diff --git a/src/servers/Server_Common/Network/GamePacket.h b/src/servers/Server_Common/Network/GamePacket.h index a10a43fb..6fcc584e 100644 --- a/src/servers/Server_Common/Network/GamePacket.h +++ b/src/servers/Server_Common/Network/GamePacket.h @@ -74,8 +74,8 @@ public: const uint8_t * getDataAt(uint16_t pos) const { - assert(m_segHdr.size > pos); - return reinterpret_cast< const uint8_t* >(&m_dataBuf[0] + pos); + assert( m_segHdr.size > pos ); + return reinterpret_cast< const uint8_t* >( &m_dataBuf[0] + pos ); } void setHeader( uint16_t size, uint16_t type, uint32_t id1, uint32_t id2, uint16_t subType, uint32_t unknown = 0xFED2E000 ); diff --git a/src/servers/Server_Zone/Network/Handlers/PacketHandlers.cpp b/src/servers/Server_Zone/Network/Handlers/PacketHandlers.cpp index dcb5e6e0..d3734e6f 100644 --- a/src/servers/Server_Zone/Network/Handlers/PacketHandlers.cpp +++ b/src/servers/Server_Zone/Network/Handlers/PacketHandlers.cpp @@ -603,7 +603,7 @@ void Core::Network::GameConnection::performNoteHandler( const Packets::GamePacke { GamePacketNew< FFXIVIpcPerformNote, ServerZoneIpcType > performPacket( player.getId() ); - auto inVal = inPacket.getDataAt(0x20); + auto inVal = inPacket.getDataAt( 0x20 ); memcpy( &performPacket.data().data[0], inVal, 32 ); player.sendToInRangeSet( performPacket );