mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
simplify script exporting, fix invalid indenting
This commit is contained in:
parent
010d09239d
commit
ed8958fb43
8 changed files with 193 additions and 182 deletions
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@ -12,4 +12,4 @@ public:
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}
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};
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EXPORT_ACTIONSCRIPT( ActionSprint )
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EXPORT_SCRIPTOBJECT( ActionSprint )
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@ -26,4 +26,4 @@ public:
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};
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EXPORT_STATUSEFFECTSCRIPT( StatusSprint )
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EXPORT_SCRIPTOBJECT( StatusSprint )
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@ -1,139 +1,148 @@
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#include "NativeScript.h"
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namespace Core {
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namespace Scripting {
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namespace Scripting {
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NativeScript::NativeScript( )
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{ }
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NativeScript::NativeScript( )
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{ }
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StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
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{
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auto script = m_statusEffectScripts.find( statusId );
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if( script == m_statusEffectScripts.end() )
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return nullptr;
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StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
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{
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auto script = m_statusEffectScripts.find( statusId );
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if( script == m_statusEffectScripts.end() )
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return nullptr;
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return script->second;
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}
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return script->second;
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}
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ActionScript* NativeScript::getActionScript(uint32_t abilityId)
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{
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auto script = m_actionScripts.find( abilityId );
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if( script == m_actionScripts.end() )
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return nullptr;
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ActionScript* NativeScript::getActionScript( uint32_t actionId )
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{
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auto script = m_actionScripts.find( actionId );
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if( script == m_actionScripts.end() )
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return nullptr;
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return script->second;
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}
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return script->second;
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}
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QuestScript* NativeScript::getQuestScript( uint32_t questId )
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{
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auto script = m_questScripts.find( questId );
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if( script == m_questScripts.end() )
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return nullptr;
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QuestScript* NativeScript::getQuestScript( uint32_t questId )
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{
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auto script = m_questScripts.find( questId );
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if( script == m_questScripts.end() )
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return nullptr;
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return script->second;
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}
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return script->second;
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}
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BattleNpcScript* NativeScript::getBattleNpcScript( uint32_t npcId )
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{
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auto script = m_battleNpcScripts.find( npcId );
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if( script == m_battleNpcScripts.end() )
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return nullptr;
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BattleNpcScript* NativeScript::getBattleNpcScript( uint32_t npcId )
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{
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auto script = m_battleNpcScripts.find( npcId );
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if( script == m_battleNpcScripts.end() )
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return nullptr;
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return script->second;
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}
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return script->second;
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}
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ZoneScript* NativeScript::getZoneScript( uint32_t zoneId )
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{
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auto script = m_zoneScripts.find( zoneId );
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if( script == m_zoneScripts.end() )
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return nullptr;
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ZoneScript* NativeScript::getZoneScript( uint32_t zoneId )
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{
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auto script = m_zoneScripts.find( zoneId );
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if( script == m_zoneScripts.end() )
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return nullptr;
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return script->second;
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}
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return script->second;
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}
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bool NativeScript::loadScript( std::string path )
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{
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auto info = m_loader.loadModule( path );
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if( info )
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{
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// todo: this is shit
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if( auto script = m_loader.getScriptObject< StatusEffectScript >( info->handle, "StatusEffectScript" ) )
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{
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// todo: make this a define or something
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info->script = script;
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info->script_name = script->getName();
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m_statusEffectScripts[ script->getId() ] = script;
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}
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else if( auto script = m_loader.getScriptObject< ActionScript >( info->handle, "ActionScript" ) )
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{
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info->script = script;
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info->script_name = script->getName();
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m_actionScripts[ script->getId() ] = script;
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}
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else if( auto script = m_loader.getScriptObject< QuestScript >( info->handle, "QuestScript" ) )
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{
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info->script = script;
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info->script_name = script->getName();
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m_questScripts[ script->getId() ] = script;
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}
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else if( auto script = m_loader.getScriptObject< BattleNpcScript >( info->handle, "BattleNpcScript" ) )
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{
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info->script = script;
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info->script_name = script->getName();
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m_battleNpcScripts[ script->getId() ] = script;
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}
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else if( auto script = m_loader.getScriptObject< ZoneScript >( info->handle, "ZoneScript" ) )
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{
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info->script = script;
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info->script_name = script->getName();
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m_zoneScripts[ script->getId() ] = script;
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}
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else
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{
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// unload anything which doesn't have a suitable export
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m_loader.unloadScript( info->handle );
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bool NativeScript::loadScript( const std::string& path )
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{
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auto module = m_loader.loadModule( path );
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if( module )
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{
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auto script = m_loader.getScriptObject( module->handle );
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if( script )
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{
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module->script = script;
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module->script_name = script->getName();
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module->type = script->getType();
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return false;
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}
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}
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else
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return false;
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switch( script->getType() )
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{
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case ScriptType::StatusEffect:
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m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
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break;
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case ScriptType::Action:
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m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
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break;
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case ScriptType::Quest:
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m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
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break;
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case ScriptType::BattleNpc:
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m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
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break;
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case ScriptType::Zone:
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m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
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break;
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return true;
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}
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default:
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m_loader.unloadScript( module );
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return false;
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}
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}
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else
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{
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m_loader.unloadScript( module );
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return false;
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}
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const std::string NativeScript::getModuleExtension()
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{
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return m_loader.getModuleExtension();
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}
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}
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else
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return false;
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bool NativeScript::unloadScript( std::string name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( info )
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{
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auto ptr = info->script;
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return true;
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}
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if( removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts ) )
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return m_loader.unloadScript( info );
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else if( removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts ) )
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return m_loader.unloadScript( info );
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else if( removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts ) )
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return m_loader.unloadScript( info );
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else if( removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts ) )
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return m_loader.unloadScript( info );
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else if( removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts ) )
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return m_loader.unloadScript( info );
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const std::string NativeScript::getModuleExtension()
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{
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return m_loader.getModuleExtension();
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}
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}
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bool NativeScript::unloadScript( const std::string& name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( info )
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{
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auto ptr = info->script;
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return false;
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}
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switch( info->type )
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{
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case ScriptType::StatusEffect:
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removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
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break;
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case ScriptType::Action:
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removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
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break;
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case ScriptType::Quest:
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removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
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break;
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case ScriptType::BattleNpc:
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removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
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break;
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case ScriptType::Zone:
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removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
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break;
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default:
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return false;
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}
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return m_loader.unloadScript( info );
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}
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return false;
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}
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boost::shared_ptr< NativeScript > create_script_engine( )
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{
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return boost::make_shared< NativeScript >();
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}
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}
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boost::shared_ptr< NativeScript > create_script_engine( )
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{
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return boost::make_shared< NativeScript >();
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}
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}
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}
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@ -12,53 +12,53 @@
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#include "ScriptLoader.h"
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namespace Core {
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namespace Scripting {
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namespace Scripting {
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class NativeScript
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{
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protected:
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std::unordered_map< uint32_t, StatusEffectScript* > m_statusEffectScripts;
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std::unordered_map< uint32_t, ActionScript* > m_actionScripts;
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std::unordered_map< uint32_t, QuestScript* > m_questScripts;
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std::unordered_map< uint32_t, BattleNpcScript* > m_battleNpcScripts;
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std::unordered_map< uint32_t, ZoneScript* > m_zoneScripts;
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class NativeScript
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{
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protected:
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std::unordered_map< uint32_t, StatusEffectScript* > m_statusEffectScripts;
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std::unordered_map< uint32_t, ActionScript* > m_actionScripts;
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std::unordered_map< uint32_t, QuestScript* > m_questScripts;
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std::unordered_map< uint32_t, BattleNpcScript* > m_battleNpcScripts;
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std::unordered_map< uint32_t, ZoneScript* > m_zoneScripts;
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ScriptLoader m_loader;
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ScriptLoader m_loader;
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public:
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NativeScript( );
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public:
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NativeScript( );
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StatusEffectScript* getStatusEffectScript( uint32_t statusId );
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ActionScript* getActionScript(uint32_t abilityId);
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QuestScript* getQuestScript( uint32_t questId );
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BattleNpcScript* getBattleNpcScript( uint32_t npcId );
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ZoneScript* getZoneScript( uint32_t zoneId );
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StatusEffectScript* getStatusEffectScript( uint32_t statusId );
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ActionScript* getActionScript( uint32_t actionId );
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QuestScript* getQuestScript( uint32_t questId );
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BattleNpcScript* getBattleNpcScript( uint32_t npcId );
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ZoneScript* getZoneScript( uint32_t zoneId );
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bool loadScript( std::string );
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bool unloadScript( std::string );
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bool loadScript( const std::string& path );
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bool unloadScript( const std::string& name );
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const std::string getModuleExtension();
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const std::string getModuleExtension();
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template< typename key, typename val >
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bool removeValueFromMap( ScriptObject* ptr, std::unordered_map< key, val >& map )
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template< typename key, typename val >
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bool removeValueFromMap( ScriptObject* ptr, std::unordered_map< key, val >& map )
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{
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for( typename std::unordered_map< key, val >::iterator it = map.begin(); it != map.end(); ++it )
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{
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if( ptr == static_cast< ScriptObject* >( it->second ) )
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{
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for( typename std::unordered_map< key, val >::iterator it = map.begin(); it != map.end(); ++it )
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{
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if( ptr == static_cast< ScriptObject* >( it->second ) )
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{
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map.erase( it );
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return true;
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}
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}
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return false;
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map.erase( it );
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return true;
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}
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};
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}
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return false;
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}
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};
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boost::shared_ptr< NativeScript > create_script_engine( );
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} }
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boost::shared_ptr< NativeScript > create_script_engine( );
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} }
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#endif
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@ -12,28 +12,33 @@
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#define EXPORT __attribute__((visibility("default")))
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#endif
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#define EXPORT_SCRIPTOBJECT( type, base ) \
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extern "C" EXPORT base* get##base() \
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{ return static_cast< base* >( new type ); }
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#define EXPORT_STATUSEFFECTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, StatusEffectScript )
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#define EXPORT_ACTIONSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ActionScript )
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#define EXPORT_QUESTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, QuestScript )
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#define EXPORT_BATTLENPCSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, BattleNpcScript )
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#define EXPORT_ZONESCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ZoneScript )
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#define EXPORT_SCRIPTOBJECT( type ) \
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extern "C" EXPORT ScriptObject* getScript() \
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{ return static_cast< ScriptObject* >( new type ); }
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using namespace Core;
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enum ScriptType
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{
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StatusEffect,
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Action,
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Quest,
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BattleNpc,
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Zone
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};
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class ScriptObject
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{
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protected:
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std::string m_scriptName;
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uint32_t m_id;
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ScriptType m_type;
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public:
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ScriptObject( std::string name, uint32_t id ) :
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ScriptObject( std::string name, uint32_t id, ScriptType type ) :
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m_scriptName( name ),
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m_id( id )
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m_id( id ),
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m_type( type )
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{ }
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virtual const std::string& getName() const
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@ -45,6 +50,11 @@ public:
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{
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return m_id;
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}
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virtual ScriptType getType() const
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{
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return m_type;
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}
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};
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@ -52,7 +62,7 @@ class StatusEffectScript : public ScriptObject
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{
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public:
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StatusEffectScript( std::string name, uint32_t effectId ) :
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ScriptObject( name, effectId )
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ScriptObject( name, effectId, ScriptType::StatusEffect )
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{ }
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virtual void onTick( Entity::Actor& actor ) { }
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@ -70,7 +80,7 @@ class ActionScript : public ScriptObject
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{
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public:
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ActionScript( std::string name, uint32_t abilityId ) :
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ScriptObject( name, abilityId )
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ScriptObject( name, abilityId, ScriptType::Action )
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{ }
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virtual void onStart( Entity::Actor& sourceActor, Entity::Actor& targetActor ) { }
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@ -83,7 +93,7 @@ class QuestScript : public ScriptObject
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{
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public:
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QuestScript( std::string name, uint32_t questId ) :
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ScriptObject( name, questId )
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ScriptObject( name, questId, ScriptType::Quest )
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{ }
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virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
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@ -96,7 +106,7 @@ class BattleNpcScript : public ScriptObject
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{
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public:
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BattleNpcScript( std::string name, uint32_t npcId ) :
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ScriptObject( name, npcId )
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ScriptObject( name, npcId, ScriptType::BattleNpc )
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{ }
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};
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@ -104,7 +114,7 @@ class ZoneScript : public ScriptObject
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{
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public:
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ZoneScript( std::string name, uint32_t zoneId ) :
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ScriptObject( name, zoneId )
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ScriptObject( name, zoneId, ScriptType::Zone )
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{ }
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virtual void onZoneInit() { }
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@ -22,6 +22,7 @@ namespace Scripting {
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std::string script_name;
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ModuleHandle handle;
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ScriptObject* script;
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ScriptType type;
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};
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}
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}
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@ -41,7 +41,7 @@ bool Core::Scripting::ScriptLoader::unloadModule( ModuleHandle handle )
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return true;
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}
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Core::Scripting::ScriptInfo* Core::Scripting::ScriptLoader::loadModule( std::string path )
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Core::Scripting::ScriptInfo* Core::Scripting::ScriptLoader::loadModule( const std::string& path )
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{
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boost::filesystem::path f( path );
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|
@ -76,17 +76,14 @@ Core::Scripting::ScriptInfo* Core::Scripting::ScriptLoader::loadModule( std::str
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return info;
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}
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ScriptObject* Core::Scripting::ScriptLoader::getScriptObjectExport( ModuleHandle handle, std::string name )
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ScriptObject* Core::Scripting::ScriptLoader::getScriptObject( ModuleHandle handle )
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{
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typedef ScriptObject* (*getScriptObjectType)();
|
||||
auto fn = boost::str( boost::format( "get%1%" ) % name );
|
||||
|
||||
g_log.debug( "getting symbol: " + fn );
|
||||
|
||||
#ifdef _WIN32
|
||||
getScriptObjectType func = reinterpret_cast< getScriptObjectType >( GetProcAddress( handle, fn.c_str() ) );
|
||||
getScriptObjectType func = reinterpret_cast< getScriptObjectType >( GetProcAddress( handle, "getScript" ) );
|
||||
#else
|
||||
getScriptObjectType func = reinterpret_cast< getScriptObjectType >( dlsym( handle, fn.c_str() ) );
|
||||
getScriptObjectType func = reinterpret_cast< getScriptObjectType >( dlsym( handle, "getScript" ) );
|
||||
#endif
|
||||
|
||||
if( func )
|
||||
|
|
|
@ -27,18 +27,12 @@ namespace Scripting {
|
|||
ScriptLoader();
|
||||
|
||||
const std::string getModuleExtension();
|
||||
ScriptInfo* loadModule( std::string );
|
||||
ScriptInfo* loadModule( const std::string& );
|
||||
bool unloadScript( ScriptInfo* );
|
||||
bool unloadScript( ModuleHandle );
|
||||
ScriptInfo* getScriptInfo( std::string name );
|
||||
ScriptObject* getScriptObjectExport( ModuleHandle handle, std::string name );
|
||||
ScriptObject* getScriptObject(ModuleHandle handle);
|
||||
bool isModuleLoaded( std::string name );
|
||||
|
||||
template< typename T >
|
||||
T* getScriptObject( ModuleHandle handle, std::string name )
|
||||
{
|
||||
return static_cast< T* >( getScriptObjectExport( handle, name ) );
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue