diff --git a/src/servers/Server_Zone/PacketHandlers.cpp b/src/servers/Server_Zone/PacketHandlers.cpp index fdd1f42f..db3d27b9 100644 --- a/src/servers/Server_Zone/PacketHandlers.cpp +++ b/src/servers/Server_Zone/PacketHandlers.cpp @@ -642,6 +642,8 @@ void Core::Network::GameConnection::zoneLineHandler( Core::Network::Packets::Gam { uint32_t zoneLineId = pInPacket->getValAt< uint32_t >( 0x20 ); + pPlayer->sendDebug( "Walking ZoneLine " + std::to_string( zoneLineId ) ); + auto pZone = pPlayer->getCurrentZone(); auto pLine = g_zoneMgr.getZonePosition( zoneLineId ); @@ -652,7 +654,7 @@ void Core::Network::GameConnection::zoneLineHandler( Core::Network::Packets::Gam if( pLine != nullptr ) { - g_log.debug( "ZoneLine " + std::to_string( zoneLineId ) + " found." ); + pPlayer->sendDebug( "ZoneLine " + std::to_string( zoneLineId ) + " found." ); targetPos = pLine->getTargetPosition(); targetZone = pLine->getTargetZoneId(); rotation = pLine->getTargetRotation(); @@ -667,7 +669,7 @@ void Core::Network::GameConnection::zoneLineHandler( Core::Network::Packets::Gam else { // No zoneline found, revert to last zone - g_log.debug( "ZoneLine " + std::to_string( zoneLineId ) + " not found." ); + pPlayer->sendUrgent( "ZoneLine " + std::to_string( zoneLineId ) + " not found." ); targetPos.x = 0; targetPos.y = 0; targetPos.z = 0;