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Better fix for abandon quest.

This commit is contained in:
collett 2020-01-05 05:14:38 +09:00
parent 7545ad0934
commit df9fb7ebf4
4 changed files with 12 additions and 19 deletions

View file

@ -183,7 +183,7 @@ namespace Sapphire::Entity
void unfinishQuest( uint16_t questId ); void unfinishQuest( uint16_t questId );
/*! remove a given quest */ /*! remove a given quest */
void removeQuest( uint16_t questId, bool abandoned ); void removeQuest( uint16_t questId );
/*! add a quest to the completed quests mask */ /*! add a quest to the completed quests mask */
void updateQuestsCompleted( uint32_t questId ); void updateQuestsCompleted( uint32_t questId );

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@ -15,14 +15,19 @@ using namespace Sapphire::Network::Packets::Server;
void Sapphire::Entity::Player::finishQuest( uint16_t questId ) void Sapphire::Entity::Player::finishQuest( uint16_t questId )
{ {
int8_t idx = getQuestIndex( questId ); int8_t idx = getQuestIndex( questId );
removeQuest( questId, false ); removeQuest( questId );
auto questFinishPacket = makeZonePacket< FFXIVIpcQuestFinish >( getId() );
questFinishPacket->data().questId = questId;
questFinishPacket->data().flag1 = 1;
questFinishPacket->data().flag2 = 1;
queuePacket( questFinishPacket );
updateQuestsCompleted( questId ); updateQuestsCompleted( questId );
sendQuestTracker(); sendQuestTracker();
} }
void Sapphire::Entity::Player::unfinishQuest( uint16_t questId ) void Sapphire::Entity::Player::unfinishQuest( uint16_t questId )
@ -31,29 +36,18 @@ void Sapphire::Entity::Player::unfinishQuest( uint16_t questId )
sendQuestInfo(); sendQuestInfo();
} }
void Sapphire::Entity::Player::removeQuest( uint16_t questId, bool abandoned ) void Sapphire::Entity::Player::removeQuest( uint16_t questId )
{ {
int8_t idx = getQuestIndex( questId ); int8_t idx = getQuestIndex( questId );
if( ( idx != -1 ) && ( m_activeQuests[ idx ] != nullptr ) ) if( ( idx != -1 ) && ( m_activeQuests[ idx ] != nullptr ) )
{ {
auto questUpdatePacket = makeZonePacket< FFXIVIpcQuestUpdate >( getId() ); auto questUpdatePacket = makeZonePacket< FFXIVIpcQuestUpdate >( getId() );
questUpdatePacket->data().slot = static_cast< uint8_t >( idx ); questUpdatePacket->data().slot = static_cast< uint8_t >( idx );
questUpdatePacket->data().questInfo.c.questId = 0; questUpdatePacket->data().questInfo.c.questId = 0;
questUpdatePacket->data().questInfo.c.sequence = 0xFF; questUpdatePacket->data().questInfo.c.sequence = 0xFF;
queuePacket( questUpdatePacket ); queuePacket( questUpdatePacket );
if( !abandoned )
{
auto questFinishPacket = makeZonePacket< FFXIVIpcQuestFinish >( getId() );
questFinishPacket->data().questId = questId;
questFinishPacket->data().flag1 = 1;
questFinishPacket->data().flag2 = 1;
queuePacket( questFinishPacket );
}
for( int32_t ii = 0; ii < 5; ii++ ) for( int32_t ii = 0; ii < 5; ii++ )
{ {
if( m_questTracking[ ii ] == idx ) if( m_questTracking[ ii ] == idx )
@ -70,7 +64,6 @@ void Sapphire::Entity::Player::removeQuest( uint16_t questId, bool abandoned )
} }
sendQuestTracker(); sendQuestTracker();
} }
bool Sapphire::Entity::Player::hasQuest( uint32_t questId ) bool Sapphire::Entity::Player::hasQuest( uint32_t questId )

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@ -308,7 +308,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
} }
case ClientTriggerType::AbandonQuest: case ClientTriggerType::AbandonQuest:
{ {
player.removeQuest( static_cast< uint16_t >( param1 ), true ); player.removeQuest( static_cast< uint16_t >( param1 ) );
break; break;
} }
case ClientTriggerType::RequestHousingBuildPreset: case ClientTriggerType::RequestHousingBuildPreset:

View file

@ -379,7 +379,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
} }
case GmCommand::QuestCancel: case GmCommand::QuestCancel:
{ {
targetPlayer->removeQuest( static_cast< uint16_t >( param1 ), true ); targetPlayer->removeQuest( static_cast< uint16_t >( param1 ) );
break; break;
} }
case GmCommand::QuestComplete: case GmCommand::QuestComplete: