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More simplifications of the questbattle handling, exposing a script function to init player position

This commit is contained in:
Mordred 2019-04-02 00:00:58 +02:00
parent 7465466bcd
commit e09637c20e
9 changed files with 54 additions and 165 deletions

View file

@ -1,5 +1,6 @@
#include <ScriptObject.h>
#include <Territory/QuestBattle.h>
#include <Actor/Player.h>
using namespace Sapphire;
@ -28,6 +29,12 @@ public:
ChasingShadows() : Sapphire::ScriptAPI::QuestBattleScript( 11 )
{ }
void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player )
{
player.setRot( 3.f );
player.setPos( { 323.f, -1.28f, -320.f } );
}
void onInit( QuestBattle& instance ) override
{
instance.registerEObj( "unknown_0", 2005192, 5760474, 4, { -51.493111f, 0.309087f, 71.436897f }, 1.000000f, -0.000006f );

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@ -1030,45 +1030,6 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity:
else
player.sendDebug( "Failed to create instance with id#{0}", contentFinderConditionId );
}
else if( subCommand == "bind" )
{
uint32_t instanceId;
sscanf( params.c_str(), "%d", &instanceId );
auto instance = pTeriMgr->getInstanceZonePtr( instanceId );
if( instance )
{
auto pInstanceContent = instance->getAsQuestBattle();
pInstanceContent->bindPlayer( player.getId() );
player.sendDebug(
"Now bound to instance with id: " + std::to_string( pInstanceContent->getGuId() ) +
" -> " + pInstanceContent->getName() );
}
else
player.sendDebug( "Unknown instance with id#{0}", instanceId );
}
else if( subCommand == "unbind" )
{
uint32_t instanceId;
sscanf( params.c_str(), "%d", &instanceId );
auto instance = pTeriMgr->getInstanceZonePtr( instanceId );
if( !instance )
{
player.sendDebug( "Unknown instance with id#{0} ", instanceId );
return;
}
auto pInstanceContent = instance->getAsQuestBattle();
if( pInstanceContent->isPlayerBound( player.getId() ) )
{
pInstanceContent->unbindPlayer( player.getId() );
player.sendDebug( "Now unbound from instance with id#{0} -> {1}", pInstanceContent->getGuId(), pInstanceContent->getName() );
}
else
player.sendDebug( "Player not bound to instance with id#{0}", instanceId );
}
else if( subCommand == "createzone" || subCommand == "crz" )
{
uint32_t zoneId;

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@ -174,7 +174,7 @@ void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( FrameworkPtr
std::string objName = pEventMgr->getEventName( eventId );
player.sendDebug( "Calling: {0}.{1} - {2}", objName, eventName, eventId && 0xFFFF );
player.sendDebug( "Calling: {0}.{1} - {2}", objName, eventName, eventId & 0xFFFF );
if( auto instance = player.getCurrentInstance() )
{

View file

@ -201,6 +201,10 @@ namespace Sapphire::ScriptAPI
{
}
void QuestBattleScript::onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player )
{
}
void QuestBattleScript::onInit( QuestBattle& instance )
{
}

View file

@ -239,6 +239,8 @@ namespace Sapphire::ScriptAPI
public:
explicit QuestBattleScript( uint32_t questBattleId );
virtual void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player );
virtual void onInit( Sapphire::QuestBattle& instance );
virtual void onUpdate( Sapphire::QuestBattle& instance, uint32_t currTime );

View file

@ -462,6 +462,18 @@ bool Sapphire::Scripting::ScriptMgr::onInstanceEnterTerritory( InstanceContentPt
return false;
}
bool Sapphire::Scripting::ScriptMgr::onPlayerSetup( QuestBattle& instance, Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance.getDirectorId() );
if( script )
{
script->onPlayerSetup( instance, player );
return true;
}
return false;
}
bool Sapphire::Scripting::ScriptMgr::onInstanceInit( QuestBattlePtr instance )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance->getDirectorId() );

View file

@ -100,6 +100,8 @@ namespace Sapphire::Scripting
onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 );
bool onPlayerSetup( QuestBattle& instance, Entity::Player& player );
bool onInstanceInit( QuestBattlePtr instance );
bool onInstanceUpdate( QuestBattlePtr instance, uint32_t currTime );

View file

@ -74,6 +74,8 @@ void Sapphire::QuestBattle::onPlayerZoneIn( Entity::Player& player )
Logger::debug( "QuestBattle::onPlayerZoneIn: Zone#{0}|{1}, Entity#{2}",
getGuId(), getTerritoryTypeId(), player.getId() );
m_pPlayer = player.getAsPlayer();
// mark player as "bound by duty"
player.setStateFlag( PlayerStateFlag::BoundByDuty );
@ -92,24 +94,26 @@ void Sapphire::QuestBattle::onLeaveTerritory( Entity::Player& player )
clearDirector( player );
}
void Sapphire::QuestBattle::onEnterSceneFinish( Entity::Player& player )
{
player.eventStart( player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
player.playScene( getDirectorId(), 60000, 0x40000 /*unmapped*/ );
setSequence( 2 );
}
void Sapphire::QuestBattle::onUpdate( uint32_t currTime )
{
switch( m_state )
{
case Created:
{
if( m_boundPlayerId == 0 )
if( !m_pPlayer )
return;
auto it = m_playerMap.find( m_boundPlayerId );
if( it == m_playerMap.end() )
return;
auto player = it->second;
if( !player->isLoadingComplete() ||
!player->isDirectorInitialized() ||
!player->isOnEnterEventDone() ||
player->hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
if( !m_pPlayer->isLoadingComplete() ||
!m_pPlayer->isDirectorInitialized() ||
!m_pPlayer->isOnEnterEventDone() ||
m_pPlayer->hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
return;
if( m_instanceCommenceTime == 0 )
@ -120,19 +124,13 @@ void Sapphire::QuestBattle::onUpdate( uint32_t currTime )
else if( Util::getTimeMs() < m_instanceCommenceTime )
return;
// TODO: we do not have a list of players for questbattles... just one
for( const auto& playerIt : m_playerMap )
{
auto pPlayer = playerIt.second;
pPlayer->sendDebug( " ALL DONE LOADING " );
}
onEnterSceneFinish( *m_pPlayer );
m_state = DutyInProgress;
m_instanceExpireTime = Util::getTimeSeconds() + ( m_pBattleDetails->timeLimit * 60u );
break;
}
case DutyReset:
break;
@ -141,7 +139,6 @@ void Sapphire::QuestBattle::onUpdate( uint32_t currTime )
break;
}
case DutyFinished:
break;
}
@ -237,59 +234,35 @@ void Sapphire::QuestBattle::setVar( uint8_t index, uint8_t value )
}
// todo: genericise this?
for( const auto& playerIt : m_playerMap )
{
sendDirectorVars( *playerIt.second );
}
sendDirectorVars( *m_pPlayer );
}
void Sapphire::QuestBattle::setSequence( uint8_t value )
{
setDirectorSequence( value );
for( const auto& playerIt : m_playerMap )
{
sendDirectorVars( *playerIt.second );
}
sendDirectorVars( *m_pPlayer );
}
void Sapphire::QuestBattle::setBranch( uint8_t value )
{
setDirectorBranch( value );
sendDirectorVars( *m_pPlayer );
for( const auto& playerIt : m_playerMap )
{
sendDirectorVars( *playerIt.second );
}
}
void Sapphire::QuestBattle::startQte()
{
for( const auto& playerIt : m_playerMap )
{
auto player = playerIt.second;
player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x8000000A ) );
}
m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x8000000A ) );
}
void Sapphire::QuestBattle::startEventCutscene()
{
// TODO: lock player movement
for( const auto& playerIt : m_playerMap )
{
auto player = playerIt.second;
player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000008 ) );
}
m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000008 ) );
}
void Sapphire::QuestBattle::endEventCutscene()
{
for( const auto& playerIt : m_playerMap )
{
auto player = playerIt.second;
player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000009 ) );
}
m_pPlayer->queuePacket( makeActorControl143( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000009 ) );
}
void Sapphire::QuestBattle::onRegisterEObj( Entity::EventObjectPtr object )
@ -315,14 +288,10 @@ Sapphire::Event::Director::DirectorState Sapphire::QuestBattle::getState() const
void Sapphire::QuestBattle::onBeforePlayerZoneIn( Sapphire::Entity::Player& player )
{
// remove any players from the instance who aren't bound on zone in
if( !isPlayerBound( player.getId() ) )
player.exitInstance();
// TODO: let script set start position??
player.setRot( PI );
player.setPos( { 0.f, 0.f, 0.f } );
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
pScriptMgr->onPlayerSetup( *this, player );
player.resetObjSpawnIndex();
}
@ -366,56 +335,6 @@ Sapphire::QuestBattle::onEnterTerritory( Entity::Player& player, uint32_t eventI
}
void Sapphire::QuestBattle::setCurrentBGM( uint16_t bgmIndex )
{
m_currentBgm = bgmIndex;
for( const auto& playerIt : m_playerMap )
{
auto player = playerIt.second;
// note: retail do send a BGM_MUTE(1) first before any BGM transition, but YOLO in this case.
// also do note that this code can't control the bgm granularly. (i.e. per player for WoD submap.) oops.
// player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1 ) );
player->queuePacket(
makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex ) );
}
}
void Sapphire::QuestBattle::setPlayerBGM( Sapphire::Entity::Player& player, uint16_t bgmId )
{
player.queuePacket( makeActorControl143( player.getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmId ) );
}
uint16_t Sapphire::QuestBattle::getCurrentBGM() const
{
return m_currentBgm;
}
bool Sapphire::QuestBattle::bindPlayer( uint32_t playerId )
{
// if player already bound, return false
if( m_boundPlayerId != 0 )
return false;
m_boundPlayerId = playerId;
return true;
}
bool Sapphire::QuestBattle::isPlayerBound( uint32_t playerId ) const
{
return m_boundPlayerId == playerId;
}
void Sapphire::QuestBattle::unbindPlayer( uint32_t playerId )
{
if( m_boundPlayerId != playerId )
return;
auto it = m_playerMap.find( playerId );
if( it != m_playerMap.end() )
it->second->exitInstance();
}
void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
{
sendDirectorClear( player );

View file

@ -47,6 +47,8 @@ namespace Sapphire
void onRegisterEObj( Entity::EventObjectPtr object ) override;
void onEnterSceneFinish( Entity::Player& player );
void setVar( uint8_t index, uint8_t value );
void setSequence( uint8_t value );
@ -61,15 +63,6 @@ namespace Sapphire
void clearDirector( Entity::Player& player );
/*! set the current bgm index (inside bgm.exd) */
void setCurrentBGM( uint16_t bgmId );
/*! set the current bgm for a specific player */
void setPlayerBGM( Entity::Player& player, uint16_t bgmId );
/*! get the currently playing bgm index */
uint16_t getCurrentBGM() const;
Event::Director::DirectorState getState() const;
std::shared_ptr< Sapphire::Data::QuestBattle > getQuestBattleDetails() const;
@ -78,15 +71,6 @@ namespace Sapphire
Entity::EventObjectPtr getEObjByName( const std::string& name );
/*! binds a player to the instance */
bool bindPlayer( uint32_t playerId );
/*! removes bind of player from the instance */
void unbindPlayer( uint32_t playerId );
/*! return true if the player is bound to the instance */
bool isPlayerBound( uint32_t playerId ) const;
/*! number of milliseconds after all players are ready for the instance to commence (spawn circle removed) */
const uint32_t instanceStartDelay = 1250;
@ -94,16 +78,14 @@ namespace Sapphire
std::shared_ptr< Sapphire::Data::QuestBattle > m_pBattleDetails;
uint32_t m_questBattleId;
Event::Director::DirectorState m_state;
uint16_t m_currentBgm;
int64_t m_instanceExpireTime;
uint64_t m_instanceCommenceTime;
std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap;
std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap;
std::set< uint32_t > m_spawnedPlayers;
Entity::PlayerPtr m_pPlayer;
uint32_t m_boundPlayerId;
};
}