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fix actionscript export macro
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commit
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2 changed files with 4 additions and 4 deletions
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@ -1,9 +1,9 @@
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//#include "../ScriptObject.h"
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//
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//class AbilityScript3 : public AbilityScript
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//class ActionScript3 : public ActionScript
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//{
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//public:
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// AbilityScript3() : AbilityScript( "AbilityScript3", 3 )
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// ActionScript3() : ActionScript( "AbilityScript3", 3 )
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// {}
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//
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// virtual void onCastFinish( Core::Entity::Player player, Core::Entity::ActorPtr targetActor )
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@ -12,4 +12,4 @@
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// }
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//};
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//
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//EXPORT_ABILITYSCRIPT( AbilityScript3 )
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//EXPORT_ACTIONSCRIPT( ActionScript3 )
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@ -17,7 +17,7 @@ extern "C" EXPORT base* get##base() \
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{ return static_cast< base* >( new type ); }
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#define EXPORT_STATUSEFFECTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, StatusEffectScript )
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#define EXPORT_ABILITYSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, AbilityScript )
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#define EXPORT_ACTIONSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ActionScript )
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#define EXPORT_QUESTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, QuestScript )
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#define EXPORT_BATTLENPCSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, BattleNpcScript )
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#define EXPORT_ZONESCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ZoneScript )
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