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WiP Fix houses not being loaded after restart
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2 changed files with 6 additions and 6 deletions
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@ -80,8 +80,8 @@ bool HousingMgr::init()
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Logger::info( "HousingMgr: Caching housing land init data" );
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//LAND_SEL_ALL
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// 18 wards per territory, 4 territories
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m_landCache.reserve( 18 * 4 );
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// 12 wards per territory, 2 territories
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m_landCache.reserve( 12 * 2 );
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initLandCache();
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@ -115,7 +115,7 @@ bool HousingMgr::loadEstateInventories()
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{
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Logger::info( "HousingMgr: Loading inventories for estates" );
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/* auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto stmt = db.getPreparedStatement( Db::LAND_INV_SEL_ALL );
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auto res = db.query( stmt );
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@ -166,7 +166,7 @@ bool HousingMgr::loadEstateInventories()
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itemCount++;
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}
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Logger::debug( "HousingMgr: Loaded {0} inventory items", itemCount );*/
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Logger::debug( "HousingMgr: Loaded {0} inventory items", itemCount );
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return true;
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}
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@ -138,8 +138,8 @@ bool Sapphire::HousingZone::init()
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m_landPtrMap[ entry.m_landId ] = land;
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// TODO: Fixme
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// if( entry.m_houseId > 0 )
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// registerEstateEntranceEObj( entry.m_landId );
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if( entry.m_houseId > 0 )
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registerEstateEntranceEObj( entry.m_landId );
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updateYardObjects( land->getLandIdent() );
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}
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