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Merge pull request #529 from DanteMccloud/develop
Pugilist and THM Close to Home MSQ scripts
This commit is contained in:
commit
eca4337443
2 changed files with 492 additions and 0 deletions
246
src/scripts/quest/ManWil003.cpp
Normal file
246
src/scripts/quest/ManWil003.cpp
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#include <Actor/Player.h>
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#include <Manager/EventMgr.h>
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#include <ScriptObject.h>
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#include "Framework.h"
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// Quest Script: ManWil003_00569
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// Quest Name: Close to Home
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// Quest ID: 66105
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// Start NPC: 1003988
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// End NPC: 1001353
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using namespace Sapphire;
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class ManWil003 :
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public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// GetQuestUI8CH
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003988;
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static constexpr auto Actor1 = 1001286;
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static constexpr auto Actor2 = 1003908;
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static constexpr auto Actor20 = 1001637;
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static constexpr auto Actor3 = 1001353;
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static constexpr auto Aetheryte0 = 9;
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static constexpr auto BindActor0 = 6229228;
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static constexpr auto Item0 = 2000387;
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static constexpr auto LocAction1 = 605;
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static constexpr auto LocAction2 = 1005;
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static constexpr auto LocMarker01 = 4009142;
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static constexpr auto LocMarker02 = 4009152;
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static constexpr auto LocPosCam1 = 4105872;
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static constexpr auto LocPosCam2 = 4105874;
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static constexpr auto LocPosCam3 = 4009150;
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static constexpr auto LocPosCam4 = 4143488;
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static constexpr auto Poprange0 = 4110794;
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static constexpr auto Reward0 = 1;
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static constexpr auto Screenimage0 = 14;
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static constexpr auto Seq0Actor0Lq = 50;
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static constexpr auto Territorytype0 = 130;
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public:
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ManWil003() :
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Sapphire::ScriptAPI::EventScript( 66105 )
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{
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};
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~ManWil003()
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00003( player );
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}
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else if( actor == Actor2 )
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{
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Scene00004( player );
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}
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else if( actor == Actor3 )
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{
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Scene00008( player );
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}
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else if( actor == Aetheryte0 )
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{
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player.eventActionStart( 0x050002, 0x13,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00001( player );
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},
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nullptr, eventId );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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else if( varIdx == 2 )
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{
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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}
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auto questId = getId();
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SeqFinish );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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{
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Scene00050( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 1 );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00005( player );
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}
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else
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return;
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8CH( getId(), 0 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 2 );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00050( Entity::Player& player )
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{
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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// on quest accept
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real ul'dah
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player.forceZoneing( 130 );
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} );
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}
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};
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246
src/scripts/quest/ManWil004.cpp
Normal file
246
src/scripts/quest/ManWil004.cpp
Normal file
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@ -0,0 +1,246 @@
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#include <Actor/Player.h>
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#include <Manager/EventMgr.h>
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#include <ScriptObject.h>
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#include "Framework.h"
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// Quest Script: ManWil004_00570
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// Quest Name: Close to Home
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// Quest ID: 66106
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// Start NPC: 1003988
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// End NPC: 1001353
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using namespace Sapphire;
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class ManWil004 :
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public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// GetQuestUI8CH
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003988;
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static constexpr auto Actor1 = 1002279;
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static constexpr auto Actor2 = 1003908;
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static constexpr auto Actor20 = 1001637;
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static constexpr auto Actor3 = 1001353;
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static constexpr auto Aetheryte0 = 9;
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static constexpr auto BindActor0 = 6229228;
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static constexpr auto Item0 = 2000388;
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static constexpr auto LocAction1 = 605;
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static constexpr auto LocAction2 = 1005;
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static constexpr auto LocMarker01 = 4009142;
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static constexpr auto LocMarker02 = 4009152;
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static constexpr auto LocPosCam1 = 4105872;
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static constexpr auto LocPosCam2 = 4105874;
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static constexpr auto LocPosCam3 = 4009150;
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static constexpr auto LocPosCam4 = 4143488;
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static constexpr auto Poprange0 = 4110794;
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static constexpr auto Reward0 = 1;
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static constexpr auto Screenimage0 = 14;
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static constexpr auto Seq0Actor0Lq = 50;
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static constexpr auto Territorytype0 = 130;
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public:
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ManWil004() :
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Sapphire::ScriptAPI::EventScript( 66106 )
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{
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};
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~ManWil004()
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00003( player );
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}
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else if( actor == Actor2 )
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{
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Scene00004( player );
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}
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else if( actor == Actor3 )
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{
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Scene00008( player );
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}
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else if( actor == Aetheryte0 )
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{
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player.eventActionStart( 0x050002, 0x13,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00001( player );
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},
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nullptr, eventId );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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else if( varIdx == 2 )
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{
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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}
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auto questId = getId();
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SeqFinish );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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{
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Scene00050( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 1 );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00005( player );
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}
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else
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return;
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8CH( getId(), 0 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 2 );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00050( Entity::Player& player )
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{
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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// on quest accept
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real ul'dah
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player.forceZoneing( 130 );
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} );
|
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}
|
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};
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|
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