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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: ManFst005_00445
// Quest Name: Chasing Shadows
// Quest ID: 65981
// Start NPC: 1000421
// End NPC: 1000421
class ManFst005 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 132;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto CutScene02 = 55;
static constexpr auto CutScene03 = 56;
static constexpr auto CutScene04 = 57;
static constexpr auto Eobject0 = 2000953;
static constexpr auto Eobject1 = 2001194;
static constexpr auto EventActionProcessShor = 15;
static constexpr auto Item0 = 2000229;
static constexpr auto Questbattle0 = 11;
static constexpr auto Seq0Actor0Lq = 90;
static constexpr auto Territorytype0 = 233;
static constexpr auto Territorytype1 = 148;
static constexpr auto ManFst005QB = 2147876875;
public:
ManFst005() : EventScript( 65981 )
{};
~ManFst005()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 )
{
Scene00009( player );
}
// EOBJECTS
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x0F,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x0F,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1)
{
player.updateQuest( getId(), 3 );
player.sendNotice("QuestBattle actually disabled, goat said it...it's not my fault!" );
}
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 3 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00007( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 2, 1, 30426, 3750473944 );
player.setQuestUI8BH( getId(), 1 );
player.updateQuest( getId(), 255 );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00010( player );
}
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst005_00028
// Quest Name: To the Bannock
// Quest ID: 65564
// Start NPC: 1000100
// End NPC: 1000421
class SubFst005 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 127;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000100;
static constexpr auto Actor1 = 1000421;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
public:
SubFst005() : EventScript( 65564 )
{};
~SubFst005()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == SubFst005::Actor0 )
{
Scene00000( player );
}
else if( actor == SubFst005::Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst034_00128
// Quest Name: Eggs over Queasy
// Quest ID: 65664
// Start NPC: 1000421
// End NPC: 1000449
// NEED TO TEST KILLCREDITS
class SubFst034 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 151;
static constexpr auto RewardItem = 4552;
static constexpr auto RewardItemCount = 1;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto Actor1 = 1000449;
static constexpr auto Enemy0 = 43;
static constexpr auto Item0 = 2000062;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor1 = 1;
static constexpr auto Seq2Actor1Npctradeno = 99;
static constexpr auto Seq2Actor1Npctradeok = 100;
public:
SubFst034() : EventScript( 65664 )
{ };
~SubFst034()
{ };
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst034::Actor0 )
{
Scene00000( player );
}
else if ( actor == SubFst034::Actor1 )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
{
if ( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8BH( m_id ) + 1;
if ( currentKC >= 6 )
player.updateQuest( m_id, 255 );
else
{
player.setQuestUI8BH( m_id, currentKC );
player.sendQuestMessage( m_id, 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( m_id, 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
player.updateQuest( m_id, 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( m_id, 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( m_id, 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( m_id, 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( m_id, 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
player.setQuestUI8BH( m_id, 0 );
player.setQuestUI8AL( m_id, 1 );
if ( player.getQuestUI8AL( m_id ) == 1 )
{
if ( player.giveQuestRewards( m_id,0 ) )
{
player.finishQuest( m_id );
}
}
}
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst039_00196
// Quest Name: An Eft for Effort
// Quest ID: 65732
// Start NPC: 1000421
// End NPC: 1000421
// NEED TEST KILLCREDIT COUNT
class SubFst039 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 155;
uint32_t RewardItemOptional[4] = { 1821, 1892, 1959, 5824 };
uint32_t RewardItemOptionalCount[4] = { 1, 1, 1, 2 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto Enemy0 = 160;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst039() : EventScript( 65732 )
{};
~SubFst039()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == Actor0 )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
{
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if ( currentKC >= 6 )
player.updateQuest( getId(), 255 );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst042_00198
// Quest Name: Butcher of Greentear
// Quest ID: 65734
// Start NPC: 1000685
// End NPC: 1000685
//NEED TEST KILLCREDIT
class SubFst042 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
uint32_t RewardItemOptional[3] = { 4092, 4091, 5824 };
uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000685;
static constexpr auto Enemy0 = 14;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst042() : EventScript( 65734 )
{};
~SubFst042()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst042::Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if ( actor == SubFst042::Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
{
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), 255 );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst045_00201
// Quest Name: Passing Muster
// Quest ID: 65737
// Start NPC: 1000421
// End NPC: 1000421
class SubFst045 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardGil = 128;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor0 = 1;
public:
SubFst045() : EventScript( 65737 ){};
~SubFst045(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};