diff --git a/src/servers/Server_Zone/DebugCommand/DebugCommandHandler.cpp b/src/servers/Server_Zone/DebugCommand/DebugCommandHandler.cpp index 342b73e6..75e7f818 100644 --- a/src/servers/Server_Zone/DebugCommand/DebugCommandHandler.cpp +++ b/src/servers/Server_Zone/DebugCommand/DebugCommandHandler.cpp @@ -64,7 +64,7 @@ Core::DebugCommandHandler::~DebugCommandHandler() // add a command set to the register map void Core::DebugCommandHandler::registerCommand( const std::string& n, Core::DebugCommand::pFunc functionPtr, - const std::string& hText, uint8_t uLevel ) + const std::string& hText, uint8_t uLevel ) { m_commandMap[std::string( n )] = boost::make_shared( n, functionPtr, hText, uLevel ); } @@ -118,7 +118,7 @@ void Core::DebugCommandHandler::execCommand( char * data, Core::Entity::PlayerPt /////////////////////////////////////////////////////////////////////////////////////// void Core::DebugCommandHandler::scriptReload( char * data, Core::Entity::PlayerPtr pPlayer, - boost::shared_ptr command ) + boost::shared_ptr command ) { g_scriptMgr.reload(); pPlayer->sendDebug( "Scripts reloaded." ); @@ -157,7 +157,7 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye params = std::string( data + command->getName().length() + 1 + pos + 1 ); g_log.debug( "[" + std::to_string( pPlayer->getId() ) + "] " + - "subCommand " + subCommand + " params: " + params ); + "subCommand " + subCommand + " params: " + params ); if( ( ( subCommand == "pos" ) || ( subCommand == "posr" ) ) && ( params != "" ) ) @@ -176,12 +176,12 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye if( subCommand == "pos" ) pPlayer->setPosition( static_cast< float >( posX ), - static_cast< float >( posY ), - static_cast< float >( posZ ) ); + static_cast< float >( posY ), + static_cast< float >( posZ ) ); else pPlayer->setPosition( pPlayer->getPos().x + static_cast< float >( posX ), - pPlayer->getPos().y + static_cast< float >( posY ), - pPlayer->getPos().z + static_cast< float >( posZ ) ); + pPlayer->getPos().y + static_cast< float >( posY ), + pPlayer->getPos().z + static_cast< float >( posZ ) ); Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorSetPos > setActorPosPacket( pPlayer->getId() ); @@ -312,7 +312,7 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye params = std::string( data + command->getName().length() + 1 + pos + 1 ); g_log.debug( "[" + std::to_string( pPlayer->getId() ) + "] " + - "subCommand " + subCommand + " params: " + params ); + "subCommand " + subCommand + " params: " + params ); if( subCommand == "status" ) @@ -437,7 +437,7 @@ void Core::DebugCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlaye params = std::string( data + command->getName().length() + 1 + pos + 1 ); g_log.debug( "[" + std::to_string( pPlayer->getId() ) + "] " + - "subCommand " + subCommand + " params: " + params ); + "subCommand " + subCommand + " params: " + params ); if( subCommand == "pos" ) @@ -446,12 +446,12 @@ void Core::DebugCommandHandler::get( char * data, Core::Entity::PlayerPtr pPlaye int16_t map_id = g_exdData.m_zoneInfoMap[pPlayer->getCurrentZone()->getId()].map_id; pPlayer->sendNotice( "Pos:\n" + - std::to_string( pPlayer->getPos().x ) + "\n" + - std::to_string( pPlayer->getPos().y ) + "\n" + - std::to_string( pPlayer->getPos().z ) + "\n" + - std::to_string( pPlayer->getRotation() ) + "\nMapId: " + - std::to_string( map_id ) + "\nZoneID: " + - std::to_string( pPlayer->getCurrentZone()->getId() ) + "\n" ); + std::to_string( pPlayer->getPos().x ) + "\n" + + std::to_string( pPlayer->getPos().y ) + "\n" + + std::to_string( pPlayer->getPos().z ) + "\n" + + std::to_string( pPlayer->getRotation() ) + "\nMapId: " + + std::to_string( map_id ) + "\nZoneID: " + + std::to_string( pPlayer->getCurrentZone()->getId() ) + "\n" ); } else {