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Merge pull request #365 from DantestyleXD/ManWil

[Quest] First 2 Ul'dah MSQs  + style on Limsa
This commit is contained in:
Mordred 2018-07-30 10:56:20 +02:00 committed by GitHub
commit dfcdabd69e
4 changed files with 315 additions and 198 deletions

View file

@ -49,7 +49,7 @@ private:
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.updateQuest( getId(), 1 ); player.updateQuest( getId(), SEQ_1 );
player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) ); player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
} }
@ -57,9 +57,9 @@ private:
{ {
player.playScene( getId(), 3, NONE, player.playScene( getId(), 3, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
} ); } );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
@ -76,14 +76,14 @@ private:
{ {
player.playScene( getId(), 6, INVIS_OTHER_PC, player.playScene( getId(), 6, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{ {
player.updateQuest( getId(), SEQ_FINISH ); if( result.param2 == 1 )
player.prepareZoning( player.getZoneId(), true, 1, 0 ); {
player.changePosition( 9, 40, 14, 2 ); player.updateQuest( getId(), SEQ_FINISH );
} player.prepareZoning( player.getZoneId(), true, 1, 0 );
} ); player.changePosition( 9, 40, 14, 2 );
}
} );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
@ -115,13 +115,13 @@ private:
{ {
player.playScene( getId(), 12, INVIS_OTHER_PC, player.playScene( getId(), 12, INVIS_OTHER_PC,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // finish quest
{ {
if(player.giveQuestRewards( getId(), 0 ) ) if( result.param2 == 1 ) // finish quest
player.finishQuest( getId() ); {
} if(player.giveQuestRewards( getId(), 0 ) )
} ); player.finishQuest( getId() );
}
} );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )

View file

@ -95,7 +95,7 @@ private:
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{ {
player.updateQuest( questId, SEQ_FINISH ); player.updateQuest( questId, SEQ_FINISH );
} }
@ -106,9 +106,9 @@ private:
player.playScene( getId(), 0, HIDE_HOTBAR, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if (result.param2 == 1) if( result.param2 == 1 )
{ {
Scene00001(player); Scene00001( player );
} }
} ); } );
} }
@ -118,7 +118,7 @@ private:
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.updateQuest( getId(), 1 ); player.updateQuest( getId(), SEQ_1 );
player.setQuestUI8CH( getId(), 1 ); player.setQuestUI8CH( getId(), 1 );
} ); } );
} }
@ -181,9 +181,9 @@ private:
player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if( result.param2 == 1 )
{ {
if (player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ) )
{ {
player.finishQuest( getId() ); player.finishQuest( getId() );
} }

View file

@ -27,100 +27,137 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 0, HIDE_HOTBAR,
{ [&]( Entity::Player& player, const Event::SceneResult& result )
if( result.param2 == 1 )
{ {
player.setOpeningSequence( 2 ); if( result.param2 == 1 )
Scene00001( player ); {
} player.setOpeningSequence( 2 );
}; Scene00001( player );
}
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 1, 0xF8482EFB,
{ [&]( Entity::Player& player, const Event::SceneResult& result )
Scene00002( player ); {
}; Scene00002( player );
player.updateQuest( getId(), SEQ_FINISH );
player.playScene( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback ); } );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 2, HIDE_HOTBAR,
{ [&]( Entity::Player& player, const Event::SceneResult& result )
player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); {
}; player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
} );
player.playScene( getId(), 2, NONE, 0, 0, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.playScene( getId(), 3, NONE, 0, 0 ); player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 3, NONE, 0, 0 );
});
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.playSceneChain( getId(), 4, 0x2c02, bindScene( &ManWil001::Scene00005 ) ); player.playScene( getId(), 4, 0x2c02,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( player );
} );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) player.playScene( getId(), 5, INVIS_OTHER_PC,
{ [&]( Entity::Player& player, const Event::SceneResult& result )
if( result.param2 == 1 )
{ {
if( player.giveQuestRewards( getId(), 0 )) if( result.param2 == 1 )
player.finishQuest( getId()); {
} if( player.giveQuestRewards( getId(), 0 ) )
}; player.finishQuest( getId() );
}
player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback ); } );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
player.playScene( getId(), 6, 0, 0, 0 ); player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 6, 0, 0, 0 );
} );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
{ {
player.playScene( getId(), 7, 0, 0, 0 ); player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 7, 0, 0, 0 );
} );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
player.playScene( getId(), 8, 0, 0, 0 ); player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 8, 0, 0, 0 );
} );
} }
void Scene00009( Entity::Player& player ) void Scene00009( Entity::Player& player )
{ {
player.playScene( getId(), 9, 0, 0, 0 ); player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 9, 0, 0, 0 );
} );
} }
void Scene00010( Entity::Player& player ) void Scene00010( Entity::Player& player )
{ {
player.playScene( getId(), 10, 0, 0, 0 ); player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 10, 0, 0, 0 );
} );
} }
void Scene00011( Entity::Player& player ) void Scene00011( Entity::Player& player )
{ {
player.playScene( getId(), 11, 0, 0, 0 ); player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 11, 0, 0, 0 );
} );
} }
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
player.playScene( getId(), 12, 0, 0, 0 ); player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 12, 0, 0, 0 );
} );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )
{ {
player.playScene( getId(), 13, 0, 0, 0 ); player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 13, 0, 0, 0 );
} );
} }
@ -133,8 +170,12 @@ public:
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == ACTOR0 )
{
Scene00000( player ); Scene00000( player );
}
else if( actor == ACTOR1 ) else if( actor == ACTOR1 )
{
Scene00004( player ); Scene00004( player );
}
} }
}; };

View file

@ -1,5 +1,5 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include <Event/EventHelper.h>
#include <ScriptObject.h> #include <ScriptObject.h>
// Quest Script: ManWil002_00568 // Quest Script: ManWil002_00568
@ -10,150 +10,226 @@
class ManWil002 : public EventScript class ManWil002 : public EventScript
{ {
private: private:
static constexpr auto SEQ_0 = 0; // Basic quest information
static constexpr auto SEQ_1 = 1; // Quest vars / flags used
static constexpr auto SEQ_FINISH = 255; // GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
enum Sequence : uint8_t
static constexpr auto ACTOR0 = 1003988;
static constexpr auto ACTOR1 = 1002277;
static constexpr auto ACTOR2 = 1003908;
static constexpr auto ACTOR20 = 1001637;
static constexpr auto ACTOR3 = 1001353;
static constexpr auto AETHERYTE0 = 9;
static constexpr auto BIND_ACTOR0 = 6229228;
static constexpr auto ITEM0 = 2000386;
static constexpr auto LOC_ACTION1 = 605;
static constexpr auto LOC_ACTION2 = 1005;
static constexpr auto LOC_MARKER_01 = 4009142;
static constexpr auto LOC_MARKER_02 = 4009152;
static constexpr auto LOC_POS_CAM1 = 4105872;
static constexpr auto LOC_POS_CAM2 = 4105874;
static constexpr auto LOC_POS_CAM3 = 4009150;
static constexpr auto LOC_POS_CAM4 = 4143488;
static constexpr auto POPRANGE0 = 4110794;
static constexpr auto REWARD0 = 1;
static constexpr auto SCREENIMAGE0 = 14;
static constexpr auto SEQ_0_ACTOR0_LQ = 50;
static constexpr auto TERRITORYTYPE0 = 130;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // accept quest Seq0 = 0,
Scene00050( player ); Seq1 = 1,
SeqFinish = 255,
}; };
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); // Quest rewards
} static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
void Scene00001( Entity::Player& player ) // Entities found in the script data of the quest
{ static constexpr auto Actor0 = 1003988;
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) static constexpr auto Actor1 = 1002277;
{ static constexpr auto Actor2 = 1003908;
static constexpr auto Actor20 = 1001637;
static constexpr auto Actor3 = 1001353;
static constexpr auto Aetheryte0 = 9;
static constexpr auto BindActor0 = 6229228;
static constexpr auto Item0 = 2000386;
static constexpr auto LocAction1 = 605;
static constexpr auto LocAction2 = 1005;
static constexpr auto LocMarker01 = 4009142;
static constexpr auto LocMarker02 = 4009152;
static constexpr auto LocPosCam1 = 4105872;
static constexpr auto LocPosCam2 = 4105874;
static constexpr auto LocPosCam3 = 4009150;
static constexpr auto LocPosCam4 = 4143488;
static constexpr auto Poprange0 = 4110794;
static constexpr auto Reward0 = 1;
static constexpr auto Screenimage0 = 14;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Territorytype0 = 130;
}; public:
ManWil002() : EventScript( 66104 )
player.playScene( getId(), 1, NONE, callback ); {};
} ~ManWil002()
{};
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 3, NONE, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 5, NONE, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 6, NONE, callback );
}
void Scene00007( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 7, NONE, callback );
}
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real gridania
player.forceZoneing( 130 );
};
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManWil002() : EventScript( 66104 )
{ }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 ) if( actor == Actor0 )
{
Scene00000( player ); Scene00000( player );
}
else if( actor == Actor1)
{
Scene00003( player );
}
else if( actor == Actor2 )
{
Scene00004(player);
}
else if( actor == Actor3 )
{
Scene00008( player );
}
else if( actor == Aetheryte0 )
{
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00001( player );
},
nullptr, eventId );
}
} }
};
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
}
auto questId = getId();
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, SeqFinish );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
{
Scene00050( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else return;
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 );
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 2 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00050( Entity::Player& player )
{
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), Seq1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real ul'dah
player.forceZoneing( 130 );
} );
}
};