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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-30 05:07:46 +00:00
[ Warning ] Less compile warnings
This commit is contained in:
parent
5dd4a91092
commit
e84941ffd0
20 changed files with 33 additions and 33 deletions
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@ -17,7 +17,7 @@ public:
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Aethernet() : EventScript( EVENTSCRIPT_AETHERNET_ID )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
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{
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@ -19,7 +19,7 @@ public:
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Aetheryte() : EventScript( EVENTSCRIPT_AETHERYTE_ID )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
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{
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@ -31,7 +31,7 @@ public:
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player.playScene( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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Scene00000( player );
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}
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@ -46,7 +46,7 @@ public:
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player.playScene( getId(), 100, 0x800, 0, 0, callback );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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Scene00000( player );
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}
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@ -53,7 +53,7 @@ public:
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player.playScene( getId(), 4, 0, 0, 0 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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Scene00001( player );
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}
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@ -13,7 +13,7 @@ public:
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player.playScene( getId(), 0, 0x2000, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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Scene00000( player );
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}
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@ -87,9 +87,9 @@ public:
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ManFst001() : EventScript( 65575 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -187,9 +187,9 @@ public:
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ManFst002() : EventScript( 65621 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -18,7 +18,7 @@ public:
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ManFst003() : EventScript( 65659 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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}
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@ -77,9 +77,9 @@ public:
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ManFst004::Actor0 )
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{
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@ -134,9 +134,9 @@ public:
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ManSea001() : EventScript( 65643 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -143,9 +143,9 @@ public:
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ManSea002() : EventScript( 65644 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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// todo: this doesn't actually play a cutscene after accepting the quest
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if( actor == ACTOR0 )
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@ -129,9 +129,9 @@ public:
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ManWil001() : EventScript( 66130 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -150,9 +150,9 @@ public:
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ManWil002() : EventScript( 66104 )
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{ }
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -66,9 +66,9 @@ public:
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SubFst001() : EventScript( 65560 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
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if( actor == ACTOR0 )
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{
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@ -52,9 +52,9 @@ public:
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SubFst002() : EventScript( 65561 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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@ -48,9 +48,9 @@ public:
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SubFst010() : EventScript( 65537 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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@ -154,9 +154,9 @@ public:
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SubFst013() : EventScript( 65576 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( !player.hasQuest( getId()))
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{
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@ -176,7 +176,7 @@ public:
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void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
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uint32_t actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
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if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
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Scene00100( player );
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@ -88,7 +88,7 @@ public:
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ScriptObject( questId, typeid( EventScript ).hash_code() )
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{ }
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virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
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virtual void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) { }
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virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { }
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virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { }
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virtual void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { }
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@ -24,9 +24,9 @@ Core::Logger g_log;
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Core::Data::ExdDataGenerated g_exdDataGen;
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const std::string onTalkStr(
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" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
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" void onTalk( uint32_t eventId, Entity::Player& player, uint32_t actorId ) override\n"
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" {\n"
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" auto actor = Event::mapEventActorToRealActor( actorId );\n"
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" uint32_t actor = Event::mapEventActorToRealActor( actorId );\n"
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" }\n\n"
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);
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