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Merge pull request #365 from DantestyleXD/ManWil
[Quest] First 2 Ul'dah MSQs + style on Limsa
This commit is contained in:
commit
dfcdabd69e
4 changed files with 315 additions and 198 deletions
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@ -49,7 +49,7 @@ private:
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void Scene00002( Entity::Player& player )
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{
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), SEQ_1 );
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player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
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}
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@ -57,9 +57,9 @@ private:
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{
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player.playScene( getId(), 3, NONE,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
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} );
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{
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
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} );
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}
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void Scene00004( Entity::Player& player )
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@ -76,14 +76,14 @@ private:
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{
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player.playScene( getId(), 6, INVIS_OTHER_PC,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SEQ_FINISH );
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player.prepareZoning( player.getZoneId(), true, 1, 0 );
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player.changePosition( 9, 40, 14, 2 );
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}
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} );
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SEQ_FINISH );
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player.prepareZoning( player.getZoneId(), true, 1, 0 );
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player.changePosition( 9, 40, 14, 2 );
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}
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} );
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}
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void Scene00007( Entity::Player& player )
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@ -115,13 +115,13 @@ private:
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{
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player.playScene( getId(), 12, INVIS_OTHER_PC,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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if(player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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if( result.param2 == 1 ) // finish quest
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{
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if(player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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void Scene00013( Entity::Player& player )
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@ -95,7 +95,7 @@ private:
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SEQ_FINISH );
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}
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@ -106,9 +106,9 @@ private:
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if (result.param2 == 1)
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if( result.param2 == 1 )
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{
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Scene00001(player);
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Scene00001( player );
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}
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} );
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}
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@ -118,7 +118,7 @@ private:
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), SEQ_1 );
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player.setQuestUI8CH( getId(), 1 );
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} );
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}
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@ -181,9 +181,9 @@ private:
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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if( result.param2 == 1 )
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{
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if (player.giveQuestRewards( getId(), 0 ) )
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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@ -27,100 +27,137 @@ private:
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void Scene00000( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setOpeningSequence( 2 );
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Scene00001( player );
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}
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};
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
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if( result.param2 == 1 )
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{
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player.setOpeningSequence( 2 );
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Scene00001( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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};
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player.playScene( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
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player.playScene( getId(), 1, 0xF8482EFB,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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player.updateQuest( getId(), SEQ_FINISH );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
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};
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player.playScene( getId(), 2, NONE, 0, 0, callback );
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, NONE, 0, 0 );
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 3, NONE, 0, 0 );
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});
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}
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void Scene00004( Entity::Player& player )
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{
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player.playSceneChain( getId(), 4, 0x2c02, bindScene( &ManWil001::Scene00005 ) );
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player.playScene( getId(), 4, 0x2c02,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00005( player );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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player.playScene( getId(), 5, INVIS_OTHER_PC,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( player.giveQuestRewards( getId(), 0 ))
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player.finishQuest( getId());
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}
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};
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player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, 0, 0, 0 );
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 6, 0, 0, 0 );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, 0, 0, 0 );
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 7, 0, 0, 0 );
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, 0, 0, 0 );
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 8, 0, 0, 0 );
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, 0, 0, 0 );
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 9, 0, 0, 0 );
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, 0, 0, 0 );
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 10, 0, 0, 0 );
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, 0, 0, 0 );
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 11, 0, 0, 0 );
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, 0, 0, 0 );
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 12, 0, 0, 0 );
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, 0, 0, 0 );
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 13, 0, 0, 0 );
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} );
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}
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@ -133,8 +170,12 @@ public:
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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{
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Scene00000( player );
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}
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else if( actor == ACTOR1 )
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{
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Scene00004( player );
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}
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}
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};
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@ -1,5 +1,5 @@
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: ManWil002_00568
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@ -10,150 +10,226 @@
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class ManWil002 : public EventScript
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{
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private:
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_FINISH = 255;
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// GetQuestUI8CH
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static constexpr auto ACTOR0 = 1003988;
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static constexpr auto ACTOR1 = 1002277;
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static constexpr auto ACTOR2 = 1003908;
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static constexpr auto ACTOR20 = 1001637;
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static constexpr auto ACTOR3 = 1001353;
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static constexpr auto AETHERYTE0 = 9;
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static constexpr auto BIND_ACTOR0 = 6229228;
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static constexpr auto ITEM0 = 2000386;
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static constexpr auto LOC_ACTION1 = 605;
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static constexpr auto LOC_ACTION2 = 1005;
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static constexpr auto LOC_MARKER_01 = 4009142;
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static constexpr auto LOC_MARKER_02 = 4009152;
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static constexpr auto LOC_POS_CAM1 = 4105872;
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static constexpr auto LOC_POS_CAM2 = 4105874;
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static constexpr auto LOC_POS_CAM3 = 4009150;
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static constexpr auto LOC_POS_CAM4 = 4143488;
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static constexpr auto POPRANGE0 = 4110794;
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static constexpr auto REWARD0 = 1;
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static constexpr auto SCREENIMAGE0 = 14;
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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static constexpr auto TERRITORYTYPE0 = 130;
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void Scene00000( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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enum Sequence : uint8_t
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{
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if( result.param2 == 1 ) // accept quest
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Scene00050( player );
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
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}
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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void Scene00001( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003988;
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static constexpr auto Actor1 = 1002277;
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static constexpr auto Actor2 = 1003908;
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static constexpr auto Actor20 = 1001637;
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static constexpr auto Actor3 = 1001353;
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static constexpr auto Aetheryte0 = 9;
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static constexpr auto BindActor0 = 6229228;
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static constexpr auto Item0 = 2000386;
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static constexpr auto LocAction1 = 605;
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static constexpr auto LocAction2 = 1005;
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static constexpr auto LocMarker01 = 4009142;
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static constexpr auto LocMarker02 = 4009152;
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static constexpr auto LocPosCam1 = 4105872;
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static constexpr auto LocPosCam2 = 4105874;
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static constexpr auto LocPosCam3 = 4009150;
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static constexpr auto LocPosCam4 = 4143488;
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static constexpr auto Poprange0 = 4110794;
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static constexpr auto Reward0 = 1;
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static constexpr auto Screenimage0 = 14;
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static constexpr auto Seq0Actor0Lq = 50;
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static constexpr auto Territorytype0 = 130;
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|
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};
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player.playScene( getId(), 1, NONE, callback );
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}
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||||
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void Scene00002( Entity::Player& player )
|
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{
|
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
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player.playScene( getId(), 2, NONE, callback );
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}
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||||
|
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void Scene00003( Entity::Player& player )
|
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{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 3, NONE, callback );
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}
|
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|
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void Scene00004( Entity::Player& player )
|
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{
|
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 4, NONE, callback );
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||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 5, NONE, callback );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 6, NONE, callback );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
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{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 7, NONE, callback );
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}
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||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
player.playScene( getId(), 8, NONE, callback );
|
||||
}
|
||||
|
||||
void Scene00050( Entity::Player& player )
|
||||
{
|
||||
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
// on quest accept
|
||||
player.updateQuest( getId(), 1 );
|
||||
player.setQuestUI8CH( getId(), 1 ); // receive key item
|
||||
|
||||
// teleport to real gridania
|
||||
player.forceZoneing( 130 );
|
||||
};
|
||||
|
||||
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
ManWil002() : EventScript( 66104 )
|
||||
{ }
|
||||
public:
|
||||
ManWil002() : EventScript( 66104 )
|
||||
{};
|
||||
~ManWil002()
|
||||
{};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == ACTOR0 )
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Actor1)
|
||||
{
|
||||
Scene00003( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00004(player);
|
||||
}
|
||||
else if( actor == Actor3 )
|
||||
{
|
||||
Scene00008( player );
|
||||
}
|
||||
else if( actor == Aetheryte0 )
|
||||
{
|
||||
player.eventActionStart( 0x050002, 0x13,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
|
||||
player.registerAetheryte( 2 );
|
||||
player.learnAction( 1 );
|
||||
Scene00001( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
|
||||
}
|
||||
|
||||
auto questId = getId();
|
||||
|
||||
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
|
||||
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
|
||||
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
|
||||
|
||||
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
|
||||
{
|
||||
player.updateQuest( questId, SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 ) // accept quest
|
||||
{
|
||||
Scene00050( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00002( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8BL( getId(), 1 );
|
||||
checkQuestCompletion( player, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), 1 );
|
||||
checkQuestCompletion( player, 1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00005( player );
|
||||
}
|
||||
else return;
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8CH( getId(), 0 );
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
checkQuestCompletion( player, 2 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00050( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
// on quest accept
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
player.setQuestUI8CH( getId(), 1 ); // receive key item
|
||||
|
||||
// teleport to real ul'dah
|
||||
player.forceZoneing( 130 );
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue