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Merge pull request #16 from NotAdam/housing

Housing
This commit is contained in:
XeAri 2018-12-01 10:55:42 +01:00 committed by GitHub
commit ea2acfcd8f
7 changed files with 321 additions and 182 deletions

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@ -2,6 +2,9 @@
#include <Actor/Player.h>
#include "Actor/EventObject.h"
#include "Territory/HousingZone.h"
#include "Manager/TerritoryMgr.h"
#include "Framework.h"
using namespace Sapphire;
@ -18,13 +21,31 @@ public:
{
player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
player.playScene( eventId, 0, 0, []( Entity::Player& player, const Event::SceneResult& result )
player.playScene( eventId, 0, 0, [this, eobj]( Entity::Player& player, const Event::SceneResult& result )
{
auto terriMgr = getFramework()->get< Sapphire::World::Manager::TerritoryMgr >();
if( !terriMgr )
return;
auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
if( !zone )
return;
Common::LandIdent ident;
ident.landId = eobj.getHousingLink() >> 8;
ident.territoryTypeId = zone->getTerritoryTypeId();
ident.wardNum = zone->getWardNum();
auto internalZone = terriMgr->findOrCreateHousingInterior( ident );
if( internalZone )
{
player.sendDebug( "created zone with guid: " + std::to_string( internalZone->getGuId() ) + "\nname: " + internalZone->getName() );
}
if( result.param2 != 1 )
return;
// param2 == 1, zone into instance
} );
}
};

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@ -19,7 +19,8 @@ file(GLOB SERVER_SOURCE_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
Network/PacketWrappers/*.c*
Script/*.c*
StatusEffect/*.c*
Territory/*.c*)
Territory/*.c*
Territory/Housing/*.c*)
add_executable( sapphire_zone ${SERVER_SOURCE_FILES} )

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@ -28,6 +28,11 @@ TYPE_FORWARD( Session );
TYPE_FORWARD( ZonePosition );
TYPE_FORWARD( Land )
namespace World::Territory::Housing
{
TYPE_FORWARD( HousingInteriorTerritory );
}
namespace World::Manager
{
TYPE_FORWARD( HousingMgr );

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@ -7,12 +7,16 @@
#include "Actor/Player.h"
#include "Territory/Zone.h"
#include "Territory/HousingZone.h"
#include "Territory/ZonePosition.h"
#include "Territory/InstanceContent.h"
#include "TerritoryMgr.h"
#include "HousingMgr.h"
#include "Framework.h"
#include "Territory/Land.h"
#include "Territory/House.h"
#include "Territory/Housing/HousingInteriorTerritory.h"
extern Sapphire::Framework g_fw;
Sapphire::World::Manager::TerritoryMgr::TerritoryMgr() :
@ -278,9 +282,75 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
return pZone;
}
Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createHousingInterior( const Common::LandIdent& landIdent )
Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::findOrCreateHousingInterior( const Common::LandIdent landIdent )
{
// check if zone already spawned first
auto ident = *reinterpret_cast< const uint64_t* >( &landIdent );
auto it = m_landIdentToZonePtrMap.find( ident );
if( it != m_landIdentToZonePtrMap.end() )
{
return it->second;
}
// otherwise, create it
auto housingMgr = g_fw.get< Manager::HousingMgr >();
auto parentZone = std::dynamic_pointer_cast< HousingZone >(
getZoneByLandSetId( housingMgr->toLandSetId( landIdent.territoryTypeId, landIdent.wardNum ) ) );
if( !parentZone )
return nullptr;
auto land = parentZone->getLand( landIdent.landId );
if( !land )
return nullptr;
auto house = land->getHouse();
if( !house )
return nullptr;
// get house instance id
uint16_t territoryTypeId = 0;
switch( landIdent.territoryTypeId )
{
case 339: // mist
territoryTypeId = 282;
break;
case 340: // lavender beds
territoryTypeId = 342;
break;
case 341: // goblet
territoryTypeId = 345;
break;
case 641: // shirogane
territoryTypeId = 649;
break;
default:
return nullptr;
}
// zones are sequential in the exd for small, med, large
territoryTypeId += land->getSize();
auto terriInfo = getTerritoryDetail( territoryTypeId );
if( !terriInfo )
return nullptr;
auto zone = World::Territory::Housing::make_HousingInteriorTerritory( ident, territoryTypeId, getNextInstanceId(),
terriInfo->name, house->getHouseName() );
zone->init();
m_landIdentToZonePtrMap[ ident ] = zone;
m_instanceIdToZonePtrMap[ zone->getGuId() ] = zone;
m_zoneSet.insert( { zone } );
return zone;
}
bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t instanceId )

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@ -19,186 +19,187 @@ namespace Sapphire::Data
namespace Sapphire::World::Manager
{
/*!
\class TerritoryMgr_c
\brief A class managing zones
/*!
\class TerritoryMgr_c
\brief A class managing zones
This class manages persistent and temporary instances alike.
This class manages persistent and temporary instances alike.
*/
class TerritoryMgr
{
public:
enum TerritoryIntendedUse :
uint8_t //TODO: Add the rest of the territory types and have better names for them
*/
class TerritoryMgr
{
Town = 0,
OpenWorld = 1,
Inn = 2,
Dungeon = 3,
JailArea = 5,
OpeningArea = 6,
BeforeTrialDung = 7,
AllianceRaid = 8,
OpenWorldInstanceBattle = 9,
Trial = 10,
HousingArea = 13,
HousingPrivateArea = 14,
MSQPrivateArea = 15,
Raids = 16,
RaidFights = 17,
ChocoboTutorial = 21,
Wedding = 22,
BeginnerTutorial = 27,
FreeCompanyGarrison = 30,
PalaceOfTheDead = 31,
TreasureMapInstance = 33,
EventTrial = 36,
TheFeastArea = 37,
PrivateEventArea = 40,
//Eureka = 41, // wat
public:
enum TerritoryIntendedUse : uint8_t //TODO: Add the rest of the territory types and have better names for them
{
Town = 0,
OpenWorld = 1,
Inn = 2,
Dungeon = 3,
JailArea = 5,
OpeningArea = 6,
BeforeTrialDung = 7,
AllianceRaid = 8,
OpenWorldInstanceBattle = 9,
Trial = 10,
HousingArea = 13,
HousingPrivateArea = 14,
MSQPrivateArea = 15,
Raids = 16,
RaidFights = 17,
ChocoboTutorial = 21,
Wedding = 22,
BeginnerTutorial = 27,
FreeCompanyGarrison = 30,
PalaceOfTheDead = 31,
TreasureMapInstance = 33,
EventTrial = 36,
TheFeastArea = 37,
PrivateEventArea = 40,
//Eureka = 41, // wat
};
TerritoryMgr();
/*! initializes the territoryMgr */
bool init();
bool createDefaultTerritories();
bool createHousingTerritories();
/*! caches TerritoryType details into m_territoryTypeMap */
void loadTerritoryTypeDetailCache();
/*! List of positions for zonelines */
void loadTerritoryPositionMap();
/*! returns true if the given territoryTypeId is in fact a valid zone
based on informations in the dats ( checks if an entry in the dats exists trhough cache ) */
bool isValidTerritory( uint32_t territoryTypeId ) const;
/*! returns the next available instanceId */
uint32_t getNextInstanceId();
/*! returns true if the territoryType in question is not a persistant zone */
bool isInstanceContentTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType in question is not a private zone */
bool isPrivateTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType is a default non-instanced zone */
bool isDefaultTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType is a housing zone */
bool isHousingTerritory( uint32_t territoryTypeId ) const;
/*! creates a new instance for a given territoryTypeId */
ZonePtr createTerritoryInstance( uint32_t territoryTypeId );
ZonePtr createInstanceContent( uint32_t contentFinderConditionId );
ZonePtr findOrCreateHousingInterior( const Common::LandIdent landIdent );
/*! removes instance by instanceId, return true if successful */
bool removeTerritoryInstance( uint32_t territoryTypeId );
/*! returns a ZonePtr to the instance or nullptr if not found */
ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
/*! returns the cached detail of a territory, nullptr if not found */
Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
/*! loop for processing territory logic, iterating all existing instances */
void updateTerritoryInstances( uint32_t currentTime );
/*! returns a ZonePositionPtr if found, else nullptr */
ZonePositionPtr getTerritoryPosition( uint32_t territoryPositionId ) const;
/*! returns a default Zone by territoryTypeId
TODO: Mind multiple instances?! */
ZonePtr getZoneByTerritoryTypeId( uint32_t territoryTypeId ) const;
/*! returns a Zone by landSetId */
ZonePtr getZoneByLandSetId( uint32_t landSetId ) const;
bool movePlayer( uint32_t territoryTypeId, Entity::PlayerPtr pPlayer );
bool movePlayer( ZonePtr, Entity::PlayerPtr pPlayer );
/*! returns an instancePtr if the player is still bound to an isntance */
ZonePtr getLinkedInstance( uint32_t playerId ) const;
/*!
* @brief Sets the current festival for every zone
* @param festivalId A valid festival id from festival.exd
* @param additionalFestival A valid festival id from festival.exd, this is shown in addition to the first festival
*/
void setCurrentFestival( uint16_t festivalId, uint16_t additionalFestival = 0 );
/*!
* @brief Disables the current festival(s) in every zone
*/
void disableCurrentFestival();
/*!
* @brief Gets the current festival set on the server
* @return a pair with the 2 festivals currently active
*/
const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
private:
using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
using InstanceIdList = std::vector< uint32_t >;
using LandIdentToZonePtrMap = std::unordered_map< uint64_t, ZonePtr >;
/*! map holding details for territory templates */
TerritoryTypeDetailCache m_territoryTypeDetailCacheMap;
/*! map holding actual instances of default territories */
TerritoryTypeIdToInstanceMap m_territoryTypeIdToInstanceGuidMap;
/*! map holding actual instances of default territories */
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
/*! map holding actual instances of InstanceContent */
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
/*! flat map for easier lookup of instances by guid */
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
/*! map holding positions for zonelines */
PositionMap m_territoryPositionMap;
/*! map storing playerIds to instanceIds, used for instanceContent */
PlayerIdToInstanceIdMap m_playerIdToInstanceMap;
/*! map for storing landident to zones, used for internal housing zones */
LandIdentToZonePtrMap m_landIdentToZonePtrMap;
/*! internal counter for instanceIds */
uint32_t m_lastInstanceId;
/*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_zoneSet;
/*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_instanceZoneSet;
/*! current festival(s) to set for public zones from festival.exd */
std::pair< uint16_t, uint16_t > m_currentFestival;
public:
/*! returns a list of instanceContent InstanceIds currently active */
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;
};
TerritoryMgr();
/*! initializes the territoryMgr */
bool init();
bool createDefaultTerritories();
bool createHousingTerritories();
/*! caches TerritoryType details into m_territoryTypeMap */
void loadTerritoryTypeDetailCache();
/*! List of positions for zonelines */
void loadTerritoryPositionMap();
/*! returns true if the given territoryTypeId is in fact a valid zone
based on informations in the dats ( checks if an entry in the dats exists trhough cache ) */
bool isValidTerritory( uint32_t territoryTypeId ) const;
/*! returns the next available instanceId */
uint32_t getNextInstanceId();
/*! returns true if the territoryType in question is not a persistant zone */
bool isInstanceContentTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType in question is not a private zone */
bool isPrivateTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType is a default non-instanced zone */
bool isDefaultTerritory( uint32_t territoryTypeId ) const;
/*! returns true if the territoryType is a housing zone */
bool isHousingTerritory( uint32_t territoryTypeId ) const;
/*! creates a new instance for a given territoryTypeId */
ZonePtr createTerritoryInstance( uint32_t territoryTypeId );
ZonePtr createInstanceContent( uint32_t contentFinderConditionId );
ZonePtr createHousingInterior( const Common::LandIdent& landIdent );
/*! removes instance by instanceId, return true if successful */
bool removeTerritoryInstance( uint32_t territoryTypeId );
/*! returns a ZonePtr to the instance or nullptr if not found */
ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
/*! returns the cached detail of a territory, nullptr if not found */
Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;
/*! loop for processing territory logic, iterating all existing instances */
void updateTerritoryInstances( uint32_t currentTime );
/*! returns a ZonePositionPtr if found, else nullptr */
ZonePositionPtr getTerritoryPosition( uint32_t territoryPositionId ) const;
/*! returns a default Zone by territoryTypeId
TODO: Mind multiple instances?! */
ZonePtr getZoneByTerritoryTypeId( uint32_t territoryTypeId ) const;
/*! returns a Zone by landSetId */
ZonePtr getZoneByLandSetId( uint32_t landSetId ) const;
bool movePlayer( uint32_t territoryTypeId, Entity::PlayerPtr pPlayer );
bool movePlayer( ZonePtr, Entity::PlayerPtr pPlayer );
/*! returns an instancePtr if the player is still bound to an isntance */
ZonePtr getLinkedInstance( uint32_t playerId ) const;
/*!
* @brief Sets the current festival for every zone
* @param festivalId A valid festival id from festival.exd
* @param additionalFestival A valid festival id from festival.exd, this is shown in addition to the first festival
*/
void setCurrentFestival( uint16_t festivalId, uint16_t additionalFestival = 0 );
/*!
* @brief Disables the current festival(s) in every zone
*/
void disableCurrentFestival();
/*!
* @brief Gets the current festival set on the server
* @return a pair with the 2 festivals currently active
*/
const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
private:
using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
using LandSetIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
using TerritoryTypeIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using InstanceContentIdToInstanceMap = std::unordered_map< uint16_t, InstanceIdToZonePtrMap >;
using PlayerIdToInstanceIdMap = std::unordered_map< uint32_t, uint32_t >;
using PositionMap = std::unordered_map< int32_t, ZonePositionPtr >;
using InstanceIdList = std::vector< uint32_t >;
/*! map holding details for territory templates */
TerritoryTypeDetailCache m_territoryTypeDetailCacheMap;
/*! map holding actual instances of default territories */
TerritoryTypeIdToInstanceMap m_territoryTypeIdToInstanceGuidMap;
/*! map holding actual instances of default territories */
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
/*! map holding actual instances of InstanceContent */
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
/*! flat map for easier lookup of instances by guid */
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
/*! map holding positions for zonelines */
PositionMap m_territoryPositionMap;
/*! map storing playerIds to instanceIds, used for instanceContent */
PlayerIdToInstanceIdMap m_playerIdToInstanceMap;
/*! internal counter for instanceIds */
uint32_t m_lastInstanceId;
/*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_zoneSet;
/*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_instanceZoneSet;
/*! current festival(s) to set for public zones from festival.exd */
std::pair< uint16_t, uint16_t > m_currentFestival;
public:
/*! returns a list of instanceContent InstanceIds currently active */
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;
};
}
#endif // SAPPHIRE_TERRITORYMGR_H

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@ -0,0 +1,35 @@
#include "HousingInteriorTerritory.h"
#include "Common.h"
using namespace Sapphire;
using namespace Sapphire::World::Territory;
Housing::HousingInteriorTerritory::HousingInteriorTerritory( uint64_t ident, uint16_t territoryTypeId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName ) :
Zone( territoryTypeId, guId, internalName, contentName ),
m_landIdent( ident )
{
}
Housing::HousingInteriorTerritory::~HousingInteriorTerritory()
{
}
bool Housing::HousingInteriorTerritory::init()
{
}
void Housing::HousingInteriorTerritory::onPlayerZoneIn( Entity::Player& player )
{
}
void Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
{
}

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@ -1,4 +1,5 @@
#include "Zone.h"
#include "ForwardsZone.h"
#include "Territory/Zone.h"
namespace Sapphire::World::Territory::Housing
{
@ -10,9 +11,14 @@ namespace Sapphire::World::Territory::Housing
const std::string& internalName,
const std::string& contentName );
virtual ~HousingInteriorTerritory();
bool init() override;
void onPlayerZoneIn( Entity::Player& player ) override;
void onUpdate( uint32_t currTime ) override;
}
private:
uint64_t m_landIdent;
};
}