From ec20b66f5b84ffee204741ba91872af2b53276ee Mon Sep 17 00:00:00 2001 From: NotAdam Date: Sun, 24 Mar 2019 00:48:21 +1100 Subject: [PATCH] make more vfx items work good :sunglasses: --- src/common/Common.h | 3 ++- src/world/Manager/ActionMgr.cpp | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/common/Common.h b/src/common/Common.h index 3c326794..1a7ad60d 100644 --- a/src/common/Common.h +++ b/src/common/Common.h @@ -603,7 +603,8 @@ namespace Sapphire::Common enum ItemActionType : uint16_t { - ItemActionVFX = 944, + ItemActionVFX = 852, + ItemActionVFX2 = 944, }; enum ActionEffectDisplayType : uint8_t diff --git a/src/world/Manager/ActionMgr.cpp b/src/world/Manager/ActionMgr.cpp index 1e2b3660..13b662f2 100644 --- a/src/world/Manager/ActionMgr.cpp +++ b/src/world/Manager/ActionMgr.cpp @@ -77,6 +77,7 @@ void World::Manager::ActionMgr::handleItemAction( Sapphire::Entity::Player& play } case Common::ItemActionType::ItemActionVFX: + case Common::ItemActionType::ItemActionVFX2: { handleItemActionVFX( player, itemId, itemActionData->data[ 0 ] );