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fix Effect
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parent
9ef7a8642d
commit
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3 changed files with 11 additions and 11 deletions
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@ -694,10 +694,10 @@ namespace Sapphire::Common
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MpGain = 11,
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MpGain = 11,
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TpLoss = 12,
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TpLoss = 12,
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TpGain = 13,
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TpGain = 13,
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GpGain = 14,
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//GpGain = 14,
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ApplyStatusEffectTarget = 15,
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ApplyStatusEffectTarget = 14, // shifted up again 6.x, need to recheck everything I guess
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ApplyStatusEffectSource = 16, // effect entry on target but buff applies to source, like storm's eye
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ApplyStatusEffectSource = 15,
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StatusNoEffect = 20, // shifted one up from 5.18
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StatusNoEffect = 20,
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/*!
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/*!
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* @brief Tells the client that it should show combo indicators on actions.
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* @brief Tells the client that it should show combo indicators on actions.
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*
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*
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@ -705,10 +705,10 @@ namespace Sapphire::Common
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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*/
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*/
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Provoke = 24,
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Provoke = 24,
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StartActionCombo = 27, // shifted one up from 5.18
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StartActionCombo = 27,
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ComboSucceed = 28, // shifted one up from 5.18, on retail this is not seen anymore, still working though.
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ComboSucceed = 28,
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Knockback = 33,
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Knockback = 33,
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Mount = 40, // shifted one down from 5.18
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Mount = 40,
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VFX = 59, // links to VFX sheet
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VFX = 59, // links to VFX sheet
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};
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};
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@ -88,7 +88,7 @@ enum ServerZoneIpcType :
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LogMessage = 0x316, // updated 6.48
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LogMessage = 0x316, // updated 6.48
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Chat = 0x2d7, // updated 6.48
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Chat = 0xF2d7, // updated 6.48
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PartyChat = 0x0065,
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PartyChat = 0x0065,
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WorldVisitList = 0xF0FE, // added 4.5
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WorldVisitList = 0xF0FE, // added 4.5
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@ -554,11 +554,11 @@ namespace Sapphire::Network::Packets::Server
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*/
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*/
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uint32_t sequence;
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uint32_t sequence;
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float animationLockTime; // maybe? doesn't seem to do anything
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float animationLockTime;
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uint32_t someTargetId; // always 0x0E000000?
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uint32_t someTargetId; // always 0x0E000000?
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/*!
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/*!
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* @brief The cast sequence from the originating player. Should only be sent to the source, 0 for every other player.
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* @brief The cast sequence from the originating player.
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*
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*
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* This needs to match the sequence sent from the player in the action start packet otherwise you'll cancel the
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* This needs to match the sequence sent from the player in the action start packet otherwise you'll cancel the
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* initial animation and start a new one once the packet arrives.
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* initial animation and start a new one once the packet arrives.
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@ -575,7 +575,7 @@ namespace Sapphire::Network::Packets::Server
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uint16_t padding_22[3];
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uint16_t padding_22[3];
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uint8_t effects[65];
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uint8_t effects[64];
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uint16_t padding_6A[3];
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uint16_t padding_6A[3];
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