor1 = 1001679;
|
||||
static constexpr auto Item0 = 2000197;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 1;
|
||||
static constexpr auto Seq1Actor1Npctradeno = 99;
|
||||
static constexpr auto Seq1Actor1Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubWil022() : EventScript( 65931 ){};
|
||||
~SubWil022(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00100( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00099( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00099( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 99, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00100( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
79
src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp
Normal file
79
src/servers/Scripts/quest/subquest/uldah/SubWil027.cpp
Normal file
|
@ -0,0 +1,79 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil027_00595
|
||||
// Quest Name: We Must Rebuild
|
||||
// Quest ID: 66131
|
||||
// Start NPC: 1001353
|
||||
// End NPC: 1003995
|
||||
|
||||
class SubWil027 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 200;
|
||||
static constexpr auto RewardGil = 127;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001353;
|
||||
static constexpr auto Actor1 = 1003995;
|
||||
|
||||
public:
|
||||
SubWil027() : EventScript( 66131 ){};
|
||||
~SubWil027(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
106
src/servers/Scripts/quest/subquest/uldah/SubWil028.cpp
Normal file
106
src/servers/Scripts/quest/subquest/uldah/SubWil028.cpp
Normal file
|
@ -0,0 +1,106 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil028_00389
|
||||
// Quest Name: Fantastic Voyage
|
||||
// Quest ID: 65925
|
||||
// Start NPC: 1001678
|
||||
// End NPC: 1001497
|
||||
|
||||
class SubWil028 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardGil = 122;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001678;
|
||||
static constexpr auto Actor1 = 1001497;
|
||||
static constexpr auto Item0 = 2000241;
|
||||
|
||||
public:
|
||||
SubWil028() : EventScript( 65925 ){};
|
||||
~SubWil028(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00002( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00003( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
123
src/servers/Scripts/quest/subquest/uldah/SubWil029.cpp
Normal file
123
src/servers/Scripts/quest/subquest/uldah/SubWil029.cpp
Normal file
|
@ -0,0 +1,123 @@
|
|||
#include <Actor/Player.h>
|
||||
#include <Event/EventHelper.h>
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: SubWil029_00390
|
||||
// Quest Name: Catch Your Breath
|
||||
// Quest ID: 65926
|
||||
// Start NPC: 1001313
|
||||
// End NPC: 1001992
|
||||
|
||||
class SubWil029 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
uint16_t RewardItemOptional[3] = { 2999, 3010, 5824 };
|
||||
uint16_t RewardItemOptionalCount[3] = { 1, 1, 1 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1001313;
|
||||
static constexpr auto Actor1 = 1001390;
|
||||
static constexpr auto Actor2 = 1001992;
|
||||
static constexpr auto Item0 = 2000410;
|
||||
|
||||
public:
|
||||
SubWil029() : EventScript( 65926 ){};
|
||||
~SubWil029(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00002( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00003( player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene00004( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
Loading…
Add table
Reference in a new issue