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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 22:57:45 +00:00
Show svent on questbattle completion, remove inactive questbattle instances
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parent
6c8124373c
commit
e4b919e319
7 changed files with 77 additions and 30 deletions
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@ -69,6 +69,14 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
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Scene00002( player );
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}
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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{
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if( player.getQuestSeq( eventId ) == Seq2 )
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{
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Scene00005( player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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@ -129,9 +137,14 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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player.playScene( getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
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HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
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DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( result.eventId, Seq3 );
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} );
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}
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@ -189,7 +189,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createDefaultTerritories()
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InstanceIdToZonePtrMap instanceMap;
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instanceMap[ guid ] = pZone;
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m_instanceIdToZonePtrMap[ guid ] = pZone;
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m_guIdToZonePtrMap[ guid ] = pZone;
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m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ] = instanceMap;
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m_zoneSet.insert( { pZone } );
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@ -235,7 +235,7 @@ bool Sapphire::World::Manager::TerritoryMgr::createHousingTerritories()
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InstanceIdToZonePtrMap instanceMap;
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instanceMap[ guid ] = pHousingZone;
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m_instanceIdToZonePtrMap[ guid ] = pHousingZone;
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m_guIdToZonePtrMap[ guid ] = pHousingZone;
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m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ][ guid ] = pHousingZone;
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m_landSetIdToZonePtrMap[ pHousingZone->getLandSetId() ] = pHousingZone;
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m_zoneSet.insert( { pHousingZone } );
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@ -266,7 +266,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createTerritoryInstanc
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auto pZone = make_Zone( territoryTypeId, getNextInstanceId(), pTeri->name, pPlaceName->name, framework() );
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pZone->init();
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m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ][ pZone->getGuId() ] = pZone;
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m_zoneSet.insert( { pZone } );
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@ -305,8 +305,8 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createQuestBattle( uin
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pTeri->name, pQuestInfo->name, questBattleId, framework() );
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pZone->init();
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m_instanceContentIdToInstanceMap[ questBattleId ][ pZone->getGuId() ] = pZone;
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m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_questBattleIdToInstanceMap[ questBattleId ][ pZone->getGuId() ] = pZone;
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m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_instanceZoneSet.insert( pZone );
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return pZone;
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@ -340,7 +340,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
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pZone->init();
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m_instanceContentIdToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
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m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_guIdToZonePtrMap[ pZone->getGuId() ] = pZone;
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m_instanceZoneSet.insert( pZone );
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return pZone;
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@ -413,19 +413,19 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::findOrCreateHousingInt
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zone->init();
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m_landIdentToZonePtrMap[ ident ] = zone;
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m_instanceIdToZonePtrMap[ zone->getGuId() ] = zone;
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m_guIdToZonePtrMap[ zone->getGuId() ] = zone;
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m_zoneSet.insert( { zone } );
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return zone;
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}
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bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t instanceId )
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bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t guId )
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{
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ZonePtr pZone;
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if( ( pZone = getInstanceZonePtr( instanceId ) ) == nullptr )
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if( ( pZone = getInstanceZonePtr( guId ) ) == nullptr )
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return false;
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m_instanceIdToZonePtrMap.erase( pZone->getGuId() );
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m_guIdToZonePtrMap.erase( pZone->getGuId() );
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m_instanceZoneSet.erase( pZone );
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m_zoneSet.erase( pZone );
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@ -438,14 +438,13 @@ bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t i
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else
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m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
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return true;
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}
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Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::getInstanceZonePtr( uint32_t instanceId ) const
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Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::getInstanceZonePtr( uint32_t guId ) const
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{
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auto it = m_instanceIdToZonePtrMap.find( instanceId );
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if( it == m_instanceIdToZonePtrMap.end() )
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auto it = m_guIdToZonePtrMap.find( guId );
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if( it == m_guIdToZonePtrMap.end() )
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return nullptr;
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return it->second;
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@ -532,9 +531,37 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint64_t
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else
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it++;
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}
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// remove internal house zones with nobody in them
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for( auto it = m_questBattleIdToInstanceMap.begin(); it != m_questBattleIdToInstanceMap.end(); ++it )
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{
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for( auto inIt = it->second.begin(); inIt != it->second.end(); )
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{
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auto zone = std::dynamic_pointer_cast< QuestBattle >( inIt->second );
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if( !zone )
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continue;
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auto diff = std::difftime( tickCount, zone->getLastActivityTime() );
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// todo: make this timeout configurable, though should be pretty relaxed in any case
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if( diff > 6000 )
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{
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Logger::info( "Removing QuestBattle#{0} - has been inactive for 60 seconds", zone->getGuId() );
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// remove zone from maps
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m_instanceZoneSet.erase( zone );
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m_guIdToZonePtrMap.erase( zone->getGuId() );
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inIt = m_questBattleIdToInstanceMap[ zone->getQuestBattleId() ].erase( inIt );
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}
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else
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inIt++;
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}
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}
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}
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Sapphire::World::Manager::TerritoryMgr::InstanceIdList Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
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Sapphire::World::Manager::TerritoryMgr::InstanceIdList
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Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
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{
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std::vector< uint32_t > idList;
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auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );
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@ -111,10 +111,10 @@ namespace Sapphire::World::Manager
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ZonePtr findOrCreateHousingInterior( const Common::LandIdent landIdent );
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/*! removes instance by instanceId, return true if successful */
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bool removeTerritoryInstance( uint32_t territoryTypeId );
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bool removeTerritoryInstance( uint32_t guId );
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/*! returns a ZonePtr to the instance or nullptr if not found */
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ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
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ZonePtr getInstanceZonePtr( uint32_t guId ) const;
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/*! returns the cached detail of a territory, nullptr if not found */
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Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
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@ -165,6 +165,7 @@ namespace Sapphire::World::Manager
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using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using QuestBattleIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
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using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
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using InstanceIdList = std::vector< uint32_t >;
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@ -182,8 +183,11 @@ namespace Sapphire::World::Manager
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/*! map holding actual instances of InstanceContent */
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InstanceContentIdToInstanceMap m_instanceContentIdToInstanceMap;
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/*! map holding actual instances of InstanceContent */
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QuestBattleIdToInstanceMap m_questBattleIdToInstanceMap;
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/*! flat map for easier lookup of instances by guid */
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InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
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InstanceIdToZonePtrMap m_guIdToZonePtrMap;
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/*! map holding positions for zonelines */
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PositionMap m_territoryPositionMap;
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@ -39,7 +39,6 @@ Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTe
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Zone( territoryTypeId, guId, internalName, contentName, pFw ),
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m_landIdent( ident )
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{
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m_lastActivityTime = 0;
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}
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Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;
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@ -105,13 +104,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint64_t tickCount )
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{
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if( m_playerMap.size() > 0 )
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m_lastActivityTime = tickCount;
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}
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uint64_t Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLastActivityTime() const
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{
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return m_lastActivityTime;
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}
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const Common::LandIdent Sapphire::World::Territory::Housing::HousingInteriorTerritory::getLandIdent() const
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@ -21,8 +21,6 @@ namespace Sapphire::World::Territory::Housing
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void onPlayerZoneIn( Entity::Player& player ) override;
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void onUpdate( uint64_t tickCount ) override;
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uint64_t getLastActivityTime() const;
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const Common::LandIdent getLandIdent() const;
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void updateHousingObjects();
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@ -34,7 +32,6 @@ namespace Sapphire::World::Territory::Housing
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private:
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Common::LandIdent m_landIdent;
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uint64_t m_lastActivityTime;
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std::array< Sapphire::Common::HousingObject, 400 > m_housingObjects;
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};
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@ -69,7 +69,8 @@ Sapphire::Zone::Zone( uint16_t territoryTypeId, uint32_t guId,
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m_nextEObjId( 0x400D0000 ),
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m_nextActorId( 0x500D0000 ),
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m_pFw( pFw ),
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m_lastUpdate( 0 )
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m_lastUpdate( 0 ),
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m_lastActivityTime( Util::getTimeMs() )
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{
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auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
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m_guId = guId;
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@ -439,6 +440,10 @@ void Sapphire::Zone::updateBNpcs( uint64_t tickCount )
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}
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uint64_t Sapphire::Zone::getLastActivityTime() const
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{
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return m_lastActivityTime;
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}
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bool Sapphire::Zone::update( uint64_t tickCount )
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{
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onUpdate( tickCount );
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updateSpawnPoints();
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if( m_playerMap.size() > 0 )
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m_lastActivityTime = tickCount;
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return true;
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}
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@ -50,6 +50,8 @@ namespace Sapphire
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int64_t m_lastMobUpdate;
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int64_t m_lastUpdate;
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uint64_t m_lastActivityTime;
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FestivalPair m_currentFestival;
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std::shared_ptr< Data::TerritoryType > m_territoryTypeInfo;
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@ -81,6 +83,8 @@ namespace Sapphire
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std::shared_ptr< Data::TerritoryType > getTerritoryTypeInfo() const;
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uint64_t getLastActivityTime() const;
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virtual bool init();
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virtual void loadCellCache();
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