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[ Warning ] Less compile warnings

This commit is contained in:
Dantestyle 2018-06-11 23:20:43 +02:00
parent 5dd4a91092
commit e84941ffd0
20 changed files with 33 additions and 33 deletions

View file

@ -17,7 +17,7 @@ public:
Aethernet() : EventScript( EVENTSCRIPT_AETHERNET_ID )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{

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@ -19,7 +19,7 @@ public:
Aetheryte() : EventScript( EVENTSCRIPT_AETHERYTE_ID )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{

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@ -31,7 +31,7 @@ public:
player.playScene( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
Scene00000( player );
}

View file

@ -46,7 +46,7 @@ public:
player.playScene( getId(), 100, 0x800, 0, 0, callback );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
Scene00000( player );
}

View file

@ -53,7 +53,7 @@ public:
player.playScene( getId(), 4, 0, 0, 0 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
Scene00001( player );
}

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@ -13,7 +13,7 @@ public:
player.playScene( getId(), 0, 0x2000, 0, 1 );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
Scene00000( player );
}

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@ -87,9 +87,9 @@ public:
ManFst001() : EventScript( 65575 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -187,9 +187,9 @@ public:
ManFst002() : EventScript( 65621 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -18,7 +18,7 @@ public:
ManFst003() : EventScript( 65659 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
}

View file

@ -77,9 +77,9 @@ public:
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ManFst004::Actor0 )
{

View file

@ -134,9 +134,9 @@ public:
ManSea001() : EventScript( 65643 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -143,9 +143,9 @@ public:
ManSea002() : EventScript( 65644 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
// todo: this doesn't actually play a cutscene after accepting the quest
if( actor == ACTOR0 )

View file

@ -129,9 +129,9 @@ public:
ManWil001() : EventScript( 66130 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -150,9 +150,9 @@ public:
ManWil002() : EventScript( 66104 )
{ }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -66,9 +66,9 @@ public:
SubFst001() : EventScript( 65560 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR0 )
{

View file

@ -52,9 +52,9 @@ public:
SubFst002() : EventScript( 65561 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 && !player.hasQuest( getId() ) )
Scene00000( player );

View file

@ -48,9 +48,9 @@ public:
SubFst010() : EventScript( 65537 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );

View file

@ -154,9 +154,9 @@ public:
SubFst013() : EventScript( 65576 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( !player.hasQuest( getId()))
{
@ -176,7 +176,7 @@ public:
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
Scene00100( player );

View file

@ -88,7 +88,7 @@ public:
ScriptObject( questId, typeid( EventScript ).hash_code() )
{ }
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) { }
virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { }
virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { }
virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { }

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@ -24,9 +24,9 @@ Core::Logger g_log;
Core::Data::ExdDataGenerated g_exdDataGen;
const std::string onTalkStr(
" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
" void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override\n"
" {\n"
" auto actor = Event::mapEventActorToRealActor( actorId );\n"
" uint32_t actor = Event::mapEventActorToRealActor( actorId );\n"
" }\n\n"
);