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Merge pull request #463 from NotAdam/housing

even more housing
This commit is contained in:
Mordred 2018-12-30 11:53:04 +01:00 committed by GitHub
commit e81ddd4a50
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 267 additions and 73 deletions

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@ -791,7 +791,7 @@ namespace Sapphire::Common
ExteriorFence
};
enum HousingInteriorSlot
enum HouseInteriorSlot
{
InteriorWall,
InteriorFloor,

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@ -58,6 +58,11 @@ namespace Sapphire
spdlog::get( "logger" )->error( text );
}
void Logger::warn( const std::string& text )
{
spdlog::get( "logger" )->warn( text );
}
void Logger::info( const std::string& text )
{
spdlog::get( "logger" )->info( text );
@ -73,4 +78,9 @@ namespace Sapphire
spdlog::get( "logger" )->critical( text );
}
void Logger::trace( const std::string& text )
{
spdlog::get( "logger" )->trace( text );
}
}

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@ -20,12 +20,16 @@ namespace Sapphire
static void error( const std::string& text );
static void warn( const std::string& text );
static void info( const std::string& text );
static void debug( const std::string& text );
static void fatal( const std::string& text );
static void trace( const std::string& text );
};
}

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@ -253,7 +253,7 @@ struct FFXIVIpcReqPlaceHousingItem :
/* 000C */ Common::FFXIVARR_POSITION3 position;
/* 0018 */ float rotation;
/* 001C */ uint32_t unknown3; // always 1?
/* 001C */ uint32_t shouldPlaceItem; // 1 if placing an item, 0 if placing in store
/* 0020 */ uint32_t unknown4[2]; // always 0 it looks like
};

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@ -4,6 +4,7 @@
#include "Actor/EventObject.h"
#include "Territory/HousingZone.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Land.h"
#include "Framework.h"
using namespace Sapphire;
@ -19,8 +20,6 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, Entity::EventObject& eobj ) override
{
player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
player.playScene( eventId, 0, 0, [this, eobj]( Entity::Player& player, const Event::SceneResult& result )
{
// param2 == 1 when player wants to enter house
@ -42,15 +41,45 @@ public:
ident.worldId = 67;
auto internalZone = terriMgr->findOrCreateHousingInterior( ident );
if( internalZone )
if( !internalZone )
{
player.sendDebug( "created zone with guid: " + std::to_string( internalZone->getGuId() ) + "\nname: " + internalZone->getName() );
// an error occurred during event movement
// lol
player.sendLogMessage( 1311 );
player.eventFinish( result.eventId, 1 );
return;
}
player.eventFinish( result.eventId, 1 );
player.setPos( { 0.f, 0.f, 0.f } );
player.setInstance( internalZone );
Common::FFXIVARR_POSITION3 pos {};
auto land = zone->getLand( eobj.getHousingLink() >> 8 );
if( !land )
return;
switch( land->getSize() )
{
case 0:
{
pos = { 0.1321167f, 0.f, 2.746273f };
break;
}
case 1:
{
pos = { 1.337722f, 0.f, 3.995964f };
break;
}
case 2:
{
pos = { 0.07214607f, 0.f, 8.217761f };
break;
}
default:
return;
}
player.setInstance( internalZone, pos );
} );
}
};

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@ -459,6 +459,33 @@ bool Sapphire::Entity::Player::setInstance( ZonePtr instance )
return true;
}
bool Sapphire::Entity::Player::setInstance( ZonePtr instance, Common::FFXIVARR_POSITION3 pos )
{
if( !instance )
return false;
m_onEnterEventDone = false;
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
auto currentZone = getCurrentZone();
m_prevPos = m_pos;
m_prevRot = m_rot;
m_prevTerritoryTypeId = currentZone->getTerritoryTypeId();
m_prevTerritoryId = getTerritoryId();
if( pTeriMgr->movePlayer( instance, getAsPlayer() ) )
{
m_pos = pos;
sendZonePackets();
return true;
}
return false;
}
bool Sapphire::Entity::Player::exitInstance()
{
auto pTeriMgr = m_pFw->get< TerritoryMgr >();

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@ -482,6 +482,9 @@ namespace Sapphire::Entity
/*! sets the players instance & initiates zoning process */
bool setInstance( ZonePtr instance );
/*! sets the players instance & initiates zoning process */
bool setInstance( Sapphire::ZonePtr instance, Sapphire::Common::FFXIVARR_POSITION3 pos );
/*! returns the player to their position before zoning into an instance */
bool exitInstance();
@ -916,7 +919,7 @@ namespace Sapphire::Entity
uint32_t getNextInventorySequence();
void send();
bool findFirstItemWithId( uint32_t catalogId, Inventory::InventoryContainerPair& location );
uint8_t getFreeSlotsInBags();

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@ -932,4 +932,25 @@ void Sapphire::Entity::Player::insertInventoryItem( Sapphire::Common::InventoryT
auto slotUpdate = std::make_shared< UpdateInventorySlotPacket >( getId(), slot, type, *item );
queuePacket( slotUpdate );
}
bool Sapphire::Entity::Player::findFirstItemWithId( uint32_t catalogId,
Inventory::InventoryContainerPair& location )
{
for( auto bagId : { Bag0, Bag1, Bag2, Bag3 } )
{
auto& container = m_storageMap[ bagId ];
for( const auto& item : container->getItemMap() )
{
if( item.second->getId() != catalogId )
continue;
location = std::make_pair( bagId, item.first );
return true;
}
}
return false;
}

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@ -416,11 +416,10 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
auto pLand = pHousing->getLand( plot );
auto plotMaxPrice = pLand->getCurrentPrice();
auto landOwnerId = pLand->getOwnerId();
// can't relinquish when you are not the owner
// TODO: actually use permissions here for FC houses
if( landOwnerId != player.getId() )
if( !hasPermission( player, *pLand, 0 ) )
{
auto msgPkt = makeActorControl143( player.getId(), ActorControl::LogMsg, 3304, 0 );
player.queuePacket( msgPkt );
@ -564,6 +563,18 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
if( !preset )
return false;
// remove preset item
Inventory::InventoryContainerPair foundItem;
if( !player.findFirstItemWithId( presetCatalogId, foundItem ) )
return false;
auto item = player.dropInventoryItem( foundItem.first, foundItem.second );
if( !item )
return false;
// move preset item into ext appearance container
houseInventory[ InventoryType::HousingExteriorAppearance ]->setItem( HouseExteriorSlot::HousePermit, item );
// high iq shit
auto invMap = std::map< uint16_t, std::map< uint32_t, int32_t > >
{
@ -583,19 +594,19 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
InventoryType::HousingInteriorAppearance,
{
// lobby/middle floor
{ HousingInteriorSlot::InteriorWall, preset->interiorWall },
{ HousingInteriorSlot::InteriorFloor, preset->interiorFlooring },
{ HousingInteriorSlot::InteriorLight, preset->interiorLighting },
{ HouseInteriorSlot::InteriorWall, preset->interiorWall },
{ HouseInteriorSlot::InteriorFloor, preset->interiorFlooring },
{ HouseInteriorSlot::InteriorLight, preset->interiorLighting },
// attic
{ HousingInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
{ HousingInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
{ HousingInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
{ HouseInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
{ HouseInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
{ HouseInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
// basement
{ HousingInteriorSlot::InteriorWall_Basement, preset->basementWall },
{ HousingInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
{ HousingInteriorSlot::InteriorLight_Basement, preset->basementLighting },
{ HouseInteriorSlot::InteriorWall_Basement, preset->basementWall },
{ HouseInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
{ HouseInteriorSlot::InteriorLight_Basement, preset->basementLighting },
}
}
};
@ -641,7 +652,7 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house
pDb->execute( stmt );
}
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem )
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId )
{
auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
@ -652,12 +663,9 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
if( !pLand )
return;
// todo: when doing FC houses, look up the type from the original purchase and check perms from FC and set state accordingly
if( pLand->getOwnerId() != player.getId() )
if( !hasPermission( player, *pLand, 0 ) )
return;
// todo: check if permit is in inventory and remove one
// create house
auto ident = pLand->getLandIdent();
auto house = make_House( getNextHouseId(), pLand->getLandSetId(), ident,
@ -666,8 +674,11 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
pLand->setHouse( house );
// create inventory items
if( !initHouseModels( player, pLand, presetItem ) )
if( !initHouseModels( player, pLand, presetCatalogId ) )
{
pLand->setHouse( nullptr );
return;
}
createHouse( house );
@ -750,8 +761,7 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
if( !land )
return;
// todo: implement proper permissions checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto house = land->getHouse();
@ -776,8 +786,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
if( !land )
return;
// todo: add proper permission check
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto packet = makeZonePacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() );
@ -841,8 +850,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player&
if( !targetLand )
return;
// todo: add proper permissions checks
if( targetLand->getOwnerId() != player.getId() )
if( !hasPermission( player, *targetLand, 0 ) )
return;
auto& containers = getEstateInventory( targetLand->getLandIdent() );
@ -913,7 +921,7 @@ void Sapphire::World::Manager::HousingMgr::updateHouseModels( Sapphire::HousePtr
{
for( auto& item : intContainer->second->getItemMap() )
{
house->setInteriorModel( static_cast< Common::HousingInteriorSlot >( item.first ),
house->setInteriorModel( static_cast< Common::HouseInteriorSlot >( item.first ),
getItemAdditionalData( item.second->getId() ) );
}
}
@ -980,12 +988,11 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
if( !land )
return;
// todo: add proper permissions checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
// todo: check item position and make sure it's not outside the plot
// retail uses a radius based check
// anecdotal evidence on reddit seems to imply retail uses a radius based check
// unlink item
Inventory::HousingItemPtr item;
@ -996,6 +1003,8 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
containerId == InventoryType::Bag3 )
{
auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
if( !tmpItem )
return;
item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
@ -1029,6 +1038,76 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
player.sendUrgent( "An internal error occurred when placing the item." );
}
void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity::Player& player, uint16_t landId,
uint16_t containerId, uint16_t slotId )
{
LandPtr land;
bool isOutside = false;
if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) )
{
land = zone->getLand( landId );
isOutside = true;
}
else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
{
// todo: this whole process is retarded and needs to be fixed
// perhaps maintain a list of estates by ident inside housingmgr?
auto ident = zone->getLandIdent();
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
}
if( !hasPermission( player, *land, 0 ) )
return;
auto invMgr = framework()->get< InventoryMgr >();
auto ident = land->getLandIdent();
auto& containers = getEstateInventory( ident );
if( isOutside )
{
auto& container = containers[ InventoryType::HousingExteriorStoreroom ];
auto freeSlot = container->getFreeSlot();
if( freeSlot == -1 )
return;
auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
container->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
}
else
{
for( auto houseContainer : m_internalStoreroomContainers )
{
auto needle = containers.find( houseContainer );
if( needle == containers.end() )
continue;
auto container = needle->second;
auto freeSlot = container->getFreeSlot();
if( freeSlot == -1 )
{
continue;
}
auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
container->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
}
}
}
bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& player,
Inventory::HousingItemPtr item,
Common::LandIdent ident )
@ -1094,9 +1173,6 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
// have a free slot
container->setItem( freeSlot, item );
// todo: see comment above in placeExternalItem where the same func is called
invMgr->saveItem( player, item );
// resend container
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
@ -1163,8 +1239,7 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
// todo: what happens when either of these fail? how does the server let the client know that the moment failed
@ -1237,8 +1312,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
{
auto land = terri.getLand( ident.landId );
// todo: add proper perms check
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return false;
auto& containers = getEstateInventory( ident );
@ -1285,8 +1359,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
removeInternalItem( player, *terri, containerId, slot, sendToStoreroom );
@ -1297,7 +1370,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
if( !land )
return;
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto containerType = static_cast< Common::InventoryType >( containerId );
@ -1406,11 +1479,13 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
if( !item )
return false;
bool shouldDespawnItem = containerType != InventoryType::HousingExteriorStoreroom;
auto invMgr = framework()->get< InventoryMgr >();
if( sendToStoreroom )
{
auto& storeroomContainer = containers[ InventoryType::HousingExteriorStoreroom ];
auto& storeroomContainer = containers[ containerType ];
auto freeSlot = storeroomContainer->getFreeSlot();
if( freeSlot == -1 )
@ -1418,8 +1493,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
sourceContainer->removeItem( slotId );
invMgr->sendInventoryContainer( player, sourceContainer );
invMgr->removeHousingItemPosition( *item );
invMgr->removeItemFromHousingContainer( land.getLandIdent(), sourceContainer->getId(), slotId );
invMgr->removeHousingItemPosition( *item );
storeroomContainer->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, storeroomContainer );
@ -1441,7 +1516,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
player.insertInventoryItem( containerPair.first, containerPair.second, item );
}
terri.despawnYardObject( land.getLandIdent().landId, slotId );
if( shouldDespawnItem )
terri.despawnYardObject( land.getLandIdent().landId, slotId );
return true;
}
@ -1482,8 +1558,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto& inv = getEstateInventory( land->getLandIdent() );
@ -1513,8 +1588,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto& inv = getEstateInventory( land->getLandIdent() );
@ -1528,4 +1602,16 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
auto pkt = Server::makeActorControl143( player.getId(), Network::ActorControl::ShowEstateInternalAppearanceUI );
player.queuePacket( pkt );
}
bool Sapphire::World::Manager::HousingMgr::hasPermission( Sapphire::Entity::Player& player, Sapphire::Land& land,
uint32_t permission )
{
// todo: proper perms checks pls
if( land.getOwnerId() == player.getId() )
return true;
// todo: check perms here
return false;
}

View file

@ -91,7 +91,7 @@ namespace Sapphire::World::Manager
bool relinquishLand( Entity::Player& player, uint8_t plot );
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem );
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId );
void requestEstateRename( Entity::Player& player, const Common::LandIdent ident );
@ -159,6 +159,8 @@ namespace Sapphire::World::Manager
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
Common::FFXIVARR_POSITION3 pos, float rotation );
void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId );
/*!
* @brief Returns the equivalent YardObject for a HousingItem
* @param item The item to convert into a YardObject
@ -179,6 +181,8 @@ namespace Sapphire::World::Manager
void reqEstateInteriorRemodel( Entity::Player& player );
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
private:
ItemContainerPtr getFreeEstateInventorySlot( Common::LandIdent ident,

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@ -287,7 +287,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
pTeri->name, pInstanceContent->name, instanceContentId, framework() );
pZone->init();
m_instanceContentToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
m_instanceContentIdToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
@ -381,7 +381,7 @@ bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t i
if( isInstanceContentTerritory( pZone->getTerritoryTypeId() ) )
{
auto instance = std::dynamic_pointer_cast< InstanceContent >( pZone );
m_instanceContentToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
m_instanceContentIdToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
}
else
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
@ -486,8 +486,8 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint32_t
Sapphire::World::Manager::TerritoryMgr::InstanceIdList Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
{
std::vector< uint32_t > idList;
auto zoneMap = m_instanceContentToInstanceMap.find( instanceContentId );
if( zoneMap == m_instanceContentToInstanceMap.end() )
auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );
if( zoneMap == m_instanceContentIdToInstanceMap.end() )
return idList;
for( auto& entry : zoneMap->second )

View file

@ -176,7 +176,7 @@ namespace Sapphire::World::Manager
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
/*! map holding actual instances of InstanceContent */
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
InstanceContentIdToInstanceMap m_instanceContentIdToInstanceMap;
/*! flat map for easier lookup of instances by guid */
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;

View file

@ -731,8 +731,14 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( FrameworkPtr pFw,
const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket );
const auto& data = packet.data();
housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
data.position, data.rotation );
if( data.shouldPlaceItem == 1 )
{
housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
data.position, data.rotation );
}
else
housingMgr->reqPlaceItemInStore( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId );
}
void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,

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@ -19,7 +19,10 @@ Sapphire::House::House( uint32_t houseId, uint32_t landSetId, Common::LandIdent
m_estateName( estateName ),
m_estateComment( estateComment ),
m_pFw( pFw )
{}
{
m_interiorModelCache.fill( 0 );
m_exteriorModelCache.fill( std::make_pair( 0, 0 ) );
}
Sapphire::House::~House() = default;
@ -57,7 +60,7 @@ uint32_t Sapphire::House::getId() const
return m_houseId;
}
Sapphire::House::HouseModelsArray const& Sapphire::House::getHouseModels() const
Sapphire::House::ExteriorModelsArray const& Sapphire::House::getHouseModels() const
{
return m_exteriorModelCache;
}
@ -96,12 +99,12 @@ Sapphire::House::HousePart Sapphire::House::getExteriorModel( Sapphire::Common::
return m_exteriorModelCache[ slot ];
}
void Sapphire::House::setInteriorModel( Sapphire::Common::HousingInteriorSlot slot, uint32_t modelId )
void Sapphire::House::setInteriorModel( Sapphire::Common::HouseInteriorSlot slot, uint32_t modelId )
{
m_interiorModelCache[ slot ] = modelId;
}
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HousingInteriorSlot slot )
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HouseInteriorSlot slot )
{
return m_interiorModelCache[ slot ];
}

View file

@ -5,6 +5,7 @@
#include <Common.h>
#include <set>
#include <unordered_map>
#include <array>
namespace Sapphire
{
@ -17,7 +18,8 @@ namespace Sapphire
virtual ~House();
using HousePart = std::pair< uint32_t, uint16_t >;
using HouseModelsArray = std::array< HousePart, 8 >;
using ExteriorModelsArray = std::array< HousePart, 8 >;
using InteriorModelsArray = std::array< uint32_t, 10 >;
//gerneral
uint32_t getLandSetId() const;
@ -34,10 +36,10 @@ namespace Sapphire
void setExteriorModel( Common::HouseExteriorSlot slot, uint32_t modelId, uint16_t stain );
HousePart getExteriorModel( Common::HouseExteriorSlot slot );
void setInteriorModel( Common::HousingInteriorSlot slot, uint32_t modelId );
uint32_t getInteriorModel( Common::HousingInteriorSlot slot );
void setInteriorModel( Common::HouseInteriorSlot slot, uint32_t modelId );
uint32_t getInteriorModel( Common::HouseInteriorSlot slot );
HouseModelsArray const& getHouseModels() const;
ExteriorModelsArray const& getHouseModels() const;
void updateHouseDb();
@ -52,8 +54,8 @@ namespace Sapphire
uint64_t m_buildTime;
bool m_hasAetheryte;
HouseModelsArray m_exteriorModelCache;
uint32_t m_interiorModelCache[10];
ExteriorModelsArray m_exteriorModelCache;
InteriorModelsArray m_interiorModelCache;
std::string m_estateComment;
std::string m_estateName;

View file

@ -71,7 +71,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
for( auto i = 0; i < 10; i++ )
{
indoorInitPacket->data().indoorItems[ i ] = pHouse->getInteriorModel(
static_cast< Common::HousingInteriorSlot >( i ) );
static_cast< Common::HouseInteriorSlot >( i ) );
}
player.queuePacket( indoorInitPacket );

View file

@ -714,7 +714,6 @@ void Sapphire::Zone::registerEObj( Entity::EventObjectPtr object )
if( !object )
return;
object->setId( getNextEObjId() );
pushActor( object );
m_eventObjects[ object->getId() ] = object;