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2 changed files with 20 additions and 37 deletions
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@ -1,15 +1,12 @@
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#include "CalcBattle.h"
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#include <src/servers/Server_Common/Exd/ExdData.h>
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include "CalcBattle.h"
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#include "Actor.h"
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#include "Player.h"
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using namespace Core::Entity;
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extern Core::Data::ExdData g_exdData;
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extern Core::Logger g_log;
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/*
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Class used for battle-related formulas and calculations.
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@ -28,65 +25,58 @@ extern Core::Logger g_log;
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*/
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uint32_t Core::Entity::CalcBattle::calculateBaseStat(PlayerPtr pPlayer)
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{
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// Don't know too much about this formula, but seems to work for some of the levels tested.
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// Originally from Player.cpp, calculateStats().
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// Don't know too much about this formula, but seems to work for some of the levels tested.
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// Originally from Player.cpp, calculateStats().
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uint32_t CalcBattle::calculateBaseStat( PlayerPtr pPlayer )
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{
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float base = 0.0f;
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uint8_t level = pPlayer->getLevel();
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if (level < 51)
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base = static_cast<uint32_t>(0.053f * (level * level) + (1.022f * level) - 0.907f + 20);
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base = static_cast<uint32_t>( 0.053f * ( level * level ) + (1.022f * level) - 0.907f + 20 );
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else
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base = static_cast<uint32_t>(1.627f * level + 120.773f);
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base = static_cast<uint32_t>( 1.627f * level + 120.773f );
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return base;
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}
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// Leggerless' HP Formula
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// ROUNDDOWN(JobModHP * (BaseHP / 100)) + ROUNDDOWN(VitHPMod / 100 * (VIT - BaseDET))
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uint32_t Core::Entity::CalcBattle::calculateMaxHp( PlayerPtr pPlayer )
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uint32_t CalcBattle::calculateMaxHp( PlayerPtr pPlayer )
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{
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// TODO: Replace ApproxBaseHP with something that can get us a BaseHP reliably.
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// Is there any way to pull BaseHP without having to manually use a pet for every level, and using the values from a table?
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auto classInfoIt = g_exdData.m_classJobInfoMap.find(pPlayer->getClass());
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find(pPlayer->getLevel());
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auto classInfoIt = g_exdData.m_classJobInfoMap.find( pPlayer->getClass() );
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
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float baseStat = calculateBaseStat(pPlayer);
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float baseStat = calculateBaseStat( pPlayer );
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uint16_t vit = pPlayer->getStats().vit;
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uint16_t hp_mod = paramGrowthInfoIt->second.hp_mod;
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uint16_t jobModHp = classInfoIt->second.mod_hp;
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uint16_t approxBaseHp = 0; // Read above
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// These values are not precise.
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if (pPlayer->getLevel() > 50)
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if ( pPlayer->getLevel() > 50 )
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approxBaseHp = 0.1452f * paramGrowthInfoIt->second.mp_const + 1356.6f;
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else
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approxBaseHp = paramGrowthInfoIt->second.mp_const * 0.525f;
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uint16_t result = floor( jobModHp * ( approxBaseHp / 100.0f ) ) + floor( hp_mod / 100.0f * ( vit - baseStat ) );
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g_log.error("MaxHP: " + std::to_string(result)
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+ " vit is " + std::to_string(vit)
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+ " basestat is " + std::to_string(baseStat)
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+ " hp_mod is " + std::to_string(hp_mod)
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+ " approxBaseHp is " + std::to_string(approxBaseHp)
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+ " jobmodhp is " + std::to_string(jobModHp)
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);
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return result;
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}
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// Floor[(Floor[(283 - 218) * (540/100)] + 8840) * (115/100)]
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// Floor[(Floor[(Piety - BaseDet) (PieMPMod / 100)] + BaseMP) * (JobModMP / 100)]
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// Leggerless' MP Formula
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// ROUNDDOWN(((ROUNDDOWN(((PIE - BaseDET) * PieMPMod/100),0) + BaseMP) * JobModMP / 100),0)
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uint32_t Core::Entity::CalcBattle::calculateMaxMp( PlayerPtr pPlayer )
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uint32_t CalcBattle::calculateMaxMp( PlayerPtr pPlayer )
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{
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auto classInfoIt = g_exdData.m_classJobInfoMap.find(pPlayer->getClass());
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find(pPlayer->getLevel());
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auto classInfoIt = g_exdData.m_classJobInfoMap.find( pPlayer->getClass() );
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
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float baseStat = calculateBaseStat( pPlayer );
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uint16_t piety = pPlayer->getStats().pie;
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uint16_t result = floor( floor( piety - baseStat ) * ( piety_scalar / 100 ) + baseMp ) * jobModMp / 100;
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g_log.error("MaxMP: " + std::to_string(result)
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+ " piety is " + std::to_string(piety)
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+ " basestat is " + std::to_string(baseStat)
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+ " mp_mod is " + std::to_string(piety_scalar)
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+ " baseMp is " + std::to_string(baseMp)
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+ " jobmodmp is " + std::to_string(jobModMp)
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);
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return result;
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}
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uint32_t Core::Entity::CalcBattle::calculateHealValue( PlayerPtr pPlayer, uint32_t potency )
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uint32_t CalcBattle::calculateHealValue( PlayerPtr pPlayer, uint32_t potency )
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{
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auto classInfoIt = g_exdData.m_classJobInfoMap.find( pPlayer->getClass() );
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( pPlayer->getLevel() );
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if (classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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if ( classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end())
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return 0;
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@ -2,6 +2,7 @@
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#define _CALCBATTLE_H
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#include <src/servers/Server_Common/Common.h>
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#include "Actor.h"
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namespace Core {
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