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Merge branch 'actor_rewrite' of https://github.com/SapphireMordred/Sapphire into actor_rewrite

This commit is contained in:
Maru 2018-03-19 16:44:15 -03:00
commit e6e3e92742
8 changed files with 57 additions and 18 deletions

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@ -557,7 +557,7 @@ namespace Common {
SetTitle = 0x1F4,
SetStatusIcon = 0x1F8,
LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
SetHomepoint = 0x1FB,
SetFavorite = 0x1FC,
LearnTeleport = 0x1FD,
@ -585,7 +585,20 @@ namespace Common {
DisableCurrentFestival = 0x386,
ToggleOrchestrionUnlock = 0x396,
Dismount = 0x3a0
Dismount = 0x3A0,
// PvP Duel
SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
EndDuelSession = 0x5E1, // because someone went oob?
StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
// Duty Action
SetDutyActionId = 0x5E8, // ContentExAction
SetDutyActionHud = 0x5E9, // disable/enable
SetDutyActionActive = 0x5EA,
SetDutyActionRemaining = 0x5EB,
};
enum struct ChatType : uint16_t

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@ -164,6 +164,7 @@ namespace Packets {
PrepareZoning = 0x027C, // updated 4.2
ActorGauge = 0x027D, // updated 4.2
DuelChallenge = 0x0277, // 4.2; this is the responsible for opening an ui
PerformNote = 0x0286, // updated 4.2
// Unknown IPC types that still need to be sent

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@ -1363,6 +1363,18 @@ struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket<ObjectDespawn>
uint8_t padding[7];
};
struct FFXIVIpcDuelChallenge : FFXIVIpcBasePacket<DuelChallenge>
{
uint8_t otherClassJobId;
uint8_t otherLevel; // class job level
uint8_t challengeByYou; // 0 if the other challenges you, 1 if you challenges the other.
uint8_t otherItemLevel;
uint32_t otherActorId;
char otherName[32];
};
} /* Server */
} /* Packets */

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@ -103,6 +103,10 @@ enum ClientTrigger
CompanionActionUnlock = 0x6A6,
OpenPerformInstrumentUI = 0x71C,
OpenDuelUI = 0x898, // Open a duel ui
DuelRequestResult = 0x899, // either accept/reject
};
void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket,

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@ -3,6 +3,10 @@
#include "Actor/Chara.h"
#include "Forwards.h"
#include "Zone.h"
#include <Logging/Logger.h>
#include "Framework.h"
extern Core::Framework g_fw;
// TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration )
// likely this could be greatly improved or redone
@ -32,6 +36,8 @@ void Core::Cell::init( uint32_t x, uint32_t y, ZonePtr pZone )
void Core::Cell::addActor( Entity::ActorPtr pAct )
{
auto pLog = g_fw.get< Core::Logger >();
pLog->debug( "Adding actor to cell in " + this->m_pZone->getName() );
if( pAct->isPlayer() )
++m_playerCount;
@ -40,6 +46,8 @@ void Core::Cell::addActor( Entity::ActorPtr pAct )
void Core::Cell::removeActor( Entity::ActorPtr pAct )
{
auto pLog = g_fw.get< Core::Logger >();
pLog->debug( "Removing actor from cell in " + this->m_pZone->getName() );
if( pAct->isPlayer() )
--m_playerCount;

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@ -107,17 +107,13 @@ void Core::InstanceContent::onUpdate( uint32_t currTime )
if( m_boundPlayerIds.size() == 0 )
return;
for( const auto playerId : m_boundPlayerIds )
for( auto playerId : m_boundPlayerIds )
{
auto it = m_playerMap.find( playerId );
if( it == m_playerMap.end() )
return;
}
for( const auto& playerIt : m_playerMap )
{
const auto& player = playerIt.second;
auto player = it->second;
if( !player->isLoadingComplete() ||
!player->isDirectorInitialized() ||
!player->isOnEnterEventDone() ||

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@ -314,6 +314,7 @@ Core::TerritoryMgr::InstanceIdList Core::TerritoryMgr::getInstanceContentIdList(
bool Core::TerritoryMgr::movePlayer( uint32_t territoryId, Core::Entity::PlayerPtr pPlayer )
{
auto pZone = getZoneByTerriId( territoryId );
assert( pZone );
return movePlayer( pZone, pPlayer );
}
@ -333,8 +334,8 @@ bool Core::TerritoryMgr::movePlayer( ZonePtr pZone, Core::Entity::PlayerPtr pPla
// mark character as zoning in progress
pPlayer->setLoadingComplete( false );
if( pPlayer->getLastPing() != 0 )
pPlayer->getCurrentZone()->removeActor( pPlayer );
//if( pPlayer->getLastPing() != 0 )
// pPlayer->getCurrentZone()->removeActor( pPlayer );
pPlayer->setCurrentZone( pZone );
pZone->pushActor( pPlayer );

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@ -225,20 +225,21 @@ void Core::Zone::pushActor( Entity::ActorPtr pActor )
void Core::Zone::removeActor( Entity::ActorPtr pActor )
{
float mx = pActor->getPos().x;
float my = pActor->getPos().z;
uint32_t cx = getPosX( mx );
uint32_t cy = getPosY( my );
auto pCell = pActor->getCellPtr();
if( pCell )
{
Cell* pCell = getCellPtr(cx, cy);
if( pCell && pCell->hasActor( pActor ) )
pCell->removeActor( pActor );
pCell = nullptr;
}
if( pActor->isPlayer() )
{
// If it's a player and he's inside boundaries - update his nearby cells
if( pActor->getPos().x <= _maxX && pActor->getPos().x >= _minX &&
pActor->getPos().z <= _maxY && pActor->getPos().z >= _minY )
pActor->getPos().z <= _maxY && pActor->getPos().z >= _minY )
{
uint32_t x = getPosX( pActor->getPos().x );
uint32_t y = getPosY( pActor->getPos().z );
@ -416,8 +417,7 @@ void Core::Zone::updateSessions( bool changedWeather )
// this session is not linked to this area anymore, remove it from zone session list
if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
{
if( pPlayer->getCellPtr() )
removeActor( pSession->getPlayer() );
removeActor( pSession->getPlayer() );
it = m_sessionSet.erase(it );
continue;
@ -539,7 +539,11 @@ void Core::Zone::updateActorPosition( Entity::Actor &actor )
{
if( pOldCell )
{
auto pLog = g_fw.get< Logger >();
pLog->debug( std::string( __FUNCTION__ ) + " -> removeActor() ...moving cell..." );
pOldCell->removeActor( actor.shared_from_this() );
}
pCell->addActor( actor.shared_from_this() );
actor.setCell( pCell );