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Add struct for UpdatePositionInstance
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@ -57,6 +57,17 @@ struct FFXIVIpcUpdatePosition :
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/* 000C */ uint8_t unk[ 4 ]; // padding?
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};
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struct FFXIVIpcUpdatePositionInstance :
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FFXIVIpcBasePacket< UpdatePositionInstance >
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{
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/* 0000 */ float rotation;
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/* 0004 */ float interpolateRotation;
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/* 0008 */ uint32_t flags;
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/* 000C */ Common::FFXIVARR_POSITION3 position;
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/* 0018 */ Common::FFXIVARR_POSITION3 interpolatePosition;
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/* 0024 */ uint32_t unknown;
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};
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struct FFXIVIpcSkillHandler :
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FFXIVIpcBasePacket< SkillHandler >
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