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Merge pull request #367 from DantestyleXD/Uldah_quests

Ul'dah sidequests added + style
This commit is contained in:
Mordred 2018-08-10 08:04:16 +02:00 committed by GitHub
commit dd25fb2b66
14 changed files with 1933 additions and 16 deletions

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@ -49,15 +49,14 @@ private:
static constexpr auto Territorytype0 = 129;
public:
SubSea001() : EventScript(65647)
SubSea001() : EventScript( 65647 )
{};
~SubSea001()
{};
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
auto currentCC = player.getQuestUI8AL( getId() );
if( actor == Actor0 )
{
@ -139,8 +138,8 @@ private:
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH(getId(), currentCC + 1);
player.setQuestUI8AL(getId(), currentCC + 1);
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
else
{

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@ -0,0 +1,106 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil000_00149
// Quest Name: Due Diligence
// Quest ID: 65685
// Start NPC: 1001285
// End NPC: 1002278
class SubWil000 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 103;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001285;
static constexpr auto Actor1 = 1002278;
static constexpr auto Item0 = 2000136;
public:
SubWil000() : EventScript( 65685 ){};
~SubWil000(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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@ -0,0 +1,81 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil001_00150
// Quest Name: Motivational Speaking
// Quest ID: 65686
// Start NPC: 1001287
// End NPC: 1001288
class SubWil001 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 2;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001287;
static constexpr auto Actor1 = 1001288;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
public:
SubWil001() : EventScript( 65686 ) {};
~SubWil001() {};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000(Entity::Player& player)
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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@ -0,0 +1,109 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil002_00151
// Quest Name: Gil for Gold
// Quest ID: 65687
// Start NPC: 1001288
// End NPC: 1001289
class SubWil002 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
uint16_t RewardItemOptional[2] = { 4551, 4555 };
uint16_t RewardItemOptionalCount[2] = { 3, 3 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001288;
static constexpr auto Actor1 = 1001289;
static constexpr auto Item0 = 2000245;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubWil002() : EventScript( 65687 ){};
~SubWil002(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};

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@ -0,0 +1,261 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil004_00153
// Quest Name: Unholy Matrimony
// Quest ID: 65689
// Start NPC: 1001291
// End NPC: 1003896
class SubWil004 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AH
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001291;
static constexpr auto Actor1 = 1001292;
static constexpr auto Actor2 = 1003896;
static constexpr auto Eobject0 = 2000691;
static constexpr auto Eobject1 = 2000692;
static constexpr auto Eobject2 = 2000693;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000137;
public:
SubWil004() : EventScript( 65689 ){};
~SubWil004(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00008( player );
}
//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00007( player );
},
nullptr, eventId );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
auto currentQC = player.getQuestUI8BH( getId() );
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 3 );
if( currentCC + 1 >= 3 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8AH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
player.setQuestUI8BH( getId(), 0 );
}
else
{
player.setQuestUI8AH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
player.setQuestUI8BH( getId(), currentQC - 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
player.setQuestUI8BH( getId(), 3 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00007( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};

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@ -0,0 +1,123 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil006_00165
// Quest Name: The Great Gladiator
// Quest ID: 65701
// Start NPC: 1001295
// End NPC: 1001299
class SubWil006 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 5594;
static constexpr auto RewardItemCount = 10;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001295;
static constexpr auto Actor1 = 1002280;
static constexpr auto Actor2 = 1001299;
static constexpr auto Item0 = 2000201;
public:
SubWil006() : EventScript( 65701 ){};
~SubWil006(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00004( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00002( player );
}
else
{
Scene00003( player );
}
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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@ -0,0 +1,319 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
#include <ctime>
// Quest Script: SubWil007_00167
// Quest Name: With Open Arms
// Quest ID: 65703
// Start NPC: 1007621
// End NPC: 1007621
class SubWil007 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 102;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1007621;
static constexpr auto Actor1 = 1001297;
static constexpr auto Actor2 = 1001692;
static constexpr auto Actor3 = 1001693;
static constexpr auto Actor4 = 1001697;
static constexpr auto Actor5 = 1001698;
static constexpr auto FirstQuest = 66130;
public:
SubWil007() : EventScript( 65703 ){};
~SubWil007(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00020( player );
}
else if( actor == Actor1 )
{
Scene00005( player );
}
else if( actor == Actor2 )
{
Scene00008( player );
}
else if( actor == Actor3 )
{
Scene00011( player );
}
else if( actor == Actor4 )
{
Scene00014( player );
}
else if( actor == Actor5 )
{
Scene00017( player );
}
}
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 )
{
Scene00003( player );
}
else if( actor == Actor1 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00006( player );
}
else if( actor == Actor2 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00009( player );
}
else if( actor == Actor3 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00012( player );
}
else if( actor == Actor4 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00015( player );
}
else if( actor == Actor5 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00018( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentQC = player.getQuestUI8AL( getId() ) + 1;
if( currentQC >= 5 )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
}
else
{
player.setQuestUI8AL( getId(), currentQC );
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 1, 0, 0 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(player);
player.setQuestBitFlag8(getId(), 7, true);
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil018_00396
// Quest Name: No Lady Is an Island
// Quest ID: 65932
// Start NPC: 1001675
// End NPC: 1001675
class SubWil018 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 102;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001675;
static constexpr auto Eobject0 = 2000695;
static constexpr auto Eobject1 = 2000696;
static constexpr auto Eobject2 = 2000697;
static constexpr auto Eobject3 = 2001089;
static constexpr auto Eobject4 = 2001090;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000198;
public:
SubWil018() : EventScript( 65932 ){};
~SubWil018(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == Actor0 )
{
Scene00016( player );
}
//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
nullptr, eventId);
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00007( player );
},
nullptr, eventId );
}
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00010( player );
},
nullptr, eventId );
}
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00013( player );
},
nullptr, eventId );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 3, currentCC + 1, 5 );
if( currentCC + 1 >= 5 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
else
{
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00008( player );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00011( player );
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00014(player);
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00017( player );
}
else
{
Scene00018( player );
}
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil019_00392
// Quest Name: Decisions, Decisions
// Quest ID: 65928
// Start NPC: 1001680
// End NPC: 1001691
class SubWil019 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 111;
static constexpr auto RewardItem = 5539;
static constexpr auto RewardItemCount = 1;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001680;
static constexpr auto Actor1 = 1001691;
public:
SubWil019() : EventScript( 65928 ){};
~SubWil019(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil021_00394
// Quest Name: A Luxury Long Lost
// Quest ID: 65930
// Start NPC: 1001766
// End NPC: 1001657
class SubWil021 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 111;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001766;
static constexpr auto Actor1 = 1001657;
static constexpr auto Item0 = 2000196;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubWil021() : EventScript( 65930 ){};
~SubWil021(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if(player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil022_00395
// Quest Name: The Wealth of Nations
// Quest ID: 65931
// Start NPC: 1001657
// End NPC: 1001679
class SubWil022 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 111;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001657;
static constexpr auto Actor1 = 1001679;
static constexpr auto Item0 = 2000197;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubWil022() : EventScript( 65931 ){};
~SubWil022(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil027_00595
// Quest Name: We Must Rebuild
// Quest ID: 66131
// Start NPC: 1001353
// End NPC: 1003995
class SubWil027 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 127;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001353;
static constexpr auto Actor1 = 1003995;
public:
SubWil027() : EventScript( 66131 ){};
~SubWil027(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil028_00389
// Quest Name: Fantastic Voyage
// Quest ID: 65925
// Start NPC: 1001678
// End NPC: 1001497
class SubWil028 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 122;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001678;
static constexpr auto Actor1 = 1001497;
static constexpr auto Item0 = 2000241;
public:
SubWil028() : EventScript( 65925 ){};
~SubWil028(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00002( player );
}
else
{
Scene00003( player );
}
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil029_00390
// Quest Name: Catch Your Breath
// Quest ID: 65926
// Start NPC: 1001313
// End NPC: 1001992
class SubWil029 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint16_t RewardItemOptional[3] = { 2999, 3010, 5824 };
uint16_t RewardItemOptionalCount[3] = { 1, 1, 1 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001313;
static constexpr auto Actor1 = 1001390;
static constexpr auto Actor2 = 1001992;
static constexpr auto Item0 = 2000410;
public:
SubWil029() : EventScript( 65926 ){};
~SubWil029(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00002( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00003( player );
}
else
{
Scene00004( player );
}
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};