From e79d2624427ea367039ca9199c05b3942da09a37 Mon Sep 17 00:00:00 2001 From: collett Date: Fri, 10 Jan 2020 01:27:44 +0900 Subject: [PATCH] update parse data --- src/world/Action/ActionLutData.cpp | 180 ++++++++++++++--------------- 1 file changed, 90 insertions(+), 90 deletions(-) diff --git a/src/world/Action/ActionLutData.cpp b/src/world/Action/ActionLutData.cpp index be461913..4192b326 100644 --- a/src/world/Action/ActionLutData.cpp +++ b/src/world/Action/ActionLutData.cpp @@ -2161,11 +2161,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = { 103, { 1, 0, 10, 0, 0 } }, //Earth's Reply, 金剛の決意: EffectTypeDamageReceiveMultiplier, all, -10% { 1180, { 2, 0, -10, 0, 0 } }, - //Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 30% - { 1181, { 1, 0, 30, 0, 0 } }, - //more than 1 effect is found //Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 25% - //{ 1181, { 1, 0, 25, 0, 0 } }, + { 1181, { 1, 0, 25, 0, 0 } }, + //more than 1 effect is found + //Riddle of Fire, 紅蓮の極意: EffectTypeDamageMultiplier, all, 30% + //{ 1181, { 1, 0, 30, 0, 0 } }, //Brotherhood, 桃園結義:攻撃: EffectTypeDamageMultiplier, physical, 5% { 1185, { 1, 1, 5, 0, 0 } }, //Disembowel, ディセムボウル: EffectTypeDamageMultiplier, all, 10% @@ -2180,18 +2180,18 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = { 1453, { 1, 0, 10, 0, 0 } }, //Right Eye, 竜の右眼: EffectTypeDamageMultiplier, all, 10% { 1910, { 1, 0, 10, 0, 0 } }, - //Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10% - { 638, { 2, 0, 10, 0, 0 } }, - //more than 1 effect is found //Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 5% - //{ 638, { 2, 0, 5, 0, 0 } }, - //Shadow Fang, 影牙: EffectTypeDot, physical, potency 50 - { 508, { 4, 1, 50, 0, 0 } }, + { 638, { 2, 0, 5, 0, 0 } }, + //more than 1 effect is found + //Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10% + //{ 638, { 2, 0, 10, 0, 0 } }, + //Shadow Fang, 影牙: EffectTypeDot, physical, potency 90 + { 508, { 4, 1, 90, 0, 0 } }, //more than 1 effect is found //Shadow Fang, 影牙: EffectTypeDot, physical, potency 70 //{ 508, { 4, 1, 70, 0, 0 } }, - //Shadow Fang, 影牙: EffectTypeDot, physical, potency 90 - //{ 508, { 4, 1, 90, 0, 0 } }, + //Shadow Fang, 影牙: EffectTypeDot, physical, potency 50 + //{ 508, { 4, 1, 50, 0, 0 } }, //Kassatsu, 活殺自在: EffectTypeDamageMultiplier, all, 30% { 497, { 1, 0, 30, 0, 0 } }, //Ten Chi Jin, 天地人: EffectTypeDamageMultiplier, all, 150% @@ -2205,47 +2205,47 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //{ 1298, { 1, 0, 13, 0, 0 } }, //Kaiten, 必殺剣・回天: EffectTypeDamageMultiplier, all, 50% { 1229, { 1, 0, 50, 0, 0 } }, - //Higanbana, 彼岸花: EffectTypeDot, physical, potency 35 - { 1228, { 4, 1, 35, 0, 0 } }, + //Higanbana, 彼岸花: EffectTypeDot, physical, potency 60 + { 1228, { 4, 1, 60, 0, 0 } }, //more than 1 effect is found - //Higanbana, 彼岸花: EffectTypeDot, physical, potency 52 - //{ 1228, { 4, 1, 52, 0, 0 } }, //Higanbana, 彼岸花: EffectTypeDot, physical, potency 40 //{ 1228, { 4, 1, 40, 0, 0 } }, - //Higanbana, 彼岸花: EffectTypeDot, physical, potency 60 - //{ 1228, { 4, 1, 60, 0, 0 } }, + //Higanbana, 彼岸花: EffectTypeDot, physical, potency 52 + //{ 1228, { 4, 1, 52, 0, 0 } }, + //Higanbana, 彼岸花: EffectTypeDot, physical, potency 35 + //{ 1228, { 4, 1, 35, 0, 0 } }, //Raging Strikes, 猛者の撃: EffectTypeDamageMultiplier, all, 10% { 125, { 1, 0, 10, 0, 0 } }, - //Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 40 - { 124, { 4, 1, 40, 0, 0 } }, - //more than 1 effect is found //Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 30 - //{ 124, { 4, 1, 30, 0, 0 } }, - //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50 - { 129, { 4, 1, 50, 0, 0 } }, + { 124, { 4, 1, 30, 0, 0 } }, //more than 1 effect is found + //Venomous Bite, ベノムバイト: EffectTypeDot, physical, potency 40 + //{ 124, { 4, 1, 40, 0, 0 } }, + //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40 + { 129, { 4, 1, 40, 0, 0 } }, + //more than 1 effect is found + //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40 + //{ 129, { 4, 1, 40, 0, 0 } }, //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50 //{ 129, { 4, 1, 50, 0, 0 } }, - //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40 - //{ 129, { 4, 1, 40, 0, 0 } }, - //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 40 - //{ 129, { 4, 1, 40, 0, 0 } }, - //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50 - { 1200, { 4, 1, 50, 0, 0 } }, + //Windbite, ウィンドバイト: EffectTypeDot, physical, potency 50 + //{ 129, { 4, 1, 50, 0, 0 } }, + //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40 + { 1200, { 4, 1, 40, 0, 0 } }, //more than 1 effect is found + //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40 + //{ 1200, { 4, 1, 40, 0, 0 } }, + //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50 + //{ 1200, { 4, 1, 50, 0, 0 } }, //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 50 //{ 1200, { 4, 1, 50, 0, 0 } }, - //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40 - //{ 1200, { 4, 1, 40, 0, 0 } }, - //Caustic Bite, コースティックバイト: EffectTypeDot, physical, potency 40 - //{ 1200, { 4, 1, 40, 0, 0 } }, //Troubadour, トルバドゥール: EffectTypeDamageReceiveMultiplier, all, -10% { 1934, { 2, 0, -10, 0, 0 } }, - //Stormbite, ストームバイト: EffectTypeDot, physical, potency 60 - { 1201, { 4, 1, 60, 0, 0 } }, - //more than 1 effect is found //Stormbite, ストームバイト: EffectTypeDot, physical, potency 50 - //{ 1201, { 4, 1, 50, 0, 0 } }, + { 1201, { 4, 1, 50, 0, 0 } }, + //more than 1 effect is found + //Stormbite, ストームバイト: EffectTypeDot, physical, potency 60 + //{ 1201, { 4, 1, 60, 0, 0 } }, //Tactician, タクティシャン: EffectTypeDamageReceiveMultiplier, all, -10% { 1951, { 2, 0, -10, 0, 0 } }, //Bioblaster, バイオブラスト: EffectTypeDot, physical, potency 60 @@ -2291,32 +2291,32 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //{ 189, { 4, 2, 30, 0, 0 } }, //Bio II, バイオラ: EffectTypeDot, magic, potency 30 //{ 189, { 4, 2, 30, 0, 0 } }, - //Bio III, バイオガ: EffectTypeDot, magic, potency 40 - { 1214, { 4, 2, 40, 0, 0 } }, + //Bio III, バイオガ: EffectTypeDot, magic, potency 50 + { 1214, { 4, 2, 50, 0, 0 } }, //more than 1 effect is found + //Bio III, バイオガ: EffectTypeDot, magic, potency 50 + //{ 1214, { 4, 2, 50, 0, 0 } }, + //Bio III, バイオガ: EffectTypeDot, magic, potency 50 + //{ 1214, { 4, 2, 50, 0, 0 } }, //Bio III, バイオガ: EffectTypeDot, magic, potency 40 //{ 1214, { 4, 2, 40, 0, 0 } }, //Bio III, バイオガ: EffectTypeDot, magic, potency 40 //{ 1214, { 4, 2, 40, 0, 0 } }, - //Bio III, バイオガ: EffectTypeDot, magic, potency 50 - //{ 1214, { 4, 2, 50, 0, 0 } }, - //Bio III, バイオガ: EffectTypeDot, magic, potency 50 - //{ 1214, { 4, 2, 50, 0, 0 } }, - //Bio III, バイオガ: EffectTypeDot, magic, potency 50 - //{ 1214, { 4, 2, 50, 0, 0 } }, - //Miasma III, ミアズガ: EffectTypeDot, magic, potency 40 - { 1215, { 4, 2, 40, 0, 0 } }, + //Bio III, バイオガ: EffectTypeDot, magic, potency 40 + //{ 1214, { 4, 2, 40, 0, 0 } }, + //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 + { 1215, { 4, 2, 50, 0, 0 } }, //more than 1 effect is found + //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 + //{ 1215, { 4, 2, 50, 0, 0 } }, + //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 + //{ 1215, { 4, 2, 50, 0, 0 } }, + //Miasma III, ミアズガ: EffectTypeDot, magic, potency 40 + //{ 1215, { 4, 2, 40, 0, 0 } }, //Miasma III, ミアズガ: EffectTypeDot, magic, potency 40 //{ 1215, { 4, 2, 40, 0, 0 } }, //Miasma III, ミアズガ: EffectTypeDot, magic, potency 40 //{ 1215, { 4, 2, 40, 0, 0 } }, - //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 - //{ 1215, { 4, 2, 50, 0, 0 } }, - //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 - //{ 1215, { 4, 2, 50, 0, 0 } }, - //Miasma III, ミアズガ: EffectTypeDot, magic, potency 50 - //{ 1215, { 4, 2, 50, 0, 0 } }, //Devotion, エギの加護: EffectTypeDamageMultiplier, all, 5% { 1213, { 1, 0, 5, 0, 0 } }, //Everlasting Flight, 不死鳥の翼: EffectTypeHot, potency 100 @@ -2355,11 +2355,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = { 315, { 3, 0, 120, 0, 0 } }, //Angel's Whisper, 光輝の囁き: EffectTypeHot, potency 120 { 1874, { 3, 0, 120, 0, 0 } }, - //Combust, コンバス: EffectTypeDot, magic, potency 30 - { 838, { 4, 2, 30, 0, 0 } }, - //more than 1 effect is found //Combust, コンバス: EffectTypeDot, magic, potency 40 - //{ 838, { 4, 2, 40, 0, 0 } }, + { 838, { 4, 2, 40, 0, 0 } }, + //more than 1 effect is found + //Combust, コンバス: EffectTypeDot, magic, potency 30 + //{ 838, { 4, 2, 30, 0, 0 } }, //Aspected Benefic, アスペクト・ベネフィク: EffectTypeHot, potency 200 { 835, { 3, 0, 200, 0, 0 } }, //Aspected Helios, アスペクト・ヘリオス: EffectTypeHot, potency 100 @@ -2372,11 +2372,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //more than 1 effect is found //Horoscope Helios, ホロスコープ・ヘリオス: EffectTypeHot, potency 100 //{ 1891, { 3, 0, 100, 0, 0 } }, - //Combust II, コンバラ: EffectTypeDot, magic, potency 35 - { 843, { 4, 2, 35, 0, 0 } }, - //more than 1 effect is found //Combust II, コンバラ: EffectTypeDot, magic, potency 50 - //{ 843, { 4, 2, 50, 0, 0 } }, + { 843, { 4, 2, 50, 0, 0 } }, + //more than 1 effect is found + //Combust II, コンバラ: EffectTypeDot, magic, potency 35 + //{ 843, { 4, 2, 35, 0, 0 } }, //Divination, ディヴィネーション: EffectTypeDamageMultiplier, all, 0% { 1878, { 1, 0, 0, 0, 0 } }, //Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50 @@ -2384,21 +2384,21 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //more than 1 effect is found //Wheel of Fortune, 運命の輪: EffectTypeHot, potency 50 //{ 956, { 3, 0, 50, 0, 0 } }, - //Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 60 - { 1879, { 3, 0, 60, 0, 0 } }, - //more than 1 effect is found //Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 100 - //{ 1879, { 3, 0, 100, 0, 0 } }, - //Combust III, コンバガ: EffectTypeDot, magic, potency 45 - { 1881, { 4, 2, 45, 0, 0 } }, + { 1879, { 3, 0, 100, 0, 0 } }, //more than 1 effect is found + //Diurnal Opposition, 星天対抗[日]: EffectTypeHot, potency 60 + //{ 1879, { 3, 0, 60, 0, 0 } }, //Combust III, コンバガ: EffectTypeDot, magic, potency 60 - //{ 1881, { 4, 2, 60, 0, 0 } }, - //Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 80 - { 1888, { 3, 0, 80, 0, 0 } }, + { 1881, { 4, 2, 60, 0, 0 } }, //more than 1 effect is found + //Combust III, コンバガ: EffectTypeDot, magic, potency 45 + //{ 1881, { 4, 2, 45, 0, 0 } }, //Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 150 - //{ 1888, { 3, 0, 150, 0, 0 } }, + { 1888, { 3, 0, 150, 0, 0 } }, + //more than 1 effect is found + //Diurnal Intersection, 星天交差[日]: EffectTypeHot, potency 80 + //{ 1888, { 3, 0, 80, 0, 0 } }, //The Balance, アーゼマの均衡: EffectTypeDamageMultiplier, all, 6% { 1882, { 1, 0, 6, 0, 0 } }, //The Arrow, オシュオンの矢: EffectTypeDamageMultiplier, all, 6% @@ -2421,11 +2421,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = { 1716, { 1, 0, 50, 0, 0 } }, //Peculiar Light, 不思議な光: EffectTypeDamageReceiveMultiplier, magic, 30% { 1721, { 2, 2, 30, 0, 0 } }, - //Mighty Guard, マイティガード: EffectTypeDamageReceiveMultiplier, all, -40% - { 1719, { 2, 0, -40, 0, 0 } }, - //more than 1 effect is found //Mighty Guard, マイティガード: EffectTypeDamageMultiplier, all, -70% - //{ 1719, { 1, 0, -70, 0, 0 } }, + { 1719, { 1, 0, -70, 0, 0 } }, + //more than 1 effect is found + //Mighty Guard, マイティガード: EffectTypeDamageReceiveMultiplier, all, -40% + //{ 1719, { 2, 0, -40, 0, 0 } }, //Bleeding, ペイン: EffectTypeDot, magic, potency 25 { 1714, { 4, 2, 25, 0, 0 } }, //Waxing Nocturne, 狂戦士化: EffectTypeDamageMultiplier, all, 50% @@ -2466,11 +2466,11 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = { 1637, { 1, 0, -5, 0, 0 } }, //Wisdom of the Templar, 聖騎士の記憶: EffectTypeDamageMultiplier, all, -5% { 1638, { 1, 0, -5, 0, 0 } }, - //Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, magic, 30% - { 1740, { 1, 2, 30, 0, 0 } }, - //more than 1 effect is found //Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, physical, 40% - //{ 1740, { 1, 1, 40, 0, 0 } }, + { 1740, { 1, 1, 40, 0, 0 } }, + //more than 1 effect is found + //Wisdom of the Duelist, 剣豪の記憶: EffectTypeDamageMultiplier, magic, 30% + //{ 1740, { 1, 2, 30, 0, 0 } }, //Wisdom of the Elder, 賢者の記憶: EffectTypeDamageMultiplier, magic, 35% { 1739, { 1, 2, 35, 0, 0 } }, //Wisdom of the Fiendhunter, 弓聖の記憶: EffectTypeDamageMultiplier, physical, 25% @@ -2503,10 +2503,10 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //more than 1 effect is found //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50% //{ 438, { 2, 0, 50, 0, 0 } }, - //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90% - //{ 438, { 1, 0, -90, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 45% //{ 438, { 2, 0, 45, 0, 0 } }, + //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90% + //{ 438, { 1, 0, -90, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50% //{ 438, { 2, 0, 50, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -50% @@ -2515,25 +2515,25 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable = //{ 438, { 1, 0, -50, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50% //{ 438, { 2, 0, 50, 0, 0 } }, - //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90% - //{ 438, { 1, 0, -90, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 45% //{ 438, { 2, 0, 45, 0, 0 } }, + //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -90% + //{ 438, { 1, 0, -90, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageReceiveMultiplier, all, 50% //{ 438, { 2, 0, 50, 0, 0 } }, //Minimum, ミニマム: EffectTypeDamageMultiplier, all, -50% //{ 438, { 1, 0, -50, 0, 0 } }, //Bigbulge Biggerbrain, マッチョサイエンティスト: EffectTypeDamageReceiveMultiplier, all, -30% { 1003, { 2, 0, -30, 0, 0 } }, - //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10% - { 1016, { 1, 0, -10, 0, 0 } }, + //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3% + { 1016, { 1, 0, -3, 0, 0 } }, //more than 1 effect is found + //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3% + //{ 1016, { 1, 0, -3, 0, 0 } }, + //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10% + //{ 1016, { 1, 0, -10, 0, 0 } }, //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -10% //{ 1016, { 1, 0, -10, 0, 0 } }, - //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3% - //{ 1016, { 1, 0, -3, 0, 0 } }, - //Damage Down, ダメージ低下: EffectTypeDamageMultiplier, all, -3% - //{ 1016, { 1, 0, -3, 0, 0 } }, //Vulnerability Up, 被ダメージ上昇: EffectTypeDamageReceiveMultiplier, all, 10% { 202, { 2, 0, 10, 0, 0 } }, //Offensive Optimization, 攻撃形態: EffectTypeDamageReceiveMultiplier, all, 50%