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https://github.com/SapphireServer/Sapphire.git
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Merge branch 'actor_rewrite' of https://github.com/SapphireMordred/Sapphire into actor_rewrite
This commit is contained in:
commit
e6e3e92742
8 changed files with 57 additions and 18 deletions
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@ -557,7 +557,7 @@ namespace Common {
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SetTitle = 0x1F4,
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SetStatusIcon = 0x1F8,
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LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
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SetHomepoint = 0x1FB,
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SetFavorite = 0x1FC,
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LearnTeleport = 0x1FD,
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@ -585,7 +585,20 @@ namespace Common {
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DisableCurrentFestival = 0x386,
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ToggleOrchestrionUnlock = 0x396,
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Dismount = 0x3a0
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Dismount = 0x3A0,
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// PvP Duel
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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EndDuelSession = 0x5E1, // because someone went oob?
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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// Duty Action
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SetDutyActionId = 0x5E8, // ContentExAction
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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};
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enum struct ChatType : uint16_t
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@ -164,6 +164,7 @@ namespace Packets {
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PrepareZoning = 0x027C, // updated 4.2
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ActorGauge = 0x027D, // updated 4.2
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DuelChallenge = 0x0277, // 4.2; this is the responsible for opening an ui
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PerformNote = 0x0286, // updated 4.2
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// Unknown IPC types that still need to be sent
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@ -1363,6 +1363,18 @@ struct FFXIVIpcObjectDespawn : FFXIVIpcBasePacket<ObjectDespawn>
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uint8_t padding[7];
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};
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struct FFXIVIpcDuelChallenge : FFXIVIpcBasePacket<DuelChallenge>
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{
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uint8_t otherClassJobId;
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uint8_t otherLevel; // class job level
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uint8_t challengeByYou; // 0 if the other challenges you, 1 if you challenges the other.
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uint8_t otherItemLevel;
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uint32_t otherActorId;
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char otherName[32];
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};
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} /* Server */
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} /* Packets */
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@ -103,6 +103,10 @@ enum ClientTrigger
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CompanionActionUnlock = 0x6A6,
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OpenPerformInstrumentUI = 0x71C,
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OpenDuelUI = 0x898, // Open a duel ui
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DuelRequestResult = 0x899, // either accept/reject
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};
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void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket,
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@ -3,6 +3,10 @@
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#include "Actor/Chara.h"
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#include "Forwards.h"
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#include "Zone.h"
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#include <Logging/Logger.h>
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#include "Framework.h"
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extern Core::Framework g_fw;
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// TODO: the entire zone / areahandling is a bit outdated ( in parts i used this for the 1.0 iteration )
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// likely this could be greatly improved or redone
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@ -32,6 +36,8 @@ void Core::Cell::init( uint32_t x, uint32_t y, ZonePtr pZone )
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void Core::Cell::addActor( Entity::ActorPtr pAct )
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{
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auto pLog = g_fw.get< Core::Logger >();
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pLog->debug( "Adding actor to cell in " + this->m_pZone->getName() );
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if( pAct->isPlayer() )
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++m_playerCount;
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@ -40,6 +46,8 @@ void Core::Cell::addActor( Entity::ActorPtr pAct )
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void Core::Cell::removeActor( Entity::ActorPtr pAct )
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{
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auto pLog = g_fw.get< Core::Logger >();
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pLog->debug( "Removing actor from cell in " + this->m_pZone->getName() );
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if( pAct->isPlayer() )
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--m_playerCount;
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@ -107,17 +107,13 @@ void Core::InstanceContent::onUpdate( uint32_t currTime )
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if( m_boundPlayerIds.size() == 0 )
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return;
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for( const auto playerId : m_boundPlayerIds )
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for( auto playerId : m_boundPlayerIds )
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{
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auto it = m_playerMap.find( playerId );
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if( it == m_playerMap.end() )
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return;
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}
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for( const auto& playerIt : m_playerMap )
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{
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const auto& player = playerIt.second;
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auto player = it->second;
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if( !player->isLoadingComplete() ||
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!player->isDirectorInitialized() ||
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!player->isOnEnterEventDone() ||
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@ -314,6 +314,7 @@ Core::TerritoryMgr::InstanceIdList Core::TerritoryMgr::getInstanceContentIdList(
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bool Core::TerritoryMgr::movePlayer( uint32_t territoryId, Core::Entity::PlayerPtr pPlayer )
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{
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auto pZone = getZoneByTerriId( territoryId );
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assert( pZone );
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return movePlayer( pZone, pPlayer );
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}
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@ -333,8 +334,8 @@ bool Core::TerritoryMgr::movePlayer( ZonePtr pZone, Core::Entity::PlayerPtr pPla
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// mark character as zoning in progress
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pPlayer->setLoadingComplete( false );
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if( pPlayer->getLastPing() != 0 )
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pPlayer->getCurrentZone()->removeActor( pPlayer );
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//if( pPlayer->getLastPing() != 0 )
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// pPlayer->getCurrentZone()->removeActor( pPlayer );
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pPlayer->setCurrentZone( pZone );
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pZone->pushActor( pPlayer );
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@ -225,20 +225,21 @@ void Core::Zone::pushActor( Entity::ActorPtr pActor )
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void Core::Zone::removeActor( Entity::ActorPtr pActor )
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{
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float mx = pActor->getPos().x;
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float my = pActor->getPos().z;
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uint32_t cx = getPosX( mx );
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uint32_t cy = getPosY( my );
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auto pCell = pActor->getCellPtr();
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if( pCell )
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{
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Cell* pCell = getCellPtr(cx, cy);
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if( pCell && pCell->hasActor( pActor ) )
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pCell->removeActor( pActor );
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pCell = nullptr;
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}
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if( pActor->isPlayer() )
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{
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// If it's a player and he's inside boundaries - update his nearby cells
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if( pActor->getPos().x <= _maxX && pActor->getPos().x >= _minX &&
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pActor->getPos().z <= _maxY && pActor->getPos().z >= _minY )
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pActor->getPos().z <= _maxY && pActor->getPos().z >= _minY )
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{
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uint32_t x = getPosX( pActor->getPos().x );
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uint32_t y = getPosY( pActor->getPos().z );
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@ -416,8 +417,7 @@ void Core::Zone::updateSessions( bool changedWeather )
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// this session is not linked to this area anymore, remove it from zone session list
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if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
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{
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if( pPlayer->getCellPtr() )
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removeActor( pSession->getPlayer() );
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removeActor( pSession->getPlayer() );
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it = m_sessionSet.erase(it );
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continue;
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@ -539,7 +539,11 @@ void Core::Zone::updateActorPosition( Entity::Actor &actor )
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{
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if( pOldCell )
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{
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auto pLog = g_fw.get< Logger >();
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pLog->debug( std::string( __FUNCTION__ ) + " -> removeActor() ...moving cell..." );
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pOldCell->removeActor( actor.shared_from_this() );
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}
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pCell->addActor( actor.shared_from_this() );
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actor.setCell( pCell );
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