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minor cleanup and fix ward/landid being read incorrectly
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parent
3848fc60a6
commit
ebda186553
3 changed files with 13 additions and 16 deletions
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@ -87,20 +87,14 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
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auto land = hZone->getLand( ident.landId );
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if( !land )
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{
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land = getLandByOwnerId( player.getId() );
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}
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return;
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auto landInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() );
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uint32_t playerId = land->getPlayerOwner();
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std::string playerName = g_fw.get< Sapphire::ServerMgr >()->getPlayerNameFromDb( playerId );
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//memcpy( &landInfoSignPacket->data().estateGreeting, "Hello World", 11 );
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//memcpy( &landInfoSignPacket->data().estateName, land->getLandName().c_str(), land->getLandName().size() );
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landInfoSignPacket->data().houseSize = land->getSize();
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landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() );
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landInfoSignPacket->data().landIdent = ident;
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landInfoSignPacket->data().houseIconAdd = land->getSharing();
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landInfoSignPacket->data().ownerId = player.getContentId(); // should be real owner contentId, not player.contentId()
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landInfoSignPacket->data().ownerId = player.getContentId(); // todo: should be real owner contentId, not player.contentId()
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if( auto house = land->getHouse() )
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{
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@ -108,6 +102,9 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
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std::strcpy( landInfoSignPacket->data().estateGreeting, house->getHouseGreeting().c_str() );
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}
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uint32_t playerId = land->getPlayerOwner();
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std::string playerName = g_fw.get< Sapphire::ServerMgr >()->getPlayerNameFromDb( playerId );
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memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
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player.queuePacket( landInfoSignPacket );
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@ -458,8 +455,8 @@ Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerP
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Common::LandIdent ident;
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ident.worldId = param11 >> 16;
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ident.territoryTypeId = param11 & 0xFFFF;
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ident.wardNum = param12 >> 16;
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ident.landId = param12 & 0xFFFF;
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ident.wardNum = (param12 >> 8) & 0xFF;
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ident.landId = param12 & 0xFF;
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return ident;
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}
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@ -77,7 +77,7 @@ void Sapphire::Land::init()
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m_size = res->getUInt( "Size" );
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m_state = res->getUInt( "Status" );
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m_currentPrice = res->getUInt( "LandPrice" );
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m_ownerPlayerId = res->getUInt( "OwnerId" );
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m_ownerPlayerId = res->getUInt64( "OwnerId" );
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m_minPrice = m_landInfo->minPrice[ m_landId ];
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m_maxPrice = m_landInfo->initialPrice[ m_landId ];
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@ -240,12 +240,12 @@ uint32_t Sapphire::Land::getFcColor()
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}
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//Player
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void Sapphire::Land::setPlayerOwner( uint32_t id )
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void Sapphire::Land::setPlayerOwner( uint64_t id )
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{
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m_ownerPlayerId = id;
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}
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uint32_t Sapphire::Land::getPlayerOwner()
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uint64_t Sapphire::Land::getPlayerOwner()
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{
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return m_ownerPlayerId;
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}
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@ -45,8 +45,8 @@ namespace Sapphire
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uint32_t getFcColor();
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//Player
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void setPlayerOwner( uint32_t id );
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uint32_t getPlayerOwner();
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void setPlayerOwner( uint64_t id );
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uint64_t getPlayerOwner();
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//Housing Functions
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void setCurrentPrice( uint32_t currentPrice );
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bool setPreset( uint32_t itemId );
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@ -82,7 +82,7 @@ namespace Sapphire
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Common::FFXIVARR_POSITION3 m_mapMarkerPosition;
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uint32_t m_ownerPlayerId;
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uint64_t m_ownerPlayerId;
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Sapphire::Data::HousingLandSetPtr m_landInfo;
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Sapphire::HousePtr m_pHouse;
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