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Reimplemented EventItem. Fixed bug with onDeath not triggering when bnpc kills player. Fixed EventItem struct. Implemented ClsThm050 quest. Fixed some wrong param names

This commit is contained in:
Toofy 2023-02-09 22:57:21 +00:00
parent 6a9f5b683f
commit ea2705165a
8 changed files with 407 additions and 63 deletions

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@ -494,9 +494,11 @@ namespace Excel
uint16_t Icon; uint16_t Icon;
uint16_t Action; uint16_t Action;
uint8_t StackMax; uint8_t StackMax;
int8_t padding0[1];
uint8_t CastTime; uint8_t CastTime;
uint8_t CastTimeLine; uint8_t CastTimeLine;
uint8_t Timeline; uint8_t Timeline;
int8_t padding1[3];
}; };
struct EventItemCastTimeLine struct EventItemCastTimeLine

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@ -0,0 +1,343 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Actor/BNpc.h"
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Territory/Territory.h"
// Quest Script: ClsThm050_00347
// Quest Name: The Threat of Intimacy
// Quest ID: 65883
// Start NPC: 1001708 (Cocobuki)
// End NPC: 1001709 (Cocobygo)
using namespace Sapphire;
class ClsThm050 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8 - removes the wait destination
// UI8AL - I think this is everything completed?
// UI8BH - gives 1 dried fish
// UI8BL - gives vulture meat
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001709
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001468
/// Countable Num: 1 Seq: 3 Event: 8 Listener: 2001468
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 2001469
/// Countable Num: 1 Seq: 255 Event: 9 Listener: 12
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,//speak with cocobygo
Seq2 = 2,//place dried fish
Seq3 = 3,//wait for chance to slay vulture
Seq4 = 4,//hand slice of vulture meat
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto ActorCocobuki = 1001708;// Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
static constexpr auto ActorCocobygo = 1001709;// Cocobygo ( Pos: -240.473999 18.700001 85.611702 Teri: 130 )
static constexpr auto ActorFafafono = 1002027;// Fafafono ( Pos: -255.229004 33.233601 407.295013 Teri: 140 )
static constexpr auto ActorCocobusi = 1001713;// Cocobusi
static constexpr auto CutClsthm05010 = 50;
static constexpr auto enemyCirclingVulture = 4002289; //
static constexpr auto fishDestinationEObject = 2001468;// Destination ( Pos: -87.371597 50.629902 315.605011 Teri: 140 )
static constexpr auto waitDestinationEObject = 2001469;// Destination ( Pos: -74.943199 53.255798 336.807007 Teri: 140 )
static constexpr auto EventActionSearch = 1;
static constexpr auto EventActionWaitingShor = 11;
static constexpr auto Item0 = 2000414;
static constexpr auto Item1 = 2000415;
static constexpr auto Item0Icon = 25919;
static constexpr auto Item1Icon = 25151;
public:
ClsThm050() : Sapphire::ScriptAPI::QuestScript( 65883 ){};
~ClsThm050() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case ActorCocobuki:
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
break;
}
case ActorCocobygo:
{
if( quest.getSeq() == Seq1 )
{
Scene00001( quest, player );
}
else if( quest.getSeq() == SeqFinish )
{
Scene00010( quest, player );
}
break;
}
case fishDestinationEObject:
{
Scene00002( quest, player );
break;
}
case waitDestinationEObject:
{
if( quest.getSeq() == Seq3 )
{
eventMgr().eventActionStart(
player, getId(), EventActionWaitingShor,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
quest.setSeq( Seq3 );
Scene00005( quest, player );
},
nullptr, 0 );
}
break;
}
case ActorFafafono:
{
if( quest.getSeq() == Seq4 )
{
Scene00008( quest, player );
}
break;
}
case ActorCocobusi:
{
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case fishDestinationEObject:
eventMgr().sendEventNotice( player, getId(), 1 );
quest.setUI8BH( 0 );
quest.setSeq( Seq3 );
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case enemyCirclingVulture:
{
quest.setSeq( Seq4 );
quest.setUI8BL( 1 );
eventMgr().sendNotice( player, getId(), 2, { Item1Icon } );//wait for chance to slay with item icon
break;
}
}
}
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
{
//doesn't trigger
if( quest.getSeq() == Seq3 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->getActiveBNpcByLayoutIdAndTriggerOwner( enemyCirclingVulture, player.getId() );
if( enemy != nullptr ) instance->removeActor( enemy );
quest.setBitFlag8( 1, false );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0 );
quest.setSeq( Seq2 );
quest.setUI8BH( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
eventMgr().eventItemActionStart(
player, getId(), Item0,
quest.getSeq(), fishDestinationEObject );
}
}
//////////////////////////////////////////////////////////////////////
// does nothing?
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsThm050::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
// does nothing?
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );//removes the location
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( enemyCirclingVulture, 90, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAdd( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
//does nothing
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsThm050::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
//does nothing
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsThm050::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00009( quest, player );
}
else
{
Scene00006( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | HIDE_UI | SET_INVIS_BASE, bindSceneReturn( &ClsThm050::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
quest.setUI8BL( 0 );
quest.setUI8AL( 1 );
eventMgr().sendEventNotice( player, getId(), 3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI | SET_INVIS_BASE, bindSceneReturn( &ClsThm050::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00011( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsThm050::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsThm050 );

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@ -1,22 +1,19 @@
#include "EventItemAction.h" #include "EventItemAction.h"
#include <Network/CommonActorControl.h>
#include <Exd/ExdData.h> #include <Exd/ExdData.h>
#include <Exd/Structs.h> #include <Exd/Structs.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Network/PacketWrappers/EffectPacket.h>
#include "Manager/PlayerMgr.h"
#include "Manager/EventMgr.h" #include "Manager/EventMgr.h"
#include "Manager/PlayerMgr.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Script/ScriptMgr.h" #include "Script/ScriptMgr.h"
#include <Service.h> #include <Service.h>
#include <Network/CommonActorControl.h>
#include <WorldServer.h>
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include <Util/UtilMath.h>
#include <Common.h> #include <Common.h>
@ -30,8 +27,7 @@ using namespace Sapphire::Network::ActorControl;
EventItemAction::EventItemAction( Sapphire::Entity::CharaPtr source, uint32_t eventItemId, EventItemAction::EventItemAction( Sapphire::Entity::CharaPtr source, uint32_t eventItemId,
std::shared_ptr< Excel::ExcelStruct< Excel::EventItem > > eventItemActionData, std::shared_ptr< Excel::ExcelStruct< Excel::EventItem > > eventItemActionData,
uint32_t sequence, uint64_t targetId ) : uint32_t sequence, uint64_t targetId ) : m_eventItemAction( std::move( eventItemActionData ) )
m_eventItemAction( std::move( eventItemActionData ) )
{ {
m_id = eventItemId; m_id = eventItemId;
m_eventItem = eventItemId; m_eventItem = eventItemId;
@ -56,21 +52,24 @@ bool EventItemAction::init()
void EventItemAction::execute() void EventItemAction::execute()
{ {
Manager::PlayerMgr::sendDebug( *getSourceChara()->getAsPlayer(), "EventItemAction type {0} execute called.", m_eventItemAction->data().Action ); Sapphire::Entity::PlayerPtr ptr = m_pSource->getAsPlayer();
if( !ptr )
{
return;
}
Manager::PlayerMgr::sendDebug( *ptr, "EventItemAction type {0} execute called.", m_eventItemAction->data().Action );
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
eventMgr.eventStart( *getSourceChara()->getAsPlayer(), m_targetId, m_eventItemAction->data().EventHandler, eventMgr.eventStart( *ptr, m_targetId, m_eventItemAction->data().EventHandler,
Event::EventHandler::ActionResult, 0, 0 ); Event::EventHandler::ActionResult, 0, 0 );
scriptMgr.onEventItem( *getSourceChara()->getAsPlayer(), m_eventItem, m_eventItemAction->data().EventHandler, m_targetId ); scriptMgr.onEventItem( *ptr, m_eventItem, m_eventItemAction->data().EventHandler, m_targetId );
eventMgr.checkEvent( *getSourceChara()->getAsPlayer(), m_eventItemAction->data().EventHandler ); eventMgr.checkEvent( *ptr, m_eventItemAction->data().EventHandler );
} }
void EventItemAction::onStart() void EventItemAction::onStart()
{ {
} m_startTime = Common::Util::getTimeMs();
void EventItemAction::onInterrupt()
{
} }

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@ -23,8 +23,6 @@ namespace Sapphire::World::Action
void execute() override; void execute() override;
void onInterrupt() override;
void onStart() override; void onStart() override;

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@ -9,6 +9,8 @@
#include "WorldServer.h" #include "WorldServer.h"
#include "Action/EventAction.h" #include "Action/EventAction.h"
#include "Manager/PlayerMgr.h"
#include "Service.h"
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
@ -52,7 +54,7 @@ void Sapphire::Entity::Player::removeEvent( uint32_t eventId )
void Sapphire::Entity::Player::onDeath() void Sapphire::Entity::Player::onDeath()
{ {
Service< World::Manager::PlayerMgr >::ref().onDeath( *this );
} }
// TODO: slightly ugly here and way too static. Needs too be done properly // TODO: slightly ugly here and way too static. Needs too be done properly

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@ -26,6 +26,7 @@
#include "Territory/InstanceContent.h" #include "Territory/InstanceContent.h"
#include "Action/EventAction.h" #include "Action/EventAction.h"
#include "Action/EventItemAction.h"
#include "WorldServer.h" #include "WorldServer.h"
#include "Actor/Player.h" #include "Actor/Player.h"
#include <Script/ScriptMgr.h> #include <Script/ScriptMgr.h>
@ -321,7 +322,6 @@ void EventMgr::handleReturnEventScene( Entity::Player& player, uint32_t eventId,
else if( auto chainCallback = pEvent->getSceneChainCallback() ) else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player ); chainCallback( player );
} }
} }
checkEvent( player, eventId ); checkEvent( player, eventId );
@ -347,7 +347,6 @@ void EventMgr::handleYieldEventScene( Entity::Player& player, uint32_t eventId,
{ {
PlayerMgr::sendDebug( player, "Yield not implemented in script, sending default" ); PlayerMgr::sendDebug( player, "Yield not implemented in script, sending default" );
} }
} }
void EventMgr::handleYieldStringEventScene( Entity::Player& player, uint32_t eventId, uint16_t sceneId, uint8_t resumeId, const std::string& resultString ) void EventMgr::handleYieldStringEventScene( Entity::Player& player, uint32_t eventId, uint16_t sceneId, uint8_t resumeId, const std::string& resultString )
@ -451,7 +450,6 @@ void EventMgr::handleReturnStringEventScene( Entity::Player& player, uint32_t ev
else if( auto chainCallback = pEvent->getSceneChainCallback() ) else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player ); chainCallback( player );
} }
} }
checkEvent( player, eventId ); checkEvent( player, eventId );
@ -487,9 +485,7 @@ void EventMgr::handleReturnIntAndStringEventScene( Entity::Player& player, uint3
// we might have a scene chain callback instead so check for that too // we might have a scene chain callback instead so check for that too
else if( auto chainCallback = pEvent->getSceneChainCallback() ) else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player ); chainCallback( player );
} }
} }
@ -575,7 +571,6 @@ void EventMgr::eventStart( Entity::Player& player, uint64_t actorId, uint32_t ev
server.queueForPlayer( player.getCharacterId(), std::make_shared< EventStartPacket >( player.getId(), actorId, server.queueForPlayer( player.getCharacterId(), std::make_shared< EventStartPacket >( player.getId(), actorId,
eventId, eventType, eventParam1, eventParam2 ) ); eventId, eventType, eventParam1, eventParam2 ) );
} }
void EventMgr::eventActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, void EventMgr::eventActionStart( Entity::Player& player, uint32_t eventId, uint32_t action,
@ -605,15 +600,23 @@ void EventMgr::eventActionStart( Entity::Player& player, uint32_t eventId, uint3
pEventAction->start(); pEventAction->start();
} }
void EventMgr::eventItemActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, World::Action::ActionCallback finishCallback, void EventMgr::eventItemActionStart( Entity::Player& player, uint32_t eventId, uint32_t action,
World::Action::ActionCallback interruptCallback, uint64_t additional ) uint32_t sequence, uint64_t targetId )
{ {
// Action::ActionPtr pEventItemAction = Action::make_EventItemAction( getAsChara(), eventId, action, auto& exdData = Common::Service< Data::ExdData >::ref();
// finishCallback, interruptCallback, additional );
// auto eventItemData = exdData.getRow< Excel::EventItem >( action );
// setCurrentAction( pEventItemAction ); if( !eventItemData )
// {
// pEventItemAction->onStart(); Logger::error( "Could not find eventItem #{0}", action );
return;
}
auto pEventItemAction = World::Action::make_EventItemAction( player.getAsChara(), eventId, exdData.getRow< Excel::EventItem >( action ), sequence, targetId );
player.setCurrentAction( pEventItemAction );
pEventItemAction->onStart();
} }
@ -670,7 +673,6 @@ void EventMgr::playGilShop( Entity::Player& player, uint32_t eventId, uint32_t f
} }
else if( param1 == 2 )//sell item else if( param1 == 2 )//sell item
{ {
} }
} }
@ -869,5 +871,4 @@ void EventMgr::sendNotice( Entity::Player& player, uint32_t questId, int8_t noti
auto& server = Common::Service< World::WorldServer >::ref(); auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), pPacket ); server.queueForPlayer( player.getCharacterId(), pPacket );
} }

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@ -39,8 +39,7 @@ namespace Sapphire::World::Manager
void eventActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, World::Action::ActionCallback finishCallback, void eventActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, World::Action::ActionCallback finishCallback,
World::Action::ActionCallback interruptCallback, uint64_t additional ); World::Action::ActionCallback interruptCallback, uint64_t additional );
/*! start an event item action */ /*! start an event item action */
void eventItemActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, World::Action::ActionCallback finishCallback, void eventItemActionStart( Entity::Player& player, uint32_t eventId, uint32_t action, uint32_t sequence, uint64_t targetId );
World::Action::ActionCallback interruptCallback, uint64_t additional );
void playGilShop( Entity::Player& player, uint32_t eventId, uint32_t flags, uint32_t param1, Event::EventHandler::SceneReturnCallback eventCallback ); void playGilShop( Entity::Player& player, uint32_t eventId, uint32_t flags, uint32_t param1, Event::EventHandler::SceneReturnCallback eventCallback );

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@ -830,9 +830,9 @@ uint32_t Territory::getNextEffectSequence()
return m_effectCounter++; return m_effectCounter++;
} }
Entity::BNpcPtr Territory::createBNpcFromLayoutId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId ) Entity::BNpcPtr Territory::createBNpcFromLayoutId( uint32_t layoutId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId )
{ {
auto infoPtr = m_bNpcBaseMap.find( levelId ); auto infoPtr = m_bNpcBaseMap.find( layoutId );
if( infoPtr == m_bNpcBaseMap.end() ) if( infoPtr == m_bNpcBaseMap.end() )
return nullptr; return nullptr;