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Haha everything broke haha

This commit is contained in:
Maru 2018-01-25 15:32:33 -02:00
parent e24791b59f
commit e450917cd0
8 changed files with 39 additions and 41 deletions

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@ -29,10 +29,9 @@
#include "Script/ScriptManager.h"
#include "src/servers/Server_Zone/Social/FriendList.h"
#include "src/servers/Server_Zone/Actor/Manager/FriendListMgr.h"
#include "Social/FriendList.h"
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include "Script/ScriptManager.h"
#include "Inventory/Item.h"
#include "Inventory/Inventory.h"
@ -445,9 +444,8 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
queuePacket( gcAffPacket );
//todo: change this to extern, global obj
Core::Entity::Social::FriendListMgr fListMgr = {};
m_friendsListId = fListMgr.fetchPlayerFriendsList( getId() );
m_friendsListId = g_friendListMgr.fetchPlayerFriendsList( getId() );
m_itemLevel = getInventory()->calculateEquippedGearItemLevel();
sendItemLevel();

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@ -4,10 +4,10 @@
#include "Forwards.h"
#include <Server_Common/Common.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Zone/Social/FriendList.h>
#include <Server_Common/Common.h>
#include <common/Common.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <sapphire_zone/Social/FriendList.h>
#include <common/Common.h>
#include "Actor.h"
#include "Inventory/Inventory.h"

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@ -481,14 +481,14 @@ void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket
auto playerFriendsList = g_friendListMgr.findGroupById( player.getFriendsListId() );
// todo: move this garbage else fucking where
for ( auto member : playerFriendsList->getMembers() )
for ( auto member : playerFriendsList.getMembers() )
{
// more elegant way to break over list entries pls
if ( i == 10 )
break;
g_log.debug( "aaa" + std::to_string( i ) + ": " + member.second.name );
listPacket.data().entries[i] = Core::Entity::Social::Group::generatePlayerEntry( member.second );
listPacket.data().entries[i] = Core::Social::Group::generatePlayerEntry( member.second );
i++;
}
@ -692,11 +692,11 @@ void Core::Network::GameConnection::socialReqSendHandler( const Packets::GamePac
auto recipientFriendsList = g_friendListMgr.findGroupById( pRecipient->getFriendsListId() );
auto senderResultPacket = recipientFriendsList->inviteMember( player.getAsPlayer(), pRecipient, player.getId(), pRecipient->getId() );
auto senderResultPacket = recipientFriendsList.inviteMember( player.getAsPlayer(), pRecipient, player.getId(), pRecipient->getId() );
player.queuePacket( senderResultPacket );
if ( recipientFriendsList->isFriendList() )
if ( recipientFriendsList.isFriendList() )
{
g_log.debug( "he HAA HAAA" );
}

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@ -1,14 +1,14 @@
#include <cassert>
#include <boost/shared_ptr.hpp>
#include <src/servers/Server_Common/Common.h>
#include <common/Common.h>
#include <Server_Common/Network/PacketDef/Ipcs.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <Server_Zone/Actor/Actor.h>
#include <Server_Zone/Actor/Player.h>
#include <Server_Zone/ServerZone.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <common/Network/PacketDef/Ipcs.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Logging/Logger.h>
#include <sapphire_zone/Actor/Actor.h>
#include <sapphire_zone/Actor/Player.h>
#include <sapphire_zone/ServerZone.h>
#include <common/Network/GamePacketNew.h>
#include "FriendList.h"
#include "Group.h"

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@ -1,12 +1,12 @@
#ifndef _FRIENDLIST_H
#define _FRIENDLIST_H
#include <src/servers/Server_Common/Common.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Forwards.h>
#include <Server_Zone/Social/Group.h>
#include <Server_Zone/Forwards.h>
#include <common/Common.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Network/GamePacketNew.h>
#include <common/Forwards.h>
#include <sapphire_zone/Social/Group.h>
#include <sapphire_zone/Forwards.h>
#include <boost/enable_shared_from_this.hpp>
#include <set>
#include <cstdint>

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@ -1,15 +1,15 @@
#include <cassert>
#include <boost/shared_ptr.hpp>
#include <Server_Common/Logging/Logger.h>
#include <common/Logging/Logger.h>
#include <Server_Zone/Session.h>
#include <Server_Common/Network/PacketDef/Ipcs.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Zone/Actor/Actor.h>
#include <Server_Zone/Actor/Player.h>
#include <Server_Zone/ServerZone.h>
#include <Server_Zone/Zone/Zone.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <sapphire_zone/Session.h>
#include <common/Network/PacketDef/Ipcs.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <sapphire_zone/Actor/Actor.h>
#include <sapphire_zone/Actor/Player.h>
#include <sapphire_zone/ServerZone.h>
#include <sapphire_zone/Zone/Zone.h>
#include <common/Network/GamePacketNew.h>
#include "Group.h"
extern Core::ServerZone g_serverZone;

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@ -1,10 +1,10 @@
#ifndef _GROUP_H
#define _GROUP_H
#include <Server_Common/Common.h>
#include <Server_Common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <Server_Common/Forwards.h>
#include <Server_Zone/Forwards.h>
#include <common/Common.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Forwards.h>
#include <sapphire_zone/Forwards.h>
#include <boost/enable_shared_from_this.hpp>
#include <set>
#include <cstdint>

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@ -5,7 +5,7 @@
#include <cstdint>
#include <boost/enable_shared_from_this.hpp>
#include <Server_Zone/Forwards.h>
#include <sapphire_zone/Forwards.h>
#include <Social/Group.h>
namespace Core {