mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 14:37:44 +00:00
commit
ea2acfcd8f
7 changed files with 321 additions and 182 deletions
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@ -2,6 +2,9 @@
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#include <Actor/Player.h>
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#include "Actor/EventObject.h"
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#include "Territory/HousingZone.h"
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#include "Manager/TerritoryMgr.h"
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#include "Framework.h"
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using namespace Sapphire;
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@ -18,13 +21,31 @@ public:
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{
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player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
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player.playScene( eventId, 0, 0, []( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( eventId, 0, 0, [this, eobj]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto terriMgr = getFramework()->get< Sapphire::World::Manager::TerritoryMgr >();
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if( !terriMgr )
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return;
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auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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if( !zone )
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return;
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Common::LandIdent ident;
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ident.landId = eobj.getHousingLink() >> 8;
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ident.territoryTypeId = zone->getTerritoryTypeId();
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ident.wardNum = zone->getWardNum();
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auto internalZone = terriMgr->findOrCreateHousingInterior( ident );
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if( internalZone )
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{
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player.sendDebug( "created zone with guid: " + std::to_string( internalZone->getGuId() ) + "\nname: " + internalZone->getName() );
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}
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if( result.param2 != 1 )
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return;
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// param2 == 1, zone into instance
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} );
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}
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};
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@ -19,7 +19,8 @@ file(GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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Network/PacketWrappers/*.c*
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Script/*.c*
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StatusEffect/*.c*
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Territory/*.c*)
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Territory/*.c*
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Territory/Housing/*.c*)
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add_executable( sapphire_zone ${SERVER_SOURCE_FILES} )
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@ -28,6 +28,11 @@ TYPE_FORWARD( Session );
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TYPE_FORWARD( ZonePosition );
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TYPE_FORWARD( Land )
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namespace World::Territory::Housing
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{
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TYPE_FORWARD( HousingInteriorTerritory );
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}
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namespace World::Manager
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{
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TYPE_FORWARD( HousingMgr );
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@ -7,12 +7,16 @@
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#include "Actor/Player.h"
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#include "Territory/Zone.h"
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#include "Territory/HousingZone.h"
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#include "Territory/ZonePosition.h"
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#include "Territory/InstanceContent.h"
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#include "TerritoryMgr.h"
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#include "HousingMgr.h"
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#include "Framework.h"
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#include "Territory/Land.h"
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#include "Territory/House.h"
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#include "Territory/Housing/HousingInteriorTerritory.h"
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extern Sapphire::Framework g_fw;
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Sapphire::World::Manager::TerritoryMgr::TerritoryMgr() :
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@ -278,9 +282,75 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
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return pZone;
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}
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Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createHousingInterior( const Common::LandIdent& landIdent )
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Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::findOrCreateHousingInterior( const Common::LandIdent landIdent )
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{
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// check if zone already spawned first
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auto ident = *reinterpret_cast< const uint64_t* >( &landIdent );
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auto it = m_landIdentToZonePtrMap.find( ident );
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if( it != m_landIdentToZonePtrMap.end() )
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{
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return it->second;
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}
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// otherwise, create it
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auto housingMgr = g_fw.get< Manager::HousingMgr >();
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auto parentZone = std::dynamic_pointer_cast< HousingZone >(
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getZoneByLandSetId( housingMgr->toLandSetId( landIdent.territoryTypeId, landIdent.wardNum ) ) );
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if( !parentZone )
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return nullptr;
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auto land = parentZone->getLand( landIdent.landId );
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if( !land )
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return nullptr;
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auto house = land->getHouse();
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if( !house )
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return nullptr;
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// get house instance id
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uint16_t territoryTypeId = 0;
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switch( landIdent.territoryTypeId )
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{
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case 339: // mist
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territoryTypeId = 282;
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break;
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case 340: // lavender beds
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territoryTypeId = 342;
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break;
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case 341: // goblet
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territoryTypeId = 345;
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break;
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case 641: // shirogane
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territoryTypeId = 649;
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break;
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default:
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return nullptr;
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}
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// zones are sequential in the exd for small, med, large
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territoryTypeId += land->getSize();
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auto terriInfo = getTerritoryDetail( territoryTypeId );
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if( !terriInfo )
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return nullptr;
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auto zone = World::Territory::Housing::make_HousingInteriorTerritory( ident, territoryTypeId, getNextInstanceId(),
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terriInfo->name, house->getHouseName() );
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zone->init();
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m_landIdentToZonePtrMap[ ident ] = zone;
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m_instanceIdToZonePtrMap[ zone->getGuId() ] = zone;
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m_zoneSet.insert( { zone } );
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return zone;
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}
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bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t instanceId )
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@ -19,186 +19,187 @@ namespace Sapphire::Data
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namespace Sapphire::World::Manager
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{
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/*!
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\class TerritoryMgr_c
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\brief A class managing zones
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/*!
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\class TerritoryMgr_c
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\brief A class managing zones
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This class manages persistent and temporary instances alike.
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This class manages persistent and temporary instances alike.
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*/
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class TerritoryMgr
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{
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public:
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enum TerritoryIntendedUse :
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uint8_t //TODO: Add the rest of the territory types and have better names for them
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*/
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class TerritoryMgr
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{
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Town = 0,
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OpenWorld = 1,
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Inn = 2,
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Dungeon = 3,
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JailArea = 5,
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OpeningArea = 6,
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BeforeTrialDung = 7,
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AllianceRaid = 8,
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OpenWorldInstanceBattle = 9,
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Trial = 10,
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HousingArea = 13,
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HousingPrivateArea = 14,
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MSQPrivateArea = 15,
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Raids = 16,
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RaidFights = 17,
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ChocoboTutorial = 21,
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Wedding = 22,
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BeginnerTutorial = 27,
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FreeCompanyGarrison = 30,
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PalaceOfTheDead = 31,
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TreasureMapInstance = 33,
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EventTrial = 36,
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TheFeastArea = 37,
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PrivateEventArea = 40,
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//Eureka = 41, // wat
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public:
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enum TerritoryIntendedUse : uint8_t //TODO: Add the rest of the territory types and have better names for them
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{
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Town = 0,
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OpenWorld = 1,
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Inn = 2,
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Dungeon = 3,
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JailArea = 5,
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OpeningArea = 6,
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BeforeTrialDung = 7,
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AllianceRaid = 8,
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OpenWorldInstanceBattle = 9,
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Trial = 10,
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HousingArea = 13,
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HousingPrivateArea = 14,
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MSQPrivateArea = 15,
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Raids = 16,
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RaidFights = 17,
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ChocoboTutorial = 21,
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Wedding = 22,
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BeginnerTutorial = 27,
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FreeCompanyGarrison = 30,
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PalaceOfTheDead = 31,
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TreasureMapInstance = 33,
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EventTrial = 36,
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TheFeastArea = 37,
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PrivateEventArea = 40,
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//Eureka = 41, // wat
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};
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TerritoryMgr();
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/*! initializes the territoryMgr */
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bool init();
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bool createDefaultTerritories();
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bool createHousingTerritories();
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/*! caches TerritoryType details into m_territoryTypeMap */
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void loadTerritoryTypeDetailCache();
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/*! List of positions for zonelines */
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void loadTerritoryPositionMap();
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/*! returns true if the given territoryTypeId is in fact a valid zone
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based on informations in the dats ( checks if an entry in the dats exists trhough cache ) */
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bool isValidTerritory( uint32_t territoryTypeId ) const;
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/*! returns the next available instanceId */
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uint32_t getNextInstanceId();
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/*! returns true if the territoryType in question is not a persistant zone */
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bool isInstanceContentTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType in question is not a private zone */
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bool isPrivateTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType is a default non-instanced zone */
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bool isDefaultTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType is a housing zone */
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bool isHousingTerritory( uint32_t territoryTypeId ) const;
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/*! creates a new instance for a given territoryTypeId */
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ZonePtr createTerritoryInstance( uint32_t territoryTypeId );
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ZonePtr createInstanceContent( uint32_t contentFinderConditionId );
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ZonePtr findOrCreateHousingInterior( const Common::LandIdent landIdent );
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/*! removes instance by instanceId, return true if successful */
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bool removeTerritoryInstance( uint32_t territoryTypeId );
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/*! returns a ZonePtr to the instance or nullptr if not found */
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ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
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/*! returns the cached detail of a territory, nullptr if not found */
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Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
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/*! loop for processing territory logic, iterating all existing instances */
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void updateTerritoryInstances( uint32_t currentTime );
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/*! returns a ZonePositionPtr if found, else nullptr */
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ZonePositionPtr getTerritoryPosition( uint32_t territoryPositionId ) const;
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/*! returns a default Zone by territoryTypeId
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TODO: Mind multiple instances?! */
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ZonePtr getZoneByTerritoryTypeId( uint32_t territoryTypeId ) const;
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/*! returns a Zone by landSetId */
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ZonePtr getZoneByLandSetId( uint32_t landSetId ) const;
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bool movePlayer( uint32_t territoryTypeId, Entity::PlayerPtr pPlayer );
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bool movePlayer( ZonePtr, Entity::PlayerPtr pPlayer );
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/*! returns an instancePtr if the player is still bound to an isntance */
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ZonePtr getLinkedInstance( uint32_t playerId ) const;
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/*!
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* @brief Sets the current festival for every zone
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* @param festivalId A valid festival id from festival.exd
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* @param additionalFestival A valid festival id from festival.exd, this is shown in addition to the first festival
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*/
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void setCurrentFestival( uint16_t festivalId, uint16_t additionalFestival = 0 );
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/*!
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* @brief Disables the current festival(s) in every zone
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*/
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void disableCurrentFestival();
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/*!
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* @brief Gets the current festival set on the server
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* @return a pair with the 2 festivals currently active
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*/
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const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
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private:
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using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
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using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
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using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
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using InstanceIdList = std::vector< uint32_t >;
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using LandIdentToZonePtrMap = std::unordered_map< uint64_t, ZonePtr >;
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/*! map holding details for territory templates */
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TerritoryTypeDetailCache m_territoryTypeDetailCacheMap;
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/*! map holding actual instances of default territories */
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TerritoryTypeIdToInstanceMap m_territoryTypeIdToInstanceGuidMap;
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/*! map holding actual instances of default territories */
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LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
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/*! map holding actual instances of InstanceContent */
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InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
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/*! flat map for easier lookup of instances by guid */
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InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
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/*! map holding positions for zonelines */
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PositionMap m_territoryPositionMap;
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/*! map storing playerIds to instanceIds, used for instanceContent */
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PlayerIdToInstanceIdMap m_playerIdToInstanceMap;
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/*! map for storing landident to zones, used for internal housing zones */
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LandIdentToZonePtrMap m_landIdentToZonePtrMap;
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/*! internal counter for instanceIds */
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uint32_t m_lastInstanceId;
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/*! set of ZonePtrs for quick iteration*/
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std::set< ZonePtr > m_zoneSet;
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/*! set of ZonePtrs for quick iteration*/
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std::set< ZonePtr > m_instanceZoneSet;
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/*! current festival(s) to set for public zones from festival.exd */
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std::pair< uint16_t, uint16_t > m_currentFestival;
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public:
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/*! returns a list of instanceContent InstanceIds currently active */
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InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;
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};
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TerritoryMgr();
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/*! initializes the territoryMgr */
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bool init();
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bool createDefaultTerritories();
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bool createHousingTerritories();
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/*! caches TerritoryType details into m_territoryTypeMap */
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void loadTerritoryTypeDetailCache();
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/*! List of positions for zonelines */
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void loadTerritoryPositionMap();
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/*! returns true if the given territoryTypeId is in fact a valid zone
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based on informations in the dats ( checks if an entry in the dats exists trhough cache ) */
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bool isValidTerritory( uint32_t territoryTypeId ) const;
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/*! returns the next available instanceId */
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uint32_t getNextInstanceId();
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/*! returns true if the territoryType in question is not a persistant zone */
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bool isInstanceContentTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType in question is not a private zone */
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bool isPrivateTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType is a default non-instanced zone */
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bool isDefaultTerritory( uint32_t territoryTypeId ) const;
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/*! returns true if the territoryType is a housing zone */
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bool isHousingTerritory( uint32_t territoryTypeId ) const;
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/*! creates a new instance for a given territoryTypeId */
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ZonePtr createTerritoryInstance( uint32_t territoryTypeId );
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ZonePtr createInstanceContent( uint32_t contentFinderConditionId );
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ZonePtr createHousingInterior( const Common::LandIdent& landIdent );
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/*! removes instance by instanceId, return true if successful */
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bool removeTerritoryInstance( uint32_t territoryTypeId );
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/*! returns a ZonePtr to the instance or nullptr if not found */
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ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
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/*! returns the cached detail of a territory, nullptr if not found */
|
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Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
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/*! loop for processing territory logic, iterating all existing instances */
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void updateTerritoryInstances( uint32_t currentTime );
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/*! returns a ZonePositionPtr if found, else nullptr */
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ZonePositionPtr getTerritoryPosition( uint32_t territoryPositionId ) const;
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/*! returns a default Zone by territoryTypeId
|
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TODO: Mind multiple instances?! */
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ZonePtr getZoneByTerritoryTypeId( uint32_t territoryTypeId ) const;
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/*! returns a Zone by landSetId */
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ZonePtr getZoneByLandSetId( uint32_t landSetId ) const;
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bool movePlayer( uint32_t territoryTypeId, Entity::PlayerPtr pPlayer );
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bool movePlayer( ZonePtr, Entity::PlayerPtr pPlayer );
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/*! returns an instancePtr if the player is still bound to an isntance */
|
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ZonePtr getLinkedInstance( uint32_t playerId ) const;
|
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/*!
|
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* @brief Sets the current festival for every zone
|
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* @param festivalId A valid festival id from festival.exd
|
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* @param additionalFestival A valid festival id from festival.exd, this is shown in addition to the first festival
|
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*/
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void setCurrentFestival( uint16_t festivalId, uint16_t additionalFestival = 0 );
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/*!
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* @brief Disables the current festival(s) in every zone
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*/
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void disableCurrentFestival();
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/*!
|
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* @brief Gets the current festival set on the server
|
||||
* @return a pair with the 2 festivals currently active
|
||||
*/
|
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const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
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|
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private:
|
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using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
|
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using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
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using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
|
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using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
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using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
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using InstanceIdList = std::vector< uint32_t >;
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||||
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||||
/*! map holding details for territory templates */
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||||
TerritoryTypeDetailCache m_territoryTypeDetailCacheMap;
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||||
|
||||
/*! map holding actual instances of default territories */
|
||||
TerritoryTypeIdToInstanceMap m_territoryTypeIdToInstanceGuidMap;
|
||||
|
||||
/*! map holding actual instances of default territories */
|
||||
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
|
||||
|
||||
/*! map holding actual instances of InstanceContent */
|
||||
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
|
||||
|
||||
/*! flat map for easier lookup of instances by guid */
|
||||
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
|
||||
|
||||
/*! map holding positions for zonelines */
|
||||
PositionMap m_territoryPositionMap;
|
||||
|
||||
/*! map storing playerIds to instanceIds, used for instanceContent */
|
||||
PlayerIdToInstanceIdMap m_playerIdToInstanceMap;
|
||||
|
||||
/*! internal counter for instanceIds */
|
||||
uint32_t m_lastInstanceId;
|
||||
|
||||
/*! set of ZonePtrs for quick iteration*/
|
||||
std::set< ZonePtr > m_zoneSet;
|
||||
|
||||
/*! set of ZonePtrs for quick iteration*/
|
||||
std::set< ZonePtr > m_instanceZoneSet;
|
||||
|
||||
/*! current festival(s) to set for public zones from festival.exd */
|
||||
std::pair< uint16_t, uint16_t > m_currentFestival;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
/*! returns a list of instanceContent InstanceIds currently active */
|
||||
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SAPPHIRE_TERRITORYMGR_H
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
#include "HousingInteriorTerritory.h"
|
||||
#include "Common.h"
|
||||
|
||||
using namespace Sapphire;
|
||||
using namespace Sapphire::World::Territory;
|
||||
|
||||
Housing::HousingInteriorTerritory::HousingInteriorTerritory( uint64_t ident, uint16_t territoryTypeId,
|
||||
uint32_t guId,
|
||||
const std::string& internalName,
|
||||
const std::string& contentName ) :
|
||||
Zone( territoryTypeId, guId, internalName, contentName ),
|
||||
m_landIdent( ident )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Housing::HousingInteriorTerritory::~HousingInteriorTerritory()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Housing::HousingInteriorTerritory::init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
|
||||
{
|
||||
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include "Zone.h"
|
||||
#include "ForwardsZone.h"
|
||||
#include "Territory/Zone.h"
|
||||
|
||||
namespace Sapphire::World::Territory::Housing
|
||||
{
|
||||
|
@ -10,9 +11,14 @@ namespace Sapphire::World::Territory::Housing
|
|||
const std::string& internalName,
|
||||
const std::string& contentName );
|
||||
|
||||
virtual ~HousingInteriorTerritory();
|
||||
|
||||
bool init() override;
|
||||
|
||||
void onPlayerZoneIn( Entity::Player& player ) override;
|
||||
void onUpdate( uint32_t currTime ) override;
|
||||
}
|
||||
|
||||
private:
|
||||
uint64_t m_landIdent;
|
||||
};
|
||||
}
|
Loading…
Add table
Reference in a new issue