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Fixed Level up / Fixed Build

This commit is contained in:
Biscuit 2018-10-11 16:09:53 +11:00
parent 95746e3219
commit eda3f971d5
2 changed files with 3 additions and 3 deletions

View file

@ -127,7 +127,7 @@ enum ServerZoneIpcType :
ObjectSpawn = 0x0179, // updated 4.4
ObjectDespawn = 0x017A, // updated 4.4
SetLevelSync = 0x017B, // updated 4.4
UpdateClassInfo = 0x017B, // updated 4.4
SilentSetClassJob = 0x017C, // updated 4.4 - seems to be the case, not sure if it's actually used for anything
InitUI = 0x017D, // updated 4.4
@ -138,7 +138,7 @@ enum ServerZoneIpcType :
ModelEquip = 0x0182, // updated 4.4
Examine = 0x0183, // updated 4.4
CharaNameReq = 0x0185, // updated 4.4
UpdateClassInfo = 0x0186, // updated 4.4
SetLevelSync = 0x0186, // not updated for 4.4, not sure what it is anymore
ItemInfo = 0x018C, // updated 4.4
ContainerInfo = 0x018D, // updated 4.4

View file

@ -1596,7 +1596,7 @@ struct FFXIVIpcWardYardInfo :
* Structural representation of the packet sent by the server
* to show the current shared estate settings
*/
struct FFXIVIpcActorFreeSpawn :
struct FFXIVIpcSharedEstateSettingsResponse :
FFXIVIpcBasePacket< SharedEstateSettingsResponse >
{
struct playerEntry {